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  1. Hi, I tried some simple composite video mods for my Atari 2600 with terrible results: Blurry image, ghosting, dark image, etc. Then I designed my own mod and it works good enough for me. I wanted to share it with all who want to give a try. First you need to remove some components from the board. I prefer to remove all unused components and store them. But if you are more conservative then remove the following components only Also, you need to remove or disconnect the "RF Modulator Module" and built the Video Amplifier. I designed two simple video amplifiers: The first is a simple one stage amplifier. This circuit Works good but due to the limited gain of only one amplification stage, there is some limitation in the brightness of the image. Most people will not notice it, but I wanted to ensure the best quality possible keeping it simple. The second is a two stage amplifier. This is still a very simple circuit with flat gain up to 4.2MHz (Composite video band width) which ensures brightness and color preservation with minimun distortion. Use the 5K trimmer to adjust the gain (brigthness) of the signal. Teorically you will have 0dB or unity gain with 1577Ohm. This is the Bode plot of my LTSpice simulation of the circuit This is the board with the circuit installed And finally this is the results: Video on a CRT TV Video on a LED TV
  2. Note: I couldn't figure out how to change the title of an existing topic, so sorry for starting a *third* topic on basically the same homebrew game... Anyway, I'll be using this topic to keep you posted about new releases of... Amoeba Jump - I promise this will be the final name :-) I already got a lot of useful feedback in the old topics and on the ZeroPage Homebrew Twitch stream, but please continue to give me feedback on any bugs and/or suggestions. Downloads (last update on 05/11/2018) Latest versions: Amoeba Jump v1.3 NTSC.bin Amoeba Jump v1.3 - NTSC version Amoeba Jump v1.3 PAL.bin Amoeba Jump v1.3 - PAL60 version Amoeba Jump - R77.bin Amoeba Jump - RetroN 77 version Older versions: Amoeba Jump v1.2 NTSC.bin Amoeba Jump v1.2 (release candidate #2) - NTSC version Amoeba Jump v1.2 PAL.bin Amoeba Jump v1.2 (release candidate #2) - PAL60 version Amoeba Jump v1.1 NTSC.bin Amoeba Jump v1.1 (release candidate) - NTSC version Amoeba Jump v1.1 PAL.bin Amoeba Jump v1.1 (release candidate) - PAL60 version Amoeba Jump v0.1.bin Amoeba Jump v 0.1 amoeba_jump_NTSC.bin - NTSC version amoeba_jump_PAL50.bin - PAL 50Hz version amoeba_jump_PAL60.bin - PAL 60Hz version Changelog [v1.4] VBlank optimization for AA release version [v1.3] Title music is now playing a tad louder (sound level conform other homebrews) [v1.2] Returns to the title screen if the game has ended and left idle for more than 21 seconds [v1.2] When a new game starts and the joystick isn't moved yet, the score bar shows the score and high-score alternating. Note: saving your high-score on SaveKey/AtariVox is only supported in the cart version. [v1.1] Changed the acceleration curve for the amoeba a tiny bit so it feels close to the original controls, without being "too sensitive". And in the NTSC-version the red springs are now slightly darker red. [v1.0] Added a title screen with music, where the Amoeba is bouncing on the big "AMOEBA JUMP" title. [v1.0] The grey springs have been replaced by red and green spring-buttons, which I think look better on the screen. The red spring-buttons give you the normal boost, while the green ones boost you even higher! [v1.0] Jumping from spring to spring (i.e. a "spring run") will give you extra bonus points and you will hear a higher-pitched sound effect. [v1.0] When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) [v1.0] I did some (minimal) changes on the controls to give you more precision. You can now move the amoeba just a tiny bit my moving the joystick left/right briefly. On the long jumps, the deceleration is stronger when you stop moving the joystick, hopefully resulting in a better precision. Also, moving in the opposite direction while in mid-air works much better now, which makes it easier when you’re stressing to find a good landing spot for your amoeba. [v1.0] The all-white and all-blue screens are now half the size, which makes it a bit more doable - or less brutal :-) [v0.1] Unified NTSC/PAL version. Use the 'TV TYPE' switch to choose between NTSC colors (=switch set to 'COLOR') or PAL colors (=switch set to 'BW'). Both versions run at 60Hz now; 50Hz PAL is no longer supported, as most PAL CRT TVs support 60Hz. 07/11/2018 - Moved the "press fire" message *below* the playfield to better support older versions of Stella (like 3.7.5, which is used in the Retron 77) 07/10/2018 - After amoeba dies, the message "press fire" appears above the score bar 07/05/2018 - Added a PAL 60Hz version 07/04/2018 - As requested, an extra challenge: screens with all white or blue platforms! 07/02/2018 - Blue platforms now move independently from each other 06/29/2018 - Springs are no longer guaranteed on each screen but now appear randomly, which improves the game-play and makes "combo spring-jumps" more special. But don't worry speedrunners: 2- or 3-combo jumps are still possible now and then 06/26/2018 - Renamed game to "Amoeba Jump" and updated the graphics and animation About Amoeba Jump is a homebrew platform game for the Atari 2600. It's the first Atari game developed by me, Dion Olsthoorn (or Dionoid as I'm known on the AtariAge forums). I initially planned to build this game for the Commodore 64, but after reading the book "Racing the Beam" I decided to buy an old Atari VCS and challenge myself to write a game for this strange, limited but wonderful machine :-) The game is free for personal usage, and available in both NTSC and PAL versions (see downloads). An extended version of the game will be available in the AtariAge store somewhere early 2019 and features alternating 2-player mode (introducing Ms. Amoeba) and SaveKey/AtariVox support for saving your high-score! The game will be available on Hyperkin's Retron 77 as one of the pre-installed homebrew games (I think it will be part of the next batch of systems). Objective The aim of the game is to guide the amoeba (a single-celled creature) up a never-ending series of platforms without falling. The higher you get, the higher your score will be. There are three different platform types: Yellow - these are the basic, stable platforms White - these are unstable platforms that disappear after you bounce off them once Blue - these platforms are harder to hit because they move back and forth horizontally Jumping on a red or green spring-button will give you a short boost and some bonus points, but best of all: it makes the little amoeba rejoice! When your score gets beyond 1000 points, little oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters from the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super long boost. While doing this super boost, the amoeba will show all kind of rainbow-colors, which is done by using code-bytes as colors (just as in Yars' Revenge) The screen wraps around, which means that the Amoeba can leave one side of the screen and immediately reappear on the opposite side. You're going to need this to reach some platforms! Controller This is a single-player game which uses a joystick as controller. Support for the Driving controller (the one used in Indy 500) is in development. Videos Recorded livestream showing the latest build of Amoeba Jump on ZeroPage Homebrew stream:
  3. Recently found my childhood Atari 2600 with 128 games built-in I don't know if this console is common or not but I haven't been able to find much out about it. Still have the owners manual warranty card and games list in the box. Also a few other games I have.
  4. Hey guys, In my ongoing effort to play my favorite old video games with original controllers on my modern living room TV, instead of being banished to the CRT in my cold, dark basement, I've come up with the Ultimate Atari FB! Here's the software in action: Why trash a perfectly good Flashback? • Crisp full-screen HDMI output. • The ability to add any 2600 game. • Upgraded menu selection screen with woodgrain goodness! • The FB's make great Raspberry Pi cases! What you'll need: • Any Atari FB with front facing ports (FB's 3-7) • Raspberry Pi 3 • Two 2600-daptor II's sans cases • Upgraded FB 2A power supply • Two USB A-B cables, on 6" and the other 12" • Four 4-40 by 3/4" machine screws • Wires and soldering skills • Custom RetroPie software (see link below) With the custom software, the console buttons all work, and holding down Select and Start (Reset) will get you back to the game menu. See the attached manual below. Console Button Wiring (Starting closest to power button): 1. 5V Power at GPIO 2 2. Ground at GPIO 6 (or any other GPIO ground) 3. GPIO 20 4. GPIO 16 5. GPIO 26 6. GPIO 21 Suggestions: • Remove the capacitor on the console PCB and solder in a jumper wire or you won't have enough power to the Pi. • I suggest pairing a Bluetooth keyboard with the Pi or running a USB extension cable out the back. You'll need this for adding box art, editing file names, transferring roms via USB, etc. Software Manual (thanks to timdu!): Ultimate Atari FB Manual.pdf Micro-SD Card Image: • Download it here. • Contains several great homebrews that have been publicly released in rom form! Credits: Thanks to fdr4pres, Tom Hafner, pimpmaul69, timdu, and intvdave for all the help!
  5. Remembering the game hack that started my love for game hacking, with a request by fans to have an original character for that hack I present.... BUSTER Buster is just your typical BBSing Bobtail cat (Felus Catus Atarius) who will not be stopped by rain, sleet, snow, or penguins to get his favorite Atari 800 computer and talk to his BBSing friends. Help Buster pounce over Galloway Guin and his Waddle Raft Pack to get all of his Babbles and unlock their SEKRET SURPRISE, and of course back to his computer! Buster_TBBSB R01.bin Buster, also lover of cosplay, dons his cape (or is it a plastic bag that he accidentally got caught in..??)
  6. Personal childhood collection of original Atari 2600 Activision achievement patches + corresponding game in professional shadow boxes: - Roadbusters / Enduro - Supreme Starmaster + Leader / Starmaster - River Raiders / River Raid - Decathlon GOLD (very RARE) / Decathlon - Explorers Club / Pitfall! - Cliff Hangers / Pitfall II (RARE) - Sky Stars / Sky Jinks - Chopper Commandos / Chopper Command Sorry for the glass glare. I could photograph without the glass but prefer not to remove.
  7. **WANTED** It's been awhile since I've "asked" for anything on here, so I thought I'd scour the AtariAge peoples for a complete copy of Galaxian for the Atari 2600. To belittle the obvious, I would like a good-condition box, instructions, and cartridge. Doesn't need to be sealed, just complete. Not sure if a comic came in this or not during that particular "run" of carts from Atari, but if so, I want that, too. If you have such a thing, please send me a private message. Please note: My preferred method of payments are money order from U.S. postal service. I cannot pay with paypal. Thank you, folks. My boxed collection is growing, albeit slowly. -Steve
  8. http://cinemassacre.com/2015/03/04/wizard-of-wor-arcade-atari-2600-5200-review-by-mike/ Wizard of Wor Arcade review throws in 2600/5200 ports as well. There's also a list of Mike's Atari 2600 collection included in the link.
  9. Maybe you guys remember Debbie, she has listed some nice stuff on GameGavel recently, such as Rescue Terra I and Tigervision games, among others. Well, she is back listing several boxed items that will go untill November 24th. You can see Xonox and Zimag stuff there, and she is currently listing many more for a total of almost 200 games. Check it out! http://www.gamegavel.com/listview.cgi?seller=djmc1962
  10. Specifically, a small assortment from the first catalogs to the more recent catalogs featuring Atari 2600 games. I was rather disturbed to realize that I only had one red catalog in my collection, so I figured I'd come here to see if anyone has a few extra. Here's the one I have: I'm looking for this one in particular: But an assortment would be fine as well. Please send me a PM if you have and how much you want for them. Thank you!
  11. Mappy. With complete DPC+ soundtrack. Example: Sound: Press Select: 00-MappyBonusMusic2600.bin Food Fight. Take the sound right from the 7800 version. Stunt Cycle (done right with paddle)
  12. Anyone has an original Atari Game Center (not Sears or Generic) to be shipped to Brazil? Can pay money or trade for boxed stuff (have a spare King Kong and Miner 2049er CIB among other stuff). Cheers,
  13. My dad was the origonal creator and manufacturer of this controller. After a suit with the company who trademarked the word "astroblast" he ended up throwing about 10K of these away. I am looking for one (two if possible) in its origonal box. . I would love to have one for the front office of the company that is still going strong today. His birthday is this weekend and I think it would be funny and ironic to buy him one. http://s382.photobucket.com/user/Sr-Ferraz/media/Joysticks%20and%20Controllers/AtariStarplexVideoGameController2.jpg.html here is a picture of one
  14. Welcome to my Summer Sale! I will be thinning out a few things in my overall collections. *NOTHING RIGHT NOW - SORRY! CHECK BACK FOR UPDATES* (last updated 2-15-2019) I have plenty of positive feedback on eBay and here. Will ship within 48 hours of received/cleared payment. All games, manuals and boxes are clean tested and packaged with care. Any other questions, just ask. PayPal or Cash (if local) only, please. Thanks!
  15. What is your Favorite second Gen console out of Atari 2600, Intellivision, and Colecovision? And Why. Provide specific examples why it is your favorite and the games you liked for it. Personally I prefer the Colecovision for its good arcade ports and cool accessories and you gotta love the pack in Donkey Kong
  16. Hello! I purchased this game last year at a thrift store a year ago and was wondering what it's worth I've been looking for information on how much it's worth for awhile and haven't come up with anything yet. It's the rarer color label and it's complete in the box. Does anything know anything about this game? I added a picture to show what the condition is in. DH.bmp
  17. Hello guys, I'm looking for a lot of joysticks and/or paddles for Atari 2600, they dont need to be in perfect shape, I can repair them, unless you know they are really useless due to broken cable or stuff like that. To be shipped to Brazil. Thanx
  18. Hello Atariage, So here's the deal, I want to gage opinions on the matter of Rarity 10 (or Unbelieveably Rare) 2600 titles. 1. First of all, how many copies do YOU think exist of the following games, and how much would you value them at both cart only and CIB. Air Raid Birthday Mania Gamma Attack Pepsi Invaders (Coke Wins) Video Life Magicard Xante Carts (how many all in all do you think there are?) Music Machine Eli's Ladder Gauntlet Karate (Ultravision) Atlantis II Mangia Copy Cart ECPC Cartridge 2. Lets talk specifically about Music Machine. Is it just me, or does it seem a lot more common then say ANY of the other games listed? There was one on eBay recently and the seller was asking for $750 bid or $850 BIN, I see MM on eBay often enough that it seems more of a $300 game and not a $500+ game. So I guess my main question here is a game like Music Machine being an R10 and making regular appearances, should it be an R9? Just want a second opinion. 3. Does anyone have a rarity opinion on Beagle Brothers carts? I won the Armor Ambush by the Beagle Brothers in an eBay auction in 2004. How can I determine its absolute authenticity? Thank you all for your help! And thanks for having me on your awesome community! -Cody
  19. The interesting trend in the 70s was store-branded video games. There were store branded everything in the 70s. I posed this question asking about "linear media" on lddb.com, a laser disc website, and I knew about the Sears Beta, and later found out about the JCPenney VHS, and was wondering if there was a store brand Laser Disc or Selectavision (a format often confused with Laser Disc, but different). I used video game store brands like Sears Telegames, Sears Super Telegames, Tandy Vision, and Montgomery Ward Game System, which were respectively, Atari 2600, Intellivision, Intellivision, and Bally as examples. I don't know the logic behind it. I assume it was to keep store brand loyalty. But I assume it can backfire. If Sears was talking about the Telegames and Super Telegames, and didn't have an Atari 260 and Intellivision section, if you were from Mars, you'd say the were promoting their own brand. Kind of like what Aldi does with most of their food products. Was their marketing not to mention the brand name, and use only the store name? I understand they wanted store loyalty, but did they keep more sales they'd lose to other stores with store brands, or did they lose more sales from brand name people by browsing and seeing only store brand stuff? I'm trying to figure out whether it was a net positive to have store branding or a net negative. If you've owned any of these system during their prime, whether you were a kid, a parent, or a childless grownup at the time: Atari 2600, Intellivision, Bally Astrocade, Sears Telegames, Sears Super Telegames, Tandyvision, Montgomery Ward Game System, the question is "Have you dabbled or stayed loyal, ether out of ignorance of their intercompatibility or out of pride?" By the way, I voted no interactive media, since my first was a Colecovision, which had no store brand problems, and a Sanyo BetaCord (a name brand), and dad didn't avoid Sears for Beta tapes. I think they were branded as Sears Beta brand tapes, which he has bought before. I see them downstairs, so No for avoiding Sears Brand Beta tapes.
  20. In today's video, I'm bringing some exposure to new AtariAge releases as well as some others in the retro community. GAMES SHOWN: Justice Duel (NES) - https://megacatstudios.com/ Super Cobra Arcade (Atari 2600) - https://atariage.com/store/index.php?l=product_detail&p=1106 Sydney Hunter & the Caverns of Death (SNES) - http://collectorvision.com Cowlitz Gamers 2nd Adventure (NES) - http://www.mteegfx.com/cowlitz Assembloids 2600 (Atari 2600) - https://atariage.com/store/index.php?l=product_detail&p=1094 Creepy Brawlers (NES) - https://megacatstudios.com/ I have to say I'm extremely impressed with Assembloids 2600. Really fun puzzle game! Anybody else play it?
  21. In games, there is a 6-digit number at the top or bottom of the screen, indicating the player score or anything else 6-digit-related. How does the TIA draw that score counter?
  22. Welcome to the VirtualVCS (Atari 2600) emulator for the Atari Jaguar written by Bryan Edewaard and Damien Jones of Temporary Sanity Designs (TSD). Fun stories of the development can be found at this place, and this place. ------------------------------------------------------------- Over time TSD handed the VirtualVCS source code to Carl Forhan who assemebled, with considerable work, the VirtualVCS demo that has floated around the internet for years. With the release by Curt Vendel, Atari Historian, of the other Atari 2600 emulator, it has been the hope of Carl, Curt, and many others (including myself) to one day see working Atari 2600 games on the Atari Jaguar. As later explained in this message under "Background information" game images have been hex edited in to replace the game images already in the VirtualVCS demo. The menu graphics format in VirtualVCS were unraveled by sh3-rg. The main objective is to find games that work in the confines of the abilities of VirtualVCS in it's alpha state. The strengths of this emulator being very close to true speed emulation, good controls, and many display abilities intact. The weaknesses being no sound, no hit detection, some display abilities needing refinement and no apparent bank switching ability using rom images of 4K or less. Limiting, but not impossible. All efforts are for the enjoyment of the Jaguar community, and in the hopes to understanding the true technical limitations to add in better development of VirtualVCS and/or the 2600 emulator later down the road. Images can be loaded on rom loaders (Skunkboard, Flash card (though not tested)) to try out. No actual cartridges will be sold from this, strictly fun and research. The following games have been found to work (more than less) under these conditions: Mario Brother 4K fan game released March 23, 2018: Download VirtualVCS - Muticart 01 released March 27, 2018: Download More multicarts are planned. Instructions have been provided for others to experiment with VirtualVCS to find other games that work as well. A Google Spreadsheet has been started to record the testing of Atari 2600 titles that could work in VirtualVCS. If you would like to participate in research, send me a PM. ---Background information on the Hex Editing --- ---Posted Fri Mar 23, 2018 6:31 AM -------------------------------------------------- So this whole idea started with hacking my Bubsy hack into VirtualVCS, and it displayed pretty well released a later version here. Then I started to wonder, what if I could find a game that could work in the limited range of games that would actually work on VirtualVCS and hack those in with a hex editor. So far I have found that 2K and 4K images work. So far no luck with anything greater. A sweep for "STA CXCLR" (85 2c) and those that use that method of hit detection also helped. And after playing around, I found a game that displayed fairly well, and actually interacted in the environment at least somewhat. A 4K version of Mario Brothers. The turtles won't kill you, but you can hit from underneath and knock them over, and then afterwards go up and knock them over. Actually playing the original Mario Brothers game, it has it where the Turtles do no kill you, and all the hit detection I mentioned above. Mario bros_4k_v2.bin All that is not working then on the Virtual VCS in this case is the score. So here we have a working VCS game on the Jaguar under VirtualVCS. Just select option 2 (where Pac-Man was, on the menu) vvcs-Mario brothers.rom A fun find. Plans are try other images, see what games don't have the limitations of the VirtualVCS, and find other games that more than less work. Such games as Video Checkers and chess, hangman, and others have been suggested. Asteroids was suggested as it did not use the 85 2c style of hit detection. If we could get a 8K game to work on VirtualVCS. And for that, maybe some of the Super Charger hacks will come in handy? More to come. Or perhaps if you want to try hex hacking, here is the copy of Virtual VCS that I found... vvcs.rom Other downloads: 50 VirtualVCS roms with 300 Atari 2600 roms to try. (April 4, 2018) Adult Pack 01-Women (April 17, 2018) Adult 01-Women.zip Adult Pack 02- Men (April 17, 2018) Adult 02-Men.zip Puzzle Pack 01 (April 18, 2018) Puzzle 01.zip Sci-Fi Pack 01 (December 31, 2018) vvcs-Sci-Fi Pack.rom
  23. From the album: QbBertari

    September 9 work in progress.
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