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EchoNotation

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  1. Thanks for the examples, are there any workarounds for this behavior or is it just a quirk of the 2600?
  2. Hey, I'm working on my first 2600 game, but have a glitch where the top part of the player gets cut off. I thought it was because my drawing routine was too slow, as it only happens if the player is too far to the left. However, if I step through that section of the code in the Stella debugger, there is still plenty of time left over. What am I doing wrong? The relevant code starts at line 83. blindfire.asm blindfire.bin
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