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Bob Mackey

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About Bob Mackey

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    Space Invader

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    USA
  1. I'm having to dig up my account I haven't used in ages, but I'm going to compete! 54,040
  2. If you can't find an Intellivision II power supply, you might consider using an Atari 5200 power supply instead. It's what I've been doing, and so far it has worked fine.
  3. Vectrex System with one controller: $12.50 (Goodwill store) Atari Lynx (missing battery cover) with Blue Lightning cartridge: $3.50 (Same Goodwill store, next day)
  4. Complete and utter coolness! What beautiful graphics! A couple questions: Will the fountains serve a gameplay function or are they there for scenery/landmarks? Is the magic bridge object in this demo? I haven't found it yet, even after restarting several times. I have found the key and the sword, though. Also, those dragons seem pretty smart! After biting me, they'll follow me even when I'm a couple screens away! I think I have been able to lose them, though.
  5. Out of curiousity, Cafeman, have you played The Colossal Cave (the first text adventure)? I understand it was Warren Robinett's inspiration for Adventure. I suspect that you have indeed played it. The game featured a troll on a bridge like you were talking about, and some of your stolen items would be placed in a maze (though it was a pirate that stole them). Anyways, if there were any source I'd take ideas from (other than 2600 Adventure) it would be from this game. For example, you might consider having the player retrieve multiple treasure objects to win (instead of one) in some of the modes. As for whether the bridge should be in, I would like it if it was... however, if you find a bridge like the one in the original game complicates things too much, I suppose you could have it only let you cross over non-wall barriers instead (like moats, rivers, pits, etc.) so as to be more like a normal bridge.
  6. Interesting. I just renamed the file and it works fine, now. Anyways, it's pretty neat!
  7. I tried using the rom with VSS, but it didn't work... anyone think they know what I'm doing wrong?
  8. Out of curiousity, have you tested your game out on 5200 controllers that work less than perfect? My only 5200 controller has analog stick trouble (it doesn't move all the way to the right.) It works just fine in most games, but Buck Rogers is simply unplayable. So is Super Breakout, but that's more understandable. Anyway, I'm sure I'm not the only one with this trouble. So I guess what I'm asking is, how sensitive will control in your game be? Oh, and are there any "Easter Eggs" in your game? Don't tell us where they are!
  9. Tank Brigade (Panda) with a rarity of 6. Scuba Diver (Panda) which also has a rarity of 6. H.E.R.O, with a rarity of 5. Actually, I have several other games with a rarity of 5, but H.E.R.O is probably the most valuable of these, so I chose it.
  10. For a single player: Adventure and Solaris For multiple players: Video Olympics (aka Pong Sports). Nothing beats Pong. But Joust is close behind.
  11. For me, it was the Panda game Scuba Diver (which has been listed with a rarity of 6.) I cannot describe how bad that game is, but I'll try anyway. The most difficult part of the game is the stepping out of the boat without being eaten, which is how the game begins! If you do manage to destroy all the fish, you can then get just about all the points you want just shooting a fish as it comes up from the bottom of screen. There's no reason to even bother trying to get your way down to the sunken treasure screen; you simply can't get enough points for the risk. However, it is well worth the $2 I paid for it just to have around. (It's not the worst 2600 game I own, though. That award would have to go to the Froggo game Sea Hawk.) Anyhow, I know I've heard of some extraordinary finds before. I'd like to hear how big the fish were that you've caught all on your own...
  12. Unfortunately, I'm using software that's around 7 years old. But that's not going to stop me! The only real trouble I'm having is doing the fonts, but I figure I can find a way to conquer that... I've been wondering, what resolution should the images we send you be?
  13. I'm working on an entry as we speak. Hope you like it! Is it all right if I send it to you as a PCX file?
  14. By the way, my box has the sticker too.
  15. I checked the manual and the box, and they appear to be identical to those pictured. I noticed, however, that the pages of my manual are in a different order than those pictured would have one believe. (The site shows the "Viewing Game Action" page before the "Strategy" page, my manual has the opposite.) It could be possible that my manual's pages are in a different order than typical, though I figure it's more likely that whoever put the scanned pages on the site made a mistake in the order that pages should be in.
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