We all have imaginations, but they seem to have been more dominant when we were younger. Us adults have less time to be creative, we're too busy worrying about mortgages, 401Ks, and taxes. Regardless of how much creativity you exude, if you play classic games then you're going to add a level of self-interpretation that gives games a longer, more interesting life.
Recently, I was thinking back to when I was kid and how I used my imagination to reinterpret some ColecoVision games. Here's a couple:
1- On the rivets level in Donkey Kong, I decided that the second fireball to appear on the screen would be my girlfriend. Every time she was passed by another fireball, I would interpret that as a punk trying to make a move on my girl. Being of the chivalrous type, I retaliated by jumping over the transgressor or pounding the snot out of him with a hammer.
2- The flagship level in Gorf was another victim of my creativity. I imagined that the pilot of the ship was throwing his collection of meteorites at me and when I would finally destroy the ship, I would see his brains explode into space. I would also take my time shooting apart the ship, sculpting different images out of it (like a bald eagle, for example).
Now that I thoroughly embarassed myself, it's your turn. In what ways have you added a personal touch to classic games?
+ Nathan
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A monthly assemblage of items pertaining to and inspired by the ColecoVision: Arcade Quality Video Game System.