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Ecernosoft

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Everything posted by Ecernosoft

  1. Download, please? (if only they would also include the ability to speak in the download.)
  2. That's exciting, can't wait for it to be real!
  3. yeah....... I will. I really messed up here. Like. Really. badly. Sorry guys.
  4. Hello! This is a port of the Atari 2600 vertical scaling. However, because of that fact, I've cheated by "emulating the playfeild" using the 4 player sprites at 4x width. The graphics also aren't corrected- this means that it won't look right since it was made for an Atari 2600 playfeild which is bonkers. Scaling-atari8-5200 (1).bin Scaling (1).a What's great is that you could upgrade this to color. 4 color. Scaled. Sprites. The downside is that the entire 192 lines of frame is lost. But the 5200 CPU is 1.5x the speed of the 2600 one, so I don't think it'll be much of a deal.
  5. Atari 5200 version: Scaling.a Scaling-atari8-5200.bin Unfortunately the graphics haven't been corrected.
  6. Well..... kinda. I'm not the best with it though. Though seriously. I'm amazed. Keep up the good work. (I'm also going to port it to the 5200 and 7800!)
  7. Honestly all I do is decrement the scale variable and it looks mostly fine. sure there's still a bounce but it's nowhere near as bad as my version which is full of bouning.
  8. Lol oops! Big thanks to @bigmessowires! Lol oops. Edit: I added the full logo........ unfortunately since the different sections of the logo are stored sequentially it looks sort of garbled. Sprite_scaling (4).dasm; Source code Sprite_scaling (6).a26; hmmm... I wonder what this does. Edit 2: I'm also going to port it to the 5200 and hopefully the 7800. 5200 won't be that hard as I can just use the 4 players to act "like" PF1, PF2, PF1', and PF2'. 7800 unfortunately doesn't use players or the playfeild so I'll have to use CHARBASE and that might require completely new code.
  9. Honestly I might be able to have a kernal with scaling for the background thanks to this! Big thanks to @splendidnut! Though how exactly does this work? Edit: and will this work on the 5200/8bit using the vertical scroll register?
  10. Yes!! That is what I'm trying to do. Like, in NEO GEO how the logo for it sort of "Stretches into existance". That's what I'm trying to do. Edit: *tests code* Thanks! (Part of this is because as a fun little thing, I thought I'd design my own video chip, and one of the things I'd like would be vertical scaling, and possibly horizontal too.)
  11. By the way, is there a way to get around the "Jumping"? Main reason is because in my future games, I want to have "ECERNOSOFT" appear using vertical sprite scaling, thought it'd be cool. Some more tests..... Sprite_scaling (4).a26; Seizure warning!!! Sprite_scaling (2).dasm; A little better? This is source code though. Sprite_scaling (3).dasm Sprite_scaling (5).a26; This and the above are both the same but this is much better Sprite_scaling (2).dasm
  12. Just wanted to show this... Sprite_scaling (3).a26 Sprite_scaling (1).dasm Very simple, but it works. Enjoy. Sprite_scaling (3).a26
  13. Yeah, I didn't think so. Speaking of removing things, I'd like to remove my account. origonally I was going to send you this in a PM..... but since your right here...... Before I go for good, Thank you for all the amazing things you've done. For me. For the 7800, 5200, and 2600 community. And the computer community. For letting us share our Atari goodness with eachother. And thank you @PacManPlus for the amazing ports to the 7800 like Frenzy and Beserk. Thank the creator of Zippy for me. Now, either you or I will permanenently remove my account..... for good.
  14. whoops. sorry. (Speaking of....... you still all hate me, don't you. It's ok. I'll leave. Just so you know, you might shorten Atariage's lifespan........ but OK!) *thinks about contacting albert about removing his account* *contacts albert about removing his account*
  15. We can have a "special" bit when set, swaps out lesser used features (Souper, Bankset, EXROM to name a few) for......... other lesser used featues. Like, how about 4 4K banks between $8000-$BFFF? Easy to implement in hardware. Just check if bits 15 and 14 read "10" and if they do, use bits 13 & 12 to choose which banking register to use/write to. If this becomes a thing I'll use it in The legend of Nyomi .... .... if that ever becomes a thing on 7800... It's supposed to stand beside the PC version, and I might even make a 2600 version using the ICT2 engine + an enhanced kernal and F16 bankswitching.
  16. For someone who loves 320C, can we have a 320C mode....? (please?) Still, those graphics are BEAUTIFUL. And that title-screen really shines with 320C! Actually, I think I might go with this game. It's turning out better than I thought! True, true.
  17. I was just making a suggestion..... And, Yes + Yes. I did. Just an idea. Not like it really mattered though, I just wanted to give @ZippyRedPlumber some options for his game. ok?
  18. I should stop trying. Lol. Anyway, when do you think your game will be ready? Just asking.
  19. I was going to use bankset for ICT3!
  20. Guys, can someone contact @Albert about giving us the option to delete posts?
  21. Hey guys. I’m starting to get back to things with Atari 7800 programming BUT that is the 7800 AND it’s not Conner Time anymore. So this project is R.I.P.
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