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Pixelboy

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Everything posted by Pixelboy

  1. Slightly off-topic, but now that DVDs and BluRays (for movies and TV shows) are starting to be dropped by some retailers as streaming really takes over, I'm wondering if we'll see a similar phenomenon of crazy eBay prices for those discs a few years down the road. It's going to take a while, of course, and it may not unfold quite the same way it did for video games, but I can definitely envision a new breed of collectors chasing down mint-and-complete-in-package DVD sets...
  2. I would recommend getting one of these: Bump 'n Jump Pepper II Congo Bongo Gateway to Apshai (try to acquire a homebrew controller overlay for it, as it makes the game easier to play, IMHO) H.E.R.O. Lady Bug Mr. Do!'s Castle Pitfall! Pitfall II - Lost Caverns Popeye River Raid Roc 'n Rope Root Beer Tapper Spy Hunter Star Trek - Strategic Operations Simulator Time Pilot WarGames (make sure the controller overlay is included with the cart, otherwise it's a bit hard to play) Zaxxon My personal favorite ColecoVision game is "2010 - The Graphic Action Game", it's a true hidden gem. But you really have to give it a chance to see how fun it is.
  3. Just in case anyone here is interested, I got an e-mail the other day which informed me that GoodBoy Galaxy for GBA is now complete, and can be purchased in digital ROM format right now. The physical copies will be produced and released later this winter, in 2024. Oh well, at least the game is finally done. The game is also apparently available for the Evercade, and will be released on PC (Steam) and Nintendo Switch some time in 2024.
  4. Don't feel too bad. If it's any consolation, I've always sucked at Lode Runner myself, on all gaming platforms. Just like I suck at all iterations of Pac-Man. My guess is those who are good at such games simply have brains that are good at rapid spatial analysis. That's not something everyone is born with.
  5. I think it's more likely that Coleco ditched the Super Game Module (a.k.a. the original version of the Expansion Module #3) very early on when they realized that the waffer media was much too unreliable. And while they were considering switching to something else for the Super Game media, the decision was made to enter the home computer market. So the Super Game Module was just a quick blip in Coleco's history.
  6. Looks like an enemy character pushing an apple. Don't some enemies do that when you get far enough into the game?
  7. I saw that on YouTube this morning. The graphics and animations are nice, but the areas are rather empty of enemies and stuff.
  8. This thread belongs in the ColecoVision sub-forum.
  9. Disassembling all those legacy ROMs is a cool project, and one disassembly in particular that could possibly attract extra attention would be Venture. The game is 16K, and once the original ROM is fully documented, it could be bumped up to 32K, and have a bunch of new screens added to it to make an unofficial sequel of sorts. It's not a project I would tackle myself, mind you, this is just a suggestion.
  10. Perhaps Roc 'n Rope benefits from the F18A? That one had lots of flicker. Anyway, beyond that, I don't know if anyone bothered to make a comprehensive list.
  11. Considering the Turbografx-16 wasn't a huge hit in North-America, I think the Turbografx Mini stole a lot of thunder away from the Duo. I won't be surprised at all if the Duo is outright cancelled (although I hope not, for the sake of those who pre-ordered it).
  12. With 8BitDo having just released their Retro Mechanical Keyboard product, could Analogue's next product actually be a multi-computer FPGA system, which emulates the Atari 8-bit computers, VIC-20, Commodore 64, MSX, Coleco ADAM, ZX Spectrum, TRS-80, TI 99/4A, etc.? With an SD card slot replacing the old disc drive to read/write programs and data, and a recommended third-party modern USB printer (like the small black-and-white Samsung printer I have at home, for example) this could actually be a cool all-in-one retro product. By the way, did Analogue release all the advertised cart adaptors for the Pocket? I didn't follow that too closely, but if they haven't, perhaps they should finish what they started?
  13. We already have a name for that. It's called the Zimba 3000.
  14. Just to be clear, what's the relation between this roller-controller-enabled version of Centipede, and the one from the forum thread linked below?
  15. Physical releases of homebrew games were produced in limited numbers and are hard to find, so they traditionally fetch high prices on eBay and such. This kind of thing falls squarely into collector-with-deep-pockets territory.
  16. That's interesting... So that means the DS screen can handle multiple pressure points? I always thought using a stylus meant only one touch could be detected and registered by the touchscreen.
  17. The opening dungeon is easy and "boring" on purpose, to give the player the opportunity to get used to the controls. But about the controls themselves, yeah, the PS1 controller is probably better than the N64 controller for this game. In any case, it's true that you have to give the game some time to grow on you. There's a lot of variety in this game, and the Bonne family is just hilarious. EDIT: If you do end up giving this game a chance, here's the best piece of advice I can give you: Learn to circle-strafe with the lock-on feature as soon as possible. Firing at enemies while you're running around them makes most boss encounters much easier.
  18. Got the fire department on speed dial? (just kidding!)
  19. Give Mega Man 64 a try if you've never played Mega Man Legends on PlayStation (it's the same game).
  20. Pitfall - The Michael Bay Edition, featuring Optimus Prime.
  21. You are aware that the top cover of the ADAM printer (the part over the printing head) is easily removable, right?
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