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Ecernosoft

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  • Custom Status
    It’s Conner time….. ?
  • Location
    World -1
  • Interests
    Programming, pushing the limits, seeing what you guys do..
  • Currently Playing
    The game of life

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Stargunner

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  1. Download, please? (if only they would also include the ability to speak in the download.)
  2. That's exciting, can't wait for it to be real!
  3. yeah....... I will. I really messed up here. Like. Really. badly. Sorry guys.
  4. Hello! This is a port of the Atari 2600 vertical scaling. However, because of that fact, I've cheated by "emulating the playfeild" using the 4 player sprites at 4x width. The graphics also aren't corrected- this means that it won't look right since it was made for an Atari 2600 playfeild which is bonkers. Scaling-atari8-5200 (1).bin Scaling (1).a What's great is that you could upgrade this to color. 4 color. Scaled. Sprites. The downside is that the entire 192 lines of frame is lost. But the 5200 CPU is 1.5x the speed of the 2600 one, so I don't think it'll be much of a deal.
  5. Atari 5200 version: Scaling.a Scaling-atari8-5200.bin Unfortunately the graphics haven't been corrected.
  6. Well..... kinda. I'm not the best with it though. Though seriously. I'm amazed. Keep up the good work. (I'm also going to port it to the 5200 and 7800!)
  7. Honestly all I do is decrement the scale variable and it looks mostly fine. sure there's still a bounce but it's nowhere near as bad as my version which is full of bouning.
  8. Lol oops! Big thanks to @bigmessowires! Lol oops. Edit: I added the full logo........ unfortunately since the different sections of the logo are stored sequentially it looks sort of garbled. Sprite_scaling (4).dasm; Source code Sprite_scaling (6).a26; hmmm... I wonder what this does. Edit 2: I'm also going to port it to the 5200 and hopefully the 7800. 5200 won't be that hard as I can just use the 4 players to act "like" PF1, PF2, PF1', and PF2'. 7800 unfortunately doesn't use players or the playfeild so I'll have to use CHARBASE and that might require completely new code.
  9. Honestly I might be able to have a kernal with scaling for the background thanks to this! Big thanks to @splendidnut! Though how exactly does this work? Edit: and will this work on the 5200/8bit using the vertical scroll register?
  10. Yes!! That is what I'm trying to do. Like, in NEO GEO how the logo for it sort of "Stretches into existance". That's what I'm trying to do. Edit: *tests code* Thanks! (Part of this is because as a fun little thing, I thought I'd design my own video chip, and one of the things I'd like would be vertical scaling, and possibly horizontal too.)
  11. By the way, is there a way to get around the "Jumping"? Main reason is because in my future games, I want to have "ECERNOSOFT" appear using vertical sprite scaling, thought it'd be cool. Some more tests..... Sprite_scaling (4).a26; Seizure warning!!! Sprite_scaling (2).dasm; A little better? This is source code though. Sprite_scaling (3).dasm Sprite_scaling (5).a26; This and the above are both the same but this is much better Sprite_scaling (2).dasm
  12. Just wanted to show this... Sprite_scaling (3).a26 Sprite_scaling (1).dasm Very simple, but it works. Enjoy. Sprite_scaling (3).a26
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