From your code, I assume you mean main RAM, not GPU/DSP RAM.
It's accessible normally with the 68000 ; there's nothing special to do, and no need to write GPU/DSP code for this.
Since you didn't post the complete source, it's hard to tell why the 68000 hangs, but here are a few guesses:
- you have a typo in your code
- you're overwriting areas that shouldn't be overwritten (exception vectors, display list)
- if your code is running from RAM, it's overwriting itself