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Posts posted by Draxxon

  1. 8 minutes ago, Rodney Hester said:

    @Draxxon Just a quick FYI, the instructions for Journey Escape for the 2600 in NEXUS 5.0 appear to be missing - there's a header section but nothing after.  Just noticed entirely by accident!  😃

    I haven't written any game descriptions. Those are either stock, from an older flashback unit (8 or 9) or written by other AA members.
    There are a few still blank.

  2. Original OC was done on the Legends Flashback 1 (50 games model) by rrifonas A.K.A. rmr_md at the GBA Temp forum.

    He also did it for the LFB 2s (100 games model) for me as a private release.

    That was then applied to the AFBX by RocketFan with some slight modifications.


    The same thing will not work for the AFB9. It was attempted and failed for the AFB9 by MrFister at my request. (I requested, poorly, lol.)

  3. 6 hours ago, Rodney Hester said:

    I strongly suspect the 1200MHz clock was just too high, and thus the brick on the FB9.

    No, I don't think that was it, I think the place where the OC goes isnt even the same on the 9s.

    The CFW never even finished flashing.
    Also, Legends Flasgbacks 1 & 2s have been running on OC 1.2Ghz CFW for a couple years now,

    I havent heard of any issues. Only thing I can say what I've seen, AFB9s have a high defective

    rate, especially when people are flashing FW updates.

  4. How is this for an idea?


    Maybe RocketFan, Rodney H. and MrFister could colab on a perfect a2600 pack and optimal speed for 

    a new CFW. Obviously said pack would have to fit on the system itself. So that way, without an OTG

    adapter and flashdrive, you will have a "complete" a2600 library at optimal clock rate.


    Then, you could still plug in the OTG adapter and flashdrive and run the NEXUS pack, and any other 

    pack you wanted on other flashdrives as well.


    Also, I asked this elsewhere earlier "is there a way to run multiple setups from one flashdrive without

    having to go to a Windows PC and juggle folders on the root of the drive???" However, I realized you could

    easily just build anyone's setup into the NEXUS with goto's in a choose your own adventure book style.

    Just like we did in NEXUSv1 with the Psuedo Factory Restore switch and the stock /rom and /emu folders,

    or Fister's NTSC pack as the a2600 base. Depending how intricate their setup was we could be back to 

    a menu, in a menu, in a menu, #inception-ass.

  5. 3 hours ago, Rodney Hester said:

    ...while keeping River Raid smooth...

    that's what I watch when experimenting with A2600; River Raid.

    P.S. off-topic here, but something I forgot to mention earlier is you can totally have NEXUS, MrFister's NTSC pack, and a personal custom setup all at the same time, you just need a couple extra flash drives. plug, swap and play. My question is... is there a way to run multiple setups from one flash drive and swap on the fly somehow and not need to put the flash drive in the PC and juggle folders, or have to run multiple flash drives in general?

    Also, if your custom additions aren't too many, you could see if MrFister would aid in creating a unique custom firmware that flashed those changes to your system itself and will show even without an OTG adapter and drive. Plus, you could still hook one up and run NEXUS or any other setup instead via OTG.



    Button Swapping MAME Magic was used to get the following Atari Vault arcade games working:

      - Atari Baseball, Atari Basketball, Atari Soccer, Black Widow, Fire Truck, Gravitar, Lunar Lander,

        Major Havoc, Skydiver, Space Duel, Sprint 2, Super Breakout and Tempest.

      - Also, Xevious was added (not on Atari Vault).


    The MAME2003 Core was added (.zi3 file extension).

      - RocketFan built it from source like he did the a800 and Stella 6.1 cores.

      - It should open up options for a few of the missing Atari Vault arcade games.

      - A working version of the Atari arcade game, Destroyer, was added.

      - It allows access to the MAME config screen (Tap Rewind), and you can actually still use rewind (Hold Rewind).

      - It uses the set of non-merged MAME2003 0.78 ROMs (Archive org).

    Atari 2600 ROMs can now use multiple retroplayers (.a269 file extension).

      - The retroplayer for a2600 ROMs is now currently set to retroplayer.x by default for .a26 file extensions (light scanline filter).

      - Use the new .a269 file extension to use the retroplayer.9 on a per game basis (removes the flicker bug in some games,

        heavy scanline filter).

    Next side project is to see if the Daphne core can also be built from source.



    • Like 2

  7. Sounds like you know your stuff. You and Rocketfan will hit it off, I'm sure.

    We can OC the AFBX to the speed of the AFB9, but why then overclock the 9 if it already has the optimal speed?

    also, one AFB9 has been sacrificed to the brick gods already working on OC. Only advice I can give is that the AFBX

    overclock is NOT, repeat NOT, compatible with the AFB9. lmmfao.

    But yes, I agree, we should at least test it out. And the option should be available. As far as the base games having priority over

    the added arcade games, IDK, doesn't the 1.2 Ghz only negatively affect a handful of a2600 games and positively affect dozens

    of arcade games? I want to say Atari Arcade games like Kangaroo only played correctly after the overclock. Its just another flexible

    choice like the retroplayers and the scanlines and object flicker in a handful of other games. Pros and Cons. Give and Take. Personal

    Preferences, in my humble opinion. Don't get me wrong, if your project is strictly retail a2600 only, I understand why they would be the priority.
    For me, whats special about the AFB9/X is it feels like a little computer. It is a modern SBC, like a cheap-ass rasberry pi, for atgames.

    Granted you cant do a whole lot with it until after the NEXUS pack came about, but now, I feel like I am working with a tiny

    atari computer, getting the same things to work on it that I have all the other minis and PCs over the years. The RetroN77 feels

    like a "Stella-Box" to me, and thats great. No more need for an old ass PC, and Im sure the VCS is a sweet atari PC to mess with,

    but, who has those or 500 bucks to spend on one? 


    Also, I like that all these files being added to this afb are so old. Its neat to see all the members here work with vintage atari

    computers, and again, not every one has access to one of those. there is only so much a community can do with a community

    project like the RetroN77, Add all the a26 games, and update stella, maybe build a UI that doesnt suck... lol. At this point with

    the afbs, they are just another little retroarch box, probably the least powerful one. but, I see the potential for everyone to

    make there own setup/project and hopefully 30 years from now, people will still be messing with it. :) And, you just never

    know because people still want AFB2s and a cartridge port.


    i really wanted to help make the AFB9 and AFBX as important as the AFB2 was. I didnt want it to end up like an afb 3-7.
    I hope when people go out garage sale-ing and Thrift shopping, when they see a 9 or an X it means something like a 2.

  8. that sucks. At least they are cheap.

    So, as a result of trying to rip the Atari Vault games for the NEXUS pack, I now have Atari Vault Extended (all 150 games) running standalone without Steam. It looks like its a Steam Emulator running it.


    Atari Vault Extended - 150 Games (for Windows 7 or higher)

    Requirements: Processor 2.0Ghz, Memory 2GB RAM, DirectX9.0c or higher, 1GB storage space.



  9. I have got questions as well.

    What version do you have? is there a reset hole on the bottom?

    How do you have OTG thru player one? You want to use the micro usb power port.

    The joystick is super loose, but it works. You can totally use other controllers because...

    menu is select+Down, and rewind is select+Up.

    overclock is a bit more than just unpacking and repacking CFW with imgrepacker.

    Keep in mind the 1.2 Ghz also helps MAME and FBA games (that I realize youre not interested in running)

    yes, to dump the partitions put these files on your drive by themselves and wait a very, very, very very long time.



    mount_sd.ini startup.sh

  10. That's what I was saying about Kaboom the other day, Sometimes paddles work, sometimes the buttons move the man. So, probably not the retroplayer??? Sometimes taking the paddles out and putting them back in makes it go away. I'm guessing its in the stytem recognizing whats plugged in? Maybe not seeing the wireless joystick message when it happens is a clue, Scoob? I'm at a loss.

    Also should probably point out, I noticed this all the way back when I first spliced the OG A2600 and AtGames paddles. It has been there the whole time for me, but since no one else said anything, again, I thought it was just the Frankenpaddles on my end. But when they worked on an actual 4 switch and Jr w/ astroblast, I suspected it wasnt the paddles.


    I've been trying to figure out what causes it and I can't... :( 

  11. i noticed the same thing with kaboom. we must have changed something???

    Except, I have had the paddles work as intended as well, without making any system changes.

    I have no clue what's causing it. the retroplayer? I thought maybe it was just me and

    my frankenpaddles.


    Here are are steam atari vault games. not sure they will be much use to us tho.


  12. 1 hour ago, KaeruYojimbo said:

    They don't need to be cheeky. There are plenty of multicade machines on the market that come pre-loaded with licensed games. Buy a few of those, some of the Raw Thrills games, one of those giant Pac-Man games, a couple of pinball machines, boom, Atari hotel arcade.

    that sounds like every other game room on the current Las Vegsa Strip, tho. I feel like that would work anywhere else but the Vegas location.

    P.S. please dont forget air hockey. :) 

  13. no, it can all be reversed with an official atgames update. and even with the CFW, you cant tell its not stock.



    v.0.1.9 (Deluxe version) official AtGames update that was posted online then removed:



    v.0.1.9 (Deluxe version) Custom Firmware for running files from the usb drive built off of v.0.1.9 by MrFister and Brad from the 80s.


    overclock by Rocketfan (CPU 1.2Ghz, GPU 300Mhz)


    last, I would use MrFisters NTSC pack as your base.
    MrFister's Flashback X Deluxe USA NTSC Complete Pack (422 Games) - AtGames Flashback and Portable Consoles - AtariAge Forums



  14. 25 minutes ago, Rodney Hester said:

    If this is the wrong place to ask this, please let me know - I've done my best to read all of the information presented here, but I'm still slightly lost.


    I've ordered a Flashback X, but what I'm attempting to do with it is very, very simple - the original 2600 library (joystick and paddle games, as I think that's all that works with the stock emulator) on a USB flash drive with a stock-but-overclocked system - in other words, I'm not looking for an advanced UI, I don't need extra features, I'm not going to be emulating other systems, DPC+, or anything like that...just bog-standard Atari cartridges from back-in-the-day 'stock' (the only reason I mentioned overclocking is it seems that the stock emulator needs it even for some classic titles).


    That being my goal - what do I need to install atop what it ships with?  (I have several OTG cables and flash drives already, so I'm good to go on the hardware side.)

    all that has already been done.

    First thing I need to know is what version of the X do you have. Standard or Deluxe. 1st version or late model (reset hole on the bottom).

    sencond, do you want to add the games to the ext. sd card menu without artwork or the main menu with artwork?

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