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dmckean

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  1. The 8-bit Guy's video is live for this now but unfortunately it didn't come with all the technical details and challenges for the port like he did with previous versions. I'm extremely disappointed.
  2. What sold me (and my entire 5th grade class) was Metroid. I had played the NES some previously in store kiosks but in 5th grade we had a sleepover going away party for a kid that was moving and we all played NES together. Metroid was like nothing I had ever experienced before. It has atmosphere, one area would be loud with music blasting away and then you'd walk into a quite room and wonder 'what the fuck is going on here?' It was amazing. I think the 7800 and SMS were great pieces of hardware too, but they just didn't have the same quality of software library that the NES had. Some of this was due to Nintendo's illegal third party lock-in tactics, but at least half of the great titles on NES were first party Nintendo.
  3. He's not going to show it as he doesn't want to violate the sanctity of the group.
  4. Ugh, I hate that you can't view any of this without joining facebook.
  5. This plus those of us new the 7800 through MiSTer cannot use cartridges.
  6. Use beat for .bps patches. https://www.romhacking.net/utilities/893/
  7. It's interesting that the arcade board crowd hasn't figured out that the cheapest way to get a pokey to to tear it out of a Ballblazer cart.
  8. This just isn't true, even my Groovymame setup in my arcade cabinet still has 3-5 frames display of lag. If I run Groovyarcade, the Linux based Groovymame OS, I get 4-6 frames of lag. Older DOS versions of MAME that ran in real mode could do better, but the quality of emulation on those versions of MAME is pretty poor.
  9. I ended up buying a prebuilt MiSTer from Ricardo at Ultimatemister for mostly these reasons. It came already loaded with all official cores and update scripts and I only had to add roms and adjust a few settings in my .ini file to support my CRT. It took almost 4 weeks arrive because of covid but I was up and going within minutes of receiving it. https://ultimatemister.com/product/ultimate-mister-pro/
  10. https://atariage.com/forums/topic/308716-knight-guy-in-low-res-world-castle-days/
  11. I was referring to what could be done with pokey and Yamaha since that is what the original arcade board used for sound. (see post #35)
  12. Rikki and Vikki used custom hardware for music only. And I'm not sure if could it have been done back in the day is really that interesting of a question. Of course it could have. What's more interesting is what we could do now, the audio could probably be arcade perfect, it's just a matter of how much of the original arcade graphics could you get on screen.
  13. You're missing the point, tiles and tilemaps are something that's credited with making game development more accessible and also lowered development time. The argument is that Nintendo and Sega were able to make more complex games in the 12 week development cycle because they weren't spending so much time on basic rendering.
  14. This is really debatable. The 7800 lacked all the things that have come to define 3rd gen hardware. Tile based rendering, scrolling, sound hardware capable of music and such was all missing from the 7800 board. The only thing it really had going for it was it could put 100 sprites on a static screen and not flicker and grind to a halt.
  15. I've been exploring all the 7800 Homebrew with the MiSTer core and I've had way too much fun with this one. I consider this to be one of my greatest gaming achievements.
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