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bigdaddygamestudio

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bigdaddygamestudio last won the day on August 13 2020

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About bigdaddygamestudio

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  1. I think I just read FCC is working on getting more people on in rural and lower income areas etc. This country has a long way to go catch up with the rest of the world with regards to internet speed and pricing etc. I have 1gB/sec speeds downloading and it amazes me people out there in the US still have speeds I had 20 years ago. https://gizmodo.com/the-fcc-just-authorized-a-3-2-billion-dollar-program-m-1846363366
  2. OK, but if they are just different versions and/or control schemes of the same basic game, I think you guys may be opening yourself up to some blowback. Just my 2 cents. I may be wrong, wouldnt be the first time :). I just think true exclusive will be the ones that really move the system like say EWJ4, or baseball or other 100% exclusives.
  3. So will this game be a real exclusive or just have an amico edition. People are getting confused, even the devs admit there is confusion as I suspect they may have the game as a PC game "Neon Shifter"??. Im hoping amico will have more games in a truly wall offed environment and truly 100% exclusive as IMHO it will help greatly enhance the interest and sell-ability of the system if they do. (but perhaps IE did take over funding and this is an true exclusive?? if so that would be great.)
  4. I just hope after the amico comes out it will have games which will have this type of look and feel etc since just like a good cartoon, a cartoon based game can be fun for all ages. ( FYI I LOOOVED Gravity Falls)
  5. just glad to hear that they have funding sources to be able to extended their runway money. Pre-revenue can be scary otherwise. My company was due to role out our 2 new big products when covid hit, we were lucky however since we already had one man product which was about to be cannibalized our 2 new ones, so covid extended the life of our old main product, and we basically soft launched our 2 new products and revenue remained fine and it really turned out to be a blessing in disguise since time is not a bad thing when trying to launch a new product. You always think your ready, but looking back a year, my god it would of been messy, Im thinking this will turn out to be a blessing in disguise for Amico as well.
  6. I think this calls for a new unofficial prelaunch amico mascot. Introducing ...... Shilly Lag
  7. I dont want to answer for Tommy obviously but IIRC he may have mention that their backend was AWS, I only recall this because my companies whole back end is AWS as well. AWS is outstanding and is cloud based so even if your machine bricks you'll likely be fine.
  8. perhaps you mean alpha, by the time a game reaches beta testing, its almost fully cooked. There is still time to tweak and polish and squash bugs, but what you see in beta is pretty close to what you will see in a released product.
  9. This was really cool Tommy. Thank you for the fun tour. It's neat getting to see everything. Looking Good.
  10. funny stuff, but things are about to get really weird.. the line between whats real and whats not is about to get really blurred soon
  11. Glad that you and your family are on the mend. The unpredictability of this virus is really one of its scariest traits. Hopefully we all we be able to get back to normal just in time for the release of the amico later this summer.
  12. just to be clear I wasnt speaking about 3d generated engine produced shadowing throughout the game. I was speaking of using some basic hand drawn shadowing ( ex. below) on the main character. Often it's little more than a oval beneath the character. I just mentioned this because when you use shadowing like this , when the character jumps its doesnt look floaty, the shadow beneath anchors the animation and character. Shadowing also can give a character and game a level of depth so that you can easily put in foreground and background and the character with a shadow gets to live and play in the space in between.
  13. I would think it will depend on how popular and how well the first few physical medias do since doing physical media isnt without risk. The beauty of digital distribution is that all cost are fixed and sunk meaning it cost me the same to ship 3 copies as it does 30,000. With physical media that all changes because now you add in a variable cost. Each game produced cost you money and therefore adds risk since if you produce 20,000 and only sell 10,000 you have to eat the cost of the 10,000 units not sold and now more than likely your losing money on this. Im guessing if they are popular and they keep the runs low and limited ( which assure they are going to sell out) they'll become a mainstay of the amico.
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