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BigDumer

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  1. Can I post non-ebay stuff here? I think so. Here is a Kijiji (Canadian site like Craigslist) post with a Tandyvision One in box and a nice collection of common French Canadian Mattel games. It has the FC B-17 Bomber and FC Bomb Squad. Also the FC box for the Intellivoice. Oh, and I think that's a US English Venture box with a French Canadian "Not for Use Sticker"...not sure I've seen that combo before. https://www.kijiji.ca/v-old-video-games/mississauga-peel-region/intellivision-video-game-systems/1690917017 $160 CAD is a great price, but most people posting on Kijiji expect local pick-up. I've convinced people to ship things to me over the years. EDIT: I don't know anything about console box variants, but I see extra lines of text on the Tandyvision box that I don't see on any pictures online. So my guess is that this is a French Canadian Tandyvision box as well. Please correct me if I am wrong on that.
  2. Just got in a few games and finally got to the heart level. I forgot that on the heart level I'm able to re-use my opening strategy from level 2, which helps clear nearly half the board. The difficulty is the other half because I had forgotten how fast the cops are at the highest speed! Still, 132,740 is definitely a score that I am proud of! We are heading out on a Spring Break trip tomorrow so I don't expect to play again for this competition. @Rickster8, thanks for asking me to play! My gaming time is mostly PS5 with some Switch and what Intellivision time I have usually goes towards my backlog of homebrews. This has rejuvenated my desire to put some time on Lupin's Revenge. I'm interested to see if the AI is any different, and looking forward to some new stage layouts. Also, being able to start the game at top speed is huge for practice. Back when my friend Brad and I were gunning for the world record we wished there was a way to go straight to the top speed!
  3. I played a couple games last night but didn't beat my latest score. Wasn't feeling it. But one thing I noticed is that I sometimes use the feature where you can stop Lupin. In this diagram I have marked all of the points where Lupin can stop (well, I THINK I got them all - not counting the cubbies where the side-exit is blocked). Most, marked in yellow, make sense since they are at the end of a row. Lupin will stop at the end, or you can press towards the wall to stop there. But some people might not know that you can stop at the orange stars as well. As above, you stop here by pressing towards the wall. Stopping can be very helpful when you are trying to draw cops to one area. I often stop at the bottom left corner to draw cops over there, to either trap them in the corner or to quickly go through the side exit. I also use this frequently at the two points next to the moneybag. Sometimes, when the moneybag is active I will go into the middle area and stop, drawing cops towards me. But before they touch me, I grab the moneybag. This can be very helpful once you start going again, because it may mean one or two cops are now in the middle instead of the area where you wanted to go next. Also, the cops stay purple for some time after you have grabbed the moneybag so you can go through them and escape to any open exit from the middle area. Why stop instead of quickly moving back-and-forth, well, besides saving your thumbs a bit of effort, the cops react to your movement and moving back-and-forth might actually drive them away from you. Which reminds me of one last tip. I find that the Blue and Yellow cops have similar personalities and can often be found on top of each other. This is really helpful if you can lock them in a corner, since then you'll only have two cops to deal with. I wish I could say more about the cop AI in the game. I used to know more, but I have forgotten it all. I find that Red and Green can be manipulated to move away from you. Which reminds me...never give up. If you have cops closing in on both sides of you, move back and forth quickly. This can cause one of the cops to move in a surprising way and create an opening for you to escape. If all else fails, go towards a cop - sometimes you will pass right through them!
  4. Played a game after work with an original Intellivision II controller and I did better. Must be the controller. 🙂 Still haven't made it to the Heart level. I thought about the green doors a lot during this game. I realized that I am very aware of them when I go for the moneybag. A couple things I noticed: You have time when the moneybag appears and if the green doors surrounding the moneybag are closing, don't head towards them! Maybe move a little in the other direction or back-and-forth to keep the cops moving away from the moneybag. Then when the green doors open up, go towards the moneybag! I also use the green doors intentionally. For example, if I am on the bottom area and want to move to the top are of the screen, I will hesitate a few seconds (again, move back-and-forth) and go through the green doors just as they are closing so I get through, but the cops don't! Neat trick: If a green door covers up a coin, you can actually quickly touch the green door to collect the coin without getting stuck. But sometimes you get stuck. 😐 Once you GET the moneybag, be very aware of the state of the green doors around the centre. If you head towards one that is just closing, you can be stuck in that area with a cop. Remember, you can go through the cops when they are purple - use that to escape!
  5. A couple things I've always wondered about Lock'n'Chase: We know that you get bonus points for locking cops in a corner (100 points for one, 300 points for two and 1000 points for three - as you can see in level 1 of my video above). But how many points do you get for locking four cops in one corner? Is it even possible? I wonder if someone like David Harley who has delved into the code knows the answer. Is it possible to trigger a moneybag to appear and then collect enough coins to trigger the second moneybag before the availability of the first one has ended? It may be that the programmers set the timing of the moneybag to make this impossible, but I've never bothered to test it out.
  6. If you watch my world record video you can see that I used a pattern for the start of every level. The start pattern has to change as the speed of the cops changes, especially for the time they wait before they start to move at the beginning. But after the first two moneybags I am no longer following a pattern - just trying to survive. The one strategy I use a lot is to use your red doors to confine a couple of cops in one area of the map. If I can lock the Blue and Yellow guy on the right 1/4 of the map, that means I only have 2 cops to deal with on the remaining 3/4, which is easier. Even trapping 1 cop in a corner simplifies things. This Heart level is a good example. If I had nabbed the 4th moneybag on that level it would have been nearly perfect Though that one door on the yellow guy was CLOSE:
  7. It was the green doors that got me the worst in my game this morning. I will say that when you play a lot, you get the rhythm of the green doors; you learn when you can push into one that is closing and safely wait for it to open and you learn when you can time it just right to get through one before it closes. Even then, the 'randomness' still gets you sometimes. But I think that is one of the reasons that this game isn't one you can play for hours and hours. Between the aggressive Cops and the green doors, you are likely to get yourself in a bad spot at some point. If I recall, one of the options on the Lupins Revenge Homebrew is to turn off the green doors. I haven't played a game like that yet, but I have it on my list of option combos that I'd like to try.
  8. @Rickster8 asked me to join in the fun last week and I finally got around to playing. Squeezed in a game this morning and made some silly mistakes. Score = 51,580 playing on Intellivision II, LTO Flash with a Flashback controller. Might switch back to one of my original controllers. I don't think I'm catching @mr_me - last year I played on the Facebook high score challenge and I think I maxed-out in the 80,000-range.
  9. @Lathe26 - You know that I'll be there! Glad you are making the trip up again!
  10. Good eye, I technically have 123/125 CIB since my Learning Fun I is just cart and box.
  11. I need the LFI manual so if anyone only needs the box and wants to split this one, I'm down.
  12. Can someone clarify the releases of Space Cunt? I get that there was a 2014 release in the purple box. Then at some point (2014?) there was a release in the Intellivoice-style box (which says "Space Cant" on one spine). Then the Stupus list has "Space Beaver" (v12) released in 2018. Is this just the Intellivoice style box with a ROM change so the game name is "Space Beaver"?
  13. Thanks, @intellivotion - I have updated my tracking doc and have added it to the family picture:
  14. First look at the internals of Dragon Quest and Space Panic. @Kamikazi26 and everyone who contributed to these releases has done an incredible job! Dragon Quest has incredible internal artwork (love this trend!) and a big map of the DQ world: Space Panic has a Coleco-style box but with sturdy cardboard so it won't get crushed like the Coleco ones! It also has a fold-out poster included: Thanks to Luc for getting these together for me since I was going to be in his neck of the woods today!
  15. So, this is only slightly on topic and few people care (besides @cmart604) but this is what you get when you cross AI, MXC and hockey: But to answer Roger, for me it was MXC.
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