Hey, all. I'm wondering if I found a bug in the cartridge (AA retail) version of Tempest.
I was on the "avoid spikes" level (level 5 I think...?), and when I finished the level, my "character" was above a spike (the spike was toward the far end of the play field), so after I finished the level and the game was zooming to the next level, my character hit the spike -- and it ended that life. Then the game started my next life at the level I had just completed -- and since that level was finished, the game immediately zoomed to the next level again, hitting the spike again, which ended my game.
I did a quick search here and didn't find any mention of this. Anybody seen it? I wonder what the chances are of getting this fixed. I assume this is not how the game is supposed to work.