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pacman3211

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Everything posted by pacman3211

  1. Does anyone have one of these arcade controllers they would like to sell?
  2. Any updates on the AY-3-8915 replacement chip?
  3. Arcadia 2001 controllers are removable just like intellivision 1, if you remove the casing. it has 11 pins instead of 9. if I acquire one i'll try to connect it. If it works on intellivision 1, then this nice looking controller will also work. it is the same system. https://en.todocolec...spiel~x61605660
  4. These controllers are removable just like intellivision 1, if you remove the casing. it has 11 pins instead of 9. if I acquire one i'll try to connect it. If it works on intellivision 1, then this nice controller will also work. it is the same system. https://en.todocoleccion.net/video-games-and-consoles/consola-tele-fever-incompleta-juego-jump-bug-telespiel~x61605660
  5. Video of D2K with cheat enabled. File was removed from forum.
  6. Tron Invincible. Only the recognizers can kill you. trondisc.bin
  7. Where can I find the Tutorvision grom.bin? I want to change the font on jzintv.
  8. This is what Treasure of Tarmin would look like with different colors. I used jzintv to change the palette. this is the palette i used #000000 ;black #30FF30 ;blue default #002DFF #FF0000 ;red default #FF3D10 #964B00 ;tan default #C9CFAB #0000FF ;dark green default #386B3F #30FFFF ;green default #00A756 #FFFF00 ;yellow #FFFFFF ;white default #FFFCFF #BDACC8 ;grey #30FF30 ;cyan default #24B8FF #FFB41F ;orange #FF0000 ;brown default #546E00 #FF4E57 ;pink #A496FF ;light blue #75CC80 ;yellow green #B51A58 ;purple
  9. Update: Problem solved. exec.bin and grom.bin had been replaced with bad versions.
  10. I can't get Dungeons and Dragons Treasure of Tarmin to work with jzintv or nostalgia. I'm certain i have a good rom, and I'm using the right config file. I have Windows 10 and the latest version of jzintv. All of my other roms work. Has anyone tried to run this game on jzintv?
  11. I'd like to see a no-flicker option added to jzIntv, for the few games that use it.
  12. Is there a way to make flickering MOBs appear solid in the Jzintv emulator? I remember the Stella emulator has some kind of option like this, to make flickering sprites solid.
  13. Qbert assembly files, cheat off. qbert analysis.asm qbert.asm
  14. This is a very, very minor graphical hack to qbert. I didn't like the way qbert was drawn in the original, so I changed the sprite slightly. qbert.bin
  15. That doesn't sound glib, but that sounds very complex and beyond my abilities.
  16. I can't do much to improve Bluto. Bluto is only 5 pixels wide. The programmer used horizontal pixel stretching for Bluto. I don't know how to disable it in the code. popeye analysis.asm This assembly file can't be reassembled. popeye.asm
  17. A hack I did of Tron Deadly Discs. The disc will kill throwing and returning. In the original game the disc only kills when you throw it. tron.bin tron.asm
  18. Thunder Castle infinite time to kill dragon thundercastle.bin
  19. Night stalker with black background nightstalker.rom Robot never fires nightstalker.rom No background music nightstalker.rom
  20. does anyone have a disassembly or source code for thunder castle? dasm1600 is not disassembling the game correctly. I used a symfile for dasm1600 with a standard mattel memory map. the end of the assembly file has undefined variables and garbage code. any help with thunder castle or dasm1600 please?
  21. pacman ghosts stay blue until eaten. ghosts move at normal speed. pacman.rom ghosts are always edible. the game crashes if you eat more than 4 ghosts. pacman.rom
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