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Posts posted by Zinister
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Neat. This game was way ahead of it's time.
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Very fun game. I played a couple games of it. Thanks for sharing.
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Oh I got ET for Christmas that year. Scarred for life..
I was going to say for Colecovision I bought Mean Santa. I like that one.
I've also played the Santa Must Save Christmas and Santa's Gift Run roms.. which are ok.
For the PC I always liked Christmas Lemmings and that old Elf Bowling game.
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That's all I have.
I just looked at another label to compare the size and then resized a Pitfall II logo to fit.
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Is this any better? I'll try to link offsite. Perhaps the quality changed when I attached the picture before?
https://i.imgur.com/wH4SDLm.png
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I have been looking for a Pitfall II label for some time but could never find a decent looking one.
So I made one for myself. It's not perfect but it will get the job done.
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Yeah, the games are really cool!
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3 minutes ago, Captain Cozmos said:
Is that a good or bad thing?
In my opinion that's a good thing.
I'm no Dino Eggs expert but I've played the C64 version back in the day. I really should revisit it again.
Making it better then the original is a good thing too.
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I tried it and ran around. I climbed from the bottom of the screen to the top of the screen. The character moves quicker then the C64 version.
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Cool. I'll let someone else be the Guinea pig before I'd consider buying one. I'm very interested though.
I'd need to slap a Colecovision sticker on it..
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Neat, this reminds me of Jump man.
If you hold down and press jump a bunch of times you can sink through the floor. You can also run in the air once you do that.
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It's so hard to pick a Top 10. I spent so much time playing other great Legacy and Home brew games on the Coleco too.
Legacy:
Centipede
Donkey Kong
Donkey Kong Jr.
Gorf
Q-bert
Root Beer Tapper
Smurf
Space Panic
Venture
ZaxxonIf I could add five more..
Frogger
Mr. Do!
Pepper II
PopeyeSpy Hunter
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Home brew:
Asteroids
Collectorvision Club Second Years Secret Game
Deep Dungeon Adventure
DKA
Joust
Mario Bros
Missile Command
Sydney Hunter
Vanguard
Wizard of WorIf I could add five more..
Battle of Hoth
Ghost
Prisoner of War
R-Type
Risky Rick -
That's really cool.
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It would be neat to see a version of Smurf that you could be holding right on the controller and have the up to jump mapped to a button.
Currently if you remap the up to jump you can't be holding right when you press the jump button. (Since you wouldn't be able to hold right an up at the same time.)
If that makes any sense..
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Is there a Label somewhere that I can print out myself for Pitfall 2 by chance?
Thanks
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Thank you for releasing these.
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3 minutes ago, Bmack36 said:
Although there may be some difference in the firmware, the fact that no other games, official or homebrew, other then EA games show this issue makes me think something is being done differently in the controller initialization code. Since the game works properly once a button is pressed it isn't an issue with reading the controller in general and just an initialization issue.
What we know:
-On bootup on a Rev 8 firmware there are no controller buttons actuated (ie no inputs/no buttons depressed) when running controller test roms
-No other games display a controller press when booting up
-When loading Cavern fighter the game appears to think a button is pressed
-The game correctly identifies and reacts when the button is actually pressed and starts working correctly afterwards even through a new game
-This would lead me to think something is happening in the controller initialization that is different then any other game.
If we can find out what this difference in initialization implementation is, we can determine what in the firmware would affect this initialization code.
The A E rom also has this issue on the gen 2 phoenix rev 8.
You press 1 to start the game then it rapid fires until you press a button.
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I'm having the same Cavern Fighter issue with the Gen 2 Phoenix also.
It works fine on the stock Colecovision. (This is a really fun game.)
If you have a Snes NTT controller and use that instead of using the Colecovision controller ports you can still play the game on the Phoenix.
The game will still automatically start though.
The first time you press a button the auto fire will stop and you can play like normal.
Once the game ends you can access the title screen normally.
If I use a stock colecovision controller the game will crash and reset.
Interestingly enough if you don't have any controllers plugged in the game still auto starts with the auto fire.
On a side note with the Gen 2 Phoenix,
I noticed the A E rom also starts the game with an auto fire. Once you press a button the auto fire will stop and you can play normally.
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1 hour ago, Tony Cruise said:
Toby has added more quantities to the store, so it should be available again.
Wow. I just made my purchase. Thank you very much.
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15 minutes ago, Tony Cruise said:
The copies are produced in batches, Toby will produce another batch shortly, but yes they need to up the initial quantities, especially on original games, and due to the number of active members in the community that want to support physical copies.
Sent from my iPhone using TapatalkThanks very much.
Yea I like getting physical copies. Especially the original games.
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You guys really need to produce more copies of your games. I went to buy Cavern Fighter and its sold out already. I was looking forward to this one too. Your loss. (Again)
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Excellent games, I'm beyond happy. Thank you very much.
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Smurf Revisited
in ColecoVision / Adam
Posted · Edited by Zinister
That's great. Thanks for sharing.
Smurfette saving Papa would be be fun too. hehe