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Stone

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Everything posted by Stone

  1. That was really rather cool Didn't expect to come away with quite so much stuff (not only is Nick horribly persuasive, then I came second in the Worms tourney and won the Tempest 3000 tourney , plus a raffle prize) and I could barely carry it all back home, but I managed in the end... Very glad I went, lovely to see all you nice people again, and I'm looking forward to next year now! Many thanks to Nick H for sorting all this out, he did a great job of it Stone
  2. But of course! I made the label myself though... WTF!? When is that coming out for the rest of us? Being worked on... Stone
  3. Total Carnage is fun... Stone
  4. I wouldn't bother, it's significantly not free (£5000 for a single license sounds about right...) There's free Gerber viewers out there though, a quick Google should bring some up. Stone
  5. Battlemorph, Blue Lightning, Zero5 and Hyper Force also spring to mind...there's loads Stone
  6. What format are they in? DXFs would be nice cobracon: I use Protel for PCBs...can't remember how to import Gerbers at the moment though Stone
  7. You're right about the title music, at least...I have a beta of it with different title music which sounds much nicer. Sounds almost like the notes got mangled in the MOD->Jag conversion process; it's very odd. Agreed on the collision - it's odd. You can hold down to reverse when stopped, which helps a bit. I especially hate the 'castle' levels with the totally unforgiving walls, but as you get better at it you notice it less. Almost makes me think the testing was done by the design team, or at least people good enough not to notice it. The repeating levels isn't quite true - you get repeating level elements, though the levels do change: the elements get strung together in different orders, is all. I've also found the later (latest...) levels get impossible - right now I'm stuck on Firebug's level. Just cannot do it; very infuriating. I'd have to say it's one of my fave Jaggy cart games though, excellent fun Stone
  8. Not worth gutting a Cybermorph for, IMO... But hey, curiosity knows no bounds, do as you like Stone
  9. Stick the universal validation header on it and it'd work...what's your point? It's just a demo. Stone
  10. Ooops, it's the PCB files. Thought it was the cad files for the case...now that would be cool Stone
  11. Been around for ages, but not in ROM form. http://justclaws.atari.org/devcats/protos/atari/ Stone
  12. Jeff Minter was working on the Plus and Classic chunks of this, from what I heard. He lost all his binaries and source in a hard disk crash though Stone
  13. Woo! Watch me get friendly with the 3d-prototyping people at work, at high speed Stone
  14. From the dev manual: It goes on to explain how you can feed it audio data via the expansion port on the back, but that has to be sent to Jerry and then output from there; you can't access it directly. The confusion may have arisen because the Jaguar chipset gives provision for stereo DACs which are memory-mapped; the Jaguar console doesn't have these, instead relying on the I2S output from Jerry. I think Stone
  15. Not really; it's pretty much a hardware memory copier (dump data values from one place to another). The reason it's so useful is ebcause you can set the address generators to perform logical operations as it fetches or stores the data, so (as a very simple example) you could take every other pixel from a source location and store it at the destination (making the image 2x smaller) or take source pixels and copy them to every other lcoation at the destination (pixelshattering the image). There's a certain amount more to it that this (it can do nice transparency and scan-conversion of polys too), but that's the general principle Stone
  16. Stone

    doom

    I've heard 16-bit and I've heard 10-bit. I think it's 10-bit. Why 10-bit? It's not even a special number... Lots of places seem to say 16-bit, which certainly makes more sense from the numbers point of view. Stone
  17. Precisely what I said an hour before you, in fact. Stone
  18. Was that multicart ever produced? Never heard anyone talk about it - $400 was a bit steep though I think It was an April Fool. Stone
  19. No, you need S-video. Composite bleeds just as badly on small details, especially with red With regards your Cybermorph question: if the text on the title screen morphs, you have the 2MB version. Nothing important's changed, just you get a couple less sfx and less Skylar (yay! ) HTH. Stone
  20. Hey Lars, Good points Also: Don't forget the Playstation started off as the SNES CD Stone
  21. The trouble is, this doesn't go down too well with the mass consumer market...I think this is why the GameCube has lots of titles with a 'cult' following, but there's still not that many consoles sold Stone
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