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blzmarcel

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About blzmarcel

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  1. Another important difference is that Bleed and VGS came out when the PS1 was still being sold, so it was an issue of competition, which Sony argued was unfair. Regardless of who won, it's a very different matter when it comes to consoles and games decades after they ceased being sold in the primary market.
  2. Huh, strange that they would do that. I can't think of any other console that came to NA from Japan in the 80s or 90s, that didn't originally have hard-wired controllers (ahem, Famicom), that used a different port when it was brought over. The closest I can think of was the model 2 Genesis and Mega Drives using a smaller DIN for A/V over the model 1.
  3. PC-Engine and TG-16 are the same console. The former was renamed to the latter for the NA market, and I could swear they used the same controller ports (I can remember a friend back in the 90s using a white PC-E controller on his North American TG-16 console.)
  4. I get that, but at the same time there are many of third party consoles, FPGA or just regular emulation, that support ROMs just fine, and some also allow dumping, yet have not been shutdown, as far as I'm aware.
  5. I honestly feel that Analogue has places an overemphasis on using game cartridges. It's great to have that option, but they seem to be missing a very important reason to have ROM file support, which is preservation. It's (near the end of) 2020, a lot of game cartridges from the 90s, 80s, and 70s are quite old now, and putting them back into constant use can wear them out. For example, a lot of NES/Famicom, and SMS/SG-1000 games are approaching 40 years old. This is why I have dumped all the games I originally owned and have held onto over the years, and generally play their ROM counter parts while keeping the originals in a safe, cool, and dry place. This is very similar to how people have ripped DVD and CD libraries over the past couple decades. Preservation should not be under estimated. It is my humble opinion that any modern retro gaming system that has cartridge slots, should have the ability to dump the cartridges to ROM files that can then be loaded instead of the cartridges, out of the box, without any need to "jail break." This feels especially true for something like the Pocket. While I don't mind using real cartridges, it's much nicer to be able to choose from a menu containing my whole library, while keeping my original cartridges safe.
  6. That seems really strange and contrary to how carts work on many other shopping sites out there, where if the item is successfully added to your cart, than that item is claimed / allocated to you for a certain time frame, one of the main reasons being to give the user time to sort through billing and shipping without feeling rushed. Maybe it's different for pre-orders, since the item isn't available yet, though that should still be made clear on the site.
  7. Quick question: From what I've read and understand thus far, the Analogue Pocket is designed to play carts rather than ROM files, but are we able to assume that the "jail broken" firmware will allow ROM files to be played under the various cores? I ask many out the desire to play the ROM-hacks that I've been collecting for sometime, such as the plethora of SMB1/2/2J/3 ROM-hacks, that offer new challenges to old favorites. I am assuming there wouldn't be cart adapters for NES, SNES, Genesis/MD and such since the carts would be a bit too big, especially NES carts, so it seems logically that were would need to be a way to load ROM files, and if I'm not mistaken, the Analogue's full size consoles have this capability. I also find it fair to surmise that many people aren't going to want to carry lots of carts with them on the go, especially carts for full size classic consoles.
  8. Does the screen really need to be an exact multiple of the original GB screen? I recall that most hand-helds from around time didn't perfectly fill their screens, leaving a minimal border around. This was true of the GB, GG, and others that I remember seeing back then. Another thing is that different hand-held consoles ran at different resolutions, so what is a perfect multiple of one platform might not be for another (e.g., GB vs GB vs Lynx vs TurbleExpress vs NGCP, etc) so at least of these aren't going to have a 100% perfect fit, so one way or another there will be a border, unless some stretching and filtering is being done Who knows, maybe they have some clever solution for that, though in general, I don't see having an image that's slightly smaller than the screen itself as an issue, as that's how it was many of those original systems. Heck, I've seen many smart phones and tablets that don't go completely to the very edges of the panel.
  9. Yeah, that looks like the one I was thinking of.
  10. Or perhaps something like that screen magnifier add-on that the GameGear had.
  11. Thanks, my mistake. I could have sworn I had seen 8 button controllers back in the day, but I might have been remembering a different system platform.
  12. There were also 8 button controllers, similar to how the Genesis/Mega Drive had 3 and 6 button pads:
  13. I loved my Nomad. It just needs a dang reset button.
  14. I still have my original Nomad along with my first gen Gameboy, both of which still work, though I haven't really used them in quite some time.
  15. Yeah, I admittedly overlooked / forgot about that, and just mistakenly ran with the assumption that it would be meant playing for all sorts of retro consoles and maybe classic arcade systems, which I don't feel was a totally-way-out-there assumption, especially with Genesis which has the Nomad, but it was an assumption nonetheless, which might have been fueled in part by posts I had seen in previous weeks or months that seemed to allude to a rather wide array of system support.
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