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Posts posted by zezba9000
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How much are these and do they support all buttons like the keypad etc? Sorry if I missed that.
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Maybe I'm searching for the wrong thing but can't find any 5200 controller replacements / alternatives.
I mean 2600, 7800, XEGS, etc are all the same and easy to find but 5200 seems to have very little support.
Even if Arduino project source code is all there is, better than nothing.
I have to many projects so looking for the best / easiest option.
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I would like to get the Atari version. Is there an email list we can be put on?
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I emailed him twice in the last 3 months. No response. Hopefully you have better luck.
Ya i emailed too and no response (its why I asked here). Sad as this is the only one I can find.
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Ok I have a good chunk more work I need to get done on my transpiler (going well) and will use this as a starting point.
Making an agnostic API that will make it easy to target almost any graphics, audio or input pipeline (so in terms of Atari lets say, you could write an app that targets 2600 and it would for the most part just work on the Jaguar etc).
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Any existing 7800 carts made that can play 7800 roms? Don't care about 2600 as there is already a cart for that.
As others have said 2600 rom support isn't worth the effort as 7800 is lacking support in this area from what I can find.
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I also need a Lynx flash cart. If there is a list I want on it.
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@Dragonstomper Where are you listing your Atari Lynx flashcarts? Or are those still in pre-production as well?
Also anyone know of a good 7800 flashcart? One that actually can run 7800 roms?
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The forum will have all the bigger updates, but Twitter has all the small updates -- https://twitter.com/TheRetroHQ
I've also got a competition going on Twitter at the moment to win a Lynx SD or NeoGeo Pocket SD cart if anyone hasn't seen it.
Well I just bought a Atari Lynx so fingers crossed
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For cross compiling you can use gcc which is fully c/c++ compliant or vbcc which is c89 (with subset of c99) compliant. Raptor Basic+ is basically bcx transpiling into C/C++ which is then compiled (gcc) and linked into a Jaguar binary. Feel free to check it out.
So for 3D graphics lets say, the recommended way would be to use the gcc which targets the Motorola CPU and control the GPU from there using BCX or referencing the original ASM / SDK demos?
You know of any pros or cons for vbcc over gcc?
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The RetroHQ JagSD will be coming in the first quarter of next year. There's not much left to do, but at the moment life just seems stupidly busy -- this is being rectified at the moment as I'm getting to the end of numerous other projects, which will free up both time and space.
Sorry for the long wait on this, it's taken far longer than I had hoped, just due to there always being a dozen things happening at once. I really could do with employing someone to do the day to day stuff of making and shipping carts... but it's a big thing (for me anyway) to make that step. Until then, I do everything, and spread myself rather thinly...
Is this forum the best place to follow for updates and planned availability?
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Well he is all out, so signed up to be notified.
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SkunkBoard!
Epic
Now if they're still available is the question...
Emailed this guy: http://atariage.com/forums/topic/230666-skunkboard-sillyventure-edition-how-to-buy/
Pretty old post though.
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Are there any C or C++ compilers and tools for the Atari Jaguar?
I'm making a C# transpiler that can target C89 and am looking to target some old cool Atari hardware with it.
Anything like CC65 for 2600/5200 or SDCC for ColecoVision etc that will work for Jaguar?
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Yes. If you have a DeLorean DMC-12, you can get it yesterday.
Lol I wish, I'll take that as a no?
Its just the only flash cart I find is: http://www.vector-labs.com/index_jagcart.html
That requires the "Xeltek SuperPro 610P IC Programmer" which isn't cheap and isn't as practical as and SD system.
I bought a Atari Jaguar and am looking for a way to test homebrew games on the actually hardware.
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Without going through 64 pages of forums posts over two years. Was the Atari Jaguar Multicart/Flashcart SD2Cart released? Anywhere to buy it?
3rd Party 5200 Controller or DIY Arduino options?
in Atari 5200
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@bohoki Not finding the FAQ you're talking about?
@AtariBrian Those don't seem to have a keypad?
@DrVenkman Like this option but looks very time consuming. If there was Arduino capable code that would be best. Then I could get an arduino keypad and gamepad to relay the input to the console.