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NightSprinter

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Posts posted by NightSprinter

  1. 48 minutes ago, Cebus Capucinis said:

    Resubmitted what I have. Due to my not being on here in....forever....I don't have my email or receipt or order number. Hopefully Curt still has something on his end but I pre-ordered in 2010 so.... ¯\_(ツ)_/¯. Hopefully it works out, should have kept the emails!

    Have you done a search amongst your emails for "Legacy Engineering"?  Was what I had to do, back when Curt still had that site

  2. I went and re-submitted my old Legacy Engineering receipt e-mail as a screenshot, and submitted the order number along with updated address and everything.  Congrats on managing to get it out, Curt!  After all the hell you've gone through with your health, consider this a job well done sir!

    • Like 1
  3. If I ever meet you at a retro expo, Curt, I do want to shake your hand in thanks for persevering through all this. You're a hell of a physically-resilient guy, and the fact you stuck through all of that to finish this project, that's some outright HARDCORE dedication sir. I tip my 35th Anniversary EPCOT Center cap to ya.

    • Like 18
  4. Hey, Curt, just sent all the info (including a saved e-mail of the old Legacy Engineering order number) along with an updated address. Look forward to it arriving!

     

    Also, for anyone else still trying to find the e-mail with their old order number, search for "Legacy Engineering" for the sender.

  5. I have the grey cart version. Was given to me when a long-time friend of mine gave me literally a few hundred's worth in older games (including MegaMan 5, and a CIB "Dragon Edition" copy of Ultima IX). I might not have an N64 any longer for now, but the hell if I'm giving away or selling something a close friend gave me.

  6. Surprisingly good news today...

     

    While doing some testing of one of the XM test boards, I was able to successful get it to boot up from the BIOS chip onboard: I had several pre-flashed BIOS chips, one has Mark's Worms game on it which booted first, then another with a repeated image of Centipede in the 128K which also booted... I had another with an older rev of the XMBIOS on it and it did boot but then stopped, so I need to re-flash a fresh BIOS chip with the latest Rev of the BIOS: 1.32f - it will be a few days, I damaged my PLCC32 adapter for my programmer and I have another on its way in.

     

    So this is some VERY positive news, because now we can get the BIOS booting up and move to test the High Score and POKEY next.

     

    Also - a HUGE thank you to an old friend: Michael St. Pierre who kindly sent me his VERY cool XEGS to PC keyboard interface which I am looking VERY forward to trying out on the XM once I finish with the HSC and POKEY testing. I recommend to EVERYONE who is on the Pre-order list and those who will order when the XM is available in the AtariAge store - this is a MUST buy item which will make using the keyboard function on the XM a world better, of course - the caveat is, some still needs to write a game (or Application - like a Wordprocessor or Text adventure or Star Raiders) to the XM to really make full use the keyboard interface.

     

    Will check back in a few days with another update.

    Would I need to search my e-mails again for my order number?

  7. Hal also did a superior version of Pac-Man on the Vic-20 in comparison to AtariSoft's attempt. It was called "Jelly Monsters". Also, for the GB, GBC, and GG ports of the game, there is a Full-Screen option like the NGPC had. You just had to press left or right. They also had a sort of battle mode via link cable, where it was either first to lose all their lives lost, or whoever beat the set number of stages first won. Also, if one player eats a ghost, it gets sent to the other's playfield.

     

    If you ever get have a chance, Mark, you should give Opcode's "Pac-Man Collection" a shot on the ColecoVision. For the hardware it was made for, it's pretty much arcade-perfect.

  8. Basically, that stick will work on any Apple 2 series computer with the paddle controller port in the back. It was just an easier connection as compared to before the //e to connect a joystick or paddles (or tablets like the KoalaPad). The original 2 and the 2 Plus mainly used a socket inside that had a lot of pins on the controller's connector that could easily bend or break.

     

    That stick just needs the DE-9 female in the back. So basically the //e, //c, IIGS, and any compatible clone with the DE-9 female joystick port will work.

    • Like 1
  9. The biggest issue overall is the emulation quality (or lack thereof) in it. AtGames still can't learn how to do system emulation properly, whereas Nintendo seems to somewhat improve on the accuracy of theirs (the FDS audio from that version of Zelda II is night and day between the Wii VC and 3DS VC). That, plus the compatibility with physical carts is horrific. Even with the A/V issues, the GamerzTek SNES clone actually does a better job (though it also has a few bits of reverse-engineered SNES hardware in it).

  10. While not the little in-game catalog flyers that came with the Sears-branded games, check out some of the late-70s and early-80s Sears Christmas Catalogs on the WishBook Web site.

  11. Hey, my desktop graphics card started having fan issues, and a friend bought me a new card off Amazon. I also found a little extra info on the two versions of Super SF2 for the Amiga, and was unfortunately able to get audio to work on the DOS version. Once I have footage recorded from those, I'll go and start getting that followup.

     

    I've also managed (before one of the old card's fans started seizing up) to finally get some acceptable footage of the 128k version of Zaxxon for the Apple ][ series. I just gotta record some audio narration for that and it'll be ready to upload.

  12. When you mentioned Digital Eclipse, surprisingly the quality of the GBC port of Marble Madness is night-and-day in comparison to Makaimura. The latter plays like the arcade with NES graphics and C64-ish music/sound (as I noticed the Red Arremers actually use the same patterns in the arcade). Tis odd.

  13. I'll have to reecord footage of the 128k Apple ][ version of Zaxxon with the Mockingboard enabled. Also, I gotta compile some additional info on the Amiga versions (yup, one for OCS/ECS and one for AGA) and show that Mark should be thankful he had no audio in the DOS port.. thank you, Rozner Labs.. >.<

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