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  1. New version of MADS: http://mads.atari8.info/
  2. Hi, Is it possible to embed array's in mad pascal and set an address where it has to be put in memory? In assembler I did it with .ORG $address decades ago. Just found it resource files can do it I think lets experiment. If thats not correct please reply with the correct option. Any help?
  3. Hello there, I introduce you PC utility program Mad Studio for Windows environment featuring: - Source code editor plus compile feature for Mad Pascal (it is really mediocre editor right now) - graphics editor - player/missile editor - character set editor - Atascii editor (graphics 0) - Source code generator - Color palette loader This is currently really just a mock-up version and I will see what will be added when necessary to support my work on future projects. I came with the idea to create and compile Mad Pascal program with all editors in the same place. Mad Pascal and Mad Assembler are integrated in the program environment, but can be called from external destination if necessary. You can use the program freely and experiment as you like. It is archived in the file below. Just extract program files and folders to destination of your choice. Enjoy! Gury madstudio.zip
  4. WUDSN IDE Tools and Projects Update for Mad-Pascal and Mad-Assembler. A lot has happened since I first added the preliminary support for Mad-Pascal (MP). Today, I found the time to update MP and MADS to the latest version (1.7.0/2.15). I've also split and improved the batch script for compiling ".pas" files to automatically detect and add the required include paths for units and assembly code when calling MP & MADS (this is often the major obstacle). In the course of doing this, room for improvements in the current MP documentation was found, which I'll contribute soon (https://github.com/tebe6502/mad-pascal-en-mkdocs/compare/master...peterdell:mad-pascal-en-mkdocs:master). So if you now perform a clean install of the daily WUDSN IDE version, you should be able to compile and run "Example.pas" by simply clicking "Example.bat".
  5. Thanx so far very happy with Mad studio, MAC/65 is my favority assembler I started with that decades ago being able to code that in mad studio would be awesome.
  6. INTERVIEW WITH... ADAM GILMORE ! I think there is no need to explain who Adam Gilmore is, especially for old atarians. This English musican created many superb game tunes for the XL/XE when it was popular in the West Europe & the US (music in "ZYBEX", "DRACONUS" or "JOCKY WILSON'S DARTS CHALLENGE", to name a few). I dare to say that only Richard Munns was able to "squash" the POKEY chip as good as Adam did later. After quite a long time of making efforts to talk with Adam, here you can see my results... D: Dracon/TAQUART A: Adam Gimore D: Can you write some details about yourself (age, place of living, hobbies...) ? A: Hello, my name is Adam Gilmore, I'm 34 and live in Canterbury, UK. Hobbies include drinking beer, playing squash, guitar, keyboards and drums (just bought a Yamaha DTXpress). D: Tell me what was your beginning in making music... Did you take a special lessons or only learn by yourself to compose music? Did you play in any band somewhere and when ? A: I started playing music when I was about 6 - my dad had an electric organ which I used to play about with. When I was 11 I started taking trombone lessons at school (I wanted to play the trumpet but I had the longest arms so I ended up with the trombone). That lasted a year until I got a bass guitar - I started playing in rock bands with friends. Also played the scottish bagpipes for a while. I had lessons on the trombone, bass guitar and bagpipes. I've been in quite a few rock bands - Teaser (glam rock), Radial Vein (death metal), Deviant (keyboard metal), Remedy (blues/Led Zeppelin-ish rock) + a few others I can't even remember the names of. D: How did you start out composing computer (electronic) music ? A: I started writing computer music on a TRS-80 Model 1 Level 2 using a program called Dancing Demon which allowed you to write a mono beep track that played out thru the cassette port whilst an animated demon danced on the screen. I then got a C64 which was a bit better and started using a composition tool (I can't remember the name of it but Barry Leitch used to use it a lot) to do demos on. I got some interest from the Spectrum/C64 programmer Derek Brewster so I wrote my own player and started composing using that. D: How you came out with your (best) tunes? A: It's difficult to say how you come up with tunes but I usually start by getting a rhythm or chord pattern going then build upon that until it's done. D: Well, it seems to be good technique, but I'm also curious whether you tried to compose music while keeping in mind game's genre? I mean, for example, when you compose music for NINJA COMMANDO you tried to use some oriental motives while in BLINKY's SCARY SCHOOL there is a cool ghostly mood... A: Yeah - most of the time I knew what the game was about - action, racing etc... - which made it fairly easy to develop a theme. Sometimes, especially on budget games, the music had to be produced very quickly and I didn't even get a title. D: How did your music workshop looks like (in 8-bits' times) ? I mean what instruments did you use to compose and play your tunes that were later used in computer games ? A: It was a simple setup - a Casio keyboard - can't remember the model but it was one of the ones with "bossa nova auto accompaniment" and it played "The Girl from Ipanema" when you clicked the demo button - nice!!. When I'd earned some money I bought a Casio CZ-101 and a Yamaha RX-17 drum machine. Later on I got a Kawai K1 (full size keys). Most of the tunes went straight from a keyboard into hex codes in the player - I didn't sequence the entire track first. D: So did you need to write them down to the paper and type in on C64/Atari, right? It's quite a long way.... A: Most of the music I wrote was for the C64 first, then ported to the Atari. With the original track I would play a part on my keyboard and then type it in directly as hex codes. This was tricky at the start but you soon got used to it. E.g. 0x4c, 0x04, 0x01, 0x4e, 0x02, 0x01, 0x4f, 0x02, 0x01 D: Did you store some of your games songs in original form e.g. as .MID files ? Have you had them even nowadays ? A: Yeah - i've got the original 6502 assembler source files on 5 1/4 inch disks. The music was embedded in the assembler as .data statements, so no need for midi files. D: Talking about creating games music, I'd like to ask: how long does it take to do all soundtrack for one game and was it very hard for you (I also mean sometimes one can't think up the idea for some music... So what can help in such situation ?) ? A: It used to take anytime between 1 day and 3-4 days depending on the number of tunes and sound effects required (also the fee affected the amount of time spent ). Sometimes it was difficult to come up with tunes that weren't similar to ones you'd done previously. It sometimes helped to program new sounds (like low-pass filtered drums used in Draconus) that would inspire a new tune. D: Were you influenced by someone else when writing music sometimes or did it all just goes out of your head ? A: My main influences on the C64 were most definitely Rob Hubbard and David Whittaker - Rob for the arrangements and David for the rhythms. Non-64 influences were bands like Tangerine Dream, JMJ and Can though I was into a lot of metal bands like Slayer at the time. I don't think music ever just comes out of your head, you're always ripping someone off. D: I read some interviews with other famous retro musicans e.g. David Whittaker or Rob Hubbard and I get to know they were quite often ripped off by some software firms... And it seems to me you also were cheated in such way. So what do you think, what was the main problem about it? Were the big companies too greedy ? A: I worked for a few small companies and a couple of big ones and I must say I never got ripped off as much as I always got paid. I was only 15-21 and a student at the time so the money was very good. I suppose if you had a family to support the money wasn't too good. D: By the way: were you in touch with some musicans like these two men I mentioned above ? Did you exchange experiences with other musicans in order to improve own skills ? A: I met Rob Hubbard once - a mutual friend took me round to his house in Newcastle - I was starstruck. D: Rob is known as very friendly person... So, did you chat with him for a while? A: I think so, I can't remember much - I was impressed by the number of different computers in his studio tho' D: I know you were working as freelancer only. Is it only due to fact that you were learning at university during that time ?? Or is it safier for a game composer like you anyhow ? A: Yeah - I was a student at the time so it was perfect as a part-time job. In the late 90's I took a job at Codemasters as a producer. During that time I met the in-house musician - it looked like a great job - all that equipment and time to work on BIG compositions. I couldn't do it now tho' - I think the current game musicians are a lot more talented than I am/was. D: Maybe, but your 8-bit tunes still sounds very nice!! A: In a simple way. D: I came from Atari scene so I'm mostly interested what do you think about Atari XL/XE computer. Your Atari music is still much appreciated here!!! Unfortunately you did few tunes for Atari (in comparison with C-64). A: The Atari was a great machine for music - 4 channels!!! And if you mixed 2 of the channels together you got great bass sounds. It had a much sharper sound than the C64 which was great for punchy tunes but lacked the warmth of the SID chip. D: So, you suggest both POKEY and SID are equally good chips, right ? A: Both good chips but in different ways - now if you had a chip with POKEY punch and SID filters.... D: Have you heard some digitised atari tunes (mixed with samples), done by e.g. Polish musicans like Tomasz Liebich ??? A: I haven't heard them but I will download and check them out... D: ...and what do you think after listening ? A: Nice - the emulator sounds really good. D: I definitely prefer your Atari tunes to C-64 equivalents. Which version always come out first - Atari or C-64 ? And was it hard to convert music between these two systems ? In my opinion, your Atari music sounds more clearly, louder and just nicer than C-64. A: As far as I remember all of my Atari music was ported from the C64 - it was all Zeppelin games and they did the C64 versions first. They weren't hard to port as I wrote the Atari player and it used the same hex format as the C64 player so it was just a case of retyping it and tweeking the sound programs. D: Well, to make Atari's music-player full working, you needed an original hardware, I suppose. So, what Atari 8-bit model did you use in the past??? A: I had an Atari 800xl - i think i borrowed it from Brian Jobling - don't know where it is now tho D: And I think your best game music is definitely in "DRACONUS" ! Even now I feel shiver when listening to that piece of music. How did you manage to compose such perfectly fitting game soundtrack ??? A: I liked Draconus, but that music was originally written for an Activision game called Corporation. Kevin Franklin (the Draconus developer) heard it and wanted it in his game so he had it I had to write a new tune for Corporation - which I think turned out well. The key to Draconus was the amount of time I spent trying to get filter programs like Rob Hubbards. D: There have been released quite many atari scene demos with your music (ripped from games ) and remixes of your musi are still being made. For example, listen to this cool remix: michal_baner-draconus_rmx.mp3. What do you think about such signs of popularity ? A: I'm flattered. D: By the way: what are your impressions after being at "BACK IN TIME" party in 2002 year that took place in London ? A: It's amazing the amount of people involved in the retro scene - I still want to remix some of my stuff - I need to make the time. D: Good luck!!! A: Thanks D: I would also like to know what you think about 8-bit demoscene (C64 and Atari) - do you like its productions and which one(s) ? A: I haven't seen any - can you mail me a link? D: I'm a bit surprised at your response because I saw your face on one of the demoscene sites for C64 users - you have been under "GIZMO" nickname (is it your informal scene nickname or what?) ) A: Gizmo is a name I got when I was at school and everyone knew me by that name until i moved to college in London - then it was Adam - only my friends from Newcastle know me as Gizmo (or Giz). D: Let's back to your request - I can give some examples, of course, so take a look at "NUMEN" demo for Atari 8-bit. There is also its webpage where you can download it and learn how to run it. A: The demo is excellent!!! Not suprising it won. I particularly like the wireframe dancer - also, did X-Ray do game music at all? The soundtrack is superb - especially the drum sounds. D: Yes, X-Ray do some game music as well. Let's back to your works... Are you able to count how many tunes you have composed (for all computers) ? A: I haven't got a clue - probably about 50 tunes for C64, 10 Atari 8-bit, 10 Amiga/ST (soundtracker) and 20 for PC. D: By the way, where your Amiga MODules can be found? Is there any music archive with them? A: I haven't got a clue - I don't think I've even got the disks with the mod files on anymore D: Tell me what's your favourite... : - 8-bit tune (yours and somebody's else) A: Mine - Draconus or Afterburner (even tho' it was a port of the arcade music) Others - Bump, Set, Spike (Rob H) ; - Thing on a Spring (Rob H) D: game (all-time) A: Return to Castle Wolfenstein (PC) D: game, that you were involved in A: Zybex (Zeppelin) D: music band and/or singer 'Alice in Chains' band D: movie A: Day of the Dead (by George Romero) D: beer (yeah!) A: Stella Artois - tho' I used to drink Newcastle Brown Ale when I was writing tunes D: Did you sometimes composed your cool tunes while being a little tipsy ? A: Only one or two. D: I know that Brian Jobling and Mike Owens from Zeppelin Games were (or still are?) your friends. Could you say what's up with them and with Ian Copeland (he was really good game coder, by the way!) ? A: I lost touch with the Zeppelin crowd years ago. The only person I know what he's doing is the award-winning Brian Jobling who is the CEO of the games developers Eutechnyx. D: And what's your job nowadays ? Will you back for writing music - now probably for PC or consoles ?? There is also a brand-new market for musicans like you mobile phones with polyphonic sound... A: I'm an software consultant now specialising in the Microsoft.Net platform and Agile development methods Not as fun as writing music but the money's better. I still write music for myself but I don't think I could go back to writing music for mobile phones - ringtones annoy me enough!! D: Well, but maybe you would like to do something retro in future? There are some nice music-editors for PC platform that enables you to compose Atari/C64 tunes in comfortable way: - RASTER MUSIC TRACKER - for Atari XL/XE. Will you give a try it one day??? It would be extremely cool to hear your new tunes again... A: I will check it out. D: I can't wait for your opinion! A: Have tried RMT - it's quite tricky to work out - will need more time... D: This whole interview is intended to be primarily published on Polish "AtariArea" website. What would you like to say to all those atarians and to conclude our interview? A: Thanks for being so interested in the music that i did back then. It's nice to know that all the work that everyone did in the 80/90's is still enjoyed. Also, it's good to see people interested in 8-bit assembler programming rather than all the C#/C++ stuff that drives me mad now KEEP IT UP!!! Adam (aka Gizmo) D: Thank you very much for taking your time to answer. All the best! Interview done in September 2004. __________________ Some photos of Adam: (Photo taken from composers.c64.org) The two Adams: Adam Lorentzon (SIDplay for Win) and Adam Gilmore on the BACK IN TIME party in London, 2002: http://www.transbyte.org/album/2002_London...02/IMG_3200.JPG
  7. Since I managed to finish the game I've been working on for the last 9 months, I can finally show you a little bit of what awaits you soon. I didn't write too much before, because I don't like to show off an unfinished product, but probably there were already some leaks, so I'll throw in some new spoilers Game Title: Flob Game Type: Arcade Adventure platformer. Size: ~400KB Media: cartridge Controls: Joystick / keyboard Requirements: Atari XL/XE (64KB), stereo as an option, works both on PAL and NTSC machines Written in Mad-Pascal/Mad Assembler. Idea/code/graphics/sfx: bocianu Music: LiSU, Miker, AceMan, PG, Zoltar X Hardware design and production: Mq In the game we move around Flob, a small pink blob that loses energy very quickly and we have to constantly replenish it by collecting drops of pink slime. Flob can only move left and right and cannot jump, but by using the slime, he can manipulate gravity and get into seemingly inaccessible places. He is very fragile and delicate, but with a supply of slime he can regenerate quickly. We need a lot of slime and we need to collect as much as possible, but that is not the aim of the game. The goal is to find the secret ingredients and the recipe needed to produce the aforementioned slime, achieve immortality and... rule the world There are 6 large, hand-drawn maps to visit, each of which consists of over 20 rooms and has a separate music track. Levels differ from each other in mood, puzzles and level of difficulty. Each of them has a few hidden rooms, the discovery of which will give us a big shot of slime. The game has a system of achievements, which are 84 and we gradually unlock them during the game. Game progress is automatically saved on a cartridge. I think it's a lot of fun, because when I play fast and know the maps well, it takes me about an hour to complete the whole game. For a person who doesn't know the maps, it will certainly be several hours of fun, not to mention how long it may take to complete all available achievements. The premiere of the game will take place at "LOST Party" in Lichen on July 10th - during The Game Compo. According to the compo rules, the game will be released on the day of the competition for FREE, but for all collectors and people who want to support the authors, a physical version of the game has been prepared. It will be available for purchase at the party and by mail after the party, and the price is 49USD + shipping cost. If you are interested in buying the game, leave a message in this thread. Shipping will start not earlier than the end of July after our well deserved vacations. The purchase of the original media entitles you to free, lifetime updates of the game, which perhaps will appear in case of discovering some errors, or adding new DLC content by the author Cover ART spoiler:
  8. It seems like Mad Pascal gets a lot of attention in A8 development lately. I understand that Mad Pascal compiles into MADS Assembler sources. This is much like CC65 compiles into CA65 sources. So it seems both approaches are pretty similiar in terms of high level language 2 low level binary rollout. Say I would start a new A8-specific game project, would there be any specific advantage/disadvantage on any of these two dev stacks? I see there might be a benefit for CC65 with its (Ansi-) C89 standard. But AFAIK Pascal and C a very close and have similiar patterns for high level languages problems. CC65 might be better in terms of multi platform support. On the other side Mad Pascal also allows other platform targets like C64, etc. any thoughts on this?
  9. i try to dynamically load compiled code to a specific address. this code is generated by rastaconverter. the assembler looks basically like this icl 'const.inc' entry_pt < some init code> jmp raster_program_end < more code, size depends on bitmap> raster_program_end lda >PMG_ADR+$400*$00 sta chbase i tell mad assembler to compile for $8000. using mads ./tmp_asm/image.asm -b:8000 -o:./tmp_asm/mycode.obx in the output obx i cut the first 6 bytes (dos start adresse i believe) and then i load .obx directly this into mad pascal by unapl('D:POL-ASM.APL', pointer(IMAGE_ASM_ADR)); where IMAGE_ASM_ADR = $8000. this works, so at $8000 i have the code i expect. but the jmp address is wrong. instead of jumping relative to $8000, say to $A06F, it jumps to $3FAF. so the difference in this case is $60c0. is there any way to fix this? i could technically patch the two jump calls in the .obx (iff $60c0 should be correct for all files), but somehow this is suboptimal. is this possible? is my approach f... up beyond repair and i should do it differently? or just go ahead and patch the two jump locations (i think there are only two), and be done with it? thanks for any help!
  10. The project can be found here https://github.com/CycoPH/Mad-Assembler-CPP As for the translation, I used google (obviously the results are not that great). Step 1 in the process was to translate the Delphi comments from Polish into English. Then it was trying to figure out Delphi and translate the code. Delphi and C++ code are very similar. I intend to port any new changes over to the CPP version.
  11. just as a 'reminder', at least back in turbo pascal 6.0 it was not always the case that var i will be really checked against. in x86 assembler it could happen that pascal converts it something like 'mov ax, i; ... dec ax; loop ..'. when this happens, you can change i all you want inside the loop without any effect. whether this was used might depend on the optimization flags of the compiler. or maybe also on the version of pascal. i have no clue if mad pascal is 'affected'.
  12. Hello all, I have set up a new GitHub repo for storing Atari cartridge example code: https://github.com/tschak909/atari-cart-examples And seen here, is an example of one of the simplest possible cartridges, using the diagnostic mode, so it gets out of the way, as soon as possible, it's available as hello-world inside the repo. ;;; ;;; @brief Hello World as Diagnostic Cart ;;; @author Thomas Cherryhomes ;;; @email thom dot cherryhomes at gmail dot com ;;; @license gpl v. 3, see LICENSE for details. ;;; ;;; ******************************************************************************************* ;;; *** *** ;;; *** The simplest, barest, get-out-of-my-way-let-me-handle-everything cartridge possible *** ;;; *** Using the "Diagnostic Cartridge" flag to tell the Atari to not start the ROM OS, *** ;;; *** and instead, to jump to the cartridge as soon as possible. *** ;;; *** *** ;;; *** So this means, we take care of setting up, at the very least, POKEY, and to point *** ;;; *** ANTIC to the right place, using the actual hardware registers, instead of the *** ;;; *** OS shadow registers (e.g. DLIST instead of SDLST) *** ;;; *** *** ;;; ******************************************************************************************* ;;; ;;; @note: build with the MAD-Assembler (https://mads.atari8.info/) ;;; opt f+ ; Fill all bytes with 00 in between the two orgs opt h- ; No executable binary header, we'll provide a cart trailer. ;; Equates to give nice names to hardware register addresses. COLBK equ $D01A ; GTIA Background color SKCTL equ $D20F ; POKEY Control register DMACTL equ $D400 ; ANTIC DMA control register DLISTL equ $D402 ; ANTIC Display List pointer (LO) DLISTH equ $D403 ; ANTIC Display List Pointer (HI) ;; Start of ROM org $A000 ; Start of the 8K cartridge area ($A000-$BFFF) ;; Program execution begins here (we specify this in the trailer below) ;; We have to quickly set up POKEY, at the very least so the system will work. START: lda #$00 ; Clear Pokey SKCTL sta SKCTL lda #$03 ; Then Set to $03 sta SKCTL lda #$22 ; Turn on normal playfield DMA sta DMACTL LDA #$CA ; Set background color to GREEN STA COLBK LDA #<DLIST ; point display list to DLIST STA DLISTL LDA #>DLIST STA DLISTH LOOP: JMP LOOP ;; The ANTIC Display list ;; LMS means Load Memory Store. That is, get the data to display on this line, from the following address DLIST: .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $70 ; 8 blank scan lines .BYTE $47,<MSG,>MSG ; Mode 6 ($06) (20 columns, 5 colors), + LMS ($40), get display from address of MSG .BYTE $41,<DLIST,>DLIST ; Jump after VBlank to DLIST (loop back) MSG: .SB " YOUR ATARI WORKS " ;; The Cartridge trailer, at the very end of the ROM. org $BFFA .word START ; Start address .byte $00 ; should set 0 here so Atari knows there is a cartridge .byte $80 ; Diagnostic Cartridge, do not initialize anything .word START ; init address Which produces: Enjoy and I'll be posting more of these as I get time, -Thom
  13. NOTE: FinalGROM only files are listed near the bottom of this entry. FlashROM files are really only recommended for use with a FlashROM99 if you have a FinalGROM use the correct files below this section or look at http://ftp.whtech.com/Cartridges/FinalGROM99/ FlashROM 99 Compatible Files Last update: 04/19/2023 STARTER PACKS There is a link to a rather large starter collection of files OFF-SITE at WHTECH, the files were compiled by the creator of the FlashROM99 . For these files, please << CLICK HERE >>, it's easy to overlook. If you are running a TI without a 32K memory upgrade in one it's various forms, you'll probably want to download the nice 'Starter Pack' compiled by Atari Age user 00WRex. It's available << in message #12 of this thread >>. There are lots of files for the FlashROM 99, and it's very easy to lose track of all the programs! If there is something you've not been able to find (like a Rasmus game) be sure to check the starter packs! There is also package for the FinalGROM 99 for that link, << CLICK HERE >>. UTILITIES 32kexptest.bin 32K Memory Expansion Tester Message #113 AMSTEST4-8.BIN SAMS Memory Tester v4.0 (Requires 1024K SAMS) Message #566 ARC303G32KB8.bin Archiver III Message #290 ARC40G8.BIN Archiver 4.0g Message #115 BANKTEST.BIN Check out your new cartridge Message #4 CARTESAVE32Kb8.BIN Cartridge Saver (Req. Gram Kracker & Widget) Message #663 cf2k_8.bin CF2K v2.1 Message #503 CF2K_V2.4.bin CF2K v2.4 Message #502 CFHDXP32k8.bin CF7+ Version of CFHDX Message #986 CFHDXS32k8.bin NanoPEB Version of CFHDX Message #986 ClockMaster32Kb8.BIN Clock program (Requires MBP Clock) Message #662 copycatC.bin Copy-Cat Message #654 CRUTEST32kb8.bin CRU Test Message #636 DISKTOCASS32Kb8.BIN Disk To Cassette Message #458 DISKFIXER21.BIN Disk Fixer 2.1 Message #813 EA5CART_C.BIN EA/5 Loader (Requires Storage Device) Message #3 EAII.BIN Editor/Assembler II Message #353 EAII80Edit-8.bin Edit/Assembler II with 80 Column Editor Message #28 eaprom_IV_NON.bin Edit/Assembler II with debugger 40/80 Columns Message #591 ENCRYPT32KB8.bin Encrypt / Encode It Message #23 EXPLORER32KB8.bin Explorer Keyboard Strip Message #290 DISKMANAGER32KB8.bin Disk Manager 3 Message #319 DISKMASTER32KB8.bin Disk Master Message #318 DM100061.BIN Disk Manager 1000 Version 6.1 PDF Message #182 DM2K26.BIN Disk Manager 2000 Message #62 (Updated 3/31/2020) DSK2PC32k8.bin Disk to PC Program for the HDX (Requires HDX) Message #986 DSK2PCV12-8.BIN Disk to PC program for the HDX (Requires HDX) Message #100 DU_2K-8.BIN Disk Utilities 2000 Message #215 fastterm32k8.bin Fast Term Message #994 Browser9.2 Stuart's Internet Browser Message #468 KBCART.BIN A neat little keyboard utility. Identify row,column & address for the TMS9901. MESSAGE #2 (Added 01/01/2021) KJTEST32kb8.bin Keyboard / Joystick Tester Message #636 LEXP_v21a.bin Paisley Version of Millers Graphics Explorer Message #38 MGEXP.bin Millers Graphics Explorer Message #1 NPDSK2PC32k8.bin Nano Compatible version of DSK2PC Message #986 PREDIT803n.bin Program Editor Message #19 PALEA5.bin PALEA5 (Requires F18A) Message #301 QR32KB8.BIN QR Code Generator (F18A Compatible) Message #21 RENAME FOR USE scratchpad_loader_ROM.zip Load E/A5's from DSK Message #1144 SETCLOCK8.bin By: Gazoo (Works with CorComp & BWG) Manual Message #41 The Explorer Ver 1.0.ZIP By: Tarik Insani (Texcomp) Message #2 TIMXT3n.BIN TIMXT Communications Program (Requires F18A) Message #353 TIPIMENU_8.BIN TIPI Menu Loader (Requires TIPI) Message #3 TIPI CLOCK.zip Clock Display Program for TIPI equipped TI's Message #109 CLASSIC & TI CARTRIDGE GAMES 5CARDDRAW32KB8.bin 5 Card Draw Message #253 9900BREAKT.bin 9900 Breath-Thru Message #523 A-Maze-ing.BIN A Maze-ing Message 121 Adventure.BIN The Adventure Module Message #87 AGENDA9932Kb8.BIN Agenda 99 Message #459 Alpiner.BIN Alpiner Message #104 ALTMUNCH32KB8.bin An alternate version of Munchman Message #429 ANGLER8.BIN Angler Dangler Message #187 ARTHROPOD32KB8.bin Arthropod Message #338 ASTRO32KB8.bin Astro Fighter Message #265 ASTROBLITZ32kb8.BIN Astro Blitz Message #452 BACKSTEINE32KB8.bin Backsteine Message #434 BANGBANGSUB32Kb8.BIN Bang Bang Sub Message #396 BERLIN32KB8.bin Berlin Message #253 B-B32KB8.bin Billard & Breakout Message #338 BADWALLS32KB8.BIN Bad Walls Message #563 BlackjackPoker.BIN Blackjack & Poker Message #134 BREAKOUT32kn8.BIN Breakout Message #441 BuckRogers.32K8.BIN Buck Rogers Message #1074 BURDIE SLANG8.BIN Burdie Slang Message #180 Burgertime.BIN Burgertime Message #121 BUZZARD32KB8.bin Buzzard Bait Message #424 CBALL32KB8.bin Cannon Ball Blitz Message #310 CAVE32KB8.bin Cave Creature Message #434 Carwars.BIN Car Wars Message #104 Caverns.BIN Caverns Message #134 Cerberus.BIN Cerberus Message #186 Chisholm.BIN Chisholm Trail Message #104 CLOWNS32KB8.bin Clowns Message #239 COMPUCAR32kb8.BIN Compu-Car (Non English) Message #207 CongoBongo.BIN Congo Bongo Message #121 CROSSFIRE32KB8.bin Crossfile Message #239 CUBIT32KB8.bin Cubit Message #310 Demon.BIN Demon Message #104 destruct.bin Mission Destruct Message #491 Dragon.Zip Dragon (EA/3 Disk Conversion by: sprot Message #7 Added (5/25/2019) DRIVINGDEMON32KB8.bin Driving Demon Message #468 DTC_32KB8.bin Defend The Cities Message #360 ENTRAMMENT32KB8.bin Entrapment Message #318 ESPIAL.BIN (Included in ZIP) (Message # 4919) (Added 02/28/2020) Thanks acadiel! ET_AT_SEA32KB8.bin E.T. at Sea Message #229 ET_on_land_32KB8.BIN E.T. on Land Message #208 FATHOM32K8.bin Fathom Message #229 FIREBALL32KB8.bin Fireball Message #486 Football.BIN Football Message #134 freddy32KB8.zip Freddy Message #537 FROGHAVEN32KB8.bin Frog Haven Message #340 GALAXIA32KB8.bin Galaxia Message #239 GAME OF LIFE32Kb8.BIN The Game of Life Message #661 GOMUKU32Kb8.BIN Gomuku Message #661 Hangman.BIN Hangman Message #134 HENHOUSE32KB8.bin Hen House Message #310 Hopper.BIN Hopper Message #134 INTERCEPT32KB8.bin Intercept Message #310 Invaders.BIN TI Invaders Message #104 Jawbreaker.BIN Jaw Breaker Message #121 Jumpy.bin Jumpy Message #176 JUNKMAN32Kb8.BIN Junkman Jr. Message #453 KABOOM32KB8.bin KaBoom Message #239 King.bin King of Castle Message #176 KIPPY32KB8.bin Kippy's Monster Nightmare Message #397 LASSO32KB8.bin Lasso Message #253 LIVINGTOMB32kb8.BIN The Living Tomb Message #457 LOBSTER32KB8.BIN Lobster Bay Message #199 LUNARLANDER_8.BIN << DOWNLOAD LINK >> (Added 12/18/2019) MACROMAN32KB8.bin Macroman Message #486 Microsurgeon.BIN Micro Surgeon Message #121 MMASON.bin Midnight Mason PDF Message #510 Miner Miner 2049'er Message #84 MISSIONX32KB8.bin Mission X Message #239 MOONBASE32KB8.bin Moon Base Message #253 Moonmine.BIN Moon Mine Message #134 MOONSWEEPER32KB8.bin Moon Sweeper Message #427 MOUSEATTACK32KB8.bin Mouse Attack Message #338 MPINBALL.bin Micro Pinball I Message #504 MUNCHMAN32KB8.bin Munchman Message #429 NIBBLER32KB8.bin Nibbler Message #253 OHMUMMY.BIN Oh Mummy Message #189 Othello.BIN Othello Message #134 PAC-MAN32KB8.bin Pac-Man (Homebrew version) Message #340 PADDLEBALL32KB8.bin Paddle Ball Message #310 PARSEC8.BIN Parsec Message #48 PERFECT32KB8.bin Perfect Push Message #253 PHETA32kb8.BIN Space Station Pheta Message #206 pitfall_rev_b.zip Pitfall Message #1 PIZZA32KB8.bin Pizza Message #318 Popeye.BIN Popeye Message #121 PINGPONG8.BIN Ping Pong Message #180 RiverRescue8.BIN River Rescue Message #188 RobotFighter32KB8.zip Robot Fighter Message #517 RockRunner8.bin Rock Runner Message #370 RUSHHOUR32KB8.bin Rush Hour Message #427 S-AGRESSOR32KB8.bin Space Aggressor Message #434 Scrabble.BIN Scrabble Message #155 SCHNOZ-OLA32KB8.bin Schnoz-Ola Message #560 SCUDBUSTER32KB8.bin Scud Buster Message #434 SEAWOLF32kb8.BIN Sea Wolf Message #462 Sledacer32KB8.zip Sled Acer Message #517 SLYMOIDS32KB8.bin Slymoids Message #310 SNEGGIT32Kb8.BIN Sneggit Message #408 Soccer.BIN Soccer Message #134 Solitaire.BIN Solitaire Message #138 Spacebandits.BIN Space Bandits Message #134 SPOTSHOT32KB8.bin Spot Shot Message #253 Submarine32kb8.BIN Submarine Commander STRIP PDF Message #191 STARFORT8.BIN Star Fort Message #180 STARGAZER32KB8.bin Stargazer Message #229 STARMAZE32KB8.bin Star Maze Message #253 StarWars.bin Star Wars Message #176 Stranger32KB8.zip Mike Ward's Stranger Message #517 ST-NICK32KB8.bin St. Nick Message #340 Qbert.BIN Q Bert Message #121 Tetris2-9.bin Tetris 2 Message #036 TheAttack.BIN The Attack Message #121 HUSTLE32KB8.bin The Hustle Message #229 TAFARA32KB8.bim Tafara Message #340 THE MINE8.BIN The Mine Message #182 TI-MAZOGZ32KB8.bin TI-MAZOGZ Message #559 TI-TREK.BIN The Classic TI-Trek Game! Message #115 SPRINGER32KB8.bin The Parachutist (Der Fallschirmspringer) Message #253 TTOADS32KB8.bin Terminal Toads Message #310 TreasureIsland.BIN Treasure Island Message #134 TOD8.BIN Tunnels of DOOM Message #49 Tombstone.BIN Tombstone Message #121 Videochess.BIN Video Chess Message #155 VideoGames1.BIN Video Games 1 Message #155 VideoVegas.BIN Video Vegas Message #155 WARZONE32kb8.BIN War Zone Message #391 WatRescue32KB8.zip Waterville Rescue Message #517 WORMATTACK32KB8.bin Worm Attack Message #253 Wumpus.BIN Hunt The Wumpus Message #134 Yahtzee.BIN Yahtzee Message #155 ZeroZap.BIN ZeroZap Message #155 ZombMotif32KB8.zip Zombie MOTIF Message #517 EDUCATIONAL ALIEN32KB8.bin Alien Addition Message #229 ALLIFATOR32Kb8.bin Alligator Mix Message #229 GRAMMAR32KB8.bin Beginning Grammar Message #229 DIVISION32KB8.bin Demolition Division Message #229 EARLYLERN32KB8.bin Early Learning Fun Message #569 EQUATIONS32KB8.bin Equations Message #229 FROG_JUMP32KB8.bin Frog Jump Message #253 GHOST32KB8.bin Ghost Message #556 HIDESEEK32KB8.bin Hide & Seek Message #318 MATHCATCH32Kb8.BIN Math Catch Message #543 METEOR32KB8.bin Meteor Multiplication Message #229 MIND32KB8.bin Mind Challengers Message #253 MINUS32KB8.bin Minus Mission Message #229 NG32KB8.bin Number Guess Message #427 NUMBERMAGIC32KB8.bin Number Magic Message #560 PERCENTS32KB8.bin Percents Message #229 PICOARTS32KB8.bin Picture Parts Message #234 PYRAMID32KB8.bin Pyramid Puzzler Message #253 SHANGHAI32KB8.bin Shanghai Message #253 SPACEJPURN32KB8.bin Space Journey Message #253 STORYMACHINE32KB8.bin Story Machine Message #234 SYSSCAN32KB8.bin System Scan Message #338 TOUCHTYPING32KB8.bin Touch Typing Message #229 WORDRACE32KB8.bin Word Race Message #234 NEWER HOMBREWS & PORTS borzorkc.bin Berzerk Clone - with speech - Awesome! Message #15 Bounce'n'Pounce Message #1 Bouncy's Obstacle Course (Final Final Version) Message #88 DONCASTER8.bin Doncaster Racecourse Message #828 eric8.bin Eric in Monsterland Message #932 Escape North Korea By: Airshack Message #1 (Added 02/13/2021) Lunar Mission 2 32k8.BIN Message #16 MADMARVIN8.BIN Mad Marvin's Great Escape Message #967 MRCHIN.BIN Mr. Chin Message #121 MummysTomb32K-8.bin Mummys Tomb Message #2156 NIGHTSTK8.BIN Night Stalker (Complete) Message #1 PENGO.BIN Pengo port by: Bleepbit Message # 1181 Pyjamarama-1.1.zip Pyjamarama Message #50 Red_planet32k8.bin Red Planet By: Retrospect/BIN Arcadeshopper Message #13 restc.bin Restless II Instructions Message #93 Robots of Death Message #4 (Added 02/10/2021) Skyway8.bin Skyway Message #48 SCRAA.bin Sparkdrummer's Challenge Rescue At AtariAge Message #818 SNAKE32kb8 Snake Plissken Message #638 super-mario-bros-8.bin Super Mario Bros. (Requires F18A) Message #260 SuperSpaceAcer32KB8.zip Super Space Acer Message #477 squaryc.bin Squary Message #10 TILANDER_8.bin TI Lander Manual Message #697 TILES-2018R2.ZIP TILES (Cartridge Image Within ZIP file) Message #23 TI-PONG.BIN TI-Pong Message #001 tix8.bin Similar to Qix Message #38 TEXTURBO8.BIN Tex Turbo Message #977 turmoil.bin Turmoil 8K Message #1 MBX GAMES Bigfoot.BIN Bigfoot Message #110 Honeyhunt.BIN Honey Hunt Message #110 Meteorbelt.BIN Meteor Belt Message #110 Sewermania.BIN Sewer Mania Message #110 Soundtrack.BIN Sound Track Message #110 Superfly.BIN Super Fly Message #110 COMPILED BASIC and XB PROGRAMS APERTURE8.BIN Aperture Message #126 BLOXO-TI-Z8.BIN Bloxo Message #126 CAMELOT8.BIN Camelot Message #126 MARSATTACK.BIN Mars Attack Message #69 SHOOTINSTARS8.BIN Shooting Stars Message #126 TI-99/4A MEGA PACK of 150 compiled games Message #258 (Updated 01/27/2021) PROGRAMMING LANGUAGES CBASIC80.BIN Cortex BASIC Cortex BASIC Starter Kit Message #353 fbForth208.BIN fbForth 2.0:12 Message #1220 TurboForth122-8.bin Willsy's Turbo Forth Message #32 WycoveFORTH32KB8.bin Wycove Forth Message #364 GRAPHICS PROGRAMS GIFMANIA32KB8.bin GIF Mania Manual Message #303 MCPIX32KB8.bin Mc Pix Message #317 PIXPRO9932KB8.bin Pix Pro 99 Manual Message #265 SLIDESHOW32kb8.bin Slideshow Program (F18A compatible) StarterPics Message #589 SSAVER32KB.bin Screen Saver Message #349 DEMONSTRATIONS ONLY bubbc.bin Bubbles Demo Message #8 demo8.bin Texas Instruments Demonstration Cartridge Message #1008 HAPPY32KB8.bin Happy 2015 Message #585 GAMEOFLIFE.ZIP The Game of Life Simulation Message #7 ISO32KB8.bin ISO Scroll Demo Message #585 LYEAR32KB8.bin Light Year Demo Message #585 Merry Christmas Demo By: Sometimes99er Message #1 OSCI32KB8.bin Oscilloscope Demo Message #585 parac.bin Parallax Starfield Demo (uses joystick) Message #25 MISCELLANEOUS APESOFTCLOCK32Kb8.BIN Apesoft Alarm Clock (No clock card needed) Message #598 ASPL32KB8.bin ASPL Editor Message #360 AXELF32KB8.bin Axel F (Movie Music) Message #290 FINANCE32KB8.bin Home Finance Message #229 BUDGET32KB8.bin Household Budget Message #229 commando-music-60hz8.bin Commando (Video Game Conversion Music) Message #11 ConsoleCalc.BIN Console Calc Message #545 gronos8.bin Bill Gronos Sound Show (req. cass cable) Message #015 GYRUSSMUSIC32KB8.bin Gyruss Music Demo Message #338 home sentry 99.BIN Home Sentry 99 (Requires the X10 Device) Message #602 MUSICMAKER32KB8.bin Music Maker Message #229 PHYSICAL32KB8.bin Physical Fitness Message #229 SIDPLAYER32KB8.bin SID Player Message #265 TYPEWRITER32KB8.bin Typewriter Message #427 VIDEORAPHS32KB8.bin Video Graphs Message #229 ______________________________ FinalGROM 99 and compatible .BIN's NOTE: All files below this point REQUIRE a FinalGROM cartridge and will not run from a FlashROM. The letter "G" in the filename denotes a GROM based image. AID TEXT FILES aidtextfg99.zip AID Text files for FG99 programs Message #912 UTILITIES F18A_V19.ZIP F18A Update Utility to Ver. 1.9 (Multiple Formats) Message #001 GAMES alexkidd8.bin Alex Kidd (Playable Demo) Message #001 ASTIROIDS_G.ZIP Message #9 atarisoft512K8.bin AtariSoft Multicart Message #150 enigma.zip Enigma (Asteroids Clone) Message #13 flying-shark-v1.2.1-8.bin Flying Shark Message #270 jetpac.bin Jetpack Message #305 knightlore8.bin Knight Lore Message #31 parkerBr.zip Parker Brothers SUBDIRECTORY Message #890 Rasmus-8in1-cart-8.bin Rasmus 8-N-1 Arcade Message # 068 redbaron8.bin Red Baron Message #36 tilda_8.bin The Legend of Tilda Not Final Version Message #103 Tutank.zip Tutankham Message # 832 War Zone II-512K-8.bin War Zone II Message # 258 CONTEST COMPILATION(s) 4k-contest-8.bin 4K Contest Compilation of 2018 Cart Labels Message #379 DEMO's f18a-monkey8.bin Monkey Island Demo Message #282 megademo8.bin Don't Mess With Texas Mega Demo Message #282 GROM Cartridges 4ADOSFG99.zip Auto starting version of 4A/DOS (load once) Message # 1219 Note: This version will NOT work on the UberGROM board advert8g.bin Advertizer Module Message #1095 Extended BASIC 2.5 Extended BASIC 2.5 Message #798 phm311G.BIN Microsoft Multiplan Loader Message #729 Microsoft Quick Reference Guide & Keyboard Strip Microsoft Manual 80 Column Disk 40 Column Disk Extended BASIC 2.8 GEM (10/14/2020) INCLUDES DOCUMENTATION Message #288 Added (10/15/2020) phm3011G.bin Speech Editor & PDF Manual Message #800 FG-Super Extended BASIC SUPER Extended BASIC Message #780 RXB2015.ZIP RXB 2015 Message #833 TI Extended BASIC PHM 3026 TI Extended BASIC Message #745 TI LOGO PHM 3040 TI LOGO Message #746 FG-TI Mini Memory PHM 3058 Easy Bug & Mini Memory Message #744 512K Mini Memory with paging on FinalGROM 99 Message #1
  14. Would it be possible to reference a second disk drive with xBootDos? Like: XIO(40,1,0,0,'D2:CITY.XEX'); //Mad Pascal { that's the MP procedure interface: procedure XIO(cmd, chn, ax1, ax2: byte; device: PString); assembler; (* @description: Special command @param: cmd - command @param: chn - channel 0..7 @param: ax1 - parameter @param: ax2 - parameter @param: device - name of device, example "S2:" *) } Had no luck acessing a second drive, the XIO command always references the file on D(1):
  15. https://github.com/tebe6502/Mad-Assembler/blob/master/examples/input_string.asm without OS
  16. As with the ST section, anyone can do anything they want with anything I post here. Access Analog #20 - No longer necessary since Analog #20 is completed. Access Analog #22 - No longer necessary since Analog #22 is completed. 3-Dimensional Graphics Package (1981-09-08)(Sebree's Computing)(US)[cassette] 3-D Supergraphics (1980)(United Software of America)(US)[BASIC][cassette] 6502 Disassembler (1980)(Quality Software)(US)[disk] ABC-123 Match/Fun with Shapes (1982)(Insta-Comp)(US)[cassette] ABC A BASIC Compiler v1.03 (1983)(Monarch Data Systems)(US)[disk] Access August 1992 Access October 1992 Access - Pantheon - Multi-Format Viewer Access - Printer Utilities 1 Accounts Payable System (1982)(CodeWriter)(US)[disk] Accounts Receivable System (1982)(CodeWriter)(US)[disk] Ace of Aces Action! 3.6 Action! Tool Disk Nr.1 (1989)(mai-hei-Soft-Studio)(DE)[disk] Advanced Music System (AMS) Disk #1 (-)(BAAUG)(US)[disk] Adventure #4 - Voodoo Castle Adventure #5 - The Count Adventure Pak (198x)(Keypunch Software)(US)[disk] Adventure Trilogy (1988)(Cosmi Corp)(US)[disk] AESD II (1981)(Computer Age Software)(US)[disk] Age of Adventure - Ali Baba and the 40 Thieves and The Return of Heracles AIM February 1992 (from a sector copy of the original) A.I. - The Antic Index (1983)(Antic)(US)[disk] A.I. - The Antic Index (1984)(Antic)(US)[disk] A.I. - The Antic Index (1985)(Antic)(US)[disk] Alien Ambush (1982)(Peter Fokos; Micro Distributors)(US)[disk] Aliencouter/Face Flash (1982)(Edufun!)(US)[BASIC][cassette] Alphabet Arcade, The (1983)(Program Design)(US)[BASIC][cassette] Alphabet Zoo Alphabet Zoo (1983)(Spinnaker Software)(US)[cartridge] Set #2 Alphabet Zoo (1983)(Spinnaker Software)(US)[disk] - Set #3 Alternate Reality Analog #01 (created from listings in the magazine) Analog #02 (created from listings in the magazine) Analog #03 (created from listings in the magazine) Analog #04 (created from listings in the magazine) Analog #05 (created from listings in the magazine) Analog #06 (created from listings in the magazine) Analog #07 (created from listings in the magazine) Analog #08 (created from listings in the magazine) Analog #09 (created from listings in the magazine) Analog #10 (created from listings in the magazine) Analog #11 (created from listings in the magazine) Analog #12 (created from listings in the magazine) Analog #13 (created from listings in the magazine) ANALOG #13 (1983)(ANALOG Magazine)(US)[cassette] Analog #14 (created from listings in the magazine) Analog #15 (created from listings in the magazine) Analog #16 (created from listings in the magazine) Analog #17 (created from listings in the magazine) ANALOG #17 (1983)(ANALOG Magazine)(US)[cassette] Analog #18 (created from listings in the magazine) ANALOG #18 (1983)(ANALOG Magazine)(US)[cassette] Analog #19 (created from listings in the magazine) ANALOG #19 (1983)(ANALOG Magazine)(US)[cassette] Analog #20 (created from listings in the magazine) ANALOG #20 (1983)(ANALOG Magazine)(US)[cassette] Analog #21 (created from listings in the magazine) Analog #22 (created from listings in the magazine) Analog #23 (created from listings in the magazine) Analog #24 (created from listings in the magazine) Analog #25 (created from listings in the magazine) Analog #26 (created from listings in the magazine) Analog #27 (created from listings in the magazine) Analog #28 (created from listings in the magazine) Analog #29 (created from listings in the magazine) Analog #30 (created from listings in the magazine) Analog #31 (created from listings in the magazine) Analog #32 (created from listings in the magazine) Analog #33 (created from listings in the magazine) Analog #34 (created from listings in the magazine) Analog #35 (Disk 1 Sourced from A8SP) Analog #36 (Disk 1 & 2 Sourced from A8SP) Analog #37 (Disk 1 Sourced from A8SP) Analog #38 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #39 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #40 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #41 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #42 (Disk 1 & 2 Sourced from A8SP) Another Recording (no Clean disks) Analog #43 (Disk 1 & 2 Sourced from original sector copy) Another Recording Analog #44 (created from listings in the magazine) Another Recording (no Clean disks) Analog #45 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #46 (Disk 1 & 2 Sourced from original sector copy) Another Recording (no Clean disks) Analog #47 (created from listings in the magazine) Another Recording (no Clean disks) Analog #48 (Disk 1 & 2 Sourced from original sector copy) Another Recording (no Clean disks) Analog #49 (Disk 1 & 2 Sourced from A8SP) Another Recording Analog #50 (created from listings in the magazine) Another Recording (no Clean disks) Analog #51 (created from listings in the magazine) Analog #52 (created from listings in the magazine) Another Recording Analog #53 (Disk 1 & 2 Sourced from original sector copy) Another Recording Analog #54 (Disk 1 & 2 Sourced from original sector copy) Another Recording Analog #55 (created from listings in the magazine) Another Recording Analog #56 (Disk 1 & 2 Sourced from original sector copy) Another Recording Analog #57 (created from listings in the magazine) Another Recording Analog #58 (created from listings in the magazine) Another Recording Analog #59 (created from listings in the magazine) Analog #60 (created from listings in the magazine) Analog #61 (Disk 1 & 2 Sourced from A8SP) Analog #62 (created from listings in the magazine) Analog #63 (Disk 1 & 2 Sourced from original sector copy) Analog #64 (Disk 1 & 2 Sourced from A8SP) Analog #65 (Disk 1 & 2 Sourced from original sector copy) Analog #66 (Disk 1 Sourced from A8SP) Analog Computing #66 (1988-11)(Analog Magazine)(US)[disk] Analog #67 (Disk 1 & 2 Sourced from A8SP) Analog #68 (Disk 1 & 2 Sourced from A8SP) Analog #69 (Disk 1 & 2 Sourced from A8SP) Analog #70 (Disk 1 Sourced from original sector copy) Analog #71 (Disk 1 Sourced from A8SP) Analog #72 (Disk 1 & 2 Sourced from A8SP) Analog #73 (Disk 1 & 2 Sourced from original sector copy) Analog #74 (Disk 1 & 2 Sourced from original sector copy) Analog #75 (Disk 1 & 2 Sourced from A8SP) Analog #76 (Disk 1 Sourced from A8SP) Analog #77 (created from listings in the magazine) Analog #78 (Disk 1 Sourced from A8SP) Analog #79 (Disk 1 Sourced from A8SP) Analog 8-bit Extra #1 (from a sector copy of the original) Analog 8-bit Extra #2 (from a sector copy of the original) Analog Database (Not associated with Analog Magazine?: Yes it is, Issue #47) Analogies Andromeda An Invitation to Programming 2 (1981)(Atari)(US)[cassette] (no CAS Included, 2nd audio channel used) An Invitation to Programming 3 (198x)(Atari Inc)(US)[cassette] (no CAS Included, 2nd audio channel used) Antic 1030 Communications Antic Best of Antic Antic Crockford's Whimsey Antic Crockford's Whimsy (1985)(Antic Software)(US)[disk] Antic Dos 4 Antic The Dragon's Tail Antic Forth Antic Microbase+ Antic RAMbrandt 2.0 Antic Disk Version Vol. 1 No. 01 - Sourced from listings in the magazine Antic Disk Version Vol. 1 No. 02 - Sourced from listings in the magazine Antic Disk Version Vol. 1 No. 03 - Sourced from listings in the magazine Antic Disk Version Vol. 1 No. 04 - Sourced from listings in the magazine Antic Disk Version Vol. 1 No. 05 - Sourced from listings in the magazine Antic Disk Version Vol. 1 No. 06 - Sourced from listings in the magazine Antic Disk Version Vol. 2 No. 01 - Sourced from @Allan Antic Disk Version Vol. 2 No. 02 - Sourced from @Allan Antic Disk Version Vol. 2 No. 03 - Sourced from @Allan Antic Vol2 No4 (disk was damaged) Antic Disk Version Vol. 2 No. 05 - Sourced from A8SP Antic Vol4 No2 (from a sector copy of the original) Antic Vol4 No7 Antic Vol4 No11 (from a sector copy of the original) Antic Vol5 No1 (from a sector copy of the original) Antic Vol5 No8 (from a sector copy of the original) Antic Vol5 No9 (from a sector copy of the original) Antic Vol5 No10 Antic Vol5 No 11 (Label Typo Should be No11) Antic Vol5 No12 Antic Vol6 No1 Antic Vol6 No2 Antic Vol6 No3 Antic Vol6 No4 Antic Vol6 No5 Antic Vol6 No6 Antic Vol6 No7 Antic Vol6 No8 Antic Vol6 No9 Antic Vol6 No10 (from a sector copy of the original) Antic Vol6 No11 (from a sector copy of the original) Antic Vol6 No12 Antic Vol7 No1 (from a sector copy of the original) Antic Vol7 No2 Antic Vol7 No3 (from a sector copy of the original) Antic Vol7 No4 (from a sector copy of the original) Antic Vol7 No5 Antic Vol7 No6 Antic Vol7 No7 Antic Vol7 No8 (from a sector copy of the original) Antic Vol7 No9 (from a sector copy of the original) Antic Vol7 No10 (Label Typo Should be No10) Antic Vol7 No11 (Label Typo Should be No11) Antic Vol7 No12 Antic Vol8 No1 Antic Vol8 No2 Antic Vol8 No3 Antic Vol8 No4 Antic Vol8 No5 Antic Vol8 No6 Antic Vol8 No7 Antic Vol8 No8 Antic Vol8 No9 Antic Vol8 No10 (from a sector copy of the original) STart Magazine 8-bit Section (1990-10) - Sourced from @Allan STart Magazine 8-bit Section (1990-11) - Sourced from @Allan STart Magazine 8-bit Section (1990-12) - Sourced from @Allan STart Magazine 8-bit Section (1991-01) - Sourced from @Allan STart Magazine 8-bit Section (1991-02 & 03) - Sourced from @Allan STart Magazine 8-bit Section (1991-04 & 05) - Sourced from @Allan APX 10001 - Lemonade (1981)(APX)(US)[BASIC][cassette] APX 10002 - Text Formatter (FORMS) (1981)(APX)(US)[BASIC][cassette] APX 10005 - Mugwump (1981)(APX)(US)[BASIC][cassette] APX 10016 - Centurion (1981)(APX)(US)[BASIC][cassette] APX 10038 - Babel (1981)(APX)(US)[BASIC][cassette] APX 10050 - Eastern Front (1941) (1981)(APX)(US)[BASIC][cassette] APX 10062 - Player Piano 2.0 (1981)(APX)(US)[BASIC][cassette] APX 10063 - Downhill (1981)(APX)(US)[BASIC][cassette] APX 10069 - Dog Daze (1981)(APX)(US)[BASIC][cassette] APX 10084 - Caverns of Mars (1981)(APX)(US)[cassette] APX 10088 - Space Chase (1981)(APX)(US)[cassette] APX 10120 - Salmon Run (1982)(APX)(US)[cassette] APX 10121 - Jax-O (1981)(APX)(US)[BASIC][cassette] APX 10122 - Holiday Tape (198x)(APX)(US)[BASIC][cassette] APX 10145 - Spelling Genie (1982)(APX)(US)[BASIC][cassette] APX 10153 - Message Display Program (1982)(APX)(US)[BASIC][cassette] APX 10155 - Calculus Demon (1982)(APX)(US)[BASIC][cassette] APX 10156 - Mankala (1982)(APX)(US)[cassette] APX 10174 - Quarxon (1982)(APX)(US)[cassette] APX 10175 - Yahtman (1982)(APX)(US)[BASIC][cassette] APX 10180 - Typo Attack 1.1 (1982)(APX)(US)[cassette] APX 10182 - Magic Melody Box (1982)(APX)(US)[BASIC][cassette] APX 10204 - Ennumereight 1.0 (1983)(APX)(US)[cassette] APX 10206 - The Bean Machine 1.0 (1983)(APX)(US)[cassette] APX 10218 - Bootleg 1.0 (1983)(APX)(US)[cassette] APX 10220 - Can't Quit 1.0 (1983)(APX)(US)[BASIC][cassette] APX 10222 - Color Alignment 1.1 (1983)(APX)(US)[BASIC][cassette] APX 20001 - Lemonade (1981)(APX)(US)[disk] APX 20002 - Text Formatter (FORMS)(1981)(APX)(US)[BASIC][disk] APX 20002 - Text Formatter (FORMS)(1981)(APX)(US)[BASIC][disk] Set #2 APX 20004 - Outlaw/Howitzer (1979)(APX)(US)[disk] APX 20005 - Mugwump (1981)(APX)(US)[BASIC][disk] APX 20006 - Preschool Games (1981)(APX)(US)[BASIC][disk] APX 20008 - BASIC Program Compressor (MASHER) (1981)(APX)(US)[BASIC][disk] APX 20009 - BASIC Cross-Reference Utility (XREF)(1981)(APX)[BASIC][disk] APX 20010 - Disk Fixer (FIX)(1981)(APX)(US) APX 20011 - Renumber Utility (1981)(APX)(US)[BASIC][disk] APX 20012 - Variable Changer (1981)(APX)(US)[BASIC][disk] APX 20013 - Newspaper Route Management (1981)(APX)(US)[BASIC][disk] APX 20014 - Computerized Card File (1982)(APX)(US)[BASIC][disk] APX 20014 - Computerized Card File (1982)(APX)(US)[BASIC][disk] Set #2 APX 20015 - Space Trek (1981)(APX)(US)[BASIC][disk] APX 20016 - Centurion (1981)(APX)(US)[BASIC][disk] APX 20027 - Comedy Disk (1981)(APX)(US)[BASIC][disk] APX 20027 - Comedy Disk (1981)(APX)(US)[BASIC][disk] - Set #2 APX 20028 - Graphics-Sound Demo (198x)(APX)(US)[disk] APX 20029 - fig-FORTH 1.1 Rev. 2.0 (1981)(APX)(US)[disk] APX 20030 - Supersort Rev 3.0 (1981)(APX)(US)[disk] APX 20030 - Supersort Rev 3.0 (1981)(APX)(US)[disk] - Set #2 APX 20030 - Supersort Rev 3.0 (1981)(APX)(US)[disk] - Set #3 APX 20031 - Tact Trek (1982)(APX)(US)[disk] APX 20032 - Lookahead (1981)(APX)(US)[BASIC][disk] APX 20032 - Lookahead (1981)(APX)(US)[BASIC][disk] - Set #2 APX 20033 - Personal Fitness Program (1981)(APX)(US)[disk] APX 20034 - Developer's Disk (1982)(APX)(US)[disk] APX 20035 - Dice Poker (1981)(APX)(US)[disk] APX 20036 - BASIC Utilities Diskette (1981)(APX)(US)[BASIC][disk] APX 20037 - Load 'N Go (1981)(APX)(US)[BASIC][disk] APX 20038 - Babel (1981)(APX)(US)[disk] APX 20039 - The Minotaur (1981)(APX)(US)[BASIC][disk] APX 20040 - Banner Generator (1981)(APX)(US)[BASIC][disk] APX 20041 - Domination (1980)(APX)(US)[BASIC][disk] APX 20042 - Financial Asset Management (1981)(APX)(US)[BASIC][disk] APX 20043 - 747 Landing Simulator (1981)(APX)(US)[BASIC][disk] APX 20044 - Decision Maker (1981)(APX)(US)[BASIC][disk] APX 20045 - Screen Dump Utility (1982)(APX)(US)[disk] APX 20047 - Terry (1981)(APX)(US)[BASIC][disk] APX 20049 - BLIS 2.0 (1981)(APX)(US)[BASIC][disk] APX 20049 - BLIS 2.0 (1981)(APX)(US)[BASIC][disk] - Set #2 APX 20050 - Eastern Front (1941) (1981)(APX)(US)[disk] APX 20051 - Cosmatic Atari (1982)(APX)(US)[BASIC][disk] APX 20052 - Codecracker (1981)(APX)(US)[BASIC][disk] APX 20053 - Bumper Pool (1981)(APX)(US)[BASIC][disk] APX 20054 - Wizard's Revenge (1981)(APX)(US)[BASIC][disk] APX 20055 - Mapware (1981)(APX)(US)[BASIC][disk] APX 20056 - Diskette Librarian (1981)(APX)(US)[BASIC][disk] APX 20056 - Diskette Librarian (1981)(APX)(US)[BASIC][disk] - Set #2 APX 20057 - Blackjack Tutor 2.0 (1982)(APX)(US)[BASIC][disk] APX 20058 - Chameleon CRT Terminal Emulator (1981)(APX)(US) APX 20058 - Chameleon CRT Terminal Emulator (1981)(APX)(US) Set #2 APX 20059 - Data Management System (1982)(APX)(US)[BASIC][disk] - Set #1 APX 20059 - Data Management System (1982)(APX)(US)[BASIC][disk] - Set #2 APX 20060 - Instedit 2.0 (1982)(APX)(US)[BASIC][disk] APX 20061 - Pro Bowling (1981)(APX)(US)[BASIC][disk] APX 20062 - Player Piano (1981)(APX)(US)[BASIC][disk] APX 20063 - Downhill 2.0 (1981)(APX)(US)[BASIC][disk] APX 20063 - Downhill (1981)(APX)(US)[BASIC][disk] APX 20065 - Dsembler (1981)(APX)(US)[BASIC][disk] APX 20066 - Hydraulic Program (HYSYS) (1982)(APX)(US)[BASIC][OS-B][disk] APX 20067 - T: A Text Display Device (1981)(APX)(US)[BASIC][disk] APX 20069 - Dog Daze (1981)(APX)(US)[BASIC][disk] APX 20069 - Dog Daze 2.0 (1981)(APX)(US)[disk] APX 20070 - Memory Match (1981)(APX)(US)[BASIC][disk] APX 20071 - Hickory Dickory (1981)(APX)(US)[BASIC][disk] APX 20073 - Insomnia (1981)(APX)(US)[BASIC][disk] APX 20074 - Enhancements to Graph-It (1982)(APX)(US)[OS-B][BASIC Rev. A][disk] APX 20075 - Program-Text Editor (1981)(APX)(US)[BASIC][disk] APX 20076 - Word Processing Combo (1982)(APX)(US)[BASIC][disk] APX 20077 - Reversi II (1981)(APX)(US)[disk] APX 20078 - Astrology 1.0L (1982-04)(APX)(US)[BASIC][disk] APX 20079 - Weekly Planner (1982)(APX)(US)[BASIC][disk] APX 20080 - Family Cash Flow 2.0 (1982)(APX)(US)[OS-B][BASIC][disk] APX 20082 - Mathematic-Tac-Toe (1981)(APX)(US)[BASIC][disk] APX 20083 - My First Alphabet (1982-03)(APX)(US)[BASIC][disk] APX 20084 - Caverns of Mars (1981)(APX)(US)[disk] APX 20086 - Ultimate Renumber Utility (1981)(APX)(US)[OS-B][BASIC Rev. A][disk] APX 20086 - Ultimate Renumber Utility (1981)(APX)(US)[OS-B][BASIC Rev. A][disk] Set #2 APX 20088 - Space Chase (1981)(APX)(US)[BASIC][disk] APX 20089 - Solitaire (1981)(APX)(US)[BASIC][disk] APX 20090 - Block'em (1982)(APX)(US)[BASIC][disk] APX 20091 - Bowler's Database 2.0 (1982)(APX)(US)[BASIC][disk] APX 20092 - Morse Code Tutor (1982)(APX)(US)[BASIC][disk] APX 20093 - Atlas of Canada (1982)(APX)(US)[BASIC][disk] APX 20094 - Keyboard Organ (1982)(APX)(US)[OS-B][disk] APX 20095 - Eastern Front Source Code (1981)(APX)(US)[disk] APX 20096 - Letterman (1981)(APX)(US)[BASIC][disk] APX 20098 - Musical Computer (1981)(APX)(US)[BASIC][disk] APX 20098 - Musical Computer (1981)(APX)(US)[BASIC][disk] Set #2 APX 20099 - Wordmaker (1982)(APX)(US)[BASIC][disk] APX 20099 - Wordmaker (1982)(APX)(US)[BASIC][disk] - Set #2 APX 20101 - Cubbyholes (1982)(APX)(US)[BASIC][disk] APX 20102 - Atari Pascal Language System (1982-03-01)(APX)(US)[disk] APX 20103 - Isopleth Map-Making Package (1982)(APX)(US)[BASIC][disk] APX 20104 - GTIA Demonstration Diskette (198x)(APX)(US)[BASIC][disk] APX 20105 - RPN Calculator Simulator (1982)(APX)(US)[OS-B][BASIC][disk] APX 20105 - RPN Calculator Simulator (1982)(APX)(US)[OS-B][BASIC][disk] Set #2 APX 20106 - Keypad Controller (1982)(APX)(US)[OS-B][BASIC][disk] APX 20106 - Keypad Controller (1982)(APX)(US)[OS-B][BASIC][disk] Set #2 APX 20107 - Sketchpad (1982)(APX)(US)[BASIC][disk] APX 20108 - Family Budget (1981)(APX)(US)[OS-B][BASIC][disk] APX 20108 - Family Budget (1981)(APX)(US)[OS-B][BASIC][disk] Set #2 APX 20109 - Speed-O-Disk (1982)(APX)(US)[OS-B][BASIC][disk] APX 20110 - Block Buster (1981)(APX)(US)[disk] AXP 20111 - Starware (1981)(APX)(US)[BASIC][disk] AXP 20112 - Diskette Mailing List (1982)(APX)(US)[BASIC][disk] APX 20114 - Recipe Search 'N Save (1982)(APX)(US)[disk] APX 20115 - Midas Touch, The (1982-06)(APX)(US)[BASIC][disk] APX 20116 - Pushover 1.0 (1982)(APX)(US)[disk] APX 20117 - Player Generator 1.0 (1981)(APX)(US)[OS-B][BASIC][disk] APX 20117 - Player Generator 1.0 (1981)(APX)(US)[OS-B][BASIC][disk] - Set #2 APX 20118 - Seven Card Stud 1.0 (1982)(APX)(US)[disk] APX 20119 - Rabbotz! (1982)(APX)(US)[disk] APX 20121 - Jax-O (1982)(APX)(US)[disk] APX 20123 - Going to the Dogs! (1982)(APX)(US)[disk] APX 20124 - Utilities Diskette II (1982)(APX)(US)[disk] APX 20124 - Utilities Diskette II (1982)(APX)(US)[disk] - Set #2 APX 20125 - Microsoft BASIC Cross-Reference Utility (1981)(APX)(US)[disk] APX 20126 - Algicalc (1981)(APX)(US)[disk] - Set #1 APX 20126 - Algicalc (1981)(APX)(US)[disk] - Set #2 APX 20127 - Polycalc (1981)(APX)(US)[disk] APX 20128 - Family Vehicle Expense (1982)(APX)(US)(OS-B)[disk] APX 20129 - Checker King (1982)(APX)[disk] APX 20133 - Three-R-Math System Three-R-Math.Student Disk (1982)(APX)(US)[disk] Three-R-Math.Teacher Disk (1982)(APX)(US)[disk] APX 20134 - Data Base/Report System (1982)(APX)(US)[disk] APX 20135 - Jukebox #1 (1982)(APX)(US)[disk] APX 20142 - Text Analyst (1982)(APX)(US)[BASIC][disk] APX 20148 - Counter (1982)(APX)(US)[OS-B][BASIC][disk] APX 20165 - Monkey Up a Tree (1982-10-08)(APX)(US)[disk] APX 20165 - Monkey Up a Tree (1982-10-08)(APX)(US)[disk] APX 20177 - BASIC/XA (1982)(APX)(US)[disk] APX 20188 - Gridiron Glory (1982)(APX)(US)[BASIC][disk] APX 20223 - Atariwriter Printer Drivers 2.0 APX 20246 - Atlas (Coordonnees) (198x)(APX)(FR)[disk] APX 20258 - Bellum 1.0 (1983)(APX)(US)[disk] APX 20263 - Burgers! (1983)(APX)(US)[disk] APX 20272 - Bumpomov's Dogs 1.1 (1983)(APX)(US)[disk] Archon Assembler Editor Artmaster Graphics (1986)(Exanimo Products)(US)[disk] Astrobiograms (Barbara Naylor)(1986)(BASIC)(RespeQt CHIP)(Disk) Astro Chase - Manual Only Asylum Atari 400/800 BASIC Reference Manual Atari 400/800 Disk Operating System Reference Manual Atari 400/800 Disk Operating System II Reference Manual Atari 410 Progam Recorder Operators Manual Atari 800 Operators Manual Atari 810 Disk Drive An Introduction to the Disk Operating System Atari 810 Disk Drive Owner's Manual Atari 810 Master Diskette II Atari 825 80-Column Printer Operator's Manual Atari 850 Interface Module Operator's Manual Atari 1200 XL Home Computer Owner's Guide Atari BASIC Rev. A Atari BASIC Rev. C Atari Classics April and June Atari Classics Vol1 No1 and Vol2 No1 Atari Classics Vol2 No4 and Vol2 No5 Atari Classics Vol2 No6 and Vol3 No1 Atari CX85 Atari DOS 2.5 Atari Educational System - Master Cartridge (1979)(Atari)(US)[cartridge] Atari Educational System - Basic Algebra (1979)(Atari)(US)[cassette] Atari Educational System - Basic Electricity (1979)(Atari)(US)[cassette] Atari Educational System - Basic Psychology (1979)(Atari)(US)[cassette] Atari Educational System - Basic Sociology (1979)(Atari)(US)[disk] Atari Educational System - Counseling Procedures (1979)(Atari)(US)[cassette] Atari Educational System - Great Classics (1979)(Atari)(US)[cassette] Atari Educational System - Principles of Accounting (Atari)(US)[cassette] Atari Educational System - Principles of Economics (1979)(Atari)(US)[cassette] Atari Educational System - Spelling (1979)(Atari)(US)[cassette] Atari Educational System - Supervisory Skills (1979)(ATARI)(US)[cassette] Atari Educational System - US Government (1979)(Atari)(US)[cassette] Atari Electronic Novel - Reference Card Only Atari Home Computer Systems Distributor Reference Guide Atari Home Computer Systems Software Marketing Manual Atari Light Pen and AtariGraphics - Manual and Cart label only Atari Master Diskette 3 Atari Morse (1982)(RAK Electronics)(US)[cassette] Atari Operations Summary Guide AtariOracle (1984)(Dynacomp)(US)[BASIC][disk] Atari Speed Reading Atari Translator AtariWriter Plus and Atari Proofreader AtariWriter Word Processor AtariWriter Word Processor Alt AT-PB1 Atari Night Mission Pinball (1982)(subLOGIC)(US)[cassette] Autoduel Avoid AwardWare Awardware - New Graphics Disk (1988-11)(Hi-Tech Expressions)(US)[disk] Aztec Challenge BackTalk 1.2 (1986)(Antic Software)(US)[disk] Backup Master, The Baja Buggies (1982)(Gamestar)(US)[cassette] - Set #1 Baja Buggies (1982)(Gamestar)(US)[cassette] - Set #2 Ballblazer Ballblazer (1985)(Epyx)(US)[disk] - Set #2 Barcode Contest (-)(Xenia Research)(US)[disk] Baseball (1982)(Aim Software)(US)[cassette] BASIC Bulletin, The Volume 1 Number 1 (1983)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 1 Number 2 (1983-10)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 1 (1984-01)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 2 (1984-04)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 3 (1984-06)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 4 (1984-08)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 5 (1984-10)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 2 Number 6 (1984-12)(B.A.S.I.C.)(US)[disk] BASIC Bulletin, The Volume 3 Number 1 (1985)(B.A.S.I.C.)(US)[disk] BASIC Wizard (1985)(C.A.P. Software)(US)[disk] BASIC XE 4.1 Cartridge and Extension Disk Basketball Battle for Normandy (1982)(SSI)(US)[cassette] Battling Bugs + Concentration (1982)(Edufun!)(US)[BASIC][cassette] BAAUG Disk (1986-02)(B.A.A.U.G.)(US)[disk] BAAUG Disk (1986-04)(B.A.A.U.G.)(US)[disk] BBS Express Pro 3.1c, 3.1d and 3.2c Upgrade - including ANSI support BBSII XM301 & 1030 - APO153 (-)(B&C Computervisions)(US)[disk] Beach Head Beach Head I & Beach Head II Beamrider Beatles Compendium - PD049 (-)(B&C Computervisions)(US)[disk] Bellcom Public Domain 12 - Voyage 1, Voyage 2, Chaos Bellcom Public Domain 30 Berzerk (1983)(Atari)(US)[Proto][cartridge] Beyond Castle Wolfenstein (1984)(MUSE Software)(US)[disk] B-Graph Pre-Release Review Copy Disk #2 (1983)(Irata Press Ltd.)(US)[disk] Big Bird's Special Delivery (1984)(CBS Software)(US)[cassette] Billiards (1981)(Creative Computing)(US)[cassette] Black Box Hard Drive Utilities Disk, The Black Jack (1981)(Michael Belofsky)(US)[BASIC][cassette] - Non-Original in wrong cassette Black Patch!, The (1987)(Computer Software Services)(US)[disk] Blade of Blackpoole, The Blockaboo! (1990)(Assemware)(CAD)[disk] - New Package Blue Max Blue Max (1983)(Synapse Software)(US)[cassette] - Blue Blue Max (1983)(Synapse Software)(US)[cassette] - White Bob's Business (1981)(Santa Cruz Software)(US)[cassette] Boulder Dash Construction Kit Bridge 2.0 (1982)(Artworx)(US)[cassette] Brimstone British Heritage Jigsaw Puzzles Vol. 2 (1982)(Thorn EMI)[NTSC][cassette] Broadsides (1984)(SSI)(US)[disk] Bruce Lee Bug Attack Bug Attack (1982)(Cavalier Computer)(US)[cassette] - Set #2 Bug Hunt Building Heat Loss (1983)(Dynacomp)(US)[BASIC][disk] Buried Bucks (1982)(Analog Software)(US)[cassette] Candy Factory - Manual Only Car Costs (1982)(Creative Software)(US)[cassette] Caverns of Khafka Chatterbee - Manual Only Chicken (1982)(Synapse Software)(US)[cassette] - Set #1 Chicken (1982)(Synapse Software)(US)[cassette] - Set #2 Chipmunk 3.02 Christian Signs and Symbols (1983)(Ziza Presents)(US)[BASIC][disk] Claim Jumper (1982)(Synapse Software)(US)[cartridge] Claim Jumper (1982)(Synapse Software)(US)[disk] Clowns and Balloons (1982)(Datasoft)(US)[cassette] Coconotes Collision Course (1983)(ZiMAG)(US)[disk] Color Accountant, The ver 2 (This has a "Complete Personal Acountant" label) Colossus Chess v4.0 (1987)(CDS Software)(GB)[cassette] Combat Leader (1983)(SSI)(US)[cassette] Compu-Math: Decimals (1983)(Edu-Ware Services)(US)[cassette] Compu-Read 3.0 Compu-Read 3.0 (1983)(Edu-Ware Services)(US)[cassette] - Set #2 Compute 4 & Reversi (1984)(Epyx)(US)[OS-B][cassette] - Set #1 Compute 4 & Reversi (1984)(Epyx)(US)[OS-B][cassette] - Set #2 Compute! Disk August 1987 Compute! Disk October 1987 Compute! DiskVol8 Nos10-12 Compute!s Best of Atari Compute Your Roots 1.1 (1985)(Wasatch Genealogical Software)(US)[BASIC][disk] Computer Ambush Second Edition (198x)(SSI)(US)[disk] Computer Stocks and Bonds (1982)(Intelligence Quest Software)(US)[cassette] Concorde's Atari Compatible DOS XL 2.30 (1983)(Concorde Peripheral Systems)(US)[disk] Congo Bongo Controller (1982)(Microcomputer Games)(US)[cassette] Conversational French (1980)(Atari)(US)[BASIC][cassette] Converter, The & Companion v1.51 (1988)(No Frills Software)(US) Converter, The (1988)(No Frills Software)(US)[disk] Converter, The (1988)(No Frills Software)(US)[disk] - Set #2 Count and Add with the Tink Tonks (1986)(Thunder Mountain)(US)[disk] Covox Voice Master CPS Diagnostics Diskette I.O. Rev. 02 CPS 1050 Diagnostic Disk Rev. 02 (198x)(Atari)(US)[BASIC][disk] Cribbage and Dominoes (1982)(Thorn EMI)(US)[NTSC][cassette] Crossfire (1982)(On-Line Systems)(US)[cassette] Crossfire (1982)(SierraVision)(US)[cartridge] - New Package Crossword Magic (1985)(Mindscape)(US)[disk] - Includes untested C64 files Crypts of Plumbous, The Cyborg Warrior Cyborg Warrior (1990)(Marcel Programming)(US)[disk] - Set #2 Cycle Knight (198x)(Artworx)(US)[disk] Daisy Dot II Darts Darts (1982)(Thorn EMI)(US)[NTSC][cassette] - Set #2 Database Dialer (1981)(Santa Cruz Educational Software)(US)[cassette] Data Manager, The (w/Commodore versions) Data Perfect v1.2 (1982)(LJK Enterprises)(US)(SCP BAD)[f][disk] David's Midnight Magic Decision Maker (1982)(Creative Software)(US)[cassette] Deep Blue C (3 zips, not mine) Defender Deluxe Invaders Delta Drawing Demon Attack Dimension X Dimension X (1984)(Synapse Software)(US)[cassette] - Set #2 Disc Twincheck v1.0 (1987-02)(Bevans, Gary J; Owen, Berry W)(US)[disk] Disc Twincheck v1.0 (1987-02)(Bevans, Gary J; Owen, Berry W)(US)[disk] - Set #2 Diskette Access and Repair Key - Diskey DiskIO Diskeeper (1984)(Royal Software)(US)[disk] Disk-of-the-Month (1989-03)(San Leandro Computer Club)(US)[disk] Disk Utilities #2 (-)(B&C Computervisions)(US)[disk] Disk Wizard II Dodge Racer (1981)(Synapse Software)(US)[cassette] Donkey Kong Junior Dow Jones Information Services related documents Dunjonquest: The Datestones of Ryn (1981)(Epyx)(US)[cassette] Drac is Back (1981)(Syncro)(US)[cassette] Dragon Quest or a Twist in the Tail v2.0 (1985)(Antic Software)(US)[disk] Drelbs Dunjonquest: The Datestones of Ryn (1981)(Epyx)(US)[cassette] Dunjonquest: The Keys of Acheron (1981)(Epyx)(US)[disk] - New Package DX-Editor (1986)(Hybrid Arts)(US)[disk] Edit 6502 Eidolon, The E Factor, The EduFun! Battling Bugs + Concentration (1982)(Miliken Publishing Company)(US)[BASIC][disk] Elektraglide El Espacio Terrestre (1985)(Atari)(US)[BASIC][cassette] Enchanter Encounter at Questar IV (198X)(Softsmith)(US)[disk] EOL - PC to Atari End of Line Fixer Epyx Software Catalogs - No software Ernie's Magic Shapes (1984)(CBS Software)(US)[cartridge] Ernie's Magic Shapes (1984)(CBS Software)(US)[cassette] Escape from Volantium (1982)(Dynacomp)(US)[BASIC][cassette] Estados Y Capitales De Mexico (198x)(Atari)(US)[BASIC][cassette] European Countries & Capitals (1980)(Atari)(US)[cassette] European Scene Jigsaw Puzzles Vol. 2 (1982)(Thorm EMI)(US)[cassette] Exocet Blast Off (1983)(ALA Software)(US)[disk] - New Package F-15 Strike Eagle F-15 Strike Eagle (1984)(Microprose Software)(US)[disk] - With Commodore files F-15 Strike Eagle (1984)(Microprose Software)(US)[disk] Facemaker Familiar Favorites II (1986)(Main Street Publishing)(US)[disk] Family Bible Fun Master Disk (1982)(HomeComputer Software)(US)[disk] Family Bible Fun Know Your Bible I (1982)(HomeComputer Software)(US)[disk] Family Finances I & II Family Finances I & II Alternate Fantastic Voyage Final Legacy (1987)(Atari)(US)[cartridge][new] Firebird Fishing for Homonyms (1980)(T.H.E.S.I.S.)(US)[BASIC][cassette] Five Card Draw Poker (1982)(Microcomputer Games)(US)[cassette] Flight Landing Simulator (1986)(Main Street Publishing)(US)[BASIC][disk] - New Package Flying Ace (1982)(Microcomputer Games)(US)[cassette] Fonetone (198x)(Santa Cruz Educational Software)(US)[cassette] Forbidden Forest Forbidden Forest (1984)(Cosmi)(US)[cassette] Forms Generator (1986)(Twenty-Fifth Century)(US)[disk] Forms Generator - Predefined Forms (1987)(Twenty-Fifth Century)(US)[disk] Fourier Analyzer (1981)(Dynacomp)(US)[BASIC][disk] Freaky Factory - Instruction Sheet Only Frogger Frogger + Threshold (1986)(Impulse Software)(US)[disk] - New Package Fun with Art Galactic Avenger (1982)(Cosmi)(US)[cassette] Galactic Chase Galaxian Galaxy (1982)(Microcomputer Games)(US)[cassette] Games #1 (198x)(Antic)(US)[cassette] Games Pack III (198x)(Dynacomp)(US)[BASIC][disk] Games Pak V (198x)(Dynacomp)(US)[BASIC][disk] Games Pack VI (198x)(Dynacomp)(US)[BASIC][disk] Geometry Review (1983)(Dynacomp)(US)[BASIC][disk] - New Package Germ Warfare (198x)(Aim Software)(US)[cassette] Gettysburg The Turning Point v1.0 (1985)(SSI)(US)[disk] Greatest Hits I (198x)(Keypunch Software)(US)[BASIC][disk] Guardians of the Gorn (198x)(Inhome Software)(US)[cassette] Gypsy (1982)(Microcomputer Games)(US)[disk] Gypsy (1982)(Microcomputer Games)(US)[cassette] Halley Project, The Halley Project, The (1985)(Mindscape)(US)[cassette] Handicapper II (1985)(Dynacomp)(US)[BASIC][disk] Happy Warp Speed Software 5.1 Hard Back 1.1 Hard Hat Mack Harmonic Analyzer (1981)(Dynacomp)(US)[BASIC][disk] Haunted House Haunted House (1980)(Creative Computing)(US)[BASIC][cassette] - Set #2 HDPro Backup! Hey Diddle Diddle Hickory Dickory Dock + Baa, Baa Black Sheep (1982)(Creative Software)(US)[OS-B][NTSC][cassette] Hitchhiker's Guide to the Galaxy, The Rel 56 Home Accountant, The Home Accountant, The (1981)(Continental Software)(US)[Includes v1.1][BASIC][disk] Set #2 Home Filing Manager, The Home Inventory (1981)(Creative Software)(US)[BASIC][cassette] Home Inventory (1981)(Creative Software)(US)[BASIC][cassette] - Set #2 Home Software Classics - Demo Disk Hometerm Customizer, The (1984)(Star Systems Software)(US)[disk] Horse Racing Prediction Program (1983)(3G Company)(US)[BASIC][cassette] - Set #1 Horse Racing Prediction Program (1983)(3G Company)(US)[BASIC][cassette] - Set #2 Hot Lips Household Finance (1981)(Creative Software)(US)[BASIC][cassette] House of Usher (1981)(Crystalware)(US)[disk] ICD Product Catalog 1988-1989 Impersonator, The - Manual Only Incomplete USA Construction Set, The (1987)(EZuse Software)(US)[disk] Incomplete Your Personal Net Worth (1985)(Scarborough Systems)(US)[disk] (Indus) GT Albert E. Spreadsheet for Atari 2.3 (Indus) GT DataManager, The (Indus) GT Estate Word Processor, The (Indus) System Master Disk DOS XL 2.20 Infiltrator Infochan (1984)(Smith, Lee)(US)[disk] In Search of The Most Amazing Thing (1983)(SpinnakerSoftware)(US)[BASIC][disk] Intelink (1981)(Dynacomp)(US)[BASIC][disk] International Vocabulary Manager (198x)(Dynacomp)(US)[BASIC][disk] Invasion Orion (1981)(Epyx)(US)[BASIC][disk] - No software Invasion Orion (1981)(Epyx)(US)[disk] Invasion Orion (1981)(Epyx)(US)[cassette] IRIDIS [1] (1980)(The Code Works)(US)[BASIC][cassette] IRIDIS [2] (1980)(The Code Works)(US)[BASIC][cassette] JACS Disk #1 - General and Communications (-)(Jersey Atari Computer Society)(US)[disk] JACS Disk #4 - Utilities (-)(Jersey Atari Computer Society)(US)[disk] JACS Disk #5 - Applications (-)(Jersey Atari Computer Society)(US)[disk] JACS Disk #45 - Antic, Analog & Compute! (1985-09)(Jersey Atari Computer Society)(US)[disk] Joust Joystick Sketchpad (1983)(Atari)(US)(BASIC)[cassette] Joystick Sketchpad (1983)(Atari)(US)[BASIC][cassette] - Set #2 Jr. Pac-Man (1984)(Atari)(US)[Proto][cartridge] Juggle's Rainbow (1982)(Atari)(US)[cassette] - Set #1 Juggle's Rainbow (1982)(Atari)(US)[cassette] - Set #2 Juice! (1983)(Tronix Software)(US)[cassette] Jumbo Jet Pilot Jumpman Jumpman Junior Jungle Hunt Jupiter Mission 1999 (1983)(Microcomputer Games)(US)[OS-B][BASIC][disk] - Set #1 Jupiter Mission 1999 (1983)(Microcomputer Games)(US)[OS-B][BASIC][disk] - Set #2 Karateka Kayos (1982)(Microcomputer Games)(US)[cassette] - Set #1 Kayos (1982)(Microcomputer Games)(US)[cassette] - Set #2 Kennedy Approach Ken Rose's Adventure in Adventuring - PAK 1 (-)(Softline)(US)[BASIC][disk] Ken Rose's Adventure in Adventuring - PAK 2 (-)(Softline)(US)[BASIC][disk] Ken Rose's Adventure in Adventuring - PAK 3 (-)(Softline)(US)[BASIC][disk] Keyboard Coach (1983)(K-TEK Software)(US)[cassette] Kid Grid (1982)(Tronix Software)(US)[cassette] Kid Grid (1982)(Tronix Software)(US)[cassette] - Set #2 Kids On Keys Kids Programs #2 (1981)(Santa Cruz Educational Software)(US)[cassette] KinderComp King Arthur's Heir (1982)(Epyx)(US)[cassette] King Tut's Tomb 1.1 Knights of the Desert (1983)(SSI)(US)[BASIC][cassette] Knockout (1982)(Microcomputer Games)(US)[cassette] Koala Pad Pictures Disk 1 Koronis Rift K-Razy Antiks Labyrinth Instruction Card - No Software Labyrinth (1982)(Broderbund Software)(US)[cassette] La Era Especial (1985)(Atari)(US)[BASIC][cassette] Laser Hawk - Documentation Only, No Software Last V8, The Las Vegas Video Poker-Vegas Jackpot - Manual Only Lazer Maze (1982)(Avant-Garde Creations)(US)[cassette] L.A. Swat/Panther Leader Board Dual Pack Learn About Words in Reading 2 Grades 2-4 Learn to Read (1983)(American Educational Computer)(US)[disk] Legionnaire Let's Spell (1980)(Program Design)(US)[BASIC][cassette] Loan Analyzer (1982)(Creative Software)(US)[BASIC][cassette] Lode Runner Lode Runner (Flippie Disk) Lode Runner's Rescue Lords of Conquest Lords of Karma (1983)(Microcomputer Games)(US)[OS-B][cassette] - Set #1 Lords of Karma (1983)(Microcomputer Games)(US)[OS-B][cassette] - Set #2 Mad-Netter (1983)(Computer Magic Ltd.)(US)[cassette] Magic Spells (1982)(Learning Company, The)(US)[disk] Mailing List, General List, List Customizer Mail Order Monsters Marathon - Disk Pic Only Marathon (1982)(Educational Software)(US)[BASIC][cassette] MASH (19xx)(Fox Video)(US)[cartridge] Master Diskette II (1980)(Atari)(US)[disk] Master Diskette II (1983)(Atari)(US)[disk] Masters of Time Matchboxes (1983)(Broderbund Software)(US)[cassette] Matchmaker: Grammar (1983)(American Educational Computer)(US)[disk] Matchmaker: Spanish Vocabulary Skills (1984)(American Educational Computer)(US)[OS-B][BASIC] Matchmaker U.S. Government Facts (1984)(American Educational Computer)(US)[disk] Match Racer Match Racer (1981)(Gebelli Software)(US)[cassette] Match Wits Math Busters (1984)(Spinnaker Software)(US)[disk] Math Busters (1984)(Spinnaker Software)(US)[disk] - Set #2 - No Software Maxi Golf (1984)(Adventure International)(US)[disk] MegaFont II+ Meltdown at Megalopolis Meltdown at Megalopolis (1983)(Cosmi)(US)[cassette] Memory Manor Microteach Accounting (-)(Dynacomp)(US)[No Boot][disk] Microaddition (1983)(Hayden Software)(US)[BASIC][cassette] Micro Addition-Subtraction Microcomputer Games Microcomputer Stock Program v1.0 (MSP) (1982)(Dynacomp)(US)[BASIC][disk] Micro Flyte ATL - Joystick Driver v2.1 for AT-FS2 v1.05 (1985)(MicroCube)(US)[disk] Micro Illustrator Micro League Baseball microMultiplication (1983)(Hayden Software)(US)[disk] MicroRec (1980)(Compumax Associates)(US)[disk] MicroSoft BASIC II MidiPatch - Casio CZ-101 & CZ-1000 (1985)(Hybrid Arts)(US)[disk] MidiTrack III (1986-04-16)(Hybrid Arts)(US)[disk] Midway Campaign (1981)(Microcomputer Games)(US)[BASIC][cassette] MiG Alley Ace (1983)(MicroProse Software)(US)[cassette] Mighty Byte Disk Copier v1.5 (1982)(Mighty Byte Computer)(US)[disk] Millipede (1987)(Atari)(US)[Cartridge] Mind Bogglers-I Miner 2049er Minipix Disk #1 (198x)(Beagle Bros Disk)(US)[disk] Minipix Disk #2 (198x)(Beagle Bros Disk)(US)[disk] Missile Command Mission Asteroid - Green Valley Publishing Mission Asteroid - On-Line Systems MMG Accounts Payable (1983)(MMG Micro Software)(US)[disk] MMG Accounts Receivable (1983)(MMG Micro Software)(US)[disk] Moonbase IO - Cassette Only Version Moonbase IO (1982)(Program Design)(US)[disk & cassette] Moonbase IO (1982)(Program Desing)(US)[cassette] - Audio cassette only for the disk version Moon Patrol (1982)(Microcomputer Games)(US)[cassette] Moon Probe (1981)(Dynacomp)(US)[BASIC][disk] Moon Shuttle (1982)(Datasoft)(US)[cassette] Mortgage & Loan Analysis (1980)(Atari)(US)[OS-B][BASIC REV. A][cassette] M.U.L.E. Multi-Char (1984)(Dynacomp)(US)[BASIC][disk] Murder on the Zinderneuf Musical Hits - PD014 (-)(B&C Computervisions)(US)[disk] Music Composer Music Construction Set MyDos 3.013 and 3.18 NAM (1985)(SSI)(US)[disk] NATO Commander Necromancer NERDS Maps Disk 1&2 (1987)(N.E.R.D.S. Software)(US)[disk] Neverending Story, The (1985)(Datasoft)(US)[disk] Newsroom, The Newsroom, The Clip Art Collection Volume 1 Newsroom, The Clip Art Collection Volume 2 Newsroom, The Clip Art Collection Volume 3 NFL Handicapper v1.1 (1985-06-13)(Dynacomp)(US)[BASIC][disk] Night Strike Nukewar Ol' Hackers Newsletter Vol. 10 Iss. 11 (1992-08)(Atari User Group)(US)[disk] OmniCom (1986)(CDY Consulting)(US)[disk] One-on-One Operating System C016555 Rev 0.2 Appendix K and Appendix L Orbit - A Trip to the Moon (1986)(Antic Software)(US)[disk] O'Riley's Mine (1983)(Datasoft)(US)[BASIC][cassette] OS/A+ 2.1 OS/A+ 4.0 OS/A+ 4.1 Pacific Coast Hwy (1982)(Datasoft)(US)[cassette] Pac-Man Page Designer Paint Panzer (1984)(Sentinel Software)(US)[disk] Panzer-Jagd (1983)(Microcomputer Games)(US)[BASIC][cassette] - Set #1 Panzer-Jagd (1983)(Microcomputer Games)(US)[BASIC][cassette] - Set #2 Pathfinder Patnor October 1988 Patnor Disk-A-Month (1988-11)(Patnor)(US)[BASIC][disk] PD000 - C&T Computeractive - Special - No Software PD025 - C&T Computeractive - Down Hill Skiing Construction Set PD031 - C&T Computeractive - Turbo BASIC 1.5 PD069 - C&T Computeractive - Amodem 7.50 PD070 - C&T Computeractive - Forem BBS PD130 - C&T Computeractive - Utilities #3 PD138 - C&T Computeractive - Menu Programs PD145 - C&T Computeractive - Disk Indexer PD175 - C&T Computeractive - Atari CAD-CAM PD176 - C&T Computeractive - CAD 3-D PD363 - C&T Computeractive - Dragon Quest 3.14 PD370 - C&T Computeractive - Starlords PD381 - C&T Computeractive - Newsroom Icons 1 PD382 - C&T Computeractive - Newsroom Icons 2 PD383 - C&T Computeractive - Newsroom Icons 3 PD401 - C&T Computeractive - SpartaDOS Utilities #1 PD402 - C&T Computeractive - SpartaDOS Utilities #2 PD403 - C&T Computeractive - SpartaDOS Utilities #3 PD404 - C&T Computeractive - SpartaDOS Utilities #4 PD405 - C&T Computeractive - SpartaDOS Utilities #5 PD406 - C&T Computeractive - SpartaDOS Utilities #6 PD412 - C&T Computeractive - SpartaDOS Utilities #7 PD413 - C&T Computeractive - SpartaDOS Utilities #8 PD414 - C&T Computeractive - SpartaDOS Utilities #9 PD420 - C&T Computeractive - Dot Magic PD430 - C&T Computeractive - 130XE Support Disk PD531 - C&T Computeractive - Dandy Dungeon PDI-Atari Demo (1981)(Program Design)(US)[cassette] Peripheral Vision (1984)(Futurehouse)(US)[Disk] - Including untested C64 files. Phantasie II Picnic Paranoia Picture Plus & Lister Plus (1986)(Antic Software)(US)[disk] Pilot Pinball Construction Set Pirate's Treasure Chest, The Pitfall Pitfall-Demon Attack (1987)(Activision)(US)[disk] PitStop Pogo Joe (1983)(Intelligent Statements)(US)[disk] Poker Tourney - Manual Only Pole Position (1987)(Atari)(US)[cartridge] POOF (1991-10)(Tim Naber & Barry Gordon)(US)[BASIC XE][disk] PQ Sports Edition 1 (1984)(Suncom)(US)[disk] Preppie! (1982)(Adventure International)(US)[cassette] - Set #1 Preppie! (1982)(Adventure International)(US)[cassette] - Set #2 Preppie!II (1983)(Adventure International)(US)[cassette] Preschool IQ Builder #2 (1981)(Program Design)(US)[BASIC][cassette] Pressure Loss (1983)(Dynacomp)(US)[BASIC][disk] Printer's Devil (198x)(BCI Software)(US)[disk] Printer's Patriot (198x)(BCI Software)(US)[disk] Print 'n Draw v1.0 (1985)(Terrific Software)(US)[disk] Print Shop Graphics Library 1 (1985)(Broderbund Software)(US)[disk] Print Shop Graphics Library Vol. 1 (-)(Jersey Atari Computer Society)(US)[disk] Printshop Pics #4 (1990-06-08)(B&C Computervisions)(US)[disk] Probability Through Problem Solving (198x)(Dynacomp)(US)[BASIC][disk] Protector (1981)(Synapse Software)(US)[cassette] - Set #1 Protector (1981)(Synapse Software)(US)[cassette] - Set #2 Pryzm PS Budget Graphics (1988)(No Frills Software)(US)[disk] - Set #1 PS Budget Graphics (1988)(No Frills Software)(US)[disk] - Set #2 Puzzle Panic (1984)(Epyx)(US)[cassette] Qix Que Es El Universo (1985)(Atari)(US)[BASIC][cassette] Qwik Pix v2.0 (1986)(White Lion Software)(US)[disk] Racing Destruction Set Raid Over Moscow Rails West Reading Comprehension: What's Different (1982)(Program Design)(US)[BASIC][cassette] Reading Comprehension: What's Different (1982)(Program Design)(US)[BASIC][cassette] - Set #2 Rainbow Walker (1983)(Synapse)(US)[disk] Realm of Impossibility RealSports Football (1987)(Atari)(US)[cartridge] Rebel Charge at Chickamauga (1987)(SSI)(US)[BASIC][disk] Red Zone (1983)(K-TEK Software)(US)[disk] Repton Rescue (1983)(ALA Software)(US)[BASIC][disk] Rescue of Fractalus Rhythmizer (1986)(Reeve Software)(US)[disk] Ricochet Rings of the Empire, The (1981)(Dynacomp)(US)[BASIC][cassette] Robotron: 2084 (1987)(Atari)(US)[Cartridge] Round About - Manual Only Rhymes and Riddles S.A.G.A. #01 - Adventureland (1981)(StarSoft Development Laboratories)(US)[disk] S.A.G.A. #02 - Pirate Adventure (1982)(StarSoft Development Laboratories)(US)[disk] S.A.G.A. #03 - Secret Mission (1982)(StarSoft Development Laboratories)(US)[disk] S.A.G.A. #04 - Voodoo Castle (1983)(StarSoft Development Laboratories)(US)[disk] S.A.G.A. #05 - The Count (1983)(StarSoft Development Laboratories)(US)[disk] S.A.G.A. #06 - Strange Odyssey S.A.G.A. #06 - Strange Odyssey (1982)(StarSoft Development Laboratories)(US)[disk] Salesmans Expense Sammy the Sea Serpent (1981)(Program Design)(US)[BASIC][cassette] Scan-It The Ultimate Disk Archiver and Editor - Manual Only Score Improvement System for the SAT Algebra (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Geometry (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Math (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Practice Tests (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Quantitative Comparisons (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Reading Comprehension (1984)(Hayden Software)(US)(OS-B)[disk] Score Improvement System for the SAT Vocabulary (1984)(Hayden Software)(US)(OS-B)[disk] Scott Adams Adventure Hint Book Sea Bandit (1983)(Gentry Software)(US)[cassette] Sea Bandit (1983)(Gentry Software)(US)[cassette] - Set #2 Sea Dragon (1982)(Adventure International)(US)[cassette] Seawolf II and Gun Fight (1983)(Epyx)(US)[cassette] Serpentine - Instruction Card Only Session Sounds (1985)(Hybrid Arts)(US)[disk] Seven Cities of Gold Shamus Shamus (1982)(Synapse Software)(US)[cassette] - Set #2 Shape Up! (1984)(Hayden Software)(US)[OS-B][cassette] Sherlock's Hounds (1985)(Swift Clark Marketing)(US)[BASIC][cassette] Shooting Arcade (1982)(Datasoft)(US)[cassette] Shooting Arcade (1982)(Datasoft)(US)[cassette] - Set #2 Shootout at the OK Galaxy (1982)(Swift Clark Marketing)(US)[BASIC][cassette] Shuffleboard (198x)(Aim Software)(US)[cassette] Silent Service Sky Writer Slime - Disk Pic Only Smart Terminal (1983)(Microbits Peripheral Products)(US)[cassette] Snapshot (1985)(Joy Fox Productions)(US)[disk] Snooper Troops Case #2 - Manual Only SoftSide Softside - Adventure of the Month 07 - Black Hole Adventure (1982)(Softside Publications)(US)[BASIC][cassette] SoftSide (1981-11)(SoftSide Publications)(US)[disk] SoftSide (1981-12)(SoftSide Publications)(US)[disk] SoftSide (1982-01)(SoftSide Publications)(US)[disk] SoftSide (1982-02)(SoftSide Publications)(US)[disk] SoftSide (1982-03)(SoftSide Publications)(US)[disk] SoftSide (1982-04)(SoftSide Publications)(US)[disk] SoftSide (1982-05)(SoftSide Publications)(US)[disk] SoftSide Issue #30 (198x)(SoftSide Publications)(US)[disk] SoftSide Issue #31 (198x)(SoftSide Publications)(US)[disk] SoftSide Issue #32 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #33 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #34 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #35 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #36 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #37 (1982)(SoftSide Publications)(US)[disk] SoftSide Issue #38 (1983)(SoftSide Publications)(US)(Non-Original)[disk] SoftSide Issue #39 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #40 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #41 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #42 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #43 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #44 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #45 (1983)(SoftSide Publications)(US)[disk] SoftSide Issue #46 (1983)(SoftSide Publications)(US)[disk] Solar Star (1986)(Microdaft)(US)[disk] Solo Flight 2nd Edition (1985)(Microprose)(GB)[cassette] Source, The related documents Space Invaders Spanish (198x)(Artworx)[cassette] Sparta DOS Tool Kit Speedway Blast Spelling with the Tink Tonks (1986)(Thunder Mountain)(US)[disk] Spellicopter (1983)(DesignWare)(US)[disk] Spell It! (1984)(Davidson)(US)[disk] Spell Magic Rev 2 (1985)(Antic Software)(US)[disk] Spell Perfect Spider Invasion (1983)(Cosmi)(US)[cassette] Spider Quake (1983)(Gentry Software)(US)[OS-B][cassette] Spider Quake (1983)(Gentry Software)(US)[disk] Starbowl Football (1982)(Gamestar)(US)[cassette] - Set #1 Starbowl Football (1982)(Gamestar)(US)[cassette] - Set #2 Star Fleet I The War Begins 2.1 10-1986 Stargate (1984)(Atari)(US)[Proto][cartridge] Star League Baseball (1983)(Gamestar)(US)[cassette] Star Raiders Star Raiders II Star Trek Star Trux (1982)(Atari)(US)[Proto][cartridge] Star Wars Stockaid (1982)(Dynacomp)(US)[disk] Stocks & Bonds Stock Charting (1980)(Atari)(US)[disk] Stock Market The Game Story of Creation (1983)(Ziza Presents)(US)[disk] Strip Poker Submarine Commander Success with Math Addition and Subtraction (1984)(CBS Software)(US)[BASIC][cassette] Success With Math Decimals Addition Subtraction Summer Games Sunarts Disk 1 (-)(Mitch, Donald E)(US)[disk] Sunday Golf (1980-10-29)(Adventure International)(US)[BASIC][cassette] Super Breakout (1987)(Atari)(US)[cartridge] Super Cheater, The Super Cubes and Slip (1982)(Thorn EMI)(US)(NTSC)[cassette] Super Cubes and Slip (1982)(Thorn EMI)(US)[NTSC][cassette] - Set #2 SuperFrogs Funspeller (1986)(Ultrabasic)(US)[disk] Super Hangman (1986)(Main Street Publishing)(US)[disk] Super Huey Super Reevekey (1986)(Reeve Software)(US)[disk] Survival Adventure (1980)(United Software of America)(US)[BASIC][cassette] Survivor (1982)(Synapse Software)(US)[cassette] SynCalc (prototype) SynFile+ (prototype) SynGraph/SynTrend Stat (prototype) (Here is a corrected ATX for SynGraph) Tail of Beta Lyrae, The - No Software Talking Home Inventory (-)(Dynacomp)(US)[BASIC][disk] Talking Phonebook (-)(Dynacomp)(US)[BASIC][disk] Talk to Me (1981-10-08)(Dynacomp)(US)[BASIC][disk] Talladega, Richard Petty's (1984)(Cosmi)(US)[cassette] Tank Arcade (1982)(Microcomputer Games)(US)[BASIC][cassette] Tanks & Squads (1982)(C&C Software)(US)[BASIC][cassette] T: A Text Display Device (1982)(Artworx)(US)[disk] Team-Mate (1985)(Tri Micro)(US)[disk] Telengard Telengard (1982)(Microcomputer Games)(US)[BASIC][cassette] - Set #2 Telly Turtle (1983)(Carousel Software)(US)[cassette] Temple of Apshai Trilogy Tens and Hundreds (1981)(JMH Software of Minnesota)(US)[BASIC][cassette] Terminal Program (1983)(Microbits Peripheral Products Inc.)(US)[cassette] Text Wizard 1.3 T.G.I.F. Cassette T.G.I.F. Disk Time Bomb (1981)(Swifty Software)(US)[BASIC][cassette] Timewise Top-DOS 1.5a Top Gunner Collection Tower Toppler (1988)(Atari)(US)[cartridge] Track Attack Instruction Card Only Track Stack v2.0 (1986)(Ultrabasic)(US)[disk] Trains Tricky Tutorial #01 Display Lists (1981)(Educational Software)(US)[BASIC][cassette] Tricky Tutorial #04: Basics of Animation (1982)(Educational Software)(US)[BASIC][cassette] - Set #1 Tricky Tutorial #04: Basics of Animation (1982)(Educational Software)(US)[BASIC][cassette] - Set #2 Tricky Tutorial #05: Player/Missile Graphics (1982)(Educational Software)(US)[BASIC][cassette] Tricky Tutorial #11 - The Memory Map Tutorial (1983)(Santa Cruz Educational Software)(US)[cassette] Tricky Tutorial #13 Basic Programming Tools (1983)(Educational Software)(US)[BASIC][cassette] Tricky Tutorial #15 - Fancy Fonts (1983)(Santa Cruz Educational Software)(US)[cassette] Trivia Unlimited (not working) Turtle Tracks (1983)(Scholastic Wizware)(US)[BASIC][cassette] TypeSetter (1984)(DataArts)(US)[disk] Typing Tutor/Word Invaders Ultra Disassembler Ultima 1 Ultima IV Ultima IV: Quest of the Avatar (1985)(Origin Systems)(US)[disk] - Set #2 Ulysses and the Golden Fleece Under the Big Top (1986)(Main Street Publishing)(US)[disk] - New Package Utility Disk 3 (-)(B&C Computervisions)(US)[disk] V.C. VC (1982)(Microcomputer Games)(US)[cassette] Video Easel Video Poker and Vegas Jackpot VisiCalc 1.74a (1980)(VisiCorp)(US)[disk] Vocabulary Builder 1 Vocabulary Builder 1 (1980)(Program Design)(US)[BASIC][cassette] - Set #2 Vulcan Software - GA38 - Sanctified Quest for Power Vulcan Software - GA40 - The Wizards' Cottage Vulcan Software - GR3 - Movie Maker Movies Vulcan Software - U10 - Mach DOS 2.1 Wall Street Challenge (1979)(Image Computer Products)(US)[BASIC][cassette] Wanted (1980)(T.H.E.S.I.S.)(US)[BASIC][cassette] Wargame Construction Set v1.2 Wizard of Wor Wizard of Wor - Different Manual and Different Cartridge Word Attack (w/Commodore versions) Word Attack! (1983-1989)(Davidson)(US)[disk] Set #2 (different box) Wordmania (1982)(Syncro)(US)[BASIC][cassette] - Set #1 Wordmania (1982)(Syncro)(US)[BASIC][cassette] - Set #2 Word-Mate (1980)(T.H.E.S.I.S.)(US)[BASIC][cassette] Word-Scramble (1980)(T.H.E.S.I.S.)(US)[BASIC][cassette] Word Scrambler and Super Speller (1982)(Avant-Garde Creations)(US)[cassette] Word Search Generator (1982)(APX)(US)[disk] XE Term Zappo - Instruction Card Only Zaxxon Zaxxon (1983)(Datasoft)(US)[cassette] - Set #2 Zaxxon (1983)(Datasoft)(US)[cassette] - Set #3 Zork I Rel 23 Zork II v48
  17. Here is new version of Effectus (0.3). Mad-Assembler (MADS) is now integrated into Effectus program, the version used is 2.0.8. There are some other changes, including program parameters changes. Planned is further code revision to maintain even better Action! compatibility. It would seem like there were no significant changes, but this is a start. Unfortunatelly, currently pointers are of no use, but this will be fixed. Also, programs are compiled and assembled in the root directory of Effectus program. This will also be fixed later. The program is compiled with Free Pascal 3.0.4. The command in the console to compile the code: fpc -Mdelphi -vh -O3 effectus.pas
  18. Well, you have to write things such that all of your 'processes' get called in the game loop and they all just do a piece of what you want, then save where they are at and return back out to the game loop for the next thing to do. It generally means more time and memory keeping track of where everything was so it can do the next step. So for your back ground drawing that you mentioned, it would do only a part of the pixels each time it is called. You have to be sure that you don't lock up too long in any one operation. You can't really use BASIC with VBI, unless you want to write that part in assembler. Writing in a lower level language like Action! or C or Mad Pascal you could do more of what you're talking about.
  19. Apparently you are not using the latest version of Mad-Assembler https://github.com/tebe6502/Mad-Assembler
  20. Hi folks, Here is a new game for Christmas, called Armor Ambush Reloaded ! It's a tribute to Armor Ambush, an excellent Atari 2600 game by M Network, sadly a bit forgotten in spite of its outstanding qualities (the scenery, the possibility to control 2 tanks per player). It's true that it was a bit slow, and the 25 lives on each side made the games too long... My challenge was to rewrite the game in pure C (with cc2600, so without a single line of assembler), stay in the 4Kb limits of the original, and make a game at least as good. So here is the result : a faster game, 3 lives each - quick game -, and some colored sceneries to fight in (and hide). You will find in attachment the PAL and NTSC games, as well as the complete source code (to be found at https://github.com/steux/cc2600/tree/main/examples) How does it work ? - Select to choose the scenery - Press both button (Player 1 & 2, yes it's a 2 players game) to start - Reset to start again ! - Difficulty A/B => changes the range of fire. Either short range (and you shoot at higher rate) or long range. You control the tank by going up, left and right, and switch from one tank to the other by going down. Fire ? fire. This is not a freeware : it's a donationware. Every time the grey tank wins (the ukrainians), you don't have to pay anything, it's all good. If the red tank wins (the ugly bad ruzzzians), you morally have to give 1$ to support ukraine (https://www.unicef.org/ukraine/en). By the way, this game is not allowed to be played in russia (western sanction!). And finally, the storyline of the game : "The war in Ukraine comes to its end. On the field, the 2 last M70 russian tanks still in operation. As every ruzzian got dispersed, the first tank is controlled by Mad Vlad himself, and the second tank is controlled by his wife, Dmitry Medvedev. On the other side, the first two working western tanks have arrived at last ! They are controlled by Volodmir Zelensky and his wife Olena. The outcome of the war is in your hands." Have fun and Merry Christmas ! armor_ambush_reloaded_NTSC.bin armor_ambush_reloaded_PAL.bin armor_ambush_reloaded.c
  21. I was searching for an assembler to develop on original hardware. I found Fast Assembler for Sparta DOS X by Marek Goderski from MMMG Soft (Free MG) from 1995 (!!!). I was impressed because the assembler has the following features: Support of SpartaDOS X and Atari DOS object files Support of relocatable SpartaDOS X blocks Support of SpartaDOS X symbols The maximum file length of the source code and object data only depends on the file system, as it is a real file to file assembler I ask Marek for sources but they are not available anymore but he gave the Fast Assembler to the Public Domain. So I started to disassemble it, refactored the source, wrote some examples, and add documentation with tutorial. Now I think it is a nice development package especially because JFC allowed me to add XEDIT. https://github.com/HolgerJanz/FastAssembler Fast Assembler is fully compatible with Quick Assembler, but is not compatible with MAC/65 or Atari Assembler Editor. The Fast Assembler syntax is supported by MADS the 6502 cross assembler (Fast Assembler can assembled using Fast Assembler itself or MADS). MADS is available for macOS, Linux and Windows (https://github.com/tebe6502/Mad-Assembler). So I hope other people will also have fun with this package. To try this package be myself I have developed a game for the ABBUC Software Contest 2021: https://github.com/HolgerJanz/VARIUS Everything was developed using an Atari 800XL with Ultimate 1MB upgrade and Side3. The emulator Atari800MacX was only used to test the package on different configurations. Regards Holger BTW - Next step is to port it to SpartaDOS 3 compatible so one can cross develop from SpartaDOS 3 to X and vice versa.
  22. I would like to define four players in Mad Pascal. Usually I'd do something like type TPlayer = record Name: TString; Strength: Byte; end; var players: array[0..3] of ^TPlayer; begin; // not interesting for i:=0 to High(players) do begin GetMem(players[i], sizeof(TPlayer)); players[0].strength := 30; end; However, the simple assignment compiles into 3A68:AD 79 41 LDA $4179 3A6B:85 92 STA $92 ;MEOLFLG 3A6D:AD 7A 41 LDA $417A 3A70:18 CLC 3A71:69 00 ADC #$00 3A73:85 93 STA $93 3A75:A0 00 LDY #$00 3A77:B1 92 LDA ($92),Y ;MEOLFLG 3A79:85 84 STA $84 ;VNTD 3A7B:C8 INY 3A7C:B1 92 LDA ($92),Y ;MEOLFLG 3A7E:85 85 STA $85 ;VNTD+1 3A80:A0 42 LDY #$42 3A82:A9 1E LDA #$1E 3A84:91 84 STA ($84),Y ;VNTD which looks like a complete overkill for a simple assignment. Am i missing something, like a nice compiler optimization flag? Or am i doing it wrong? I think in assembler I could get it in 5-6 instructions. I'd love to see MadPascal to do something similar. But my Pascal got rusty and I hate Pointers. Thanks for any help!
  23. Mad Assembler lda #'Z' ;atascii lda #"Z" ;internal
  24. Dely / Daniel Koźmiński https://gitlab.com/delysio/dungeon-adventurer/ Dungeon Adventurer A simple game for Atari XL/XE, created in a dozen hours at the Game Compo at Last Party 2024 in Licheń Stary. The game was written in Mad Pascal with some routines written in 6502 assembler.
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