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godslabrat

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godslabrat last won the day on September 16 2018

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About godslabrat

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    Hungry Trilobyte
  • Birthday 06/06/1981

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    I took the midnight train going a-ny-where...
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    Male
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    Oklahoma City
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    NES, SNES, Gameboy, Virtual Boy, DS, N64, GameCube, Wii, Atari 2600, XBox, Playstation, CD-i, Action figures, Comic Books, Movies...

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  1. If VR isn't an evolutionary dead end, it's going to be one of those critters that hangs on the fringes, like the coelacanth. It's an amazing tool to play a very limited number of games... but completely pointless for the bulk of genres. The question is not "Will VR take over?", the question is "Will people buy into VR for the narrow range of content that shines under it?" What doesn't really get spoken of today is that video games took off mostly because they used a display most people had in their homes... a TV. This cut out the expense of buying a monitor, and made games affordable for most people. VR will never have that advantage. Even if the goggles drop lower in price, they'll always be an extra purchase.
  2. It's absolutely absurd. First of all, hotel economics aren't exactly favorable in the first place... it's not quite the money pit restaurants are, but it's close. Second, like you said, no one really cares about Atari. It's not a draw. The bit about hosting esports events was slightly interesting. I suspect it's just typical Atari BS, but on the off chance it wasn't... it MIGHT be worthwhile if they actually dedicate themselves to hosting the esports crowds. It's perhaps the least ridiculous notion in that long fluff piece.
  3. The existence of "Untitled Goose Game" renders your argument null and void. I await an apology. Honk.
  4. There was... for a weekend. Essentially, for a couple of nights, a hotel decked itself out in TB-themed decor and served nothing but TB food. People who love the chain flocked to it for kitsch. Atari could do the same thing, because there's probably enough people to pack a hotel once. But that's the extent of the potential here.
  5. I can only assume the license was cheap and the hotel chain was completely stupid. I could see this working as a two-day-only publicity stunt, like the Taco Bell Hotel, but as a sustainable business it's a terrible plan.
  6. No, there isn't. But Atari long ago stopped caring of there was a market for their brand, they just cash license checks.
  7. Well, it'll be the hotel that fails, not Atari. The only thing they'll lose is credibility, and I think we all know that well is dry anyway...
  8. There was that brief run of toys-to-games that every company got in on for a little while... but you could tell that didn't have a future because it combined the worst features of console games with the worst features of manufactured collectibles. i miss ROB, though. That was a concept that could have gone somewhere, if it had been handled a bit differently
  9. There are also the retrobit gameboy cart adapters. And the GBA consolizer. And the soon to be analog system. I thought the GB clone with the wrong ratio was the RetroBit one, and they gave a really weasely excuse about being afraid of stepping on a Nintendo trademark or something. I don't buy it, personally.
  10. Even ignoring how scummy of a company Hyperkin is... I just don't see the appeal here. There are a half dozen ways to play gameboy games on a TV nowadays, and none of them are particularly expensive. Most also offer to play other formats as a bonus. This thing has to be super cheap to have a point at all. I'm thinking $49.99 or bust.
  11. If the best praise that you can muster up for Atari is that their latest scheme is merely stupid and tacky, and not immoral or illegal... yeah, have at it. Knock yourself out.
  12. That is, without a doubt, the stupidest idea ever. Atari just needs to die. There, I said it.
  13. The problem I saw with Stadia, aside from the technical ones, was the messaging from Google that "Games are going to go streaming, just like movies and music did. It's true because we say so, and we need to be in charge of it, just because." They appeared absolutely clueless that the product could be anything other than a massive success. It wasn't an experiment, they were google and their dominance was foreseen by prophecy. When I see that level of disconnect from reality, I have to question the whole company's competence, no matter how big they might be. The scale was completely different, but the same mechanic was in play with Ataribox. Atari was pushing ahead, despite glaringly obvious problems and no clear market (which they admitted as much themselves). Atari will fail even harder.
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