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Pbrook67

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  1. So how can someone get one??

    I recently finished a Jaguar to 5200 Adapter (Pics below). I wanted to start a thread here to gauge interest and get some input. I currently have the parts on hand to build ten units and will offer more in the future. I don't have a set price yet.

     

    There's a smooth recessed portion on the top of the project box for a label. I've been working with 'pboland' on a label for the project and he has also stated that he is willing to create 5200 overlays for the Jaguar controller if the demand is there.

     

    I currently have the buttons that aren't self explanatory mapped as follows:

     

    A = Bottom Fire Button

    B = Top Fire Button

    C = Start

    Option = Reset

     

    I was considering implementing a feature where some combo of button presses swaps the fire button mapping around. Not sure if anyone would make use of that? Any suggestions are welcome!

     

    I'm sure I'm forgetting some stuff... more to follow!

     

    Size Reference

    attachicon.gifSize.JPG

    Recessed Top for Label

    attachicon.gifRecessed_Top.JPG

    attachicon.gifPort.JPG

    There's two small pots on the bottom to adjust vertical and horizontal center, a small Phillips screwdriver is needed.

    attachicon.gifBottom-2.JPG

     

     

     

     

     

     

     

  2. Standard controller conversions.

     

    Used NES stock controller modified to work

    Atari 2600

    OR

    Atari 7800 (with both fire buttons mapped correctly).

    OR

    ColecoVision (with both fire buttons mapped correctly, no keypad).

     

    Also, I can do 2600 TWO BUTTON for use with the many hacks (doesn't work with CV or 7800)

     

    Only 3 (more by request) available @ $15 each plus shipping. FREE SHIPPING ON A PAIR.

     

    (will make more if anyone wants some)

     

    nes7800standard.jpg

     

    PM ME

    Thanks,

    AX

     

    Do you still have any???????/

  3. I've just uploaded the final demo's. Game is complete and bug free, as far as I can tell. Testing on the XM unit went great and I've started making carts. I also put together a manual that I will be including with everyone's order. THANKS!

     

    This video has low production value, but shows the game well.

     

    All carts from the first two sets of orders are shipped!

     

     

    1 NML32 Paid/shipped

    2 Trebor Paid/shipped - 2 carts - Box winner!

    3 iesposta Paid/shipped

    4 twoquickcapri Paid/shipped

    5 waggie Paid/shipped

    6 allpaul Paid/shipped

    7 corby Paid/shipped

    8 trekmd Paid/shipped

    9 gambler172 Paid/shipped

    10 nuclear pacman Paid/shipped

    11 Gandor Paid/shipped

    12 eddhead Paid/shipped

    13 Mitch Paid/shipped

    14 cfn Paid/shipped

    15 gorfcadet Paid/shipped

    16 JonnyBritish Paid/shipped

    17 Mayhem Paid/shipped

    18 atarinerd Paid/shipped

    19 jeffgamer Paid/shipped

    20 streps Paid/shipped

    21 thursday83 Paid/shipped

    22 swlovinist Paid/shipped

    23 MetalGhost Paid/shipped

    24 keitaro Paid/shipped

    25 moon patrol Paid/shipped

    26 HammR25 Paid/shipped

    27 ckirkman Paid/shipped

    28 edweird13 Paid/shipped

    29 evg2000 Paid/shipped

    30 cmart604 Paid/shipped

    31 jwierer Paid/shipped

    32 kman Paid/shipped

    33 AtariBrian Paid/shipped

    34 atarinut76 Paid/shipped

    35,36 lucifershalo Paid 2 carts/shipped

    37 ntavio Paid/shipped

    38 retrogmr Paid/shipped

    39 smagnotta Paid/shipped

    40 marc oberhauser Paid/shipped

    41 mmervine Paid/shipped

    42 furor Paid/shipped

    43 zodiacprime Paid/shipped

    44 san-d-2000 Paid/shipped

    45 jinks Paid/shipped

    46 Atariappleman Paid/shipped

    47 bizarrostormy Paid/shipped

    48 bennybingo Paid/shipped

    49 fandal Paid/shipped

    50 mimo Paid/shipped

    51 potzrebie Paid/shipped

    52 psw Paid/shipped

    53 chris leach Paid/shipped

    54 romeoteknik Paid/shipped

    55 toymailman Paid/shipped

    56 Defender_2600 Paid/shipped

    57 purenergy Paid/shipped

    58 kevinmos3 Paid/shipped - Box winner!

    59 shaky Paid/shipped

    60 bcprs1 Paid/shipped

    61 7800 emucoder Paid/shipped

    62 Bill Loguidice Paid/shipped

    63 revolutionika Paid/shipped

    64 madaracs Paid/shipped

    65 Justin42 Paid/shipped

    66 chocotaco Paid/shipped

     

    2nd batch

    1 Liduario Paid/shipped

    2 Jaybird3rd Paid/shipped

    3 phattyboombatty Paid/shipped

    4 7800 Paid/shipped

    5 atariLBC Paid/shipped

    6 mckafka99 Paid/shipped

    7 TMOSteel Paid/shipped

    8 atarian63 Paid/shipped

    9 atomickneedrop Paid/shipped

    10 YANDMAN Paid/shipped

    11 uberarcade Paid/shipped

    12 Ianoid Paid/shipped

    13 MAC-42 Paid/shipped

    14 Pacmanplus Paid/shipped

    15 diggs130 Paid/shipped

    16 retrogc Paid/shipped

    17 coleco Paid/shipped

    18 Mckie1 Paid/shipped

    19 skosh Paid/shipped

    20 imstarryeyed Paid/shipped

    21 rdemming Paid/shipped

    22 jdheins Paid/shipped

    23 pmpddytim Paid/shipped

    24 Allan Paid/shipped

    25 sdrake Paid/shipped

    26 DarthCloud Paid/shipped

    27 rmaerz Paid/shipped

    28 o.pwuaioc Paid/shipped

    29 thetood Paid/shipped

    30 jaglynx4life Paid/shipped

    31 Dr Manhattan Paid/shipped

    32 Doyman Paid/shipped

    33 davidcalgary29 Paid - 2 carts/shipped

    34 Defender2600 - Paid - 2nd cart/shipped

    35 GaryH917 Paid/shipped

    36 sunsetrider91 Paid/shipped

     

    I've been working on this off/on for a while but I think its time to get things rolling since the XM seems to be around the corner. Initially I was only adding the POKEY sound since I couldn't stand the original TIA stuff. But with the XM taking longer than expected, I found myself making a mod to add the "How High Can You Get?" screen. I still had space left in the 48k rom, so I decided to add the animation of Kong climbing the ladder and bouncing across the screen at the start of the game as well as him escaping with Pauline betweenlevels. After that, the knowledge that I gained about the original code gave me confidence that I could add the missing "Pie factory" screen, so I got to work on that. It's worked out and is almost ready to release for testing. The only problem was that I had to change to a bank switched cart due to lack of memory. These carts are not available new, so I will be making these from donor carts.

     

    So here are the enhancements to the game.

     

    - POKEY sound! I borrowed heavily from the 8-bit version. I had to create the tunes that play at the end of the rivet screen. Both versions are there and the game alternates between them as you progress through the levels. You can also now hear Kong beat his chest as you try to save Pauline.- "How High Can You Get?" screen is present and accounted for.

    - Intro and between level animations. Kong starts the game climbing the building with Pauline, hops across the girders and finishes with a laugh at Mario. He will escape with Pauline at the end of the Girder, Cement and Elevator levels.

    - Cement (Pie) factory! This screen has turned out pretty good. Kong moves across the top conveyor as Mario works his way up the screen while avoiding the fire balls and cement containers.

    - Graphics have been updated on all screens. New menu and score line. Sprites have been made more like the arcade thanks to Defender_2600.

    - AI for firefoxes and fireballs has been updated. It is now arcade perfect on Cement and Rivet screens. Barrel tossing on Girder screen and Bouncer patterns on elevator screen have been updated to replicate the arcade as well.

    - Modded colors to be a more like the arcade, thanks to KevinMos3 and Trebor's help.

    - HSC support has been added!

     

    I am building the carts using Jinks donor carts and they have a high quality die cut label. I won't be making manuals or boxes for this release. It will be cart plus manual only. Price is $30 plus shipping. Both Marc Oberhauser and Yandman have designed some nice boxes that can be found in this thread. PM them if you are interested.

     

    If you would like to order a cart, send me a PM with your mailing address and I'll get back to you with a total and put you on the list for the next batch. I normally ship USPS Priority in the US at $5.80 and USPS 1st class outside the US. The cost is about $6 to Canada and $8 to Europe. USPS prices have gone up a lot since I took orders for the 1st batch. Including shipping supplies, it's now $10 for Canada and $15 for UK.

     

    Regards,

    TEP392

     

    DEMO - Final Version - 5Sept13

    This is it! The final version. That is, unless Robert or Marco dig up another bug. ;) I don't there there are any catastrophic bugs left though.

     

    Binary's

    These two files only work on Prosystem and include HSC emulation.

    attachicon.gifdkxm_final_demo_ntsc_hsc.a78

    attachicon.gifdkxm_final_demo_pal_hsc.a78

     

    These two files will work with the XM support in MESS

    attachicon.gifdkxm_demo_v12_ntsc.a78

    attachicon.gifdkxm_demo_v12_pal.a78

     

    This demo should work on the later versions of the Mateos Multi-cart with POKEY sound.

    attachicon.gifdkxm_demo_mateos.zip

     

    attachicon.gifDKXM_label.jpg

    attachicon.gifdk7800_pokey_00.pngattachicon.gifdk7800_hsc.png

    attachicon.gifdk7800_pokey_01.pngattachicon.gifdk7800_pokey_02.png

    attachicon.gifdk7800_pokey_03.pngattachicon.gifdk7800_pokey_04.png

    attachicon.gifdk7800_pokey_05.pngattachicon.gifdk7800_pokey_06.png

    attachicon.gifdk7800_pokey_07.pngattachicon.gifdk7800_pokey_08.png

     

     

     

     

    When will this be available again??? I really would like one!!!!

  4.  

    Oh I agree--that's the whole reason I started this. I wasn't excluding finishing the original Coleco-style version, just something new caught my attention and I thought it'd be cool to try and potentially throw into the mix.

     

    This is a hobby, so I tend to work on what grabs my attention at the moment. Otherwise it'd be a job where the pay is positively atrocious.

    Will this ever com out on cart??? the whole game???

  5. *Update*

     

    I fixed the POKEY Audio. All I had to do was run a wire from the top of C10 to the audio jack. I actually made the connection by running a wire from C10 to where the audio jack connects to the resistor I added for he audio.

     

    Here is a picture of the wire:

    attachicon.gifPokey_repair.jpg

     

    Here is a close up of the connection at C10:

    attachicon.gifC10_connection.jpg

     

    Here is a close up of where the POKEY audio meets the audio out:

    attachicon.gifPokey_connection.jpg

     

    Also, Changing R15 did very little to teh brightness of the video, BUT changing R11 from 39K to 47K seems to lower the brightness some. I didn't have to turn down the brighness as much and it seemed to help the aura effect on bright objects.

     

    Here is where to find R11:

    attachicon.gifR11_replace.jpg

     

    I am glad I got this to work. I hope others decide to try this. Its really not too hard and the results are well worth it.

     

    Thanks again to everyone who helped.

     

    So you got the POKEY to work doing it this way????? I REALLY need to know.... I am having that issue.... No sound form a POKEY game...

  6. Howdy, ColecoVision fanatics! :D

     

    I'd like to wish you all a very Merry Christmas, and in what has become a Team Pixelboy tradition, allow me to spread some Holiday cheer on this special day!

     

     

    HAVE YOU BEEN A GOOD COLECOVISION FAN THIS YEAR?

     

    Probably not, but I'll give you some gifts anyway. :P You'll find a bunch of ROMs to download at the bottom of this post, including several SGM games: Dragon's Lair, Zaxxon Super Game, King's Valley, Thexder, Buck Rogers Super Game, SubRoc Super Game and Mecha-8 (graciously released by nanochess)! You will also find the ROMs of all the Team Pixelboy budget games.

     

     

    CHRISTMAS CHEATS FOR ALL!!

     

    I don't recall if I ever disclosed these cheats before (I may have posted some of them at one point, I'm too lazy to check) but anyhow, I figure you guys might like to try these out, just for kicks:

     

    Gulkave : Access a secret menu by pressing UP, UP, DOWN, DOWN, UP, RIGHT, DOWN, LEFT, DOWN, DOWN at the title screen. This menu contains a sound test and also lets you set the difficulty level (normal or hard).

     

    Pitfall II Arcade : To get infinite lives in this game, enter 54312 with the keypad at the title screen. Also, you can enable "ghost mode" (i.e. invincibility) by entering the code 89999 at the title screen, but keep in mind that it doesn't work with terrain hazards and mine carts.

     

    Girl's Garden : Start playing the game, and at any point you can enter 8675309 (Jenny's phone number!) to unlock access to cheat features! Press the keypad keys to add lives, honey pots, flowers, etc. Take note that a dot appears next to your score to indicate that you are in "cheat mode"... cheater. ;)

     

    Ninja Princess : To access a cheat menu, quickly enter UP, DOWN, UP, UP, DOWN, DOWN, DOWN, UP, UP, DOWN, UP at the title screen. This cheat menu lets you select the starting stage number and also lets you set the number of lives.

     

    Quest for the Golden Chalice : Enter 444555 with the keypad at the title screen to unlock Quests 4 and 5. You can also enter the code SQUARE (708273) to turn the Prince into a smiling square for the entire duration of the game. Also, after entering the code 865336 at the title screen, you will be able to teleport directly to any screen at any time during the main game by entering the code 00 to 53. If you're playing Quest 4 or Quest 5, you can also teleport directly to the wizard's current location by entering 99 on the keypad. Finally, you can perform a sound test by entering one of these codes at the title screen: 687421 (Silence), 687422 (Main music), 687423 (Victory music), 687424 (Easter Egg music), 687425 (Dungeon music).

     

    King's Valley : While playing the game, you can make the hidden doors appear immediately by holding down both fire buttons, holding the joystick down, and pressing 0 on the keypad. Now just go trough the door to move on to the next (or previous) level!

     

    Module Man : You can access the "deluxe" mode of the game (with more screens) by entering 777111 at the title screen. You can also enter 385 at the title screen to access the debug mode (experiment with the keypad keys while playing to see what you can do in debug mode). Finally, you can play a hidden mini-game by entering 222666 at the title screen.

     

    Mecha-8 : Enter 421 at the title screen to activate the debug mode. You can press 3 on the keypad during the game to pass directly to the next level (or to the ending after the last level). You can also press 4 to fast-forward to the boss of the current level.

     

    The Stone of Wisdom : During the "CASIO" logo sequence, hold down 1 on the keypad while holding down the right trigger button, and you will become totally immune to damage. Or, still during the "CASIO" logo sequence, hold down 2 on the keypad while holding down the right trigger button to gain the ability to continue after death.

     

    Super Pac-Man : Enter 4567 at the title screen to access the secret Classic Pac-Man, which is the MSX port of Pac-Man. While playing Classic Pac-Man, enter 1809 with the keypad to make the 4 blinking power pellets reappear (after Pac-Man has eaten them) or enter 0712 to add one life to your reserves.

     

    Mecha-9 : Enter 731 at the title screen to activate the debug mode. Try the keypad keys during the main game to see what they do. :)

     

    Caverns of Titan : During the main game, you can add a life to your reserves at any time by pressing 1 on Player 1's controller and 2 on Player 2's controller simultaneously. You can also freeze all enemies on the screen by pressing 3 on Player 1's controller and 4 on Player 2's controller simultaneously. Finally, you can skip to the next level by pressing 5 on Player 1's controller and 6 on Player 2's controller simultaneously. IMPORTANT: For any of these cheats to work, you have to hold down the two keypad buttons until the screen briefly flashes, which takes roughly a second. Oh, and you can also continue after game over by pressing 5 on Player 1's controller, but I haven't tested this so I'm not sure exactly when you're supposed to press 5. Perhaps someone can check? :)

     

    Cold Blood : Move the joystick RIGHT, UP, DOWN and RIGHT at the title screen to make the "EXTRA" option appear. Move the menu cursor next to "EXTRA", and press the trigger button to see some bloopers.

     

    Deep Dungeon Adventure : Did you know there's a secret game hidden in your Deep Dungeon Adventure cartridge? To access it, hold down the (5) key on both controllers while turning on (or resetting) your console. Have fun!

     

    J.E.T.P.A.C. : Hold the joystick up while turning on the console (or while pushing the reset button) to remove the gravity. Also, you can turn your astronaut into a one-hit-kill wonder (making the game incredibly difficult) by holding the joystick right while booting/rebooting the game.

     

    Kaboom! : Get infinite lives by entering this code at the title screen: 84572093

     

     

    AND NOW, THE LATEST NEWS

     

    This can't really be called a Team Pixelboy News Bulletin without some news to report, right? :) You may have noticed that I've kept mostly quiet about the new releases lately, and there are a few reasons for that. First of all, free time has been scarcer than expected these last couple of months, so gluing boxes and assembling carts has been a challenge. I've got most of the boxes glued for the "limited run" (which I mentioned in the previous news bulletin) but very few of the carts have been assembled. Some lucky folks did get their games shipped these past couple of weeks, but they are few.

     

    I spent a lot of time gluing boxes and assembling carts of my older games for the AtariAge Store, but in the end it was all for nothing, since Albert was unable to find the time to add those games to his store. They'll probably show up eventually, but I have no idea when.

     

    Also, there were some last-minute problems with Ghostbusters that needed to be ironed out: The final ROM worked on the AtariMax SD cart for beta-testing, but didn't work on real MegaCart PCBs. This issue was confirmed to be fixed last week, and a test PCB has been shipped to my beta-tester so that he can test it on his own ColecoVision and ADAM. If it works on his systems, then I will give the green light to have more PCBs of Ghostbusters produced.

     

    Wizard of Wor also had some last-minute issues: The programmer found some bugs in his software while porting the game to the MSX, and he gave me the latest ROM with all the bug fixes very recently. This forced me to halt PCB production for that game until my beta-tester could give the game a final round of testing. Everything is okay now, and I received the PCBs a few days ago.

     

    So where does that leave us? Well, aside from Ghostbusters being almost ready to ship, there's also the issue of the budget game boxes. I received the boxes of Kaboom! and Remember The Flag a few weeks ago, but I'm afraid the boxes of Pacar won't be delivered to me before the second half of January 2018. As you can imagine, I'm eager to receive that final lot of boxes because then I'll FINALLY be able to ship all the budget boxes to everyone. Those darn boxes are taking up a lot of space in my house!

     

    It doesn't make much sense to me to ship boxes full of new games during the Christmas break, and then ship another large lot of empty budget boxes merely a month later. So I contacted all the people who were on the "short list", and they all agreed to wait an extra month so that all their new games and budget game boxes may be shipped together in one large shipping box. This will free up some time for me this week, which I will spend on beta-testing Space Shuttle and do a few other little things.

     

    Speaking of little things, see below for a picture of the full stash of Pacar cartridges all assembled and ready. The manuals have also been printed, so I'm really just waiting for the boxes. :)

     

     

    This concludes this Team Pixelboy News Bulletin. Tune in one week from now (on January 1st 2018) for another news bulletin! We now return you to your regular forum activities! :D

     

    I cannot thank you enough for your generosity!!!! Happy New Year!!!

  7. So I was testing my new Intellivision games I picked up and one was Carnival and that is one of the games that won't work on Intellivision 2 system. However, I own a INTV System III which is actually a Intellivision 2 from what I read online. So I popped in Carnival and the game worked?

     

    How was it able to work in my version of Intellivision 2 when they can't?

     

    Thanks!

    Howe do you own an Intellivision III?? I assumed from what I read they never came out for sale

    • Like 1
  8. I want to try and make a hack of the original atari 2600 pacman using hack-o-matic. Now, hacking the sprites to change the characters in the game is easy enough - but can anyone tell me the locations in the rom to change the color of the background, the maze and the sprites?... Nukey may be able to help as he did this on his awesome Pacman8k hack.

     

    Thank in advance.

    Can you show a screen shot???

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