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Blogs

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  • That's what she said.
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  • The (hopefully) weekly rant
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  • Brain droppings...
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  • Maybe its a Terrible Tragedy
  • Guru Meditation
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  • The 12 Turn Program: Board Game Addiction and You
  • Tezz's projects blog
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  • Adam24's AtariAge Blog!
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  • an atari story
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  • ¡Viva Atari!
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  • The hunt for the PAL Heavy Sixer
  • Liduario's Blog
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  • HSC Experience
  • people to fix atari Blog
  • Gronka's Blog
  • Joey Z's Atari Projects
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  • 8BitBites.com
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  • Lynx Links
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  • CorBlog
  • My Ideas/Rants
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  • jamvans game hunting blog
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  • wibblebibble's Basic Blog
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  • The Golden Age Arcade Historian
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  • ahuffman's Blog
  • Bergum's Thoughts Blog
  • marminer's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • I like to rant.
  • Cleaning up my 2600
  • AnimaInCorpore's Blog
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  • Coleco Pacman Simulator (CPMS)
  • ianoid's Blog
  • HLO projects
  • Retro Junky Garage
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  • Synthpop Universe
  • Atari 5200 Joystick Controllers
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  • MegaData Manifesto
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  • Make Atari 2600 games w/o programming!
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  • Atari 2600 game maps
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  • Keith Makes Games
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  • bow830
  • Gernots A500 game reviews
  • Byte's Blog
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  • Zsuttle's gaming adventures
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  • TWO PRINTERS ONE ADAM
  • Atari Jaguar Game Mascots
  • Learning fbForth 2.0
  • splendidnut's Blog
  • The Atari Jaguar Game by Game Podcast
  • Syzygy's Story Blog
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  • XDK.development present Microsoft Xbox One Development
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  • My blog of stuff and things
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  • Atari 2600JS
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  • Arcade Attack - Retro Gaming Blog
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  1. After selling well over 200 controllers I am working toward having these manufactured fully in china and packaged properly. This will take some time to sort through companies, in the mean time we are putting the store on hiatus eventually closing the etsy store due to fees. If I do manage to complete this task I will most likely find another store (or another way) of selling these controllers. Maybe amazon? Who know at this point. I can still have PCBs made if there is still enough interest. I'm also working on upgrading my printer that currently has 1200 hours on it we will sell 3D printed atari carts and label on AA. Just DM me and I can give you a quote! Thanks again for all of your interest!! The Atari 7800/2600 Controllers KITS ARE OUT OF STOCK! Fully assembled controllers OUT OF STOCK! PCBs & CUSTOM 3D PRINTED LABELS ARE OUT OF STOCK!! New updated instructions for kits here... Atari 7800 Controller Assembly Instructions (2).pdf Order here: http://www.itsallgeek3d.com Hello there AtariAgers! I wanted to make an official AA Marketplace post from the original forum post here: http://atariage.com/forums/topic/272541-7800-controller-project/ Tired of the Pain-Lines or the bulky standard CX-40 joystick? Oh yeah, That’s right you are. Order now! Call today! Supplies are limited… no seriously, they are. This is the All-New V1.2 Atari 7800/2600/SMS NES style controller! Excellent! Two-Button Atari 7800 Action! Wow! Both buttons act as fire button with Atari 2600 games! Unbelievable! 3D Printed face label is a 2-Color print. Standard V1.2 Atari 7800/2600/SMS Controller is in a Silver/Black configuration. Although color can be customized for a fee, it is limited to the stock of filament colors I have. Which changes weekly. Keep in mind that the controller itself is black. The PCB is the new V1.2 can also be compatible with Sega Master System In theory. This is in BETA phase and has yet to be tested. There is no difference in the components of the SEGA/ATARI kits (SMS compatibility only available in kit form) It’s just a matter of swapping a wire or two during assembly of the kit. Three ways to buy! Full Brand New V1.2 Atari 7800/2600/SMS NES Style Black Controller New Redesigned V1.2 PCB w/DB9 Cable (Coming Soon!) Kit! New V1.2 PCB w/x2 620 ohm Resistors, DB9 Cable, Black NES Shell, D-Pad, Start/Select and Red ‘A’ and ‘B’ Buttons and all the rubber contacts. 3D printed label, you specify ‘ATARI’ or ‘SEGA’ Order Here: www.itsallgeek3d.com Also, the 7800 controller coupling will be in the store as well. For the AtariAgers that have a 3D printer here are the files... https://www.thingiverse.com/thing:2767791
  2. Here I show you the pre-release version of the new upcoming Mateos Rewritable Multigame Cartridge for the Atari 7800 gaming console:
  3. I just recently created this pixel art image, while attempting to follow the limitations of the MARIA chip. This was the final result: I'd like to know what you guys think, and if you have any suggestions or tips!
  4. This has been sold,please delete
  5. I haven't had any issues with the 2600 incompatibilities on the 7800 so far, but I've recently been wanting to play Kool-Aid Man and was wondering if you could replace the TIA in the 7800 with an earlier one, to possibly fix some of the compatibility issues. Thanks
  6. I came across two different label variations of Xevious, originally thinking that one must be a reproduction. I read about the different label styles at http://www.atariprotos.com/other/labelvar/7800/7800labelvar.htm but the site says nothing about subtle variations of the same style. At the bottom of the two labels one says "Printed in Hong Kong", and the other says "Printed in Taiwan". I believe the Taiwan style is the one that is uploaded in the label archives on Atariage. Does anyone have any information on Atari 7800 label variations?
  7. iesposta

    5V 2A to 9V

    From the album: 2600

    7800 alternate power
  8. I have decided to make a rom hack instead of coding from scratch (since I have the programming talents of a peasant) It's a "Sonic-Themed" version of Bentley's Crystal Quest with revamped graphics & levels. Is there a way to insert new music to the game, let alone change POKEY sounds back to the crisp TIA? EDIT: Nevermind, rom itself got corrupted it wouldn't read with the editor...
  9. I just need to know what the c57 and c56 is I know that my zener diode is shot but so isnt those other two pieces and I can't seem to find out what they are and I need then to get my Atari back up and running it's the white brown white thing
  10. ****UPDATED October 20, 2017**** Scroll down to see photo's. Atari, Commodore 64 and Sega Master System controllers for sale. I've tried to make these a bit more budget friendly but still have a nice design with quality parts. I can do button placement on the right or the left of the joystick. PM me with special requests. The joysticks are made with IL Eurostick joysticks* with cherry micro switches. The buttons are concave Happ buttons. Cables and strain relief boot are brand new. Nyloc nuts are used to prevent loosening over time. The Atari joysticks work with both the Atari 7800 (two buttons) and the Atari 2600 (both buttons act as "fire"). * The iL Eurojoystick may be better known as the original HAPP Competition. iL (Industrias Lorenzo) is a Spanish manufacturer of high quality and extremely durable arcade parts. Originally known for manufacturing HAPP parts (such as the Happ Competition Joystick) until HAPP moved production to SUZO facilities in China, iL continued to provide high quality parts under their own label. Poorly lit video demo of joystick in use: https://youtu.be/0KPjN-yAEDI What I have to offer: Standard Edition in both Black and White. $68.95 Special Edition Controllers with Atari characters (Boxing, Q-bert, Pitfall, Etc.) $75.95 AND UP (Depends on design - see photo's/pricing below) Single button 2600 Edition $63.95 (Works with the Commodore 64 and Atari 2600) Commodore 64 Joystick $63.95 (Works with the Commodore 64 and Atari 2600) Sega Master System (Mark III) $68.95 (Works with the Sega Master System) Orders are accepted for anything you see here. If it's not in stock I can make one for you. Lead time is usually 1 1/2 to 2 weeks depending on what parts I need to order. Shipping cost depends on location. It varies from $9 up to $17 (Priority mail with tracking). If you send your zip code I can give you an estimate. Paypal Accepted. STANDARD EDITION BLACK: ($68.95) STANDARD EDITION BLACK - RIGHT SIDE JOYSTICK: ($68.95) STANDARD EDITION WHITE: ($68.95) SPECIAL EDITION BOXING: ($74.95) SPECIAL EDITION Q-BERT: ($77.95) SPECIAL EDITION PAC-MAN: ($77.95) SPECIAL EDITION DONKEY KONG: ($77.95) SPECIAL EDITION PITFALL: ($85.95) SPECIAL EDITION DOUBLE DRAGON: ($77.95) 2600 SINGLE BUTTON EDITION: ($63.95) COMMODORE 64 EDITION: ($63.95) SEGA MASTER SYSTEM (MARK III): ($68.95)
  11. Did ceramic caps replace the 104 0.1uf caps on c56 and c57 on the motherboard? I was told this would work in place of them https://www.ebay.com/sch/i.html?_from=R40&_trksid=m570.l1313&_nkw=104pF&_sacat=0 Is this information correct?
  12. I was adding a power port to my Atari 7800 and the zener diode right next to the big capacitor next to original power port blew and I was wondering what type of zener diode i needed to get it running again like the watts and the volts
  13. So I got a banner acting like a sprite. This let me make a big ol' giant octopus. The giant octopus chases you around the screen. Although it is kind of easy right now to kill the thing. Perhaps I should make the giant octopus faster. I think I will. I have yet to work on the shark, I have spent about an hour or so on this, and the rest of my time was spent working on something else. I woke up at about midnight or so. But that doesn't guarantee me being awake at noon, since the past few days I have been even more sleepy than normal and fell asleep on the couch at about 9 a.m. or so. But I have to be awake at 11:45 for that appointment I can't miss Wednesday. Argh. Even if places were open at 3 in the morning I still have no way to get to them. Why must I be so sleepy all the time? Am looking to expand my 7800 collection a little. I ordered Froggie from the AtariAge store, although I'm not very good at Frogger. I would like to play GoSub when it's finished though, it seems like a fun game. But perhaps that's just because I'm the one working on it...
  14. SIO2

    Cyb Ur WIP

    A version of the Royal Game of Ur played by Vorticon rules. Currently requires a 7800 proline or compatible two button controller. Start is the right button. The left button selects the piece you wish to move. Move the stick left to move the pointer box counter clockwise, and right to move the pointer box clockwise. Press the left button to select the piece you want to move the rolled number of spaces. Object is to get all your pieces around the board before your opponent. The cells with 4 dots in corners are rosettes. Landing on a rosette grants player another turn. If your opponent occupies the 8th cell (center rosette) you can not capture it there. Otherwise you may capture opponent pieces in the center lane by landing on them with the exact number roll. The number of pieces on a cell is indicated by the digit contained in the cell. An exact roll is required to move pieces home. If you have no move the computer will tell you. Good luck. Hope you enjoy the game as much as I do. cybur0712.a78 cybur0712.bin
  15. The recent post about the Sears Telegames catalog(s) reminded me just how fascinated I am by this 1984 catalog put out by Atari Inc. that spotlighted not only the 2600 and 5200, but also the 7800. Not to mention a handful of unreleased titles and the Mindlink! It looks like it was a poster-style catalog, and given the number of things in it that never saw the (official) light of day, never mind the fact the 5200 was being pushed alongside the pre-Tramiel 7800, I can't imagine it was in print for very long or widely distributed. (AA has scans of the whole thing here.) So, my question is: how was this obtained back in the day? The easy answer is it came with games, but if so, which ones? My eBay searches haven't turned up anythng. Hits on the later Corp.-era "Atari Advantage" posters, sure, those are fairly plentiful, but I saw nothing regarding this particular poster/catalog. Can anyone offer any info? Does anyone (besides whoever provided those scans) have it? (I know I could have posted this is any - or all - of the 2600/5200/7800 forums, but I think most people 'in the know' will see it here just fine; no need to bombard!)
  16. I've been wondering recently if the bug that is present in the 320B graphics mode (One color of the palette only appearing if it is next to a different color within the same palette) is also present in 320C. I have not been able to utilize 320C graphics in 7800 Basic, so I am unable to test this myself. If anyone has any insight on this that would be awesome, thanks.
  17. Hello everyone: I am going to revive an old topic, emulating the Atari 8 Bit and Atari ST on the Nintendo Wii. I just picked up a Nintendo Wii, homebrewed it, and put on 5 Atari Emulators. I will post a few pictures here of what I have manaaged to get running after I fix the Hatari 0.005 on the Wii memeory card. I am using version 4.3U which allows me to use up to 128 Gig SD and USB sticks, have filled both up with games , the Atari 8 Bit games are a bit slow loading as I have over 2000 games on it, maybe I need to reformat the SD card into 4 32 Gig partitians IF the Will will support this. My Ultra Satan is using a super fast 16 GB SD card so I don't want to use it. Is anyone here interested in the Homebrew Installation process, as Nintendo no longer supports buying of games online and I must stress that IF I post a tutorial then its to be only for playing Atari emulators on the Wii. Anyone interested in this? I have looked everything up and there might be interest plus I know the best guides now. You can emulate the 2600, 5200, 8 Bit, 7800, and the Atari ST , Jaguar I am not sure about probably not although I have all of the roms that were ever made for these systems, and many more. My Mega Site is appoaching 225 Gigs of all good stuff, if needed I will post a link to it, just about every game that is missing here can be found on my site, I have been maintaining it for over 6 years at 1 TB of space and adding to it every month. Let me know if there is any interest here wth that too. Well back to my Wii Atari testing , pictures of games running on it are coming tonight. Sleep ???? You ask me ??? Whats that ???? Too busy with my Atari collection, oh ya I have a source of an Atari Portfolio ready in 14 days , the store has to hang on to it for 15 days and thnat was yesterday. He has told me its mine, anyone want it, comes with a 64 K card. Please post here if interested. Russ
  18. Hello Friends! I present my Top 33 Atari 7800 games (THAT I OWN)...obviously there are omissions because of this! The rankings are based on a variety of factors - fun factor, graphic achievement, animation, sound achievement, game control, game design, depth and replay-ability. A couple of notes: This list includes original releases and homebrews. Impossible Mission is criminally underrated on the 7800, likely because the version released was literally "impossible". Now that it's been fixed, it has vaulted all the way up to #2! Excellent mix of strategy, platforming, puzzle solving, timing, graphic achievement on the 7800 and animation. 1-16 are all top flight 7800 games, 17-25 are middle of the pack, and 26-33 get into the ''broken" or "semi-broken" category. I realize Sirius is a salvage of old code, and absolutely fills the side-scrolling shooter hole in the 7800 library, but is next to impossible to play through, and because of it, the fun factor suffers. I've never quite understood the ranking of Food Fight in the top 10 of a lot of 7800 lists I've seen, let alone top 5. It's a fun game, but it's single screen, repetitive gameplay and so-so graphics are not a great showcase of what the 7800 is capable of. As it stands, it is still better than similar titles like Robotron and Dig Dug, and the ranking reflects that. Without further ado, here's the list! 1. Rikki & Vikki 2. Impossible Mission (solvable version) 3. Crystal Quest 4. Mario Bros. 5. One-on-One Basketball 6. Commando 7. Ikari Warriors 8. Joust 9. Ms. Pac Man 10. Plutos 11. Xevious 12. Donkey Kong PK 13. Donkey Kong Jr. 14. Galaga 15. Centipede 16. Pole Position 2 17. Dark Chambers 18. Desert Falcon 19. Food Fight 20. Dig Dug 21. Robotron: 2084 22. Double Dragon 23. Xenophobe 24. Choplifter! 25. Rampage 26. Sirius 27. Touchdown Football 28. Scrapyard Dog 29. Hat Trick 30. Karateka 31. Fight Night 32. Super Huey 33. Realsports Baseball
  19. I can send pics over if needed, but it looks pretty good. No cracks or anything. Here's the deal- it powers on, boots up a game, but controller port doesn't seem to work? $50 shipped to the US (or best offer) Doesn't come with any power bricks/controllers/etc, just the console itself. Thank you!
  20. This one was based on suggestions from the community, and my own frustration with fast-moving games like Stargate that require two controllers. Two loose factory controllers are fine for the slower games, but unless you have a contraption that holds the two together, very frustrating for the fast games. Originally this was going to be for the Atari 2600 only, but a number of 7800 fans voiced a desire for one that would work with their favorite system, so why not? Especially with Robotron available on that system! The leftmost pair of buttons corresponds to the left joystick, and the rightmost pair to the right joystyick. The two toggle switches on the back shuffle the A / B buttons in each pair when used on the 7800. When used on the 2600, both buttons perform the same function. The two joysticks are digital, but have the smooth feel of analog sticks. Case is made of steel, so it's a bit heavier than the average controller, but well-suited for tabletop use. Felt feet ensure that your prized hardwood table won't get all scratched up. Too early to tell how many of these will be produced. Like what you see? Please contact me for any info not presented here. Larry
  21. There's been a new discovery and I'm here to explain how to get certain Atari 2600 and 7800 controllers to work on your Atari 5200 for a pretty reasonable price. The 2600 and 7800 controllers will only be working on 5200 games that have a single button involved in the gameplay, not two. Also, I need to point out that the games that require analog movement (ie. Breakout, Kaboom, Missile Command) can't be effectively played with the 2600 and 7800 controllers. First, you'll need the PC gameport to 5200 controller adapter (the one I have is made by fellow Atariage resident 5200 expert, bohoki, and it's a good design at a quite reasonable price). If you own one of these, you will want to get a PC joystick and/or gamepad with two buttons to go along with it (to play games which require two buttons like Defender). The schematics are available online if you choose to make one on your own. Secondly you need to buy an Atari 2600 to PC gameport controller adapter (schematic is available if you pm me). This adapter is currently made available on Ebay by ikonsgr74. Here is the current Ebay listing: http://m.ebay.com/itm/AMIGA-ATARI-AMSTRAD-COMMODORE-DB-9-PIN-JOYSTICK-ADAPTER-DB15-PIN-PC-GAME-PORT-/111807334682?nav=SEARCH The two adapters can be connected together allowing for a 2600 or 7800 controller to be put into use for games which have compatibility with digital controllers. This is going to essentially give you something kinda like a Masterplay Interface adapter, but with a couple downsides. 1) The original Atari-made 2600 joysticks, paddles, and trackballs that I've tried are incompatible. The heavy sixer CX-10 could work, though. I don't own one of those. Wico bat handle sticks are incompatible. I have 4 or 5 Atari-made/Wico-made joysticks and a single trakball and not one worked properly. 2) Even though you'd think it'd work with Genesis controllers, it's not compatible. I've been looking for a workaround but have come to the conclusion that the design of the 2600 to PC Gameport adapter is preventative for getting the power to the Genesis controller circuit that requires +5 volts (and that includes attempts to use an Edladdin Genesis to 7800 conversion cable). If you want to hear any details of my attempt to wire in an external power supply, pm me. 3) If you have a Pointmaster, Spectravideo 2 button, Quickshot 2 Deluxe, or Colecovision controller you were hoping to use, you'll be disappointed. The upsides are: 1) One controller that works and works well is the Slik Stick which is a favorite of mine. 2) it not only works with an Atari-made 7800 Proline controller, but a couple of my NES-to-7800 conversion controllers (converted NES Epyx 500xj and a converted rectangular NES controller). I figure it'll also work with the rectangular Atari-made European pad, too, but I don't have one to test out. You get single button compatibility out of all of them. 3) Sega Master System gamepads and Control Sticks work and work well for single button games. (But not the Sega Sportspad) 4) Wired controllers made for the Atari Flashback 2 system work and work well. 5) Sears Video Arcade II joysticks (not the paddle part), Gemsticks, Mindscape Power Player trigger-joysticks, Epyx 500xj, and Coleco Gemini joysticks (not the paddle part) all work great. Well, there you go. It's not exactly a Redemption adapter, but for less than $30 you can enjoy many 5200 games with a reasonably good number of controllers. I never got an opportunity to use a Masterplay Interface (or a Redemption adapter for that matter), but now I'm seeing the true value of what many have come to appreciate before me... and it didn't cost me an arm and a leg! If you're concerned about whether it's safe for your game system, I will say that nothing bad has happened to my 4 port system over the past couple months of hot swapping various controllers into the connected adapters with the 5200 on. If you haven't tried 2600/7800 compatible controllers on your 5200, you now have a great opportunity.
  22. So Given that there are a limited supply of pokey chips and that they mostly have to be taken from existing carts. There will be a time where they either get too cost prohibitive or push games like ballblazer to be rare. Given that wouldn't it make more sense to cannibalize one an create a pokey lock on cart like a game genie / Sonic and Knuckles. And carts that use the Pokey just lock on to the cart and gain the extra capabilities. Then the homebrew games don't need to worry about sourcing pokeys and all the other troubles and people that want the pokey can just use that one cart to boost the sound quality. What are your thoughts? Is this a dumb idea, do you think it is technically infeasible?
  23. Hi guys: I started this around the beginning of October along with Trebor, PAC-MAN-RED, and Defender_2600. Wanted to get it done for Halloween, but it's not anywhere near done yet. I don't have a name for this yet, but it's a Zombie Apocalypse game, where you have to survive the night while being overrun by zombies. Here are some screenshots of the game for the time being: Coming soon! Bob
  24. Howdy all. So after hearing the amazing music on the Stella's Stocking and Mappy carts, I was wondering how that was done and if that programming wizardry would be possible on the 7800. I think it would be a great way to improve the quality of the 7800 sounds, without requiring an extra chip on the cart.
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