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Brent Ellison

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Space Invader

Space Invader (2/9)

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  1. You can always put a note saying you've played the game off-steam, most people will believe you.
  2. Oh ok, I expected it under the Skills section like in the ztats screen. Crit training for my Ranger then!
  3. Another system question: Does the Critical skill affect ranged weapons? That's the only skill not mentioned in the manual...
  4. Ah yeah, I also didn't realize that leveling up gives you stamina. Between that and the duration increases that covers what I was hoping it'd do anyway! (which is of course less fatigue spent on sweet sweet Stealth)
  5. Hmmm... am I right that the sorcery skill also doesn't decrease fatigue costs?
  6. Yeah I thought the GIMLET had to have been involved - it really hits all the notes! OK, I guess that means that affinity basically doesn't affect binary spells then (Light, Stealth, etc)? Just making some choices about how to spend my skill points...
  7. Alright two system questions for ya: * Does increased affinity in a school of magic reduce costs for those spells? * Does the ranged skill affect wands? BTW, whenever the CRPG Addict gets around to playing this game he's going to love it. It really hits all the notes for an amazing RPG, particularly in tactics & content variety. The world also feels like much more than a generic fantasy setting with the collapsed Empire, the forts everywhere to contain various out-of-control evils, etc.
  8. Phew! Minor feedback - I really wish I could swap weapons in the middle of a fight. I often come across encounters where my equipped weapons are totally ineffective and sometimes can't run away - but those characters are carrying weapons that could work. Of course, there might be some degenerate situation you want to avoid that I'm not aware of, but I figured I'd just toss my opinion out there.
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