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masteries

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Everything posted by masteries

  1. As far I tested: 512 MB 4GB 8GB and 32 GB but a minor set of them do not work Probably, most of the micro SD cards will work ok while others are not recognized at all All of them formatted in FAT32 or FAT16 (512 MB case)
  2. Thanks! Additional components arrive this week, in order to manufacture more units, You have a message with details,
  3. Sadly you are not in Europe, Good luck with the sale, I hope the system falls into good hands!
  4. The next sort of things are: -Check if the 520 ST was upgraded to 1 MB RAM or not -Check operating system version; older TOS 1.0 and 1.02 are not the best ones; recommended is TOS 1.04 -Followed by acquire a Gotek or a hard disk solution (for this last case, 1 MB RAM would be the bare minimum)
  5. Thanks for you interest and support! You have a message with details,
  6. The modification from REV A to REV B (or REV 01 as officially numbered) is interesting if you planned to use CP/M support.
  7. The last official firmware tested in a non modified REV A board (as your FujiApple) was 0.5.77bfa009 (if memory serves me well, this is dated from 25 March 2023) The last ones could not be tested, due to I have no more REV A boards there.
  8. Pues entonces, también te daré las gracias en mi lengua nativa, ¡Muchas gracias por el trabajo y por la idea tan original en que se basa el juego!
  9. Most obvious differences: Bilinear or Trilinear texture filtering, smoother framerate Next: Higher detailed 3D models, more polygons, better texture resolution, usually no noticeable popup effect and complex and more sophisticated ligthning. And last: 3D engines look rock solid in Dreamcast, while there are some texture positioning problems (textures tend to shake in PS1 games) and some polygon glitches too. Despite these differences, the PS1 does it very well with its very limited amount of RAM (2 MB) and video RAM (1 MB) while Dreamcast with his 16 MB RAM and 8 MB video RAM can exhibit higher resolution textures easily.
  10. Thanks for the good work making this game! ST version would be welcome as well,
  11. Thanks for the good work making this game!
  12. @Bort Simons Your unit has been shipped today You have a message with tracking number and usage tutorial,
  13. @sven86 Your dual Fujinet unit is shipped, You have a message with tracking number and information,
  14. Your unit has been sent, You have a message with tracking number and usage tutorial,
  15. Your unit has been sent, You have a message with the tracking number and some information, Thanks!
  16. If you like 16 bits computers such the Amiga 500, a STE would not dissapoint you. All ST/E video adapters are 50/60 Hz capable, due to this is selected by a register writing. Video output is not dependant on the CPU speed or bus speed However, there are software capable to run at 60 Hz, and many other titles changed to 50 automatically, while other titles provide you the option to select between 50 or 60 Hz
  17. Thanks for your interest and support! You have a message with details,
  18. As Zzip comented, there are only few exceptions, All games I tested operated ok, and I tested so many of them. It appears that there are only few incompatibilities. Now, we need anyone that tested productivity software,
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