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tschak909

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Status Updates posted by tschak909

  1. #FastBasic for #Atari8bit has FujiNet commands! Anyone want to try using them for the next @Basic10L contest?  :)https://github.com/dmsc/fastbasic/blob/master/samples/fp/nc.bas

  2. Thank you to all who showed up for the SoundTracker stream. Hopefully this will stand as a canonical example of using the very first Amiga tracker, and how we had to convert songs to mods. #amigamod #retrocomputing #retromusic

     

  3. Coming soon from Netflix: "Uli: A Die Hard Story", featuring such gripping back-story such as, why he likes Mars bars, so much.

  4. What would using SSH via the #FujiNet on the #Intellivision look like? Like this. Some of the crazy things possible with our codebase, but we need hardware engineering help to work out the bus interface. Please consider joining our discord, if you can help: https://discord.gg/7MfFTvD #retrogaming #retrocomputing 

    1376734335_Screenshotfrom2022-12-1419-57-18.thumb.png.31007bc756a11eb16de418024b67be09.png

  5. Well, som'bitch! Somebody actually placed in Baja Buggies! Good Job! #atari8bit #FujiNet #HighScoreEnabled #RetroComputing #RetroGaming

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  6. A reminder. We have lots of system adaptations for #FujiNet being worked on. I put my focus where there is engagement. Want to see your target get released? Help us. Join the discord. https://discord.gg/7MfFTvD Do something, No Permission Needed, ask for forgiveness later.

    Screenshot from 2022-10-25 21-49-30.png

  7. One week of #FujiNet #HighScoreEnabled for the #Atari8bit in the books. Thank you all who tested. There are some games that need to be debugged (Snokie, Jawbreaker), but all in all, am very happy to see that it is working as intended. I hope everyone is having fun, with it! :)

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  8. Grinding through adding #FujiNet #HighScoreEnabled support to #Atari8bit #PACMAN. I vociferously argue that this would not have been possible, without preserved source code. #retrogaming #retrocomputing.

     

    Screenshot from 2022-10-23 15-36-22.png

  9. For #FujiNet #Atari8bit users: 

     

    Snokie, a cute penguin platformer, has been #HighScoreEnabled.

     

    TNFS://apps.irata.online/Atari 8-bit/Games/High Score Enabled/Snokie.atr
    Scores: http://scores.irata.online/snokie.html

     

    Enjoy! #retrocomputing #retrogaming

     

    1290123151_Screenshotfrom2022-10-1909-06-55.thumb.png.46d52eb93c09305746770cedd3281e26.png

    snokie.thumb.png.1d5151e274801dd66a361047c97d8159.png

     

  10. Flak, a Vertical top-down shooter is now #highscoreenabled for #Atari8Bit #FujiNet users.

     

    TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/Flak.atr

    Scores: http://scores.irata.online/flak.html

     

    1390918705_Screenshotfrom2022-10-1822-41-34.thumb.png.f6c3ceab5ee8f8e8dba536c311ee9789.png470404763_Screenshotfrom2022-10-1822-27-35.thumb.png.fc65eb3f9eacac6617486a929b1994f7.pngEnjoy! #retrogaming #retrocomputing

  11. https://forums.atariage.com/topic/342166-storing-game-high-scores-for-legacy-games-on-tnfs-servers/?do=findComment&comment=5140234


    Lode Runner is now #highscoreenabled for #Atari8Bit #FujiNet users.

    TNFS: apps.irata.online/Atari 8-bit/Games/High Score Enabled/LodeRunner.atr

    Scores: http://scores.irata.online/loderunner.html

    Enjoy! #retrogaming #retrocomputing
    1590855472_Screenshotfrom2022-10-1818-57-10.thumb.png.5fd5a3b23befe5d0f4f3b56981aeb96a.png

    loderunner.thumb.png.373183c8445839588300c32e297a002f.png

  12. For #Atari8bit #FujiNet users, Roklan's GORF is now available in High Score Enabled form. 

    TNFS://apps.irata.online/Atari 8-bit/Games/High Score Enabled/GORF.atr

    scores: http://scores.irata.online/gorf.html

    Enjoy! #retrogaming #retrocomputing.

    1497447838_Screenshotfrom2022-10-1722-03-18.thumb.png.e9f8d4749e46ea9c1b8ef5e5f8175c5a.png188276371_Screenshotfrom2022-10-1722-14-10.thumb.png.b1bcbf3c605c1511c54ec5185fa9929d.png

  13. For #Atari8bit #FujiNet users, Roklan's Wizard of Wor is now available in High Score Enabled form.

     

    TNFS://apps.irata.online/Atari 8-bit/Games/High Score Enabled/Wizard of Wor.atr

     

    scores: http://scores.irata.online/wizardofwor.html

     

    Enjoy! #retrogaming #retrocomputing.

    333238225_Screenshotfrom2022-10-1720-03-16.thumb.png.f1eb7926bf55f61a56b5cdc4d64e87a7.png

    wizardofwor.thumb.png.d9ea514c4887f42e98d9f8c32f84312e.png

  14. New #Atari8bit High Score Enabled game for #FujiNet: Tutti Frutti from Adventure Int'l!

    TNFS: apps.irata.online/Games/High Score Enabled/Tutti Frutti (BASIC).atr

    Scores: https://scores.irata.online/tuttifrutti.html

    Enjoy! #retrogaming #retrocomputing

     

    Screenshot from 2022-10-17 16-48-34.png

    tuttifrutti.png

  15. It was at this point, working on adding a high-score table to #Atari8bit #pacman, that I realized that everything after the top two lines in the display list are drawn with a dedicated character set made for ANTIC 4. need 2 find space for another DLI. #retrocomputing #retrogaming

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  16. Andy Diller (@atariorbit) put together a video showing the evolution of the #FujiNet codebase, since its inception as "Atariwifi."

     

    Huge thank you to everyone who has, is, or will contribute their time, and effort to a worthwhile endeavor.

    #RetroComputing

  17. Well, I had to test the development environment, somehow!

     

    (apologies for the audio, new filter chain, and I only had time to record this ONCE)

     

    As part of @Ian Fi and myself rebuilding the GRiD Development Environment from batches of GRiD server hard drives, I needed something to test that the development environment that could compile Pascal, PL/M, Fortran, C and Assembler was working as expected. Then I thought about the sentry remote weapon system scenes that were cut from the theatrical release of James Cameron's Aliens (1986) film, which used GRiD Compass II 1129 laptops. GRiD had developed a set of working displays in GRiDBASIC for the film. These were never released, but now that the same tools are working again, I recreated them.

    Video:

     

     

    GitHub Here:
    https://github.com/tschak909/UA571C

     

    Release with raw Hard disk image here:
    https://github.com/tschak909/UA571C/releases/tag/UA571C-V1.0

     

    1. TheHoboInYourRoom

      TheHoboInYourRoom

      Oh man, that's beautiful.

  18. Michael Sternberg (@16kRAM on Twitter) has been taking the #Atari8bit NOS source code that I posted, and making it a viable environment. It replaces ? with N:, which does all filesystem work on the FujiNet, with wonderful benefits. https://youtu.be/JL__9RRIaIo

    #RetroComputing

  19. Any technical writers want to contribute to the #FujiNet project?

    We need to make programming documentation for:

    * #Atari8bit
    * #ColecoAdam 
    * #Apple2
    * #AtariLynx
    * #Commodore

    and more. 

    Wanna help? Join Discord: https://discord.gg/7MfFTvD

  20. Currently putting together an Othello game for #Apple2 #FujiNet, written in #applesoft #basic, the goal is to be able to play with the Roman Checkers game for the #Atari8bit. Anyone want to pitch in with the board logic?2113059319_Screenshotfrom2022-07-1613-05-05.thumb.png.98fe2f564386e136063cabd3ca65dc50.png

  21. @everyone #FUJINET Within the next few weeks, The atari-apps, adam-apps, apple-apps, and commodore-apps.irata.online TNFS hosts will be collapsed into a single apps.irata.online host, with top level directories for each system.

  22. #FujiNet #AtariLynx prototype #1, running the ISS tracker! :)

    lynx-fuji-proto-1.thumb.png.79007d50df50f128d5f03e1e5c581367.png

  23. @jeffpiep and I will be on Retro Repair Roundup #15 This Sunday evening at 7pm! with Joe, Javier, Ron, and Rudy to discuss the #Apple2 version of #Fujinet! If you want to know what this thing can do for your #Apple2? Tune in. https://www.youtube.com/watch?v=vsFY1_NaYJc

     

  24. To anyone who knows for sure: Verifying that the ballblazer playfield is 54 x 21 squares, right?

     

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