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pboland

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pboland last won the day on January 9 2013

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About pboland

  • Rank
    Stargunner

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  • Gender
    Male
  • Location
    Ohio
  • Interests
    Classic Video Games, and Electronic Drumming
  • Currently Playing
    Sega Master System & Arcades
  • Playing Next
    Sega Dreamcast

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  1. Thanks for the insight. I can tell you that I am very much aware that one doesn't program games on a video game system. As to what I've found about coding games for the OD2 is, they are pretty much still written in Assembly using a text editor (like Notepad++). The text file is converted to a .bin and ran in a emulator for testing. As far as I can tell, there really is no modern tools (other than the text editors and emulators) that is used to program games for the OD2. I know for the Atari 2600 there is "Batari Basic" which is modern framework for making Atari 2600 games. If you know of some modern tools/framework that can make it easier for me to understand and code OD2 games, I'm all ears. My purpose for using "Computer Intro" was to get a very basic understanding of how the OD2 works. I've programed in Basic back in college (1994 time frame), but it was to run CNC machines. As a mater of fact it was Qbasic. I never really retained that info as I never had to use it outside of school. That time frame things changed really quickly and programing in Qbasic for CNC was obsolete by early 1995 (at least in my area). I've never had to program anything like a game. Sure I've made small basic programs that were used to calculate things, but those never approached the complexity of anything more than displaying a number and a small line of text.
  2. Units ready to sell. I just sent out messages to all on the current want list. Please check your PM's Please keep in mind that I'm only able to offer you (at this time) the quantity that you originally asked for. So, if you wanted one, one is all I have ready for you. If you want more I will have to wait and see if a person or two doesn't wish to purchase or put you on the next run of units. Thanks
  3. Well, I wanted to give an update to this topic. I got to page 60 in the book (One Digit Division) and I haven't gotten back to it since. I had a lot of things come up, but I going to try to get back into this. I'd like to say I'm just scratching the surface of Assembler programing for the OD2, but to be honest I think it's more of just a scratch of a scratch. This is just a primer and I don't know if its really going to help me get any closer to learning to program for the OD2. I'm beginning to think I'm just not cut out to program. You have to be a very detail oriented person, and my wife (who is a programmer) had to help me better understand a few of the lessons in this program. I (we) did a slight detour as I wanted to make a small program for a "running man". With my wife's help, I did it (well, she did most of it). I definitely have a much greater appreciation for people who can program games for these consoles. Anyway, I'm going to get all the way to the end on this program. I just need to find the time to do some more with it. BTW @ alex_79, Thanks for the confirmation on the "Yes" & "No" keys.
  4. Well, I got the new sticks. For the price they are okay. The stick feels a little too rubbery and the click seems pretty loud (do to the cheaper plastic). They do work well however, I was surprised to see just how close they are to originals (see pics). The weight of the plastic is why they feel cheap and the internal stick is made of the wrong kind of plastic to last (really needs to be nylon(?) like the originals and not ABS). As a matter of fact one of the sticks was broke out of the box when I go it for this reason. The good news is the parts seem to be compatible with original controllers. I had two original sticks that didn't work (bad cable and the boards were flaky). I was able to use the bottom parts of the new sticks with the old parts and they now work/feel great! Here's the pics of the new knock-offs: I wanted to also add: The wire connections are solder to the PCB. So, you will have to unsolder the connections if you ever want to use just the PCB board.
  5. For what it's worth, I waiting on some cheap knock-off from AliExpress.com. I have no idea as to the quality.I don't have high hopes, but I'm hoping they're at least as good as the controllers that came with some of the Flashback units. I'll report back once I get them.
  6. Things are finally starting to move along. I'm probably still 2+ weeks out. I still have to: - Calibrate/test each controller - Make/print the mounting templates - Assemble the mounting hardware - Print up a few more boxes - Put a video together showing it in action All twelve units are now accounted for! When I started out on this project I was trying to make a more cost effective Major Havoc roller controller that would easily work with MAME. It wasn't as easy as I though it would be (a lot of trial and error), but I think I've achieved what I set out to do. The price for this controller is going to be $75.00 plus shipping (includes hook-ups for two buttons). To put that in perspective, that's a quarter of the price of the current offerings for a controller like this. I will be contacting every person on my list when I'm ready to ship. After that, I guess I will start a new list. For now here's a picture I took of all the assembled Master Havoc USB wheel controller units: Yes, that's 13 units. One is an extra for myself. I personally like the "Red" controller. So as you guys can see, one person did want a controller with a different colored wheel. Unfortunately, nobody wanted a "Black" wheel. So, more to come...
  7. Yes KLOV.com under the forum section. Did you click on the link I provide in my post? KLOV stands for Killer List Of Video games. The forum over there is dedicated to Arcade video game machines however they do have a section on emulation which is where I posted my Thincade topic.
  8. Well, I've made a couple MAME cabinets, but I they are not the universal type. I made what I called "Thincades". I have a topic over on KLOV for it. Here's a link to the topic (on going project): ThinCade: DIY arcade project.
  9. Parts finally came in. Obviously I'm not making the April time line. I started working on them just this week. I have decided to officially name the controller "Master Havoc USB wheel controller". I'm also playing with the idea of printing up an official shipping box. I've made a few tests: Anyway, there are a total of 10 interested people for this controller. I have the parts to make 12 and the ability to make more in the future. I'm guessing a few more weeks and I will be sending out messages to those interested people. Stay tuned...
  10. Slow. I had some issues with my 3D printer and I have to reorder/spec some new parts as the ones I was wanting are no longer available. My new target is April. Sorry for the delay guys.
  11. Being different is better. That way you are keeping with the OD2 tradition. Similar to an arcade game, but different (i.e. Pick Axe Pete, KC Munchkin, UFO, & Alien Invaders-Plus).
  12. Neat concept! The only top down scrolling game (sort of) I can think of on the OD2 is Alpine Skiing. I haven't tried your wip yet, but I like the concept. Of course there is also "Freedom Fighters", but that's more of a side scroller (sometimes, depending which controller you use).
  13. Please check your PM's. I sent you guys a message.
  14. Hi RetroGamersHub, I've got you down for one controller with green roller.
  15. Hi DaveFB, I've got you down for one controller with green roller.
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