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Blogs

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  1. I was just wondering if anyone had spare Atari 5200 2 port machine they could sell me cheap. I was given a machine a month and some ago and after i got some games and a power cable for it ,it turned out to be dead. Like really dead ,someone plugged in an incorrect power supply and and blew a bunch of caps and resistors and who knows what else on the board. So if some one had one and could spare it or sell it or what ever id be very grateful ! I live in Ontario Canada just to let people know. Im not sure how much just a 2 port console by its self goes for but im hoping its like 60$ CAD or under. I dunno let me know and we can work something out im sure lol. Thanks for looking!
  2. I know at least one person had asked about this in the past, so I'm posting this here. I just hooked one of my 5200 controllers up to my multimeter (if you don't know, there are needle-like probes you can insert into the sockets of the plug) and determined the range of the horizontal pot to be from 500Kohms to around 190Kohms. Which fits in with Kenneth Simon's schematic that's been floating around that says the controllers uses 640K pots. Hopefully this will be of use to someone (perhaps we could add it to the FAQ?)
  3. Ok, we have a Rarity guide covering the Games for the Atari systems, but what about the systems themselves, and for the accessories, like the controllers, keyboard add ons, the video jogger mat, etc.? has anyone thought about constructing a rarity guide around the accessories and hardware? I know it might be a bit more difficult, but I think we should have a "Atari Hardware & accessories Value guide". I mean, wouldn't you like to know how rare that All-Black 2600 JR is, or if you have a super rare Controller? what about your amiga joyboard? And how rare is that "Sunnyvale Heavy sixer"? I know we have talked alot about how rare a console or controller is, but wouldn't it be nice to have it registered and numbered on a scale like we do with the games? I know I would!
  4. Does any know if the upcoming release of the ataribox will have SD card combatability? what atari consoles might it emulate? my hope is it will cover every Atari system ever created as well as every game released for its systems.
  5. I have my Atari 5200 4 port model and i was messing around with it trying to do the vcs compatibility mod. I did the mod and it didn't seem to work. I went back and checked everything, nothing seemed to add up. The 5200 was still working at this point, and would play normal carts. I then kept on messing with it, trying different types of wires (I started with small solid core wire, then i switched it over to larger multi-core wire). Still not working with the adapter, I then figured out that the adapter might be broken, and I gave up on that mod. I then with the mod in place tried to reinstall the shield and reassemble the 5200. Now I'm not getting any video other than a black screen with static, and 4 of the ram chips are heating up. I then took out the mod in a panic to see if that would fix it, and it didn't. I'm pretty sure i shorted something, and I'm not sure what. the 4 ram chips are the only things that get hot (Pictured). The chips do not heat up if there is no cartridge installed. I've also messed around with the cartridge port and tried to remove excess solder. I have gone through the cartridge port and looked for shorts. None of the pins have continuity to each-other, other than the ground pins and pin 26. Pin 26 is connected to ground, I'm not sure if it is suppose to be. Ram chip model number: HM4816AP-4 I have a multi-meter and soldering iron. I can test anything you need me to. Spicy Ram Chips
  6. I believe the saying that happiness is not always having what you want, but it is wanting what you have. With the Fall season taking hold, I find myself getting back into a nostalgic frame of mind. While I find it is not productive to live in the past, I find that some of the best memories actually help me appreciate what I have more. As I tossed the draw of nostalgia around in my head, I began to wonder if kids today will have the same opportunities. We live in the age of the microwave. We want things when we want them, and that is usually now. I guess one can argue that it has always been that way, but I it is truly a lot more attainable in today's age. Sometimes it makes me wonder if kids of today are missing out. Although I do not prefer them, the rough times in my life have been some of my best opportunities for growth. I am not going to go that deep. I am just talking about video games here, but I find it an interesting parallel, how many of times of want have become some of my most cherished memories. When I was writing this the first time (I accidentally tabbed out and pressed backspace.. gone), "I'll Wait", by Van Halen started playing in my headphones. In my mind, I was thrust back into the late 80's. I was inside the arcade/corner shop, which many would stop by, on the way to our Junior High School. As much as I didn't care for cigarette smoke, it was a small price to pay, because games were 2 credits for a quarter! in fact, I met my longest friend there. We used to play Mario Bros. Sometimes we would play as a team; other times, we would play competitively. We still talk about those times to this day. I was very fortunate to have my Atari 5200, because the Mario Bros version was better than other conversions of the time. In many ways, it even outshines the NES version in animation and competitive nuances. We would sit and play that game all night at times. As much fun as it was, it was still a treat to play the arcade version. Of course we wished we could have our own arcade machine, but that just wasn't realistic at the time. Those are some great memories. Who would have thought that wishing for arcade perfect (or even better than we had) would be just as great of a memory? Pac-Man is probably the game that changed my life. Just as there are memories of actually enjoying the 2600 Pac-Man, I have just as many fond memories drooling over the Sear's catalog, because the Atari 400/800 computers had a version with the same maze layout. The sounds were closer than I ever imagined a home version could be. When the 5200 was released, I was finally able to obtain that version. It was even better than the computer version, because the high score racked up during gameplay, and it had the intermission cut scenes. I was so enamored with it. However, I still longed for that crunchy "whacka", when I dropped a quarter into the actual arcade machine. It wasn't the same. Donkey Kong was another favorite. I had a friend with a ColecoVision. While I was very hung up on that version, it was very lacking. The graphics were very sharp, but it had very few on screen enemies, it was slow, and it was very glitchy. It was still fun. It was like an alternate. I couldn't afford to also own a ColecoVision, and I personally thought the 5200 conversions were more detail oriented. One day, I noticed Donkey Kong in an Atari Computer brochure. Could this be? The 5200 and A8s (Atari 8-bit computers) were just different arrangements of the same hardware. The version I saw had the missing "crazy barrels", "Springers", and the Conveyor level. I later found out that Atari had the computer rights, but they could not produce the video game system version. Now I had to pine after an Atari A8 if I wanted the best Donkey Kong home version. I can't count how much time I spent re-reading that catalog and looking at that still picture. It came to life in my imagination. One of the major retail catalogs later got another screen shot. It just all added to the image in my mind. Just when the 5200 was getting some unique games, such as Pengo and Space Dungeon, Atari announced the 7800. I was a little disappointed, because I felt the 5200 was just starting to see its potential. I had two articles on the 7800. The first was announcing the new system. It touted virtually unlimited sprites, with virtually unlimited colors. The pictures were crude drawing, as screenshots were not common back in the day. I wasn't sure how the game would actually look. I assumed they would be higher resolution, since the current A8/5200 fell a little short on detail at times. The extra colors sounded nice. I assumed the sound would be just as good, if not better. it was also backward compatible with the Atari 2600, which didn't seem like such a big deal in this generation. I was thankful that there would be a module to allow my 5200 to play 7800 games. I was hopeful that my deluxe 5200 TrakBall would be compatible. The second article I had stated that Atari had dropped the 7800. It was a sad article, stating what could have been. At that point, I figured I would never know what incredible capabilities this Atari system possessed. Even though, I can't even count the number of times I re-read those articles. I still fondly look back on how great I dreamed it would be. I still have the tattered magazines. When I look at them, I feel that same excitement, even though the actual system is in my current basement. I've seen how badly the 7800 missed the mark of my imagination, and I still enjoy the memory of wanting one. Around 1985/1986, Mom and Dad said I could get a new video game system. It was a gift for some achievement in school. I heard the 7800 was finally released. I was anxious to get to see how amazing this Maria chip is. I would finally get to see the system that would blow away my beloved 5200. They took me to Children's Palace. There were no systems in stock. I looked at the back of the game boxes. The games didn't really look much better than my 5200 versions. Ms Pac-Man looked almost the same. There weren't many games, and I began to wonder if it was as good as I had heard. They did have the Nintendo Entertainment System (NES) in stock. I took a look, and I saw graphics that were arcade realistic. Super Mario Bros looked incredible, and I couldn't tell the difference from the version at the local arcade. The pictures of my favorite classics, Donkey Kong and Mario Bros, looked spot on too. I took a chance and grabbed an NES. Man, did I dodge a bullet! I got the NES home, and I couldn't believe what I was seeing and hearing. The graphics were arcade perfect. The sound was incredible. It was unlike anything I ever thought would play on my television. I couldn't wait to get Donkey Kong and Mario Bros. I didn't see a 7800 in person until about a year later. The sprites were multi color, but the resolution was low, the colors were washed out, and the game play was choppy. I was so disappointed. Worse than any of that was the sound. Unlike some, I can't enjoy a game fully without sound. With the 7800, it's hard for me to enjoy the games because of the sound. I already had an almost arcade mirror of Galaga for my NES. Here was a 7800 version that looked like a colorful 2600 version. It sounded like it too. Apparently, Maria takes up so much processing time, it's hard for the system to draw smooth curves. Similar issues were seen in Mario Bros, where Mario leaps off the ground, ending in a crude arch. In fairness to the 7800, I have seen some redeeming homebrews. Although the 320 mode is limited, it exists. One of my favorite redeeming games is Donkey Kong Pokey. Even with the lower resolution, it would have blown me away back in the day and justified the 7800 as a successor to the A8. My point here is that I own a 7800 now, and I think I sometimes enjoy the memory of WANTING a 7800 more than I do the system itself. I think I enjoy homebrews, because they kind validate the expectations of my fond memories. As for the NES, I was blown away by Super Mario Bros, Ghost & Goblins, and Galaga. However, I was not impressed with Donkey Kong, Mario Bros, Pac-Man, or even DK Jr. While they looked better than previous versions, but they lacked the charm and challenge of the arcade counterparts. Pac-Man didn't fit in the maze, the whacka was off, and it was sluggish. Donkey Kong was missing game elements, a whole level, and it was too easy. As much as I felt the NES could have handled a perfect conversion, I am kind of thankful that I still had something to want. The 16-bit generation changed it up a little. I actually started to get into fighters. I wasn't a big fan of the 16-bit era. Sonic was fun. The only thing I cared about was that they could handle almost arcade-perfect versions of SF2, MK, MK2, SF2 Turbo, etc... This was a very fun period, because arcades were still chugging along. I have played games online with friends. It's fun, but it's not like meeting strangers at the arcade fun. It was great to be able to go to the arcade with a few close friends. They were in your corner, you played, and you went home with your close friends. At home, you practiced with your close friends. The home versions were not arcade perfect, but they were great. There's a great memory to still having that superior version to look forward to. I have great memories of wishing I had the arcade version at home. When PS1 came out, I saw the writing on the wall. Ridge Racer, Tekken, and Namco Classics were all about as close to the arcade as I could tell. Memory restrictions were an obstacle for games like MK3, as were loading times, but they were still pretty good. I think this was the crossing point. After this, games at home were pretty much arcade quality. The arcade was dying. Fast forward to today. I caught myself in a nostalgic mood. I now own about every system I have ever owned or wanted. Every system has some sort of SD card to play ROMs, except the 7800, for which I made my own EPROM carts. I can play most games on my PC, phone, PSP, GP2X, etc., via emulation. I even bought a few of my favorite arcade cabinets. When it comes to video games, there's not much that I badly want, but yet I still felt something was missing. That didn't make sense to me. One day, I realized that I think I enjoy wanting as much as having. Some of my fondest memories are wanting. They were looking at still magazine pictures and imagining what it would be like to have all of those games at my disposal. It was using my imagination to dream about the day that I would have arcade quality games at home. Back then, it was only reserved for the elite, like Rick Shroeder. Could some of my fondest memories be of reading video game magazines and "wishbooks"? I think they might be. That explains why it's sometimes fun to just turn the arcade machines on and watch the attract mode. It's almost as fun to think back to the times I wished I had a quarter, as it is to actually play the game. Is that why I enjoy classic game shows so much? One of my friends once made a point that classic game shows don't really change; if you've seen one, you've seen them all. Aside from the fact that "classic" is relative and does change, there's something great about going back and remembering what it was like to WANT those childhood gems. Sometimes, it's seeing something in person that we only saw in a magazine. I then got to wondering if today's generation is missing out. Sure, they want the latest video game, but they are going to have that game when it's released. They do not have to use their imagination to make it fit the arcade counterpart. They don't have to worry about making their quarter last. There's nothing to lose. Maybe that's why I still prefer retro games. I downloaded Rayman3 the other day. The first part of the game was flying through a 3D environment. I needed to steer my character into the gems. It really felt like a lame combination of Pole Position and Pac-Man. It was lame, because there was no challenge. If I missed, I looped back through. if I am going to collect dots on a screen, I am fine doing that on my Pac-Man machine. Don't get me wrong, I appreciate the modern games, even though they are just putting lipstick on a combination of our childhood pigs. It's just that I prefer the real thing! Strangely, my XBoxOne gets more Mortal Kombat X play than anything else. lol.
  7. Finally after several attempts at securing a Panasonic 3DO, we did it!!! Check the pictures out. This cover is spectacular! There is a slot cut in back to accomodate the built in power cord. It is also a labor intensive cover. Meaning it took alot of time and labor to make it Pricing will be $32.50 plus shipping I will be taking reservations, so please PM with your details And of course if your interested in any of the other "special" covers in this thread, let me know .
  8. Potentially good news for 7800 fans revealed in an interview with Atari 8-bit computer programmer/hacker "Glen the 5200 man": See this post and listen to the last 5 minutes of the Antic interview for more information.
  9. I know I'm gonna get some hate posts but I wonder when the full, finished version of Tempest for the 5200 be out as a rom (or other 5200 codec) for all of us to use on our AtariMax SD carts??? Those of us who DID buy the physical cartridge (including myself) would be SO stoked to have the finished version on their AtariMax SD carts too!!! I hope Keithen will allow it considering the tremendous success of the cart release. Also, I wish all of the Mean Hamster Software and First Star Software games (like Flip And Flop, Combat 2: Advanced, Adventure II, and Haunted House II 3D among them), which were available only as limited carts, be available for all of us who didn't (or couldn't) get the carts of those. Also, some few years back I bought the so-called Space Invaders "Arcade Version" (an obvious hack) on eBay and wondered if it will be available as a binary as well. With the most recent release/leak of Venture as a rom (and I DO have that on my AtariMax SD cart too) why not???
  10. I always thought the A8 version of Donkey Kong Jr. would look more arcade-like if the brick patterns were removed from the screens. After the Popeye Arcade conversion, I decided to show Donkey Kong Jr. some love. I also saw a thread comparing the A8 to the 7800 Dk Jr. The A8 version does have some control issues, but I wanted to give it a little boost. Playsoft generously made some time to help out with this effort and make it possible. dkjr_A8_V7.zip I still have a few more tweaks to go, but I thought I'd get some feedback. Please keep in mind that this version uses character tiles for all enemies. Donkey Kong Jr is the only sprite on the the screen, so there is no way to keep the enemies, fruits, etc from temporarily overwriting the screen slot.
  11. Update: Final version can be found here. Alternate Final can be found here. I always thought the 5200 Mario Bros was outstanding for its time. Considering the limited memory, sprite and color limitations, and rush to market, that version contains more animation detail than many versions that would follow. Although, the XE version has come and blown this away ( I am hacking that version too ), I always wondered how close the graphics could come to the arcade. Playsoft was already plucking and re-injecting the graphics for the XE, as well as make them easy to edit. He's a wizard. I asked him if we could do the same with the 5200. Here's the hacked graphics so far:
  12. I picked up a 5200 a few weeks ago and then ordered the Atarimax SD. The Atarimax finally arrived yesterday and I had my first chance to play the 5200 ever. My thoughts on the 5200: Overall: solid gaming unit...7 out of 10 Console: way too large...does anyone even use the storage in the back? Wasted space My 7800 next to it looks like a baby. Controllers: ugh...pretty bad. Not sure if my controllers are 100%...but get jumpy at times. Not a fan of the side buttons. Are there any alternatives out there? Atarmax SD: rocks!! Games: As I have only played a few hours...what are your favs on the 5200? So far I like.. Berzerk (Voice) Pac Man - solid version Moon Patrol Wizard of Wor Zaxxon Have one homebrew...Atariblast...that was great! Any other homebrews that are decent? I see Super Zaxxon and Tempest on AA store. Any ROMS? Thanks!
  13. I have 2 atari 5200 2 port systems that need new storage doors. Email me at BiffsGamingVideo@gMail.com if you have any. Will buy or trade (I got a lot of crap I'm selling)
  14. Looking for any info I can get about this prototype. I bought it here recently. It's my first prototype in my collection.
  15. SIO2

    IMG 20170503 192838

    From the album: SIO2 Projects

    Rainbow Walker cart for 5200. Dream come true. Thanks Wrathchild.

    © None

  16. I have quite a few auctions in progress, and more to come, so I'll try to keep them consolidated here. I'll post pics below. Ending April 30: eBay Auction -- Item Number: 252815452032 - Vampire V600 V2 FPGA Accelerator for Amiga A600 No end date: eBay Auction -- Item Number: 252833058106 - Road Runner 2600; loose cart
  17. Hey everyone, I'm having some issues with my AtariMax flash cart for the 5200. It plays most ROM's just fine, but there are a handful that just won't play. They will start up, but after a second or 2 they crash - scrambled graphics, sounds, etc. until they are unplayable. This is always on the same games, and always in the same manner. Amongst the games that don't work are Frogger 2 and The Last Starfighter. I've tried altering the settings, using different ROM images, using different SD cards, and running the self-diagnostic. Nothing seems to work. Looking at the status screen, I have firmware version 20110125. I compared with my friend William Culver and he has version 20130504. I'm thinking mine is out of date somehow (even though I got the cart not that long ago). Does anyone know how to update it? The Atarimax website has an FAQ, but the section that explains the firmware update is greyed out. I've reached out to Steven, but haven't gotten a response from him after a couple of emails. Any help would be appreciated, thanks! -Matt
  18. First things first: U.S. ONLY , Paypal only Trying to clear out the closet of all my spare gaming stuff I just don't need. Some consoles, loose controllers, loose cartridges. I will not be providing free shipping, so all orders you will have to cover shipping costs. I'm requesting a $10 minimum purchase to justify my trip to the post office though, sorry if that makes it tougher for some. Unless it'll fit in a bubble mailer, then it shouldn't be a problem. Atari 5200 2-port console, s-video/composite video mod with single mono audio. Includes A/C adaptor and 1 barely working controller that needs rebuilt. Console has a small chip in the case on the front corner. I calibrated the pot in the console for the controllers. I also calibrated the controller, but like I said it needs a flex circuit rebuild kit. The controller centers up real nice though: $120 5200 games: -Joust loose $3 -Dig Dug Box/Cart $3 sold -Pole Position cib (poor) $6 sold -Moon Patrol loose $3 -Space Dungeon loose $8 sold -Pitfall II loose $10 -Soccer loose $2 -Space Invaders w/manual $5 -Vanguard w/manual $5 -controller holder $10 sold Atari 2600: Atari 2600 Wireless Joysticks. Mint condition. CIB. $20 Atari 2600 TAC-3 Joystick with original box. $7 sold 2600 Games: -Activision Tennis CIB $6 sold -Enduro CIB (poor box) $5 sold Atari 7800: -Realsports Baseball CIB Excellent $4 -Pole Position II loose $2 -Asteroids loose $3 -Xevious loose $3 Atari Lynx: -Atari Lynx 1 console CIB, w/screen visor, loose Ninja Gaiden and Warbirds carts. Please look at the pictures. The right one-third of the screen is darker than the rest. I had to ghetto repair the Power Supply, but it works. Console still has cartridge door! This is a great candidate for a screen upgrade! $70 sold -Roadblasters CIB excellent. $20 sold NES: - Tecmo Super Bowl loose $12 Sega Genesis: - Genesis console, s-video, composite video and stereo mod, with A/C adaptor and s-video cable included. $75 (works %100, but has a fidgety power switch) (note: you cannot use power base convertor) -Lightening Force loose $15 sold -Sword of Vermilion loose $5 sold -Streets of Rage 3 loose $25 sold -Ecco The Tides of Time loose $3 sold -Power Base Convertor + 1 SMS controller $75 sold Sega CD: -Lunar: The Silver Star. Original game disc nearly perfect. This is kind of a Frankenstein monster. It has the original disc and manual, but the spine and back side insert are from Lunar 2 Eternal Blue. $40 sold Sega Master System: -Choplifter CIB $8 Sold -Rambo III CIB $15 -Time Soldiers (no instructions) $15 Sold -Quartet CIB + poster $20 Sold -Afterburner CIB $7 -Shinobi CIB (worn insert see picture) $7 Sold PS2: -Harvest Moon: Save the Homeland complete: $5 -Fire Pro Wrestling Returns complete $10 -Raiden III game and case only, no manual $10 sold
  19. Hello, Looking to trade my Atari 5200 copy of Super Pac-Man for another homebrew. I'm specifically interested in Coleco homebrews but will consider interesting Atari homebrews as well. Things like Moon Patrol, Scramble, Space Duel, Beef Drop, or Jr. Pac-Man is what I'm eyeing. Thanks
  20. Hi everyone, I picked up my first 5200 last night and have been playing Defender and Qix (only games I purchased as I am waiting on an AtariMax cart to arrive). I'm also looking for a replacement flip lid joystick cover if any of you has one that this wish to part with. http://atariage.com/forums/topic/171005-5200-serial-number-thread/?p=3404874
  21. A jaguar console with manual 2 controllers (1 in box) and dino dudes 140 plus shipping 6 lbs package sold jag in box like near mint in box possibly new old stock all baggies and paper work plus an extra controller in box 230 plus shipping 7 lbs package sold jag cd in box with all packaged software and manual, box is taped all over and no styrofoam inserts, 375 plus shipping games shipped, all in box with manual, but no inserts unless noted $15 games checkered flag x2 1 left club drive sold brutal sports football sold iron soldier sold theme park sold 20 dollar games syndicate sold 25 dollar games zool 2 (really great shape, includes insert) 30 dollar games double dragon 5 sold pitfall (again near mint) 45 dollar games wolfenstein 3d sold tempest 2k (again near min, includes insert) sold Highlander last of the macleods sold neo geo Cyberlip us complete 200 shipped sold 5200 4 port, tested and working perfectly, well I couldn't test ports 3 and 4 but honestly they probably work if everything else does sold includes switch box and ac adapter, no controllers. back lid is in perfect shape 40 plus shipping (11 pounds) sold mess of nes wireless crap, 1 dollar plus shipping (4 pounds) sold, intellivision games, dracula, atlantis, plus kool aid man 2600 15 shipped the us galaxian for the atari computers line 10 shipped always open to offer, buying more than 1 thing at a time makes discounts possible all price for the US also 2 copies of resident evil 7 available, 1 new sealed for 40 shipped, once new, but opened with a little bit of damage to the box, 35 shipped sold
  22. Been looking for the ROM, as I tried to purchase this cart from Good Deal Games last May (2016), but there was an inventory discrepancy and they still don't have any available for sale. -Thanks.
  23. I never did find a satisfying answer for color differences on the 5200 and A8 hardware. Why is it that some colors are sometimes more greenish ? I know I ran into this with my first game Koffi, where to get red fire , I chose a color that on emulators looks purplish. But on the real system, it was red. To illustrate my current issue: Here, I'm using Altirra and I prefer the Kingdom 1 yellow sand color (PAL colors) over the green hue shown by default (NTSC colors). I have noticed this before where sometimes (NTSC) 5200 AdvII looked a bit too green in Kingdom 1, both in some emulators and at a Philly Classic show I noticed it on the TV. But on my TV at home, it looked more yellow. This is true of real hardware but not all the time - see the video below of real 5200 Adventure II, with more yellowish sand color, the color/hue we intended and expected. It seems to vary, based on different videos and pictures I've seen. I mainly use Atari800win 4.0 for playing A8 games and developing games. For Adventure II, I only use NTSC mode and the colors look better, more of the yellowish hue than the green, as shown in the next screenshot. Atari800win NTSC palette looks like Altirra's PAL palette. both can't be correct! I don't currently have a programmable cart to actually play AdvII XE on real hardware, so I don't know what color it'll appear on my 800XL or XE game system. (I gotta get a Classics eprom cart soon!) So, is there any knowledge on this difference and which I can expect an 800XL, or Atari XE system, to look like? It's mostly the yellow vs green of kingdom1 I take issue with - the other kingdom's colors are usually consistent from what I've seen. Here is a video of real 5200 hardware, taken with a camera. This is how we intended the Kingdom1 screens to look - with more yellowish sand, not too green. https://www.youtube.com/watch?v=xWGn3K6dlBo I'm not sure exactly which color (the yellow vs greenish hue) I'm talking about either. These screens use 00 (black) and also E6, C6, F6, or E4 though .
  24. While I was searching the Internet for a potential metal case to use for a custom 5200 joystick, I came across a GORGEOUS joystick, except it's for the 7800... Then I got to thinking... WHAT IF... someone merged that case and stick design with one of these... ... there is obviously room in the case to fit it all. While the finished product would not be cheap, the overall cost would be less for an all-in-one than for one that required multiple cases. It would also have the extra benefit of taking up less space. A right handed version would be PERFECT! Sadly, like most things I think are perfect... they simply do not exist!
  25. I am looking for an Atari 5200 system with hookups and controllers
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