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Jaguar 2000

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Chopper Commander

Chopper Commander (4/9)

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  1. well it was the easiest option. No one messaged about wanting to trade for it, also setting up an ebay seller account to sell 1 item is a pain.
  2. you probably can also solve the Rubix cube in 2 minutes if AvP didnt give u much trouble.
  3. why would i go through the trouble of trolling on an atari jaguar forum? when there's a much better and appropriate audience on social media .... Should i ever be inclined to do so.
  4. https://gamefaqs.gamespot.com/jaguar/586919-zool-2/cheats i tried it out - it works. dont know about disabling UP for jump though.
  5. believe it or not i can beat double dragon v on jaguar without setting the time to 30 seconds and difficulty is set to medium or hard.
  6. how u manage to rack up 13, 752 posts? damnnn! enter Initials at High score board
  7. the gameplay is irrevocably boring. and every time u load your game, all the enemies return, leaving u no chance of peacefully exploring the level.
  8. i haven't gotten there yet. As long as it has a password and the level design is easy to figure out where to go, i can manage. I am good at video games- just don't tolerate drunk-designed maps and layouts. i beat Superman 64 without cheat codes despite frequent crashing and bugs.
  9. Skills u say? I mastered Doom 1, 2, Duke Nukem 3d , Quake, Unreal tournament, painkiller, doom 5, Kiss psycho circus, Serious sam, Legacy of Kain and The Suffering all without Gamefaq maps. I was younger then so maybe i had more patience. AvP is ridiculous. If the enemies weren't constanty respawning every time you load your progress, i might have had a better chance of exploration. but having to kill all enemies again and being ambushed while getting lost in the air ducts is just outright madness and cheap shotting. I had all the maps printed out, laid out in a logical sequence on the table and i was determined to get down to business. Realizing the vast amount of backtracking, exploring the mazes, airducts to reach new items in new levels, then going all the way back to open a door seems like more frustration than an engaging and fun experience. All they needed to do was highlight rooms and areas already visited- highlight areas not yet accessed and areas accessible only with Key cards or Air ducts. leave markers like special lights to turn on when u have already explored an area. to make matters worse, they couldnt even put the full zoomed out view of the map, but only little pieces which gradually increased and still not the entire map layout. graphically its the best looking FPS game for that time- even looks better than Doom and Wolfenstein (wolfenstein looked like a bad joke). Anyways, i got myself Zool 2 to replace AvP and its fantastic- you can take time to master the levels and then use an access code like cybermorph to continue where you left off instead of constantly replaying the game from stage 1.
  10. that would have been the better option.
  11. Sorry man, already in the trash and long gone. the trashmen work quickly here.
  12. hi guys yeah the marine campaign, with map help and all, is too much and too complex for me. i am not having a good time playing it and it ruins my jaguar xperience AvP is now in the trash.
  13. yeah i remember seeingSecond opinion raving about that- u shoot an alien dead in a narrow hall or doorway, then u have no choice but to take some damage exiting the area by walking on the blood. adds a kind of sneaky strategy. kinda like with the cocooning- i like to cocoon the marines in the new level that i just got to and near a reference point- so that way when the alien gets killed, he respawns in the same level and nearby where i can easily regain momentum in exploring.
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