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pirx

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Everything posted by pirx

  1. The canonical dos for mac and ddt is DOS XL: https://en.wikipedia.org/wiki/DOS_XL
  2. @CharlieChaplin @cas I am very happy my old old piece of code was finally discovered I think I could rather easily change the extension from "CH8" to "??8", it would work with both SC8 and CH8 files. I think there is some kind of identification in the file or config file to discern types of emulation. HC8, XO8 -- I'd have to dive in. After a previous ping I had this idea of refreshing the project by redoing it in mads. it compiles now, but fails, so debugging i also have a very nice fileselector from Drac030, so the new version should work with more than 64 files (under sparta/bewe). not much time right now - the real world(tm) attacks hard, but i'll get to this.
  3. @Beeblebrox thanks for noticing it, @Pecus worked super hard to find 11 bytes required for this change :]]]] @x=usr(1536) this is, unfortunately, normal - the keyboard is checked briefly only between bot turns. It is even mentioned in our drafty manual under `[ESC]` key. I think I did it this way to save some cycles (no keyboard check) or because of noone complaining before and it is simpler this way ;))))))))))) Anyways, right now you have to press the button and keep it pressed..... BTW - I've bought 5200, looks pretty shmick! Must get the universal cart...
  4. Oh yes, I did implement all timers, but it is up to the game to use them, most don't :]
  5. Hard to say - different emulators run at different speeds... But games seem to be perfectly playable. I think there is still a bit of a delay loop in the code, because Blinky_s was running too fast (?) And the whole thing is absolutely sub-optimal and can be sped up significantly, maybe not 2x, but 50% is doable I guess.
  6. No, it is a pure interpreter / emulator.
  7. Oh yes, I've just added the most permissive license possible
  8. Oh I wanted to write about it, just read size and number of sectors http://justsolve.archiveteam.org/wiki/ATR#:~:text=ATR is an Atari floppy,supported by most Atari emulators. for XEX files - yes, bootable disc is created. It does not need to contain a full DOS, a micro loader is enough. there are some that fit in the first 3 sectors, e.g. Chaos Loader or FoxDos: https://github.com/tebe6502/Mad-Assembler/blob/master/examples/foxdos.asm so generate ATR with e.g. FoxDos, add XEX (not so super easy, because you need to keep atariDos next sector pointers in each sector) and DONE. You can also modify FoxDos to read sectors from 4 to infinity without caring for next sector pointers and then binary copy XEX into the atr. I think some XEX emulators use this trick.
  9. In our scorch we do color tanks using PM underlays. the whole screen is inversed, so colors are visible through holes (empty pixes) that are tanks. In all previous versions we were always shifting tanks to be in the even X positions to align well with the sprite underlays, but in our game an occasional color clash is not that bad, so well, sometimes the underlay is off by 1 pixel now. It solved many small issues with tank positioning and made the code shorter. we were able to get 6 different colors by carefully choosing basic 4 colors and mixing pairs of missiles. It was harder than we expected to get anything differing enough, but
  10. I salute you, sir, this is the correct approach to our silly hobby
  11. ShamaXL says it is PAL/SECAM. Will not work for NTSC 600XL? I have one and looking for such an expansion...
  12. maybe a better link to the picture that best summarizes our whole endeavour:
  13. ->link<-2023-04-22Greetings and salutations,Allow me to present the release notes for Version 1.28 of our esteemed hobby game for 8-bit computers.First and foremost, let it be known that we have reached the end of an era. We bid adieu to the solitary player versions, as we are determined to preserve the sanctity of this auspicious round version number.Moving on to the technical enhancements and embellishments, we are proud to introduce a simulated stereo feature for those fortunate enough to possess the dual pokey hardware. This auditory wonder was brought to fruition by the esteemed Arthur "Two Pokeys" Jackson, whose mastery in the field of sound engineering knows no bounds.Furthermore, we have bestowed upon our beloved creation a splash screen of unrivaled brilliance, crafted by the masterful xorcerer. This work of art, by the Artificial Unintelligence and Machine Forgetting, shall leave an indelible mark on all who behold it.Our developers have also painstakingly refined the game's performance with a plethora of improvements, including a refined round and final results sorting mechanism, additional keyboard usage assistance in the main menu, and a significant acceleration of the 8x8 and 4x4 put char routines. Additionally, we have incorporated configurable hardware and screen memory layout agnostic put char routines to accommodate future ports and ensure seamless compatibility.Last but certainly not least, our mountain drawing optimization shall elevate the visual experience to new heights, ensuring an immersive and enjoyable experience for all.We hope that these improvements shall enhance your gaming experience, and we eagerly anticipate your feedback.Yours sincerely,The Developers
  14. completely missed the reply, it was an old question. me happy.
  15. New version 新版本 Nueva versión 新バージョン Nouvelle version 새 버전 Neue Version نسخة جديدة Nuova versione Nova versão नया वर्जन Новая версия নতুন সংস্করণ Yeni sürüm รุ่นใหม่ Versi baru Nieuwe versie Nowa wersja Ny versjon
  16. ->link<-###### Version 1.272023-02-07Late evening edition. It is 2:11 am and I am writing this instead of dreaming of electric sheep.Our Senior Executive Art Director @+Adam+ ordered us to stop procrastinating and finally release the version with colorized mountains. So here it is. Enjoy Please note you can still press [Tab] or [5] in the main menu and revert to the classic or classy look of the "Polish rainbow" (it's a reference to a strangely accurate Wulffmorgenthaler comic strip: ->link<-Other changes:- nicer Lazy targeting and "visual Debug" for Lazy Boys- extreme memory optimizations to fit 2 new texts from @RB5200 based on "Sandford and Son"- fix for [G] key bug when turn wind changes were selected- fix for Lazy Boys deactivation bug- PAL mode now has got the full-color table, so it is possible to adjust colors better- the x-position of tanks was always adjusted to even X values, this is no more, which saves some hassle and unnecessary tank shakes left and right. As tanks are painted with sprites of a lower resolution, a rare artifact might appear here and there.- improved tank shapes
  17. unfortunately i failed miserably when tried >2 years ago, not my fault, the pyfuse and other libs were shite then (for fuse3). command line python3 interface worked though. i am trying too many projects at the moment, but this is certainly on a list. I do not know about macs unfortunately, never had a mac, but it should not be super hard if python bindings work ok.
  18. ->link<-###### Version 1.262023-01-23Early morning edition. It is 5:11 am and I am writing this instead of dreaming of electric sheep.For the last 6 weeks, the versions we released had an awful bug - the conversations of tanks were completely invisible. Thanks for pointing this out, @RB5200 .- tanks talk to each other again- better stochastic non-blocking wait one frame- rare distance measurement bug fixed (rarely a tank survived a direct hit)- 5200: second fire (by @RB5200)- "visual debug" mode in A800 version, triggered by pressing [CTRL]+[HELP]. It displays distances measured, laser aiming, and aiming technique. It leaves a mess on the screen, but it does not impair the game, just makes it a bit harder.
  19. ->link<-###### Version 1.262023-01-23Early morning edition. It is 5:11 am and I am writing this instead of dreaming of electric sheep.For the last 6 weeks, the versions we released had an awful bug - the conversations of tanks were completely invisible. Thanks for pointing this out, RB5200.- tanks talk to each other again- better stochastic non-blocking wait one frame- rare distance measurement bug fixed (rarely a tank survived a direct hit)- 5200: second fire (by RB5200)- "visual debug" mode in A800 version, triggered by pressing [CTRL]+[HELP]. It displays distances measured, laser aiming, and aiming technique. It leaves a mess on the screen, but it does not impair the game, just makes it a bit harder.
  20. thank you phaeron for considering Altirra Wine users!
  21. ->link<-###### Version 1.252023-01-17Y2K Compliance EditionThis version is 5200 SuperSystem focused.- the correct production year in the splash screens!!!- very rare hangups when accessing the inventory seemingly eliminated, thanks @RB5200 for testing!- a new feature - pressing [Tab] (atari800) or [5] (5200) when selecting the wind power switches wind mode to changing with each turn, which makes aiming arguably more challenging! It is indicated by "?" next to the "Wind" in the main menu.- pressing [G] during the game changes the color scheme (classic, Polish rainbow, Xmas).- all these changes were made possible because of the extensive code size optimization by @Pecus
  22. Thanks to contributions from @RB5200 we have a new version! https://github.com/pkali/scorch_src/releases/tag/v1.25 ###### Version 1.252023-01-17Y2K Compliance EditionThis version is 5200 SuperSystem focused.- the correct production year in the splash screens!!!- very rare hangups when accessing the inventory seemingly eliminated, thanks @RB5200 for testing!- a new feature - pressing [Tab] (atari800) or [5] (5200) when selecting the wind power switches wind mode to changing with each turn, which makes aiming arguably more challenging! It is indicated by "?" next to the "Wind" in the main menu.- all these changes were made possible thanks to the extensive code size optimization by @Pecus
  23. @RB5200 Thank you! This is important! Could you please let us know which version of 5200 you have (4 controller vs 2 controller)? It turned out we tested it with a single ROM version only. In another thread I asked what ROM versions are in the wild. Could you also tell us how did it look like? It freezes with game screen / black screen / non responsive inventory / other effect?
  24. I know of 3 variations of 5200 ROMs: - Atari 5200 OS (4-port) - Atari 5200 OS (2-port) - AltirraOS for 5200 Are there any more in the wild? Asking for a friend.
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