Hey all,
Sorry if this has been posted elsewhere but I'm working on my new game, Pac-Man++, and have just finished creating all the music and sound effects for it. Like the other games Ive written over the last couple of years, I'm using the SLCOMPILER and COMPRESS programs found with XB256 to generate the compressed sound lists to add to my XB programs.
Like every game I've worked on, I've had problems getting SLCOMPILER to generate the sound lists without corrupting them. There's nothing fancy going on with my music and effects - just some CALL SOUND statements and a couple of GOTOs to loop the various gameplay sounds (like the sirens) so I don't know why SLCOMPILER fails to correctly generate the lists. It will generate what seems to be correct data for a few of the sounds clips, like the theme and the sirens, but anything afterwards is hosed up and generates random noises when played.
Anybody have any clue as to what might be going on or any tips how to get this thing to work properly? I'm attaching my XB sound code if anyone can spot what might be throwing it off.
pm_music.txt