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I made this music video for Halloween using AI images generated by Photoleap then animated using Flash. This video has a reference to the 2600 in almost every scene. Can you work out what it is? I'll post the answer here after Halloween if no one gets it
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Hello again! I've got a bunch of stuff for sale now and more to come in the future so I figured it'd be best to make one thread for all of it. Here we go: General rule: if you spend over $100 and live in the continental US, I'll pay for shipping. Everyone else, we'll work something out. Options are UPS or USPS If you want more pics of anything just let me know. Everything is tested within the last year and working unless noted. Studio II: Photos: https://ibb.co/album/SRSGyF Games (all CIB): Fun With Numbers - $20 Tennis/Squash - $25 School House II: Math Fun - $20 Biorhythm - $60 Speedway/Tag - $85 Atari 2600: https://ibb.co/album/RjrWxL Controllers: (Keyboard and VTP were sold to me as NOS, making me the only one to use them) Driving Controller CIB - $70 (will throw in loose Indy 500 if you want) Keyboard Controller CIB - $30 Video Touch Pad - $25 Launch Games: https://ibb.co/album/rk7n3g Other Games: https://ibb.co/album/Y0vN0n Duplicates: https://ibb.co/album/52R97w Games (all CIB) (I believe all are text label as well as I tried to collect the earliest version of each game - will double check for any inquiries): 3-D Tic-Tac-Toe - $15 Adventure - $105 Air-Sea Battle: -Gatefold Launch Version - $40 -Later Boxed Version, instructions colored in with pen - $10 Backgammon - $20 BASIC Programming - $55 Basketball - $20 Blackjack - Gatefold version - $25 Bowling - $15 Brain Games - $35 Canyon Bomber - $15 Casino - $15 Combat: -Gatefold Launch Version - $50 -Gatefold Red Border - $40 -Gatefold Silver Border - $25 -Later Version - $20 -Later Glossier Version - $20 Flag Capture - $20 Football - $15 (manual signed by...someone?) Hangman - $30 Indy 500: -Gatefold, non-controller version - $60 -loose cart - $5 (will also throw in with Driving Controller if you buy that and want this) Night Driver - $20 Sky Diver - $15 Slot Machine - $45 Slot Racers - $24 Space Jockey - comes with original US Games Corp. shipping box - $25 Space War - $20 Street Racer - not gatefold - $15 Superman - wallet sticker (no wallet) - front of box is damaged - $85 Surround - Gatefold version - $50 Video Chess - $20 Video Olympics: -Gatefold version - $30 -Gatefold version (lesser quality) - $25 Intellivision: https://ibb.co/album/tLLz13 Intellivision console 2609 - $200 Refurbished by a fellow user on here, not sure if he's still operating. Works beautifully! Loose, no box or anything. Sears Tele-Games Super Video Arcade - $125 Works great but does not come with the RF wire, only the power chord that is built in. I played it by swapping the wire from the INTV back and forth. Also loose, no box. Atari 5200: https://ibb.co/album/nqmBLL Console & 3 loose games (Dig Dug, Joust, Super Breakout) - $100 So here's the deal with this one...bought it on eBay, it powers up but does not display on the screen. I waited too long to file the claim with eBay, thinking the seller would make it right, so I couldn't refund it or anything. If anyone wants to take a shot at repairing this for cheap + shipping, please have at it! Other notes: the back plastic flip-piece that covers the controllers has a crack in it (pictured) and one of the controllers has its rubber flipped/not connected. The games work though! More to come (Atari 2600, Magnavox Odyssey 2, Intellivision, Colecovision) Will consider trades for: Intellivision ECS Intellivision Keyboard Coleco Super Action Controller
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I've been working on a Silly Venture 2023 demo and found a technique that can render 80 playfield pixels across. It's stable and works on all Atari 2600 classic consoles with a classic Tube Television or CRT Monitor with both NTSC and PAL. The method is not as versatile as the method created by @enthusi but is stable for creating detailed graphics with beautiful colors and doubles the color palette to 256 available colors on NTSC and 224 on PAL with no flicker. There's an example here you can try that is easier to see splitting 20 large tile pixels into 40, the technique splits playfield pixels the same way with 40 pixels morphing into 80. This method uses intentional Motion Blur with smooth scrolling to double the playfield pixels. See the upcoming demo in Gdansk at the Silly Venture Atari Art Party Winter Festival this December 2023! sillyventure - Start
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Interesting discussion on the Lemon64 Commodore forum regarding a flicker free artifact color mode for the Commodore 64. Turns out this mode is supported on the Atari 2600 too. Flicker free 256 color mode is achieved by adding motion blur to 30 FPS scrolling visuals and games. Backgrounder on MBR Technology For anyone who doesn't know what MBR Motion Blur Reduction is, it's been built into modern Television sets for about 10 years and is a technology that reduces motion blur when there is movement. I invented this innovative tech over 10 years ago with the parallel research on Blurbusters.com creating the same technology around the same timeframe. We were both working on advanced display technology and discovered it accidentally as a byproduct of research. This Technology primarily benefits entertainment industry companies like COMCAST, NETFLIX and AmazonPrime Recently MBR technology may have morphed to include frame interpolation which is not how we originally designed it, there's an interesting article here with Tom Cruise asking you to turn this default option off on your modern Television or LCD monitor when watching the new Mission Impossible. I just saw MI7 last night and it's a great movie btw, I highly recommend watching it. How to Turn off Motion Smoothing and Why You Should (variety.com) Flicker Free 256 Color mode Demo example on the Atari 2600 and flicker versions to compare So here's the example of the flicker free 256 color mode demo on the Atari 2600 - Silly Venture Fluid City B side, 1st place finisher at the 2019 Atari Art Party in Gdansk: SillyVenture2019_Fluid_City_B_Side_PAL.bin And here's the 256 Color mode in the Smiley Artie demo using flicker as already previously implemented on the Atari 2600: smileyartie.prg Here are the Commodore 64 versions, these the same ROM binaries running inside the Atari 2600 emulator for the Commodore 64: fluildctyb.prg fluidcty.prg smileyartie.bin To try out the flicker free 256 color mode demo you will need a real Atari 2600 classic console and a PAL or NTSC classic CRT Television or Monitor. Instructions Start the game and you will see the extra colors from changes to the luminosity on either side of the buildings. Hit the throttle (push to the right or engage the BW switch) to see the extra colors vanish as the speed of the framerate increases to match the Hz. The buildings will also become crystal clear with no motion blur, it's the motion blur that causes the extra color shades on the retina. On the Commodore 64 you will see the same extra colors created from luminance changes. Interestingly, the flickering version works in VICE and Javatari emulators, but the flicker free version does not. The Motion blur still increases the size of the buildings, but the shape is different and there is no additional luminosity change to create the extra shades. Anyone have an idea why?? Note I have not tried with Stella yet. Link to the discussion thread with more details here on Lemon64 forum: Fluid City Artifact Demo on PAL and NTSC Tube Televisions - Commodore 64 - Lemon64 - Commodore 64
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I have posted this to Facebook but not on here yet. Also, it is quite coincidental that this all happened just before the 2600's anniversary too! After months of hard work I was finally able to finish restoring this MAJOR addition to my collection, and just in the knick of time for VCFMW. I present: my EXTREMELY rare Atari 2600 "P.O.P" kiosk! Originally, this kiosk came from an abandoned house's basement, where it sat for 40 years, 100% complete, but sadly not untouched as the basement had flooded and caused various issues to the kiosk. The two major issues being wood rot and rust/corrosion on the electronics. I'm still restoring the original Zenith TV and POP "brain" motherboard, but I have finished restoring the rest of the kiosk including replacing all the wood, trim, doors, locks, supports, screws, etc, and figured out how it all goes together without any guides. I tried to reuse as many original parts as I possibly could. Also, the 2600 kiosk is already a rare kiosk, but I said that this one is extremely rare- which is because it is the rarest variant. Those with a keen eye will have noticed that this kiosk is able to split in half! From what I was able to find, this is seemingly one of ONLY TWO "countertop" variants to exist, where the top half could be removed from the bottom cabinet in order to fit the display on a store counter if you pleased, as well as it is much easier to disassemble and transport. Note that there are many other changes from the "normal" 2600 kiosk, such as all the shelving, the top plexiglass doors, and the missing atari logo on the left side of the top "Atari Video Games" marquee, to name a few. Another interesting thing is that this kiosk included what seems to currently be the only (?) existing "dummy" 2600 console! (See my other posts) It has taken a lot out of me to get this kiosk finished in time for the show, but I couldn't be happier with the final results! Everyone loved seeing and playing on the kiosk, and many reminisced about seeing it in stores like Sears, K-Mart, and ToysRUs back in the day! Couldn't be happier to have my kiosk enjoyed by so many people, and at the end of Saturday after everyone else played on it; I then got to enjoy my 2600 kiosk myself a bit for the first time, haha. Also, if anyone has a spare 2600 kiosk motherboard they'd be willing to sell, please let me know! Huge shout-out to Ed Hathaway for agreeing to sell me this beast. As you can tell I have kept my word and will cherish it forever! Also, I finally got one more display which I've been searching for years for, being the Atari Banner! You can see it hanging behind me and I am so glad! It is made of a cloth material, dates 1982, and I even got it with original poles and the original shipping tube! As a final note, if anyone from Atari directly is reading this, let me know if you'd be interested to possibly do an official collaboration with me and remake this kiosk or a slightly smaller/updated version of it for the 2600+. Just a thought, might be fun and I'd love to personally build/design it, especially since it's also the 2600's anniversary too! Lmk! Thank you all for viewing! PXL_20230909_165201364.mp4
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Announced today, for VCS. Tyre Trax and Dare Devil.
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A lot of people think Bubsy started on Atari (really the SNES and then Genesis) so .... sure... why not! Here we have it folks... BUBSY : Kitt'N Kaboodle This fun hack of Fast Eddie was made possible by Hack-O-Matic 3 and some coloring by KevinMos3 who has already made many good color hacks for Atari 2600 games. The Woolies are at it again stealing Bubsy's stuff and this time they stole EVERYTHING and stored it on the planet Kaboodle!!! Bubsy will need to JUMP OVER the Woolies to get it all back. In the game you'll see objects Bubsy needs to collect on based on items he collected in... Bubsy: Claws Encounters of the Furred Kind. Bubsy 2 Bubsy Fractured Furry Tales Bubsy 3D Bubsy 3D: Bubsy Visits the James Turrell Respective And even the newest which came out recently that I'm enjoying... Bubsy: Woolies Strike Back Bubsy: Paws on Fire Latest binary: Bubsy0 R20.bin Bubsy0 R21-HS.bin Holiday Special Downloads to load on a SuperCharger. (by Troff) Latest Sound Beta: Bubsy0 S14.bin Play online by clicking here! The manual (created by MKdoes711) Bubsy-Kittn_Kaboodle.pdf Atari 2600 Silver label. Atari 2600 Text label. Alpha stage: Bubsy A01.bin. Bubsy A02.bin. Bubsy A03.bin. Bubsy A04.bin. Bubsy A05.bin Bubsy A06.bin Bubsy A07.bin Bubsy A08.bin Bubsy A09.bin Bubsy A10.bin Bubsy A11.bin Bubsy A12-Color.bin Bubsy A13.bin Bubsy A14.bin Bubsy A15.bin Bubsy A16.bin Bubsy A17.bin Bubsy A18-No RL.bin Bubsy A19.bin Bubsy A20 2.bin Releases: Bubsy0 R1.bin. Bubsy0 R2.bin Bubsy0 R3.bin. Bubsy0 R4.bin. Bubsy0 R5.bin. Bubsy0 R6.bin. Bubsy0 R7.bin. Bubsy0 R8.bin. Bubsy0 R9.bin. Bubsy0 B10.bin. Bubsy0 B11.bin. Bubsy0 B12.bin. Bubsy0 B13.bin. Bubsy0 R14.bin Bubsy0 R15.bin. Bubsy0 R16.bin Bubsy0 R17.bin Bubsy0 R18.bin Bubsy0 R19.bin. Bubsy0 R20.bin. Bubsy0 R21-HS.bin Holiday Special. Bubsy0_R22.bin OTHER VERSIONS ----------------------------------------------- Atari Computer Version. Atari 5200 Version. Commodore Vic 20 Version. Commodore 64 Version. Nuon (Alpha) Version. Jaguar (Alpha) Version. ------------------------------------------------------------------------------------- And also... ------------------------------------------------------------------------------------- Special guest, Scott Williamson, programmer on the original Bubsy game!
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We have new shipping options, Using couriers to ship to Miami (Air and Sea) and from Miami using Usps or similar. for the Sea option saves a lot of money to send larger packages (they Charge by the cubic feet) So decided to list some Hardware on Shipping Boxes. Thia form of Shipping avoids the dreadfull customs officers who opens every game, they can do that in a whole shipping container. But they take a while to arrive, (even the air option). I can also sell individually or several different items. Boxes will be protected with cardboard outside (no shipping stickers on your original box) Shipping costs not included, need the address to quote. Vcs Cartridge Adaptor, Sealed box of 4 160$ (50$ Each) without shipping. ColecoVision Expansion Module #1 Sealed box of 4, 220$, 65$ each without shipping. Atari Trak-Ball Controller (made in Mexico) Shipping boxes are not sealed (tape glue dissolved) and the shipping box do not provide enough protection, so is best to sell them by unit. 70$ each without shipping. Compumate Box of 6 (Consecutive serial numbers) 600$, 120$ each without shipping. cp/m card for apple II New & Sealed, 180$ without shipping. New Additions: Atari 410 Tape Drive, Sealed box of 2 (Probably need a rubber belt replacement) 120$ without shipping. Sealed Box of Two Atari 5200 Consoles, probably the shorter box model 3500$ Shipped OBO. Not Common at all from Venezuela. Sealed Box of 2 800XL 400$ Plus Shiping. Box of 2 New The Proggrammer Set for Atari XL 80$ Plus Shipping.
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Previously I programmed simple Lunar Lander's genre games for C64 and Atari 8-bit. I have done a version for Atari VCS console too. This game is a sort of "Hello Word" for me... Other videos: ArcadeUSA ZeroPage Homebrew Retro Bliss Gaming 1 2 I want to thank Fred Quimby for awesome batariBasic and Harmony cart, Jeff Wierer for Visual batariBasic (it's a pleasure to program with his IDE), Duane Alan Hahn for batariBasic manual, music and high score code, Mike Saarna for Titlescreen kernel, title screen's L.E.M. and score custom fonts all-in-one file, Steve Engelhardt for his code snippets and Stephen Anthony, Bradford Mott, Eckard Stolberg, Brian Watson (Stella multi-platform Atari 2600 VCS emulator). Game's size is 4KB but I switched to 8KB when I added title screen's music and to 16KB when I added a bitmap title screen. In November 2020 it became the first batariBasic game that saves scores online with PlusCart(+). Virtual patches are awarded if you score 100,000 or more points. In December 2020 it was added to Argon, an Android console emulator. Special thanks to Brian Ostrowski for box, label, manual and patch design, Scott Lawrenz for English manual, Mario Caillahuz Aramburú, Gunnar Kanold, Jean-Christophe Ville for manual's translations (French, German and Spanish) and to Walter Lauer for patches production. The game is reviewed in Brian Matherne's The Atari 2600 Homebrew Companion: Volume 1 (standard/ebook edition - deluxe edition). A collectors edition of the game is available on AtariAge store, with a 28 pages five languages manual. Package renderings: Actual photos: I attach zip files with NTSC, PAL50 (slower so easier) and PAL60 versions together with code (scroll for latest version). L.E.M. v01.zip L.E.M. v02.zip L.E.M. v03.zip L.E.M. v04.zip L.E.M. v05.zip L.E.M. v06.zip L.E.M. v07.zip L.E.M. v08.zip L.E.M. v09.zip L.E.M. v10.zip L.E.M. v11.zip L.E.M. v12.zip L.E.M. v13.zip
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I found a few sets of burned CDs for use with original Cuttle Cart or Supercharger in a box of stuff that I recently inherited. PM me if you are interested. Kevin
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Atari 2600 boxes for trade (pics attached) for manuals on this list only: https://docs.google.com/file/d/19ZYcEPo9uh6G3OkoqExaVLD6oPh3r9YH/edit?usp=docslist_api&filetype=msexcel PM me if interested Looping Holey Moley Save the Whales Entity Rush Hour Stunt Cycle Cat Trax Funky Fish Pleides Planet of the Apes Bugs Bunny Pick n’ Pile Polo (pending) Pick Up 3D Rubik’s Cube Mental Kombat Crack’ed Time Warp
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Hi, Here is the first WIP version of my attempt for a blocks/sudoku puzzle game named Bloxudoku. It is not an original idea, but yet another variant of the many and popular blocks/sudoku games out there for mobile devices and online. Making games for the Atari 2600 in assembly was a challenge by itself, much harder than playing a puzzling sudoku or tetris; trying to squeeze in the correct operators on a single scanline while counting cycles up and down and checking for page boundaries. OMG what a time-consuming challenge... There are still some issues in this early version; like flickering, jumping screen/lines and bugs, but the initial version is still fully playable. For the final version I plan to do improvements with score/bonus, sound, graphics, interactions and micro animations. I have not yet tested the game on real HW, only simulated in Stella and Javatari. I am interested in any observations and strange behavior from the real device and setup. So, how to play? Place the blocks/pieces on the board in order to complete sudokuish lines/squares for them to disappear and gain extra points. It should be rather intuitive to play this game. It is not yet detected when the game is over, but that should be pretty obvious when you are no longer able to place any new pieces onto the board. Note down your score and hit Game Reset to start a new game. Easy to play, hard to master? See attached binaries for NTSC-60 and PAL-50. Happy testing! (...and a happy new year!) /Ola Lisboa bloxudoku_v0_1_ntsc_60.bin bloxudoku_v0_1_pal_50.bin
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**CHICKEN! Fight like a Robot!** To celebrate the acquisition of the *Berzerk* IP, the Atari 2600 version of the game available in the VCS Store!
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For sale Another huge lot of Atari 2600 games! These are cool pirate games from all over the world. Selling some as lots, some individually. Games are untested and sold as-is. Condition as shown in the pics, if you want more detailed pics of certain games, let me know. Games in Eurasian PAL format will most likely roll on an NTSC tv, games from South America will display in monocrome on an NTSC tv. Prices do no include shipping. Please note, shipping has gotten expensive. It's $30 for a parcel weighing 350 gr - 2 kg - so you better buy more games to get the most out of the shipping cost ? Payment by PayPal or bank transfer (IBAN) The goodies Rare Birds General Retreat / Westward Ho - SOLD The elusive PAL-only game from the Playaround series. Comes with leatherette box. One side needs a wiggle now and then to play. Apples and Dolls - $100 Perhaps the coolest Polyvox title? Immies & Aggies - $100 Never released in the US, the Brazilians (CCE) had it! I.Q. Memory Teaser - SOLD One of the elusive Suntek titles, only a handful around, missing end label Bingo - $25 Just a nice title by CCE, from Brazil JoJo multi - SOLD Obscure multicart from Taiwan, ripped label Pizza Chef - $100 Never released in the US, the Brazilians (CCE) had it! BR 101 - SOLD One of the cool titles from Brazilian company Dismac Spacevision / Supervision / Century / Taiwan Loose, mostly multigames, and some cool singles, $15 each the following are SOLD: All Supervision games Keystone Kapers - Spacevision (blue) Video computer system cart with guy on motorcycle Red "Video Game Program" cart with silver label Cream colored cart with tigervision art Jawbreaker/Donkey Kong - Supervision (purple) Century River Raid Century Space Raid Orange 4-in-1 Pink 4-in-1 Canyon Shot Taiwan #1 Set of 8 loose Taiwan pirates in mini cases, $50 for the set Taiwan #2 Set of 11 loose pirates, different style cases, some from Taiwan some from Mexico, $15 each. SOLD: Room Doom, Miki Dog, Atlantik, Jow, Keiston Keper Eurasia boxed Set of boxed games from Taiwan / Australia / Europe Galactic (top flap gone, $15) Galactic SOLD Mariana SOLD Super Ferrari SOLD Ski Run SOLD Dragon Defender SOLD Krieg der Sterne ($50) Night Stalker ($40) Space Robot SOLD Motor Race ($25) Frogger $15) Assault (rare white box variation, $50) Instant Brazil Collection! Lot of 117 loose Brazilian games, instant collection, lots of unusual brands: $1000 OBO WILL SPLIT THIS UP NOW, SO EVERYONE CAN HAVE A CHANCE. $15 FOR EACH CART OR $100 FOR 10 CARTS Carts with red marking have been SOLD Hi-Score / Action Hi-Tech Seven boxed games from Australia. Carts and boxes. Boxes are fair, two are missing top flap SOLD Argentina singles Lot of 18 loose games from Argentina, mostly Edu Games: SOLD Argentina multis Lot of 27 loose multigames from Argentina, mostly by Age: SOLD Brazil CCE collection Lot of 18 loose CCE games from Brazil: SOLD Mexico Lot of 9 games from Mexico (2x HEROE), look and feel of Polyvox, dirty labels, SOLD Intellivision / Canal 3 set Nice quality games by Brazilian manufacturers Intellivision (yes) and Canal 3, SOLD Argentina Artkaris set Lot of 18 loose games by Arkaris and Edu Productions, from Argentna, dirty and ripped labels, SOLD
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Guys, I am in the U.S.A. But I'm selling the full set of BitCorp game releases. I'm pretty sure after some searching, this is every game that BitCorp did, even though they did other releases with different boxes/labels. These are PAL, but they're cool, complete with manuals. And it's cool to play these rare in the USA games. I'd like to ask 130.00 for this whole set. Shipped. Hey but I'll haggle, let me know.
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This is an odd lot my friends. I got these at the Philly Classic in 2001. These are all burnt cartridges someone made. (I did not burn them). Note these are not Eproms with the clear window or whatnot, they are small chips soldered into existing old cartridges. Note also. Some of the prototype cartridges are incomplete games. I originally purchased them with the interest of creating some cool homemade labels (notice the few purple ones) 🙂 Anyone interested? These are games that may be nearly impossible to get any other way, without buying them from Atari Age. If you'd just like to experience them on the real hardware. These are for you! Here are the games: Parachute NTSC Col'N NTSC NUTS! NTSC SkiHunt PAL Rabbit Jumping PAL Immies and Aggies NTSC Air Raid NTSC Ski Runner PAL UFO Patrol PAL Panda Chase PAL Garfield NTSC Sky Patrol NTSC IQ 180 NTSC Planet of the Apes NTSC Fishing Crab PAL Treasure Island PAL Saboteur NTSC Fire Spinner PAL Surf's Up NTSC Tempest NTSC ZooFun NTSC Pompeii NTSC Note There's a few games pictured that I decided to keep. So possibly everything in the picture will not be for sale.
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I don't honestly know what company made these German carts below. The labels (at least the ones I checked are black with Gold writing). Then a couple boxed pirate carts no clue. Finally, a bunch of boxed and loose Two Pack cartridges. No clue about these. Please post your knowledge. All for sale, please make me offers I don't even know where to start.
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Guys, I'm selling off my boxed cooper black carts. Any interest? Message me offers, or an offer on the whole lot. 🙂 Pitfall Chess Spider Mr. Postman Enduro Bowling Football Fishing Little Bear Ice Hockey Puzzled World Bobby Is Going Home River Raid Sea Quest Boxing Donkey Kong Frogger Popeye Demond Attack
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My friends I’m looking to buy or trade for a working Commodore 64 Computer. Even 2 if we’re trading. Power supply possibly too if you have it. im ok dealing with money. Or I have a ton of Atari 2600 stuff for trade.
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I’ve been experimenting with getting more playfields on screen but hit a roadblock. That roadblock being how it gets to the next screen. Because I want it to be when a certain score is hit, it goes to the next level. The code I jotted down is: if score = 2 then goto playfield2 Is there a way to resolve the issue or is this not possible to do on the Atari 2600?
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After several years I have updated my Parsec 2600 to v1.7d and I am releasing as a free download. Of course I reserve all distribution rights and rights to the code but it can downloaded for private use from here. What I have added in v1.7d are some improvements, better play and a BOSS level. Here is a brief look at the manual (full version included in download). ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction It's 2600 AD and you are the pilot of the Star Fighter PARSEC patrolling the alien planet of Irata. Suddenly, Maria, your onboard computer, announces that you are about to come under attack from alien fighters, large cruisers, killer satellites, a meteor shower and the strangest thing you ever seen! The Parsec 2600 Game Cartridge is packed with thrills, danger and excitement. Waves of attacks from four different types of ships and a thing(?). Challenging flights through the refueling tunnel. Avoid the dangerous meteor shower just feet above the ground. Start from any level and number of ships from menu. Getting started Insert the Parsec 2600 game cartridge in your Atari 2600 and turn the console on. On the screen the Parsec fighter is seated on its landing pad ready to begin battle. Press the controllers trigger button and the Parsec will rise up and the game will begin. Optional choose your level By pressing down on your joystick at the beginning of the game you can choose your starting level and number of ships. You are presented with a screen where at the bottom, where the score will be, is the number of the starting level which is, in this case, one. By pressing up and down with your Joystick you can change the starting level up to 30. When finished press the trigger to move on to changing the number of ships. Now at the score area is the number four showing you can only start with a minimum of four ship (normally it’s eight). You can have as little as four with the maximum being 254 ships. When you have chosen your number of ship press the trigger to return to starting the game. The screen On the bottom right is a timer. As the line shortens, your time shortens. In each wave level of ships you will be given a limited amount of time to clear the screen. When time is up you lose a ship. As the wave goes up levels the time will shorten. On the bottom left is the number of ships you have left. Each pip marks one ship. The maximum number of ships shown is four but you may have more. In the middle is your score. Option Switches Switching to B/W at anytime during the game will pause the game. Switching back to Color will continue the game. Press the reset button will reset the game to the beginning. Operation Press the Joystick up and down to move the ship. In the meteor wave you can also move back and forth. Press the fire button to fire except in the meteor stage where you can only dodge. Waves of ships and danger! The Swoopers The first wave of ships is the Swoopers. They swoop down and you must clear all of them from the screen. As each level progresses you will need to hit the Swoopers more times to clear them and less time will given to do it. The Beamers These ships move in and fire on your ship. As with the Swoopers you will need to hit them more than once in later levels with less time. Refueling tunnel Time to refuel. Navigate the treacherous refueling tunnel to refuel your ship. As the levels progress the tunnel gets longer and your ship will go faster through the tunnel. The Killer Satellites Randomly the refueling tunnel will be replaced with the Killer Satellites. They may seem easy to hit with their ziggy pattern, but watch out. Backwards Swoopers Watch out! These ships come from behind. Play is same as Swoopers otherwise. Invisible Beamers The Beamers become invisible in later levels but are still lethal! Play is the same as other Beamers. Meteor Shower Avoid the meteors just feet above the ground. You can't shot them so move fast to stay out of their way! The BOSS! Replacing the meteor shower in levels 3,6,9 and randomly after level 12 is the Boss and watch out, he’s out to get you! At each wave the time gets a little bit shorter, the ships get faster and need to be hit more often. So shot fast and shot often. The world depends on you! After the games end your ending score will be displayed for a few seconds before the game automatically restarts. Parsec 2600 v1.7d.zip