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Posts posted by Warp12
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It's really amazing when you see negativity in these threads, lol. Honestly, who wouldn't want to see a new piece of Jaguar hardware? Especially one that didn't see the light of day...back in the day. Sure, the CD is part of it...but it doesn't mean it has to be as "unreliable" as the original, right? I've not had any problems with my Jag CD's, but I bought them all new, and treated them kindly.
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I bought a beautiful Falcon last year. But, The casing has some small mods (holes, and a notch). Are these cases, aside from color, the same as any other Atari model? If so, what model?
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I agree with most everyone else on here. There's certainly nothing wrong with asking, but the price you want to pay really isn't a "good" price now. I finally pulled my like-new, complete-in-box, Jaguar out of storage and sold it to another AtariAge user a couple of weeks ago through ebay. I took stock of what I had and did my research and felt like $300 was a good starting price. I had several people making offers of $200, $250, $300, and telling me that those were "fair" offers, and, while they were fair offers, they weren't good offers for what I had. I knew what I had and the condition and what the average selling price for one like mine was and I wasn't going to end my auction for under my starting bid. Sure enough, I let my auction run the full ten days and, like most auctions, there was a bidding frenzy right at the end and it wound up going for $400. Now, that was quite a bit more than I was expecting to make, but I was more than pleased because the funds went to purchase most of the components for my Atari 1088XEL build.
I don't feel I ripped off the buyer because it was an auction and they could've bowed out at any time. They were perfectly willing to pay what it went for. Had it gone for less, but at least my $300 starting bid, I would've been more than happy. I can certainly understand why people want to pay less, but those of us that sell for more aren't really gouging anyone. Like someone else mentioned, it's all supply and demand and what someone is willing to pay, and right now, for whatever reason, Jaguars are commanding a premium price. We'd be fools not to try and get as much as we can for an item we have for sale. Why would anyone willingly accept any less?
I wish the original poster luck in finding one for something close to what they're wanting to pay. I wish all sellers luck in making as much as they possibly can on their items. That's the way the word works. Good luck to everyone!
I've always struggled with selling things at anything beyond what I thought was "reasonable". On the other hand, I would often pay more than market, for something I really wanted.
But, a salesman gave me some good advice...he said, simply, "When the buyer and seller both walk away happy, that is a good deal for both".
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Seems a shame to "take it apart". It could be quite collectible. I'd wait, and do some more research before extracting the console....
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Thinking about this some more....the one game I would purchase, for sure?
Rocket Ranger. I loved that game on the ST. I'd like to see it with better graphics and sound...maybe graphic and sound elements from the better versions. But there aren't a ton of graphic and sound elements, compared to some games...so definitely seems very possible. And, I think we could also do away with the "code wheel".
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I'd like to see a polygonal racer with 20+ fps. It seems that the Jag could at least do as well as the Genesis version of Virtua Racing (I know Genesis had a special chip in the cart)?
Also, how about Virtua Fighter? Not texture-mapped, seems very possible for the Jag, considering Fight For Life.
This one is out there, but how about Duke Nukem 3D?
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Bowing out of this thread, have fun guys.
"Meanwhile, back in Steem's Boiler Room, we have set breakpoints on every single hardware mapped address we can think of and have run the game. Every time the emulator stops at a hardware access we have to patch the code to do the Jaguar equivalent (or ignore it - NOP is your friend!). Repeat ad nauseum until the game no longer breakpoints in the emulator. Congratulations! You have now fixed up all the hardware accesses.
Once this is done, we might start getting things on the screen. But even at this point it is unlikely to be running correctly and most probably will have no audio or joystick/keyboard input. This is yet more patching of a similar nature. As you can see, this is not emulation where it wouldn't matter what code we passed to it - everything is done hands on, one step at a time."
If I would have gotten this link early on, it would have certainly helped.
I am bowing out, too. Boy, that was hard.
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So you a long time lurker then? Cause otherwise it makes no sense that you get that reference.
Why would I need to lurk, in order to get that? "Lukewarm" to Basic is hilarious. It's like saying, "You can scale Everest as long as you are lukewarm to walking up hills".
I never coded 68k asm. I did code 6502, back in the day. As far as Basic, well...a tool is as good as the person wielding it.
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I would say, if everyone would just simply take my first post, read it again, at face value....there would be no need for this drama.
I get it, we have some people here who are highly respected in the forum...but I was just asking very straightforward questions.
I have no intent to troll, but I can match sarcasm and smart-assery, if the need suits. And that is not needed, in this thread.
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It will take a lot of hardwork but as long as you are at least lukewarm to basic I'm sure you will figure it out.
LOL. Good one.
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"Advanced demo effects" - yes it can. Which ones? I don't know, you didn't specify anything, so I'll just say yes. Is that a straighforward enough answer?
Well, I was referring to say, overscan, palette swapping, parallax scrolling....the typical stuff.
Again, back to my first post...I was looking at what would be the max possibilities, with the current conversion technique.
What I am taking from this, and the information that I read in the link someone posted...is that this is not really a straightforward process, and that a lot of tweaking is required on an individual level.
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Thank him, he's the man providing info and link.
Ummm, but you are the one who gave me the link, lol...and as I say, I had only found dead links before. Thanks again.
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http://reboot.untergrund.net/new-reboot/redirection.html
and he wrote them, so ... as he said, start coding.
Again, "start coding" does not answer my questions. But, thank you for the link, it is more than I could find before, and gives me something to digest.
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I really don't get where this "trolling" idea is coming from. I have two complete Jag CD systems (one is still sealed). I have many ST's, STE's, a Falcon, and a TT.
I bought my first ST new in the late 80's (a Mega 2 color system). I bought my first Jag when they were launched.
I love Atari's and I am just asking some basic questions. Lighten up, people.
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I guess I took your answer along these lines:
Q: "Can man go to Mars?"
A: "Start building rockets, and find out"
I Hope you see the humor in this. I am not trolling anyone.
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"Advanced demo effects" - yes it can. Which ones? I don't know, you didn't specify anything, so I'll just say yes. Is that a straighforward enough answer?
It's not a smart-assed reply. If you can't code it, then it can't do it. Someone else might be able to.
Okay, I get what you are saying there. But, I am sure that these conversions aren't coded from scratch for the Jag hardware...so, that is kind of where I am digging. Like, how much custom code is being used? Any ideas?
If it were straight coding on the Jag, would anyone stick to old-school ST games, as opposed to something that pushed the hardware more? Like, I said, there were some links to the basics, but they are dead, from what I can see.
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Trolling is not in your interest and nobody is getting rich from homebrew development. I doubt anyone will help you, with an attitude, such as this.
I ask a straightforward question, and someone answers with a smart-ass "start coding and find out"....and I am trolling? Give me a break. Seriously.
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I don't agree. The hardware is capable of whatever the coder can squeeze out of it. Give someone 4ghz and they can produce crap if they are incompetent. I am hard pressed to think of a single thing the ST(e) can do that the Jaguar could not, outside of using its physical I/O ports or (extra) RAM.
"Within the realm of the current conversions" it is capable of .... all the current conversions.
Outside of that, see above.
Well there is no doubt that the Jaguar is more than capable of doing STE effects. But it would also depend on how the conversion is typically done. For example, is a portion of it through emulation? If so, that would obviously introduced compatibility and speed concerns. Also, what would be the range of CPU speed, that could be handled? The idea would be, as I said, using a ST emulator for development. That would allow for say, STE features, and even increased base cpu speed of the source material, as compared to an old, stock ST(e).
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I'd say all that depends on the developer. Some people struggle changing the font. Start coding and find out!
I think it is possible to quantify the answer, from a current developer.....right? It would encompass a lot of information, since it would also clarify the way that these ST games are converted for the Jaguar. I saw some dead links on the basics, but no definitive explanation. "Start coding and find out" is a rather ridiculous answer, tbh.
I am just asking what the hardware is capable of, within the realm of the current conversions. Of course, with everyone getting rich from Jaguar development, probably need to keep it all a secret, right?
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I am just curious, can the Jaguar handle a game with full STE specs? What about CPU speed limits? DMA sound? How about advanced demo effects?
I am curious because I wonder what could be done with using an ST series emulator as a development platform.
If this has been answered before, sorry. I am just getting back into the Jaguar.
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Yeah, and I'd like a Ferrari for $90 as well, but expecting someone to eat a dick on price so you can get a great deal just isn't realistic.
"Eat a Dick" = Take far under market value for their equipment. See also, "Be bent over a barrel".
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If anyone wants to pay market price +25%, I have a sealed Jag with a sealed CD unit. Good luck to this prospective buyer...just wait until you have the money. A Jag console is what, the price of a run-of-the-mill Xbox One?
EDIT: You have to keep in mind, the price is not based on performance...it is based on the supply and demand * collectible nature/intangibles. For example, a new Stingray could fetch, say $65k....a perfectly restored SS 454 Chevelle, maybe even $150k. Of course, the Stingray is a much better machine in every quantifiable, technical way...but that's not the point.
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Atari JagDuo PCB discovered!
in Atari Jaguar
Posted
To me, it is negativity to cast shade on someone's project, like this.
Sarcasm and realism would be to say, "You're really going to pay $400 for this used console, that most people thought sucked when it came out?". People do these things because they have a passion, not because of "realism".
So, for some, they are excited by the latest ST conversions, others by the SD reader, and some even would love to see a piece of Atari history brought to life. No reason in interject realism, logic, or practicality into this matter.