lerugray
Members-
Posts
27 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
lerugray's Achievements
Space Invader (2/9)
1
Reputation
-
Hello all, I have a simple idea for a roguelike type game that I am trying to implement. I've been doing okay with various tutorials up until it comes to drawing playfields, I pretty much can't figure out how to do this correctly for the life of me. Basically just want to have a square room with 4 doors/openings on each side. I am mostly programming in 6502 so any resources or tutorials you guys can point me to is appreciated.
-
Doesn't it get caught in an endless loop though given it jumps right back to the Joystick routine? Thanks for your help
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
This worked! Dont know what I was thinking, thanks!
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
Thank you for your patience with me, I think I'm still getting confused though as to what you mean. where should I be branching to after jsr MoveJoystick if not MoveSpeed to use it as a counter? MoveSpeed lda MoveSum clc adc #128 sta MoveSum jsr MoveJoystick bcc MoveSpeed
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
Not sure if I am doing this incorrectly but I can't seem to get it to work on my end MoveSpeed lda MoveSum clc adc #128 sta MoveSum bcc MoveSpeed jsr MoveJoystick Adversary(1).a
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
How would you convert art made in aesprite for the 2600?
-
An (almost) full featured playfield editor
lerugray replied to jbs30000's topic in Atari 2600 Programming
Hi, I've noticed I will get an error in this program whenever I try to build a filled rectangle and accidentally drag the mouse a little past the window itself. Also, as a bonus question, could anyone explain an efficient way to load the ASM generated from this into a ROM? I figure you have to iterate through it somehow. -
Thank you Thomas! I think I can visualize your first example, but would you mind providing a short example of your second please?
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
Hello all, I'm currently teaching myself how to program the 2600 using the 8bit workshop tutorials. Currently, I am wondering how to slow down player movement. Here is the code I am currently using for player movement. ; Read joystick movement and apply to object 0 MoveJoystick ; Move vertically ; (up and down are actually reversed since ypos starts at bottom) ldx YPos lda #%00100000 ;Up? bit SWCHA bne SkipMoveUp cpx #2 bcc SkipMoveUp dex SkipMoveUp lda #%00010000 ;Down? bit SWCHA bne SkipMoveDown cpx #183 bcs SkipMoveDown inx SkipMoveDown stx YPos ; Move horizontally ldx XPos lda #%01000000 ;Left? bit SWCHA bne SkipMoveLeft cpx #16 bcc SkipMoveLeft dex SkipMoveLeft lda #%10000000 ;Right? bit SWCHA bne SkipMoveRight cpx #153 bcs SkipMoveRight inx SkipMoveRight stx XPos rts Normally, I am used to coding for the NES and I would be able to just DEX and NOP until the player slowed down, wondering what I would do here in this instance. Thank you! And here is a link to my current test project, took me all day yesterday how to figure out the 'ground' bit of playfield 2600 Test
- 10 replies
-
- 8-bit workship
- tutorials
-
(and 2 more)
Tagged with:
-
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
Ah I see, that indeed sounds like a nightmare with assembly! -
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
You're also working on a wargame Adam? Would love to hear more about it, I do board wargames as my dayjob and just released a series on barbarossa, so im happy to help with research or whatever else. -
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
Nothing to apologize for at all, I appreciate the fact that you are attentive and releasing them! It's a wonderful game, so I don't mind playing more of it again, I still have apparently barely scratched the surface -
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
Oh well! I'll have to be more careful next time, not the worst thing as I could try a different companion combo this time now that I know where more of them are. -
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
I'm fairly sure I didn't touch the sav file so maybe I must have overwrote it or something, I just tried moving my old SAV file to the new folder and its gone there and on my original installation too. -
New Release: Realms of Antiquity The Shattered Crown
lerugray replied to adamantyr's topic in TI-99/4A Computers
I'm fairly sure I only change what was mentioned in the version notes, unless I either misread or mis-clicked something, which is definitely possible at 3AM in the morning