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Status Updates posted by tschak909
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How do I get the old "My content" ???
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I _REALLY_ am tired of this elitist attitude that permeates the homebrew communities that implies that "I am so awesome, that releasing code would tarnish my awesomeness."
Seriously, get the fuck over it.
You will not get rich selling homebrew games.
What you WILL do, is continue to silo important knowledge that should be shared and improved upon, to the detriment of all.
And no, don't bother replying with a defense, there is none; only a stark ugly revelation of character.- Show previous comments 3 more
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I'm no developer, but I would assume there's something private going on besides just arrogant bluster. Guesses:
- what if someone sees my spaghetti code and laughs at it, or I get a reputation for doing stupid things? Or people see that I'm just not that good?
- what if someone steals my code, changes a tiny amount of it, and claims credit for something that is mostly mine?
- what if someone makes unauthorized reproduction cartridges with my code?
- what if I want to change it or keep my options open for commercial rights? putting out source would close off those options.
- it's MINE, I can do as I please with it.
I know you had a particular case in mind when you wrote this -- and I totally agree in that case, but I can also see that the decision is deeply personal. That said, yeah, release the code, help others, make things better for everyone.
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Yeah, releasing source code is the way you pay back for the free and open code, tools, and examples, that every community has.
Having released much homebrew code, I appreciate there's certainly an amount of humility involved in releasing it. One often rushes through certain sections of code, and not everything is pristine or perfectly architected. This is made much worse when you're less familiar with the problem-space that you're working in. Also, tight 6502 code is always going to be a bit spaghetti.
If the code works without bugs or performance issues, you don't bother going back. Or at least I don't bother going back. I consider my personal coding hours one of the system resources too, since I don't have an infinite supply.
I just hope that people reading my source code do so with a bit of generosity of spirit. If in the end they think I'm a dummy, oh well. At least I know I'm not.
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I am asking everyone. For any FujiNet matters, PLEASE DO NOT CONTACT ME PRIVATELY.
The question you have, and the answer I have are beneficial to more than just you. Please post publicly and everyone will be able to benefit from the solution.
Thank you.
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I built IRATA.ONLINE expressly with the goal of getting many people in the retro computing communities at large to come together and do something interesting.
Two years in, and I'm starting to wonder if I am wasting my time trying to promote it, as very few seem to even notice or care, even within these relatively small communities.
I guess everybody's just fine with playing with themselves...
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IRATA.ONLINE is ambitious. As ambitious as the implementation is cool. I did a few demos of it at VCF West on my IIgs as per our conversation, but at the moment the complexity of the service - albeit necessary for all those interesting features - makes it a bit difficult for someone like myself who just picked it up a week or so prior (while preparing everything else for the exhibit) to demo it effectively. I got stuck in a few places at the event and wasn't sure how to continue aside from disconnecting and reconnecting.
I absolutely think this service is worth the time, but perhaps documentation and walkthroughs are where the next efforts might go to get more people using it. Even with the key equivalents printed out I get stuck from time to time. I can do reasonably high quality video capture from my system, so once I get the usage of the system down that might be an area where I can contribute.
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I joined AtariAge in May 2006.
I had spent the previous seven years attempting to build a start-up company during the dot-com boom-bust cycle. It failed, horribly, and left me in a state of misery, dejection, and despair.
I was burned out, and partially catatonic from 2004 until 2006 from the entire experience.
I discovered AtariAge, and rekindled my love for the Atari 8-bit computers, where I started. and I started coding for the 8-bit, again. and it helped me remember why I loved computing in the first place.
...and I found my way back to sanity.
Since then, retrocomputing has been a constant fixture in my life, to counter-balance my day job, to keep reminding me, why I do what I do. To keep me sane. We all make each other better.
Thank you.
-Thom
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I just admitted to myself, that one reason I do all these crazy projects is so others can compliment me on how cool it is...
does that make me a bad person? -
I really would have thought ABBUC members would be building #FujiNet devices based on the schematics and public firmware. *scratch-head*
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I was at VCF East 2021, and gave a talk in adapting an existing #Atari8bit BASIC game (Reversi) to the #FujiNet.
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Hah, I had one of those! Even the mini-expander, 16K RAM module, and joypads couldn't make up for the fact that I just couldn't get into it.
It was responsible for leading to a used 800 coming my way, though, so it wasn't all bad ?
(For as much as I may rag on the Aquarius, it does have a bit of a soft spot in my heart, and I can completely understand why people are into them. I like Soviet / Russian ZX Spectrum clones, so have no room to speak as to individual tastes ?)
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I've written the first new software on the Mindset computer in 40 years...
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Looks good - you may be the only one developing software on this computer in 2019!
The 8-Bit Guy posted a review of the Mindset computer on 7/27/19 that was recently purchased from the Computer Reset store in Dallas https://www.youtube.com/watch?v=3a_qJFD80_c&feature=youtu.be
I wonder if you are programming on this same machine?
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In this #FujiNet #Programming #Retrocomputing workshop, we show the process of adapting a game for #FujiNet using the #Atari8bit and #ColecoAdam as examples, in two different languages.
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In this video, I show the entire process of loading a new game in from tape, and adapting it into the menu system, for a large scale PLATO on-line system running on Control Data CYBER 170/865 hardware #PLATO #IRATAONLINE.
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In what is possibly the most insane bring-up of PLATOTERM to date, I have successfully done a bring-up on the NES/Famicom! (especially as NES does not have a native bitmap mode, I had to make one.) All it needs is some hardware in-cart to do the network and keyboard I/O, all doable!
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IRATA.ONLINE can be accessed by any web enabled device! http://js.irata.online/ Try it today from your browser or mobile device!
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It's not about winning the argument. It's about both of you walking away with a new shared point of view. This was Hegel's most important point.
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my god, the number of retro console dumpster fires that just keep raging is nothing short of insane.
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Need a working 5.25 DS/DD drive, if somebody has one I can buy. (Teac FD-55B, Tandon TM100-2A, whatever)
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Something very cool is coming for FujiNet from our fellow #Atari8bit friends in Poland...more info soon.
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Thus far my experience with the retrocomputing communities at large, comprised of:
(1) lots of users, who can't code.
(2) lots of developers who can't be bothered to help other developers.
Makes me question the sanity of doing a large project.-
I am doing something that hasn't been done before: building an on-line system that stretches across to every single retro-computing community, and to date, to facilitate this access, have written a terminal program from a single code-base that stretches to over TWO DOZEN different retro-computing systems, to be able to access the same content.
...I'd just like some help, because I am fucking exhausted.