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attendo

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Everything posted by attendo

  1. Lol How did you find it? used Google? Ah, gues your from the nl to, instead of Suomi Marktplaats is a great place to get stuff for cheap, have a Darthvader coming with 10 games for 20 Euro.
  2. The adv. doesnt say only that it has 23 games is NEO GEO and in good shape, but i gues its the cartridge type. Think total worth should be around (23x10)+100=330 But it depends upon the system and rarity of the games. What do you think?
  3. Hello, I found a Neo Geo (most likely PAL) for sale with 23 games, 2 controllers and a memory card. What do you think this is worth?
  4. Thanks, thought it was rather strange (still need more sleep though, lol)
  5. strange someone else had the same problem, Ill look into it ASAP. Don't know whats wrong because it works fine here. My best guess is that because Batars basic is evolving very fast, there was something changed in his latest update which affects the IDE.
  6. I just got a strange thing with this board, i was just browsing the forums and suddenly the whole layout changed when I clicked on a thread to something called Invision Power Boards? Is this possible was it a bug or am I just in need of some good night rest My gues is that someone was updating this board or that there was a small reading error in the hosting pc or a glitch in the Matrix greets.
  7. Yes, pictures please Anyone know how many 2700's could be out there?
  8. The 2600IDE for 2600Basic is now updated check here for v0.3 It works best with the latest version of Batari's Basic. Removed the clear option, added last file opened and did some other changes. Tried it again with Z26 but it worked fine here, did the compile and run, etc. Im using V2.13
  9. Ok, updated the Win 2600IDE to version 0.3 see first post. Note: for the IDE to work propperly download the latest version of Bataris Basic, well at least basic alpha 2. Batari Basic thread
  10. Great, Well attaching .bas and .bin files seem to work now 8n8b.bas Space_Trek.bin
  11. Really great! Could you perhaps also tell new users to put 2600IDE in the same directory as 2600bas.exe? I know that should be obvious but just in case. thanks.
  12. Just found a way to get the output for DASM so the IDE can check if the compile will work or not and respond to that, for example give an (detailed) error message and when compile>run was chosen not to run it anyway with Stella. It catches errors like this and others.. "DASM V2.20.10, Macro Assembler ©1988-2004 --- Unresolved Symbol List NO_ILLEGAL_OPCODES 0000 ???? (R ) then 0000 ???? (R ) 0.skip50 0000 ???? (R ) --- 3 Unresolved Symbols Fatal assembly error: Source is not resolvable." which was the result of not spacing propperly "if a <3 then" I have an idea for getting the possible error messages of BASIC to, have to try it yet. Expect an updated version within the week.
  13. Thanks for the feedback. Dont want the DOS window to be open long but im searching for a way to parse the output DASM (and 2600Bas) creates and look for errors or if compile=succes. But perhaps Ill wait until the "Warning: Unable to.." messages bug is solved. Probally will change the default font in the next update but it can easilly be changed in the menu selecting format>font.
  14. Really a lot of games, to bad there mostly pretty common. (not that I have any star raiders or swordquest, but i collect PAL). Gonna work in august and then update/expand my collections
  15. Ive searched a bit and here are two free progs which can capture things on your screen and convert it to video. http://www.download.com/AviScreen-Classic/...ml?tag=lst-0-10 http://www.download.com/CapturePad/3000-21...tml?tag=lst-0-8 btw, i have not tried them.
  16. or you can just press save screenshot over and over again with for example with stella just press F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, F12, etc. and browse trough the pictures so it looks like it moves
  17. By popular request I have added a sprite maker. It can be found under "Tools", a window will pop up where you can click on a square to fill or empty it. When your satisfied with your sprite just click on the "Insert Sprite" button. It then will be flipped upside down for proper display when running. This new version of the 2600IDE is attached to the first post of this thread.
  18. That is a Sega Genesis, and the Light Phaser goes with the Sega Master System but was obviously misplaced. 888949[/snapback] Lol, here in the NL those systems are called MegaDrive but its the same as the Genesis.
  19. Sorry, but my definition of a programming language is that you do actually type things. But perhaps I need to change that. Perhaps its just a matter of taste, id like to see the code and also have some tools to speed up development, thats all. greets
  20. I think the project "just" gonna be a very nice basic language which newbies can pick up quickly to make pretty nice Atari 2600 games. There is however a big difference between just some tools to assist you and a full fledged point an click program. It will probally never become a PnP program. Like Potatohead i also want to keep seeing the actual code but also like Random Terrain id like to have plenty of tools to make development speed things up, dont think there limitating because they give more time to think about the idea of what your making, etc. etc. Also i think its pretty much up to Batari to decide where it will evolve into. (ok, ill stop editing this post now )
  21. Think your right, tried it also with PCAE yesterday and that didnt work, phew so then it wasnt a bug, i hate those tiny creatures.
  22. Ah thanks, You did had a valid basic program loaded right? I use stella-1.4.2 perhaps it needs a newer version. Ive attached it to this post, did you select stella.exe? because i also selected stellaX.exe once by mistake. To reselect an emulator just goto "Action" and then "Locate Stella" but the z26.exe also worked. greets stella_1.4.2_win32.zip
  23. Sure thats ok. When i have the time for it i might build a simple sprite editor that converts blocks into 0s en 1s and add it to the tools menu.
  24. Okay here it is.. From the first time i find out about Batari's wonderfull 2600 basic language i thought of making an Integrated Development Environment for it and now after 2 days of programming it is finished and released as version .01 It is available for windows only and tested on XP Pro but will most likelly work on other win. systems. Usage: Download and unzip 2600IDE into the same directory as where you have Batari's 2600bas. The first time you run 2600IDE it will ask you for an Emulator like Stella or Z26, locate the Emulators executable, for example stella.exe and press Open. Here is a beginners guide to the IDE: . Open a file, lets say "sample.bas" (from the menu: file>open locate sample.bas press open) . you can customize 2600IDE the way you want, make the window larger or smaller, position it somewhere on the screen, change font type and size. 2600IDE will all remember it the next time it starts up. . now lets continue, youve got sample.bas loaded so why not try it out and see what it does. Just select "Compile" under "Actions" in the menu and wait for the procces to complete then and then click "run compile" and the emulator window will pop up. You can also just "Compile" or run any 2600 bin by choosing "Run a Compile". With the sprite editor under tools you can easilly create 8x8 sprites. If you have any comments, suggestions, free atari games, questions or found some bug feel free to mention it. nice. Update: Download, extract and just replace 2600IDE.exe with the new version. Important: - the new IDE works with the Batari's Basic_Alpha 0.35 version which you can find in the Alpha 0.35 Official Release thread! - Old code probally needs to be converted with batari's Alpha 0.2 to 0.3+ code converter. - If you have problems like the dos console window stays open just select action > Create default batch from the menu and try again. -09-09-05 V0.4.1 released enhanced sprite editor, added playfield editor, changed locate stella in locate emulator since newer versions z26 also work, added compile window, choose from menu file>new to start a new project. Needs the latest version of bB. -07-16-05 V0.3 released changed default font to courier, removed "clear" clipboard option, added dasm output message after a compile, it now doesnt try to run a bad compile with Stella, added a last file opened option at the bottom of "File" in the menu. -07-11-05 V0.2 released added sprite maker 2600IDEV04_1.zip
  25. im working on something special for 2600Basic, hope to finish it this evening..
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