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voy

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  1. An another dump - Excelsor by Players: http://www.atarimania.com/game-atari-400-800-xl-xe-excelsor_1899.html Excelsor (1986)(Players)(GB).zip
  2. @FJC: my machine was running for almost two days continuously at Pixel Heaven 2016 in Warsaw. Both photos were taken there on the second day. Believe me, my system is really stable and works reliably without spontaneous rebooting.
  3. You mean Top Ten Hits release? Yes, this is exactly the same as in the link above. I thought about a Creative Sparks release.
  4. Ah, ok. The second side of the tape does not have printing on it, so I thought that there is only a copy of side A. Here is a dump of Side B with Submarine Commander. I don't know if these both titles are identical to the original release... Submarine Commander (198x)(Maynard International)(GB).zip
  5. I received from him a big box with 114 tapes. Some of these titles don't even exist in the Atarimania database (for instance, Tank Commander released by Maynard International Ltd., which is re-release of Creative Sparks' edition) I also dumped a Fred from Zeppelin Games. This .CAS image works only with Atari800 3.1.0 with a8cas patch by Kr0tki. It has a short FSK block after third record (plus a long one at the end) and consists of a non-standard (131 bytes long) records with non-standard checksum. Tank Commander (198x)(Maynard International).zip Fred (1991)(Zeppelin Games).zip
  6. Atari 800XE with Rapidus, Ultimate 1MB, SimpleStereo, VBXE 2.1 and SIDE1 with 8 GB CF card - working really great. Here is the proof:
  7. Tape version of Sun Star from CRL. I'm in the process of dumping of many other games and programs from the collection of Gepard/Lamers^Dial. Sun Star (1986)(CRL)(GB)(en).rar
  8. Tool to dump Atari XL/XE O.S. ROM / BASIC ROM by F#READY: http://atariage.com/forums/blog/587/entry-11609-tool-to-dump-atari-xlxe-os-rom-basic-rom/
  9. Atari Real Clock by Michał 'Pasiu/SSG' Pasiecznik is based on RTC72421 (or M6242B) chip: http://atariki.krap.pl/index.php/ARC_%28zegar%29 http://hardware.atari8.info/arc.php ARC driver for SDX by Krzysztof 'Frodo/Dial' Kardzis: http://hardware.atari8.info/arc/arclock.zip Due to the availability of these chips (e.g. the Amiga 500/600 RAM expansions) I think that this a good alternative for R-Time8.
  10. Enotracker by Adrian 'Epi' Matoga is fully compatible with TMC: https://github.com/epi/enotracker/releases You can load .TMC files via cmd.exe: xtmc tmc_file.tmc TMC v2.0 manual is here: ----------------- TMC 2.0 Manual: ----------------- General information: The program was designed with the easyness of use in mind. Generally the cursor is moved with cursor keys (arrows), pressing a Ctrl key is sometimes needed. The numerical values are entered with keys 0-9 and A-F. Any options may be exited with Esc key, confirmed with Return (not Enter, huh . Lots of things follows the example of other music programs, such as AMC, BMC, CMC, DMC, MPT, RMT. In standard, modyfying keys are marked with abbreviation. The ! mark stands for Shift key, ^ means Control key. So, !1 means keys Shift and 1 pressed simultaneously, and ^Ret means Control and Return at a time. Left, Right, Up, Down stands for appropriate arrow keys (with no Control). Similarly Clear, Insert, Delete are single keys, without Shift or Control. Inverse (or Inv) is a key oc the bottom left (sometimes called Logo key). In some cases Atari keybors is changed into music keyboard, such as this one in piano. So, in that case Z key is a C note, the Q key is aldo C, but one octave higher. Rest of keys are compliant to the piano keyboard. The TMC.SET file, placed in program directory (not folder, huh is a configuration file, and is readed on program starting. ------------------------------------- Main program menu: After the program has run the menu, you see: Composer: Enter the main part of program. Information: Allows a three lines of information to be added to music data, may contain info about a track, or an author, e.g. Load Music: Reads music data into TMC. Save Music. Writes music. The data is loadable file in DOS format, so the load address is needed. For musician unessential thing, for the coder is the matter of life or death. Save Player: Save the replaying routine. For programmer even more important . Directory: Allows to see directory contens. Moreover allows to protect/unprotect a file, delete, filename change, create a directory, set a standard directory (in MyDOS accessible as D:*.*, in SpartaDOS X as D1:*.*), change current drive, etc. A chosen file is always inserted into filename buffer, anf therefore accessible in Load/Save option. Instruction: A short (?) instruction manual. Configure: Configures the program. Possible options: - POKEY configuration: sets the number, and a type of use of sounfchips. The respective stereo modes differs in the way they dispose the channels. In normal mode the sound played on the left channel will use the main envelope curve, and the right channel will use the additional envelope, unless it's not occupied by the right channel sound. In the RMT mode the sound played on the left channel will use the main envelope curve, and the right channel will use the additional envelope (such as in the RMT composer). The Reverse settings swaps the left and right channels. - Quadro output settings: allows to precise set up which envelope will be played on particular POKEY. - Memory usage: using the extended memory. The changes made here will be applied only after loading a new music, or after using the New command. Moreover, here should be entered exact values that turn on chosen bank on $d301 (PORTB). The values must be odd, because the program needs the presence of OS ROM when accesing such memory banks. - Type of subdirectories: subdirectory handling method. On Atari systems there are 2 popular DOSes with subdirectories attendance, alas, non-compatible with each other. In auto mode the program recognizes which DOS is present, the recognition is based on the $700 cell which should contain 'M' for MyDOS, and 'S' for Sparta. In the case it won't work in particular DOS, here is the ability to force the right work mode. - Restore default: resores default values. - Save TMC.SET: writes configuration file in the program directory. - New: Cleans all music data. - Exit: Returns into DOS or any other system. ------------------------------------- Main program (composer) The program's screen is splited for a number of windows: - instrument, where the instruments are created - pattern, where the fragments of composition are created with the instruments - song, where the final composition is assembled - information, where the program status may be found The Tab key is used to move focus among the song, pattern and instrument windows. In each window there are different active key combination. But some of them works always: - !Left, !Right: change instrument in the instrument window. - !Up, !Down: change the octave. - <, >: change the channel, the sound is played. - ^G: change the initial tempo of composition. - ^H: change the number of replay routine calls per frame. - ^Q: go to another instrument, pattern, line of song (specified number needs to be entered). - Help: a short program manual. - !Esc or ^Esc: exit to main menu. The Start key may be used to see the overall time the replayer eats (only when the replayer is called more than once per frame). ------------------------------------- The Information window: The following informations may be found here: - SP:5 - initial composition tempo, may be set with ^G. - FT:1 - number of replay routine calls per frame. - 1-2 - currently set octaves, when the notes are entered, may be change with !Up and !Down keys. - V:-- - standard volume when entering the instruments into pattern. May be set with !W. May be cleared with ^W. - M:00 - a value of the special flag set in a pattern - F:2A80 - number of free memory, in hexadecimal (to be easier), when the end of free memory is reached, a red blinking OUT OF MEMORY is shown. - 00:00:00 - a timer, shows the playing time. ------------------------------------- The Song window: Shows a piece of all 256 lines of the song. In the very top line may be found information which line is in edition, and the column headers for all 8 channels. A headphone symbol in this place means that the particular channel is muted. Below the long lines themselves may be found. Each line contains following information: - pattern lenght in the particular line of song. Standard value is 40. By decreasing it to e.g. 30 we can compose in tempo 3/4. Value of 0 means end of playing, value of 80 or higher means jump to another song line. Number of this line is shown instead of pattern value of channel L0. - number of pattern playing on channel L0, and below - it's transposition value. Keys: - !Insert, !Delete - extend, narrow lines. - Return, !Return - play from current line, play from the beginning of song. During the playing it's possible to try instruments' tone (change the number, octave, track). Space (this long one on the bottom) ends playing. - !1 to !8 - turn off particular POKEY channels. On the header of corresponding column the headphones symbol is shown. - ^X, !X - from the cursor position until the end of song swaps values of two entered tracks. - ^C, !C - copy one track into another. - ^T, !T - enter trancposition on given track. - !Tab - swap the channels: current and the opposite one (it means: the left one if the cursor is on the right one). - ^E - activate the pattern window and edit the pattern currently shown by cursor. ------------------------------------- Pattern window: This window shows 27 lines of pattern. Pattern's number is shown on the top. The '-' sign means empty pattern, '+' means not empty one. A letter followed by the sign has a meaning: - E (empty): all instruments have both envelope curves empty. - M (mono): not more than the main envelope is set (not empty). - A (additional): not more than additional envelope is set (not empty). - S (stereo): both envelopes are in use. In standard one line of pattern looks like that: 00 C#1 01 FF5 The values mean: - number of line in a pattern (from 00 to 3F), - a note (with octave), - number of instrument, - volume of main and additional channel and a new tempo. If instead the note there is a following symbol: R:1 31 - it means the special code number 1 with value of 31 (in hexadecimal). In case of lack of any value, the last value is taken. Keys: - Space - clear on cursor position. - !Space, ^Space, !^Space - clear only the instrument, volume, tempo. - ^arrows - change the volume. - ^0..F - change the main volume. - !0..F - change the additional volume. - !^arrows - change tempo. - !^0..F - change tempo. - R - set a special code. Then the code 0..F should be entered, and the value of code. Currently the following codes are established: - 0: sets the special mark with given value. May be usefull in demos, where the musician can mark the place of effect change. - 1: identical with parameter of instrument according to effect type and it's paremeter. - 2: identical with parameter of instrument according to the speed of effect change. - 3: identical with parameter of instrument according to arpeggio. - !K, ^K - set/clear the flag (a dot on the left side). With the flag set all global operations (such as transposition etc) will take effect only on the part of pattern between the flag and the cursor's position. - Delete - copy the pattern's position from the flag into the cursor's position, and moves both the flag and the cursor one line down (useful to copy parts of pattern). - !Insert, !Delete - extend/narrow lines. - ^L, ^S - load/save pattern data. - ^Clear - moves the pattern into buffer. - ^Insert - recovers the pattern from the buffer. - ^Delete - overlaps the pattern from the buffer onto current one (into the empty lines only). - Return, !Return - play pattern, play pattern from the beginning. - ^Return - play current line of song (allows to "hear" current pattern in the context of another ones). - !Inv, ^Inv, !Caps, ^Caps - allows to play with the synchronous entering notes in the pattern. - !Tab - changes the instrument under cursor to the current one (in instrument window). - !X, ^X - changes all notes of given instrument to the another one. - !T, ^T - transposite all notes of chosen instrument. - ![, !] - transposite current instrument by 1. - !V, ^V - change the volume of chosen instrument. - !W, ^W - set/clear the standard volume of instrument. When it is set, all instruments entered into a pattern will have such a volume value. ------------------------------------- Instrument window: This window shows 26 envelope pillars of overall 85. Below there is a set of 19 values defining general sound characteristics. The instrument is played in the following way: with each player call (1 to 4 times per frame) the next envelope pillar is readen. Upper envelope defines main channel, the lower one defines additional channel (the treatment of the main/additional channels depends on the set mode: stereo/RMT stereo). The 4 values below means as follows: - Distortions (usually the A value is used for clear sound, C for basses and 8 for drums, odd values (e.g. F) turns the generator off and allow to directly operate the membrane of speaker). - Type of accent (a special tone) is below. - The lowest two values are the most significant and the least significant digit of the accent parameter. When the player reaches the end of envelope definition, it jumps to the specified point. It makes a so called loop. The range of looop is shown by a bracket over the instrument definition. Possible accents are: - 0: to the calculated frequency the parameter value is added. - 1: the parameter value will permanently increase the sound frequency (will be added in every pillar, and even will be added to itself). - 2: sound transposition. - 3: constant sound transposition (see accent 1). - 4: change the timbre of the filter (the frequency of the filtering channel will be increased with this value). - 5: constant change of the filter timbre (see accent 1). - 6: the fixed frequency is played. - 7: the fixed note is played. In the case when the accent value is increased with 8, the second AUDCTL value is taken, instead of first one. Below the envelope there is an empty line, where may be found the mark used in the global envelope edition. The more below (on the brighter background) there are instrument parameters and 2 special values: - INS: the number of the currently edited instrument, the signs before and after the number have the same meaning, as in the pattern window. - P: it's cursor's X position. It is important, because the envelope screen may be moved (the overall number of envelope pillars is greater than may be seen in the window). Instrument parameters: First row: - The lenght of envelope curve. - The jump point after the end of envelope (the beginning of loop). - Filter timbre (in filtered 2-channel sounds). - First AUDCTL value, controlling the sound tone, typically the following values are inserted there: 0 for a normal sound, 6 for 2-channel filter, or 78 for 2-channel bass (only the bits significant on particular channel are used, so it's possible to turn on both filters or both basses at once). - Second AUDCTL value. Second row: - The speed of main envelope droop. - The speed of additional envelope droop. - A type of sound (first digit) and it's parameter (second digit). Possible types: - 0: pure sound. - 1: light vibrato. The frequencies are calculated in the following way: basal, basal+parameter, basal, basal-parameter, and so on. - 2: vibrato. The frequency smoothly oscillates between the basal-parameter and basal+parameter. - 3: heavy vibrato. Similarly to the one before, but the calculations are done for the note transposition, not for the frequency. - 4: pitch droop. - 5: fast pitch droop (by the notes). - 6: constant parameter add to the frequency. - 7: unused (for now). All values increased by 8 means the negative parameter (with minus sign). - A delay of starting to operate the type of sound. - Two highest bits defines the frequency table: 00 is used with the A type distortion, 40 and 80 with the C, and C0 I don't remember; the rest of value specifies the speed of sound modification by means of it's type. For 2-channels bassess 80 is the same as 00 and C0 as 40. - First digit is the number of values used for arpeggio (the last row of values in instrument's definition) and the speed of the change. Typically the values are taken from the first to the last (a loop). If the first digit is increased by 8, the values are taken from the first one, to the last one, and back from the last one to the first one (oscillation) and so on. The keys: - ^arrows - volume edit. - !^UP, !^Down, !^<, !^> - change the volume of whole envelope (or fragment from the mark to the cursor). - !Insert, !Delete - extend/narrow the pillars. - ^Clear - moves the instrument into buffer. - ^Insert - recovers the instrument from buffer. - ^Delete, !^Delete - recovers only the envelope/parameters of the instrument. - !Tab, ^Tab - copies the main envelope into the additional and vice versa. - ^L, ^S - load/save the instrumant. - !K, ^K - set/clear the flag. ------------------------------------- And that is all.
  11. My version of the Ultimate 1MB ROM image contains the following modules: - SpartaDOS X v4.47 (7-02-2016) - SIDE Loader v3.8 - BIOS v0.49 - PBI BIOS v1.57 - XL OS BB000001 rev. 3 (1.3) - Altirra OS v2.80-test15 - Atari OS B (PAL) - Q-Meg+OS v4.04 - Atari BASIC C - Altirra BASIC v1.50 - Galaxian (cartridge version) - Frogger (cartridge version) - Missile Command (XEGS slot #1). You can download it also from here --> http://ftp.pigwa.net/stuff/projects/Ultimate1MB/ROM%20images/ and watch how to flash the old version of U1MB (with BIOS by Candle`o`Sin): http://ftp.pigwa.net/stuff/projects/Ultimate1MB/ROM%20images/video/Ultimate%201MB%20ROMs%20flashing.mkv https://youtu.be/ZHFH1BCoW6I P.S. "Separate files" version by Draco and Skrzyp. Ultimate 1MB (AIO image).atr Ultimate 1MB (AIO image).rom Ultimate 1MB (separate files).atr
  12. @Poison: is it possible to download your music in original Atari format?
  13. That's right, there are many games or demos where extraction of the music is very difficult or (almost) impossible in another way. The ASMA Team is very interested in such functionality of Altirra.
  14. No, it's impossible to read mixed densities on stock drive like 1050 or XF551. For instance, disk drive reads tracks in SD, but when it suddenly encounters track formatted in ED, it assumes that this track is unformatted or with badsectors. The 1050 or XF551 with stock firmware can not change density "on the fly" and this copy protection takes advantage of this feature. I think that this type of copy protection is worth preserving in extended ATX format.
  15. I dumped another Polish games which can not be converted to .atx format due to MFM encoding or hybrid tracks (FM+MFM): http://voy.pigwa.net/kryoflux/Polish%20games%20%28raw%20files%29.7z
  16. Look here: http://atariage.com/forums/topic/127267-ftpftppigwanet/page-2?do=findComment&comment=3301595
  17. And now... ladies and gentlemen... We are pleased to announce that supposed to be 'lost forever' materials (like photos, videos etc.) are back on-line. Bon Appetit!
  18. Hi Freddy! Thanks for your help, but Pasiu told me that he found a Chinon FZ-506 drive in his apartment and he'll bring it home for me when he'll arrive in Zawiszów. Mitsumi D503V works smoothly with KryoFlux (although correct cooperation with this software requires a bit of of experiments). Phareon wrote a couple months ago that a8rawconv can't tell whether stream files were dumped as 48tpi or 96tpi, and currently it always steps by 2 since it assumes 96tpi and he would need to add an option for this.
  19. Great work, Farb and Freddy! I try to archive a lot of Polish games but I can not convert them from KryoFlux stream files because a8rawconv always assumes that they are created with use of 96tpi drive. I use Mitsumi D503V which is built into XF551 (48tpi drive of course).
  20. Is it possible to add an extra feature to Turbo Freezer 2011? I think that cartridge dumper functionality with banking methods selection would be useful tool for i.e. software preservation.
  21. It would be great if you would add this option. I use Mitsumi D503V 48tpi drive (originaly built into Atari XF551). I've dumped several disk using this drive and KryoFlux but I can not convert them. a8rawconv converts track 0 only and it can not find any sectors on the other tracks. I used this command line when I dumped Hydraulik game by ASF: DTC.exe -l15 -fG:\KryoFlux\Hydraulik\track -g0 -i0 -k1 -i4a -s0 -e39 -os0 -oe39 -d0 -t10 -r10 -dd0 -x1 I attached a raw stream files of this game. Hydraulik (raw files).rar
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