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2,827 ExcellentAbout Steven Pendleton
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Rank
River Patroller
Profile Information
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Custom Status
セガサターン、シロ!
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Gender
Male
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Location
Tokyo
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Interests
Sega, Genesis/Mega Drive, Intellivision, PC Engine, PC, Switch, Neo Geo, Saturn, Dreamcast
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Currently Playing
Mega Drive/Nomad, SuperGrafx, Neo Geo, Saturn
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Playing Next
Mega Drive/Nomad, SuperGrafx, Intellivision, Intellivision Amico, Neo Geo, Saturn, Dreamcast
Recent Profile Visitors
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General upscaler thread
Steven Pendleton replied to newtmonkey's topic in Classic Console Discussion
Well, if you're using something that outputs anything other than 256, there's no way to adjust it at all. Anything that uses 320 will give you that emulator-looking square pixels aspect ratio. While it's not technically correct, there are people that seem to like this look and it was used on the Genesis/MD Mini for 320 games. You may also find that some line modes might give you a 16:9 aspect and fill the screen. I get this on 2X and 4X. 3X gives me the more correct ratios and 5X doesn't work because of monitor incompatibility. If you want to adjust the aspect ratio without changing display settings, make the chain longer by connecting the OSSC to the Framemeister. I've seen a few people say that OSSC + Framemeister together is superior to either one alone. I should also mention that I've recently started using 4X and adjusting to 4:3 with my monitor's built-in 4:3 setting. I haven't compared side by side with my Trinitron, but it looks pretty accurate to me. The interlace switch is very fast on the OSSC. In fact, my monitor isn't fast enough to keep up with it and I lose sync if I switch back and forth between interlaced and progressive too fast. In that case, I have to power cycle the OSSC to get it to display again. -
General upscaler thread
Steven Pendleton replied to newtmonkey's topic in Classic Console Discussion
As far as I know, you can't change the aspect ratio with the OSSC aside from setting 256 to 8:7 or a 4:3 mode that is slightly too wide to actually be 4:3. You'd have to do it with your display. -
FPGA Based Videogame System
Steven Pendleton replied to kevtris's topic in Classic Console Discussion
Yeah, the YM3438 busy behaviour option isn't in the audio menu. I'm pretty sure it's in the hardware settings menu instead. Not sure if changing this option will help, but it might; it's primarily there to control the music speed in Hellfire, which plays too slowly on YM3438 systems because Sega fixed the problem with the YM2612's busy behaviour when they switched to the YM3438. I'm not 100% sure of the specifics, but apparently Toaplan used the YM2612's busy behaviour error to their advantage to get the music in Hellfire running at the correct speed, so when this was fixed with the YM3438, it broke Hellfire's music... or something like that. There are a few other games that have similar stuff. I think Thunder Force IV does and supposedly Earthworm Jim does as well, but I'm not sure. Basically, try the YM3438 busy behaviour thingy in the Mega Sg's menu. Maybe it will fix it. Maybe it won't. Only one way to find out~ -
What's the worst version of your favorite game?
Steven Pendleton replied to jgkspsx's topic in Classic Console Discussion
Fortunately for me, there is no worst version of Super Metroid. They're all the same. I guess you could say the worst version is the Switch release since it requires a subscription fee to play it and I hate subscription fees, so I'll go with that. -
General upscaler thread
Steven Pendleton replied to newtmonkey's topic in Classic Console Discussion
That reminds me that I have the official Nintendo RGB cable for the SFC. I need to try it on my Framemeister some day. I have 3 SFCs here to test, as well, even if one of them isn't mine. -
FPGA Based Videogame System
Steven Pendleton replied to kevtris's topic in Classic Console Discussion
Uh... yeah you can. Open the file browser. -
Fantastic Night Dreams: Cotton Reboot
Steven Pendleton replied to SlidellMan's topic in Modern Console Discussion
Yeah, BEEP is a store that specializes in old arcade games and old computers, but they also develop and publish games and they were the co-developer for this game. They're not far from my house, actually. Fun little store with some cool stuff like a bunch of X68000s, 2 PC Engine LTs, Darius Alpha, a Hyper Neo Geo 64, and a prototype for the Linguaphone Education Gear, but that prototype is not for sale. Anyway, yeah, game's got unlimited continues, so you can brute-force your way through it if you want and it only took me about 30 minutes, but it's pretty easy to die. On hard mode, there is SOOOOOOOOOOOOOO MUCH CRAP ON SCREEN and it's extremely easy to get lost in the mess. Sometimes it's even hard to see where you're going. Fun game, though. -
Fantastic Night Dreams: Cotton Reboot
Steven Pendleton replied to SlidellMan's topic in Modern Console Discussion
Yep, I got it about 26 hours ago. Release date was yesterday and BEEP is really good about getting you your stuff extremely fast. -
FPGA Based Videogame System
Steven Pendleton replied to kevtris's topic in Classic Console Discussion
Did you try the YM3438 busy behaviour option? -
This talk of how many Sonic games there are has kind of made me want to play stuff like Waku Waku Sonic Patrol Car just because it would be funny as hell to have it listed in the tracker, although I'm extremely curious about what the game itself is like. Obscure games like this one are a lot of fun to try, though. Yeah, you can go look at all of it on Youtube or whatever, but it's more fun to play them without any knowledge at all other than knowing that the game exists.
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Yeah, there are not a whole lot of other franchises that I can think of without putting a bit of thought into it. Sonic is easy since you have Sonic 1, 2, 3, & Knuckles, 3 & Knuckles, Knuckles in Sonic 2, Spinball, the Game Gear and Master System versions of Sonic 1 and 2, Tails' Skypatrol, Sonic Labyrinth, Adventure 1 and 2, 2 versions of 3D Blast, and a few more. They really did crap out a lot of Sonic games on Sega hardware, and that doesn't even cover the PC releases, CD, or that one crazy and unexpected time when Sonic was on the Neo Geo (Pocket Color, but it's still Neo Geo!). Other than that, and interestingly enough since I just mentioned the Neo Geo, Fatal Fury can do it, even without including Art of Fighting, which is a prequel to Fatal Fury, so maybe Art of Fighting doesn't even count, even though Geese shows up in both. So can The King of Fighters, as well. Got 10 on the Neo Geo, so... Still, the chances of it happening are probably really low. Still interesting to see Sonic up there in 4 places at once, though.
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The Official NEO-GEO Thread!
Steven Pendleton replied to fdurso224's topic in Classic Console Discussion
I haven't stopped by for a while, but I think today might be the last day to preorder the NeoSD Pro AES and MVS, just in case anyone forgot. -
Fantastic Night Dreams: Cotton Reboot
Steven Pendleton replied to SlidellMan's topic in Modern Console Discussion
Well, I lied. Arrange mode is considerably different from the X68000 game, as it has a few new mechanics that I wasn't aware of until I actually read the instructions. Still not sure about the X68000 mode, though, particularly the aspect ratio, but some research suggests that it's a ROM hack of the original X68000 version with maybe some extra difficulty levels added. I suppose it could actually be an upscaled ROM hack of the original game, as the options menu still has some options for a CRT mode greyed out, and it lists a resolution next to it: 384*256HI, although I'm not sure what the HI is. Still, if the X68000 version runs at a 384 resolution, that would explain the aspect ratio, but the shimmering still shouldn't be there. Whatever. I'm thinking about it too much.