Here is a new TI game that I just wrote:
MARBLE MAZE
By Ricki Baron
This is a TI99/4a program that was inspired by Michael Nelson. I do not know if it is the same person that is on MST3K, but I don't think so. The original game was called "MARBLES" and was written for DOS (Disk Operating System) on a PC. I do not know what programming language the original game was written in.
I have tried to find this old game several times on the Internet. but could not locate it or the person who wrote it. I enjoy playing this game so much I thought that I would bring the game to the TI community.
This is nearly identical to the original game as far as playing the game. I hope that you will enjoy it as well. While it is not a shot them up type of game or even fast paced, it does have the things that I prefer. I like a more thinking type of game to keep my interest. Being a combination of a puzzle and a maze I find the game is unique in design.
The game has 20 levels already created for it and ready to play. One issue with this game is that each level takes about 3 minutes to load from a standard TI99/4a set up. Each of the 20 levels gets harder to solve as you go along. I tend to use an emulator on a PC to write and run most of the TI stuff I use. With the emulator you can throttle the TI up to run things faster. This does come with its own issues though. While loading each level is very fast so is the movement of the Marble in the game. As you play you will notice that there are Arrows pointing one way. Once you go the way the arrow points you cannot go back the same way as it will stop you. During play you need to get the keys that you need to open the lock you want to go through. Only the red key will open the red lock and only the blue key will open the blue lock. You have to stay on the squares to move around. The game will not allow you to go onto any of the black squares.
You do have to watch out for traps. In some levels you can get stuck in a place you cannot get out of. In this case you can use one of your Marble to start over on that level. Once you run out of Marbles you lose and will have to start over.
I have included in the zipped file 20 screen levels the main program "MARBLEMAZE", and a screen level creator program "MARBLESCRN". All of these files need to be in disk 1 for the program find the screen levels. They are numbered from 1 through 20.
I am always looking for these kinds of games. As a side note, I had started, a long time ago, to program an old Atari game called, "Journey to the Planets". I needs to written in Assembly Language to work properly. This is also a type of puzzle/maze game that I like to play. Currently I am at a stopping point in its creation as I forgotten how I used to write some of the code in that language. Unfortunately, the TI group that I used to be with is no longer around. They would have helped me with this program if they were still here.
Enjoy Ricki Baron
MARBLE_MAZE.zip