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Omegamatrix last won the day on November 15 2015

Omegamatrix had the most liked content!

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About Omegamatrix

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  • Birthday 01/01/1870

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    Atari 2600 collecting, playing, programming
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  1. Thank you for the kind comments. This project had both highs and lows. Posts like this mean a lot to me, truly. I grew up with the Colecovision version too. I've never actually played the arcade version, and everything I learned about it was from Youtube. This hack brings together the Arcade, Colecovision, and 2600 versions sprinkled with some liberties of my own. I'm really glad that you enjoyed it. 😀 Getting all the treasures on the first try is impressive. I only wish you had found out about this hack much sooner as I only had a couple of people complete my challenge on the first post. It would certainly have made things more interesting, but great job for getting all the treasures nonetheless.
  2. Here's NTSC and PAL60 versions I created. Walker(NTSC).bin Walker(PAL60).bin
  3. There could be many different issues so it is hard to say what it is without the rom. Here though is a useful link for detecting when scanlines go over. I also had a post in there for detecting too few scanlines. With the light sixer, there are some known hardware issues with an inductor on the board. However, the heavy sixer should also have this issue. During the release of SF2 we had to deal with this.
  4. How can something made out of cardboard be so beautiful? *holds back tears*

    1. joeatari1


      Looking at your cardboard cutout of Cindy Crawford again?

  5. Championship Soccer Menu... Championship Soccer Menu.zip
  6. I'd love to see a stack of activision boxes as well. They were very colorful too.
  7. A Fistful of Bytes.

    For a Few Bytes More.

    The Good, the Bad and the Bit Rot.

    1. GoldLeader


      The Coder With No Name trilogy?

  8. Off the top of my head: SpaceMaster X7 Death Trap Jawbreaker Time Warp X'Mission
  9. Also, I just wanted to say I looked at your game some more, and I really love how you drew it. I like that you avoided flicker altogether by just leaving the screen as is, and not trying to interlace the missing picture bits over multiple frames. It looks cool, and is unique so I appreciate it.
  10. When going from one screen to another the game is loosing sync, at least in the NTSC version. The scanlines should be stable all of the time or else it will cause the TV screen to bounce or roll.
  11. I didn't see the show, but I just downloaded the game it rolled like crazy in Stella. If you haven't done so already, be sure to turn on developers mode in Stella to help find errors. Looking through the debugger, I believe one problem is that a # is missing for ldx #3 in your source code. It is being compiled as ldx zeropage instead, and is loading CXP1FB which has a bunch of undefined bits. In developer mode of stella these bits get randomized so these errors become easy to detect. The line of code is here:
  12. I like your game, Bluswimmer! It's challenging and fun. Have you considered making a two player version for a little head to head action? I mocked this with the picture you posted:
  13. I found a bug, so RC2 is now attached to the first post. Please report any bugs you find, otherwise enjoy.
  14. Crazy Tunes RC1 is now posted...

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