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Posts posted by Draxxon
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.md and .gen also work for genesis games for gen+GX on here. Ive got everything set up as .gen for USA and .md for Imports right now. Its nice when you have a shit ton of roms, like on the LFB, you can sort by file type, but on here its no big deal.
I've been messing with the retroplayer. I got sonic games running better, but not fullspeed. Going to be honest, I hardly ever jack with emulator settings so im doing this a little in the dark. Not much luck on sound quality.This is what I set up, maybe someone with more knowledge can help: (I set it up for frame drop, but its off because that shit sucks, but its there if you want to turn it on.)
[Global]
AudioSample=150
ScanlineFilter=0
RewindStep=4
UseBezel=0
BezelPath=<path to bezel>
Language=0
UseOSD=0
MaxBlackTimeout=600
CombinedKeys=0[Core]
genesis_plus_gx_no_sprite_limit=disabled
genesis_plus_gx_audio_filter=low-pass
genesis_plus_gx_lowpass_range=60
genesis_plus_gx_volume=100[Rewind]
SegaClassics.gen=0
Phelios.gen=0
Sonic3.gen=0
Sonic&Knuckles.gen=0
SonicCrackers.gen=0[EnableFrameDrop]
SegaClassics.gen=0
Phelios.gen=0
Sonic3.gen=0
Sonic&Knuckles.gen=0
SonicCrackers.gen=0
and for what its worth, 3 letter extensions are better on these systems. I dont know if you unlocked any extensions for the /game folder but the systems drops the extension for the in game display name. if its a 2 letter extension, you loose the last letter of the file name. not a big deal, but .sgg is better.- 1
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i did try messing with disabling rewind and stuff thru the retroplayer, but i didnt see any effect take place. I thought that was hardcoded and couldnt be edited from the /emu folder.
I didn't realize it was ran from the /data folder now. I will mess with that stuff again. I'm wondering if this also has something to do with the poor performance of these emu cores compared to the LFB counterpart.
as far as .gg, rmr_md had it unlocked on the LFB CFW, so Im thinking its possible. its not a huge deal, but good to know before i spent more time trying to figure out how to get .gg going.
Pico drive also supports 32X, but i never figured out how to get it working, or where to place the bios. again, rmr_md had it working, I'm not sure how. Im going to move on from sega now, there is enough sms, sg1000 and genesis loaded up for people to see where it goes and what to do. I overhauld the UI "theme" as well. Ive implemented most of the ideas ive had for it and overall i feel it looks so much more sharp and polished. most of the little extra AFB9 gold UI details have been added.
as far as the other stuff, its just ideas. I personally dont think the load times are bad, that was just the main criticism i always got from people. In my mind I was always thinking there is no way these people are turning the AFBX on and off more than I am, testing all the art placement and stuff, lmmfao. I promise you, Ive waited on this thing to load more than anyone else on the planet. lololol.Thanks for everything man, Ill have a new pack out soon.
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is there a way to get game gear games to work with the genplusgx emu? i thought .gg worked, but it isnt. I tried changing the extension to .sms and they will load in master system mode, with errors.
Also, is there a way to have NES, Sega and Arcade together in one catagory? so instead of 5 categories (NTSC, HB, NES, SEGA, ARCADE) there could be NTSC, HB, and "OTHERS". It will take less time to cycle thru the "carousel". Just from what I've seen so far, youre going to want to keep yuor categories down to 500 games or less. around that many and load time sucks. And I don't think NES+Sega+Arcade one-button games would reach +500.
Ive got a decent number of sg-1000, SMS, and Genesis/MD games plugged in. I nixed games with slowdown so bad they couldn't be played/enjoyed and also had a SMS version (Sonic, etc.) I had all of the Sega stuff already built for the LFB, so its just cut and paste. Working on FBAlpha now. All is going well. A list of working one button games to add for NES/Famicom/Genesis/MegaDrive/SG-1000/Mark-III/MasterSystem/Othello Multivision/Neo Geo/FBA Arcade would help. -
48 minutes ago, rocketfan said:
Schnafe, thank you for putting in the effort and providing this. Now at least you know which is the right cable to use to do your FW update! Sometime this week I'll compare to the ones I got with my "downgraded but upgraded to custom" version and can maybe learn something useful. Also, these can definitely be used by the right folks to generate a new custom FW if need be.
if v21 indeed has otg support oob, then people wont need the cable with data line anymore, or have to fight with the driver signatures to install any FW, right? Just OTG adapter and flashdrive, hopefully.
but what I dont get is, if it has otg support stock, why move the reset button? -
34 minutes ago, Brad_from_the_80s said:
My assumption is the retromenu app is essentially the same or only slightly customized across different AtGames devices of roughly the same generation. And the hardware is likely also nearly the same, retroplayer is a common component, so it makes total sense you can force some of these other cores to run on the AFB. You'll see in the file system they are a bit messy and leave behind test and config files that are not specifically applicable to the AFB, but some other system.
This is what I think also, granted I have no coding experience, but the art and graphics are all the same and it is beyond lazy to me. They did a little something extra with the AFB9Gold, but not much. I mean, the AFBX still has the crappy bezels with the 3 button sega pad. are these bezels the same on the sega genesis flashback? i dont have one, but i bet they are.
i mean the AFBX still uses images of an SD Card for sideloaded /game roms. i mean, there isnt even an sd card slot anymore, lmmfao. Also, isnt there still "cartridge.png" and cartridge_blue.png" genesis cartridge image files still floating around in there too?
I'm guessing that we wont need the sega-cd bios and neo geo bios files because games that need them wont play on the AFBX, but in case we do... -
sorry man, just a question. Its not important to implement. just wondering whats possible. BGM is the only thing not in the /emulator/res/images folder that might be changed for "themes". again, its no big deal. But the retromenu/players are in there, so if you were thinking about running multiple retromenus/players it was an idea. My bad, dude. youve done plenty already. i had wanted to ask about the /data folder coming out sooner, for sharing save files. The /data folder is out on the LFB out of box/stock if you activate it the settings menu. but i left that alone, it wasnt important. but cool that it happened none the less.
I seem to have left out the files that make frogger and SI work on my pack. But, the files are one page back, posted by Rocketfan. you can just dump those files in the /rom folder.
I did however move these two ports, and they work, to the HOMEBREW category. so if and when i post an update, they will move.
About the extra buttons on the P1 joystick. Its something like up+down, and left+right (as examples, dont really remember), are buttons combinations to rewind, go to menu, etc. that cant be pushed on accident.... iirc. I want to say there are no extra buttons, just "hotkeys" of "impossible combinations". -
Flea! - worked
blade buster - worked (good game!)
Cowlitz Gamers' Adventure/2nd Adventure/Lost Adventure - Broken (Wrong Button)
Black Box Challenge - Broken (wrong button)
Fantasy Zone II - Broken (wont load game/black screen)
Log Jammers - Broken (wrong button)Böbl - Broken (wrong button)
We are at 55 working or "almost" working games.
Can anyone confirm if the saved game sharing works? -
Here is a test to see if we can share saved game data. I guess as long as you dont edit the pack.
River Raid, 5000+ points:
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that all sounds good. Gen+GX also plays game gear, .gg extension.
it also plays sega cd (.bin and .cue) with the sega cd bios files, but not sure anything is playable from that set.
with the data folder out, can game save states be shared?Another question, can multiple /emulator folders be ran? can a "theme" be tied to each folder/category/rom_alt_X?
from what i remember on the LFB FBAlpha front, there was no way to get the other system's roms (NES, TG16, etc.) to work.
EDIT: Wait, isnt centipede arcade a trackball game? how does that work? -
Crisis Force (Japan) and (Eng-T) - almost
I feel like a lot of the shooters where you loose the B button for bombs are still very playable because you have rewind instead now. -
I think the onscreen number pad for cv was Y on the LFB pad. All the games need the numberpad to start iirc.
Mame if select adds credits, final burn alpha, maybe? there has to be a good number of one and no button games for mame.of course, atari 800 if you get it rolling. btw, now that the data folder is out, can we share save states?
if all else fails, genplusgx for sg-1000/mastersystem. the version of fix it felix on the LFB2019 is one button and SUPERB. arcade style, not the genesis style version.
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No problem, now for a small test. Hoping you can just drag and drop that to the root and copy over the old all-games.ini file. let me know.
Is it just me or is Pac-Man CE really, really good? I do notice diagonal screen tearing or whatever on these games tho.
A.T.A.R.I. v3.0.1 (Update Only):- 1
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Xevious - Almost
Super Xevious - Almost
Toobin' - works
tiger heli - almost
pyramid - almost
super painter - works
puzznic - almost
puzzslot - works
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Its def a known issue thats never been fixed, but there are newer models floating around out there that have newer firmware than whats available online and no one knows whats different. I'm guess just OTG Support out of the box, and a reset button on the bottom of the unit is all thats new.
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you mean, flash stuff to the system... permanently?
Yes, but how much space is there.....?? i hear 100~200 MB-ish -
Cool! Yeah, like I said, I'm no expert. Just noticed them, I was trying to get the Homebrew set down due to load time on the new set up and moved them. The sets could def be broke down further to "clones", "Pal", "Imports", etc. but I get lost there are so many. Thanks again for your help. LOL, sorry for drawing all the heat on this thread by bringing them up. Ha Ha. I just wanted a smaller Homebrew section, lmmfao, could care less about Custer's Revenge, hahahhaha.
I wasnt thinking NTSC, sorry, just real and homebrew. Your pack takes about 4 secs to load with the new carousel~folders set up. homebrew section takes about 9 secs, and its only about ~100 games more. thats how this all started lol.
And, I didn't change any of your naming conventions on the new pack, you can bring over your ini file from this pack and everything will work. I did change Artillery Duel and Alpha Beam w/ Ernie's Box art though. Feel free to use anything I put out there to create and release your own packs, You did a damn good job.- 1
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A.T.A.R.I. v3.0:
(Folder & Core Support Added) Thank You, RocketFan
THE POWER ON BOOT-UP TIME HAS BEEN VASTLY IMPROVED!!! Its around ~5 Secs. now.
Start with a blank USB device and Copy & Paste all of the files in the ATARI v3 archive to the root of your device.
obviously, you have to have Brad's pimp-ass CFW installed. (In case you're new here).Old Art, Packs, Themes, etc. from 1.0, 2.0 and elsewhere aren't going to work correctly anymore.
(Except for MrFister's sweet "Retail Games" Pack, but its already in this Update! Thanks again, brother.)
This pack comes with the "Sans Boom" Theme set up, once again. With a few minor tweaks.In the /theme folder, you can find new, updated/working themes. In case you prefer Darth Vader, AFB Gold, or Woodys.
This is for the AFBX and AFBX Deluxe ONLY!!! USB 3.0 device, blah, blah, blah.
NOTE:
Late Model AFBX/D Owners: These CFWs are based off of the official firmwares on the AtGames Website.this is technically a downgrade. I have no idea what v.21, etc. has changed, if anything, (other than OOTB OTG Support) to be clear.
DOWNLOAD:
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you had asked for feedback, and I'm no atari expert... um.. bachlerette party, lady in waiting, westward ho, general re-treat, philly flasher, cathouse blues, etc. you can see on the box art of some of the retail games it list those as a "2-in-one game".
and I'm still not entirely sure how Party Mix works? is it three carts in one box? there are 3 different roms, right?- 1
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Request: Atari Flashback 9 Boom firmware backup - AtGames Flashback and Portable Consoles - AtariAge Forums
That was the results from the AFB9 firmware dump.
_____________________________________________________________________________________________So, I'm all finished with ATARI v3.0. Once it comes out pretty much everything before it is obsolete. Ever since v2.0
with the fixed art, you wouldn't want anything done in the past anyways. Having said that, MrFister's pack was the
only pack I saw that used v2.1 as a base. I used his superb pack for the ATARI GAMES category. I did put back all
the old, long, flashback game descriptions. We have unique, stock descriptions for games from the AFB8, AFB9, AFB9G,
AFBX and the AFBXD. A handful of games have come and gone from unit to unit and I didn't want to lose that legacy. Not
to mention all the ones that people here wrote and added before I came. But, Like I said, I did bring over the new
descriptions he wrote for real games that had none, so every real game has a description at least now. You could also
very easily cut and paste his ini file, as I only added Party Mix vol2 and vol3, and the missing XXX games if you prefer
the short game desriptions. I added all of missing real games to the bottom of the new ini file. so make sure to keep
those entries if you want those games.
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as far as via an update... not that i know of. what firmware version do you have now?
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i noticed that some of the XXX games are missing from the set. are they not real releases, or clones? I thought maybe they were double ender carts like the chuck norris game.
I feel like 80's Brad and RocketFan did all the hard work. I'm just doing the tedious, boring stuff and junk.- 2
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Burai Fighter (USA) - Broken (Black Screen)
Burai Fighter (Japan) - Works
Bubble Bath Babes - Almost (cant rotate bubbles right)-------------------------------------------------------
All the Atari roms have been sorted. I need to finalize the nes box art and test everything a bit, and I'm all caught up.
I also added MrFisters game descriptions to any games that did not have one yet. I'm just going to leave the 2 portsin the /rom folder for now. im not too worried about them at this point. maybe in the future if more "ports" are added.
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LFB2019 CFW is found here (Have you ever seen the movie "fight club"? )
Legends Flashback 2019 ColecoVision Flashback Converter Pack - AtGames Flashback and Portable Consoles - AtariAge Forums
CV, SG1K, SMkIII and SMS have all been finished. I'm almost done with SGG.
I'm also almost done with ATARI v3.0 (NES+Folders)
A BIG THANK YOU to MrFister for doing half of the work by sorting the Licensed Games already.
________________________________________________________________________________________About the "late Model" AFBXs.... I havent been able to keep up on what models and FW revisions are out there.
This latest one is the first I've heard that they have OTG support Out Of The Box. and im also pretty sure v21
is the latest ive heard yet. is it a standard or deluxe model? just wondering.
That said, no one knows whats new on this version, besides OTG OOTB support that we just learned.
At any rate, I wish we could dump the FW and pack a new CFW with the changes recently made. anyone know howto dump the FW? anyone, anyone... buler?
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Atari Flashback X Custom Firmware for USB roms and boxart
in AtGames Flashback and Portable Consoles
Posted · Edited by Draxxon
there is no way to replace the splash screen with the current CFW. maybe if you packed and flashed a new CFW with the changes???