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Found! Hey everyone, I'm on the market for a decent PC for higher end retro gaming emulation without breaking the bank. (Higher end like PSP, PS2 and DC.) Message me via PM. Thanks!
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RetroBat (Windows 11 Emulation Station Frontend) using .rpk format (MAME64 or Libretro/MAME) Why? * With Batocera I need to reboot my PC go to the BIOS to switch each time between Batocera and Windows (and for laptops, I need to reconfigure the BIOS to disable secure boot) I like Batocera, which is a Linux based Emulation Station) running from a USB drive (it can be installed dedicated on a PC), but I am using this device with Windows and other purposes (e.g. watch TV channels) https://forums.atariage.com/topic/335490-batocera-emulation-system-and-ti-994a * RetroBat solves that issue as it runs on Windows 11 (64 Bit), but for the TI-99/4A it relies on the .zip file structure for roms. It has the same Emulation Station interface, but I did not want to redo all the work done for the Batocera configuration * It is very straight forward to install and to customize it The only issues I currently have 1. Bezel backdrop does not work (works with Libretro/MAME, not with MAME64 starting from RetroBat, but from command prompt mame it shows the Bezel) 2. When using Libretro/MAME it sometimes start the TI-99/4A, sometimes not (very similar issue as in Batocera setup). MAME64 (v253) is stable in startup 3. USB-DB9 Joystick works in MAME64, but a PS4 controller does not work (but PS4 controller works with Libretro/MAME) 4. Hotkey using a keyboard does not work. (now using ALT TAB to exit), but the PS4 controller works with SHARE + OPTION buttons as hotkeys to exit)
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Hi all.. new here! Thanks for having me! I am wondering which is the best budget handheld? Ideally I would love a Steam Deck, but I can't justify that much on a handheld atm. So based on my own research it feels like its between : Anbernic 353M Anbernic RG505 Retroid Pocket 3+ Ayn Odin Pro (what is the difference between base and pro?) I love the look of the 353M, love the dpad swap on the odin, but I just wish the 353M had more RAM and was capable of PS2/GC. Can't figure out why its almost the same price as the much superior (on paper) RG505 either. Anyone know why? Just wish the 505 had the look of the 353. It looks boring IMO and the colour choices are crap. So I think the 353M is only on my list because of high ratings and it looks great, but also the linux option was attractive. But I suppose I need to look at one of the other 3 if I want PS2/GC games but came here for advice. Or maybe you know of a better handheld for that price range? My budget is upto £200/$250 (GBP/USD) require ps2/gc emulation screen larger than 4" would be nice Suggestions welcome! Cheers!
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After spending sometime with the gang over at the Atari VCS discord server, I thought I will let the fine people at Atari Age know about it too. I was inspired, and created a way to run Retropie on the Atari VCS. So I created a USB Key both 32GB and 64GB that runs independent, no installing or configuring the system. Once you tell the VCS to boot of the USB key it runs Linux Mint and retropie. Also, because the VCS is a computer, my keys work with almost every computer. If you want more information, I will post some links. First blog post about it. https://dadisajoke.com/blog/f/play-retro-games-on-any-pc My second blog post including a video on how it works. https://dadisajoke.com/blog/f/dadisajoke-retro-power-usb-ready-to-buy Here is the 32GB version on our store. https://dadisajoke.com/store/ols/products/dadisajoke-retro-power-lite-usb-32gb-thumb-drive Now here is the 64GB version. https://dadisajoke.com/store/ols/products/dadisajoke-retro-power-pro-usb-64gb-thumb-drive Please let me know if you have any questions.
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Since there is a firmware upgrade available for RetroN 77, I'm also wondering if there'll be any "baremetal" emulators for any Raspberry Pi model? Like, for instance, I have a Raspberry Pi 3B+ that could probably replace my RetroN 77 if there is something like what I already mentioned. I don't think it'll matter if it'll use Stella or even Gopher2600, but it would be nice to have and stuff. NOTE: By bare-metal, I mean an emulator that is literally the operating system on a Raspberry Pi.
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It was suggested to open a new thread, so here I go. Simply put, I'm trying to run Diamond GOS 3.0 with the utilities disk in Altirra 4.01. After some struggle I've gotten Altirra seemingly working, GOS boots, but when I install the utilities disk I only get this error. Current Altirra setup: Base system NTSC 130XE Additional Devices None OS Firmware Atari XL/XE OS ver.3 [29F133F7] Mounted Images Disk: Diamond GOS3 Utilities.ATR [93FCA643] Cartridge: DIAMGOS3.ROM [3671BDC5] I am brand new to this, so I don't know enough to know whether I'm making an Altirra mistake, a Diamond GOS mistake, or a general Atari computing mistake. The extent of my Atari computing experience is being fascinated by Basic Programming for the 2600 as a kid, and trying for the last few weeks to get this emulator working. I have never experienced the real hardware. I don't know whether the GOS manual left out a step that was too obvious to need explaining at the time, or if I've broken something that normally just works. Has anyone gotten this working in Altirra? Or if you've gotten it working on real hardware, is there something to the procedure that might not be obvious to a newbie who has only tried emulation? Thanks to anyone who can help. And thanks to this forum for saving GOS 3.0 from becoming lost.
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What do you think is better? Emulation or original hardware on the atari 7800. I'm also going to be using an atari 7800 to play 2600 games so the same for the 2600.
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Hi! So I'm writing this up because I just don't know what to do anymore. I would appreciate any help. I'm having some problems with weird controls on Stella, but only on some specific games. The majority of them works just fine (it's a very rare issue), but there's a few games who are completely irresponsible and for some reason I can't find anything on the internet about this issue so far. These ones simply ignore inputs or change it with other buttons, making it impossible to play at all. Here's the cases I noticed so far: Spike's Peak: Arrow keys doesn't work. You have to press Fire to make the player move forward. He can't go backwards, he can't jump or hide on the safe spots. It's impossible to play or pass the first eagle. Turbo (prototype): Arrow keys doesn't work. Fire move the player to the right and then the car is stuck. You can't go left or do anything else. Wizard of Wor Arcade (homebrew): The player can't go left, but everything else works fine: he can shoot with the fire button, go up, down and right. Grizzards (homebrew): I can't put my name right on the beginning (the initials). Moving up or down doesn't work and the game is stuck on that screen. All those problems seems to be related somehow. --------------------------- Not sure if it's useful, but here's some of my PC specs (it's an old machine): --------------------------- So, that's it. It's very weird, since all the other games work just fine. I also tried different ROMs. Any idea why this happens?
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The Game Modem PlusCart exclusive Fluid City B Side Throttle Control is an interactive Atari 2600 game that runs at up to 60 FPS of full screen animation. Game Loader the Atari 2600 Emulator for the Commodore 64 I am working on is running the game at full speed and my camera cannot keep up with the CRT Television image at 60 FPS of animation: This is true Atari 2600 emulation on the C64 I haven't changed any code in the game from the link above, Game Loader dynamically recompiles the source to add Commodore Graphics to Atari 2600 games and loads them on the C64 as standalone binary. VICE jammed for some reason but not the real hardware this time, sometimes it's the other way around.
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Hi! As the ATGames Flashback Portable cannot play most (all....) of the new Creations of the 2600-Scene, I would be interested to buy a new Handheld-Device for Atari 2600-Games "on the Go" (and only for that). Has someone made experiences with the Powkiddy V90 concerning Atari-Emulation? I like the Clamshell-Design that saves the Display from possible Scratches... There is a custom Firmware that should make Retroarch available for this Device. But: Does ist use a good Version of Stella (meaning >=6.x) so that Galagon and Co. are playable (at full Speed)? Or are there are Handhelds that are better for what I want?
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Wondering if anyone else has had a similar problem with their Atarimax SIO2PC USB adapter. Mine works with the ProSystem software (i.e. I can create virtual disks on my PC from Atari 1050 drive floppies and create Atari floppies from virtual disks on the PC. But, I haven't been able to get the adapter to work with the APE for Windows software. The APE software seems to recognize when I first turn on my 800XL, because messages are displayed in the APE log file, but the computer acts like there is no disk drive attached. Tried posting my problem in the Atarimax SIO2PC forum, but not much activity seen there. I also have a self-made SIO2PC USB cable, and have been able to boot my Atari 800XL computer from a virtual disk on my Windows 10 PC hard drive using the RespQt software with this cable. I'm using a registered copy of the APE for Windows software (latest release), and I tested the setup using two different Windows 10 computers. Both work with ProSystem, but not with APE for Windows. Doesn't appear to be a driver issue, because my PC is able to communicate with the adapter, and ProSystem works. Haven't tried APE for Windows with the self-made SIO2PC cable, because I thought that the APE for Windows software would only work with the Atarimax adapter. I'm beginning to think that there is probably something wrong with my Atarimax adapter. Still waiting for Steve at Atarimax to reply to my request for help. So, thought someone here might have an idea about my problem, while I'm waiting for a response.
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MAME 0.239 Did you think we’d let 2021 finish without a parting MAME release? MAME 0.239 is here, just in time for the new year. This release includes a fix for many subtle and not-so-subtle sound and music timing issues in games using Yamaha FM synthesis chips. The frame rate for Gaelco games has been adjusted to satisfy some wily protection checks, fixing crashes when continuing in Thunder Hoop and graphical issues in Squash. A big update for Philips CD-i emulation just made it in for this release, greatly improving the experience in a lot of games. Nintendo Famicom Disk System emulation has also seen some improvements this month. This release is packed with even more Soviet re-skins of the Game & Watch Egg program, the latest Apple II dumps and cracks, another batch of Commodore 64 cassettes, and more exotic NES and Famicom cartridges. Milan Galcik, who’s been busy with the Elektronika hand-held games, has also completed a Slovak UI translation and updated the neglected Czech translation. Both genuine and cloned Apple II systems have had emulation updates this month, with a number of unique VTech Laser and Franklin ACE features now supported, and performance improvements for the Apple IIgs. Of course, there’s lots more than we have time to talk about here, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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We switched to Stella in Gdansk this year instead of real Atari hardware and my 4-in 1 demo began break dancing in Stella which was very interesting, but more Stella's "machine art" frying my programs. Perhaps the code triggered the feature to fry the ROM's Because of uneven performance in Stella with steep hardware requirements on machines that could otherwise run the older Z26 emulator written in Assembly at full speed it may be better to use the older emu, we had tested on real hardware with a Harmony cart like we used last time but there was a change to emulation this year. Here's Stella falling apart rendering because it cannot keep up with the display; this demo uses a classic Television threading model to saturate a classic Television with code. Z26 and Javatari can run it at full speed along with my older version of Stella. I saw similar performance issues on older machines running Gopher emulation previously but have not tested with the latest version of Gopher which is faster: Silly Venture 2021 4-in 1 MBR Demo Party in Gdansk! - Atari 2600 - AtariAge Forums Idea for Stella Development: With all the new enhancements to Stella adding extra overhead, one idea may be to do a performance check on the system and transparently switch in the Z26 core if it is too slow for Stella since they share the same codebase and Z26 is lightning fast. The perf checker would keep the emulator from suddenly breaking like this from uneven performance on a subset of machines; since enhancements are continually added to the codebase and users download the latest versions the perf checker might be the only way to avoid this.
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- performance tuning
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MAME 0.238 You know what time it is? It’s time for MAME 0.238, our November release! After many years of waiting, the rare space shooter Monster Zero from Nihon Game is now playable. Despite the title, this game does not feature a three-headed space dragon. This release adds support for Fowling and Monkey Goalkeeper, two more Elektronika hand-held games built around the Egg/Mickey Mouse Game & Watch program. There are a few changes to MAME’s UI and the debugger this month. Firstly, MAME is now less eager to reset your input configuration if you run it without connecting a game controller. Analog inputs support a few more configuration options, and we’ve added some (long overdue) documentation for the input configuration process. The timecode logging feature (used by people making gameplay videos) has been moved to a plugin, and debugger memory views now support octal data display, and octal or decimal address display. Support for several Famicom controllers has been added or fixed this month, including the IGS Tap-tap Mat, Bandai Family Trainer, Bandai Power Pad, Bandai Hyper Shot, Konami Doremikko Piano Keyboard, and Konami Exciting Boxing air bag. Also involving peripheral support, the Acorn Archimedes drivers now support podule expansions, the Econet module slot, serial/parallel ports, and extension ROM sockets. You can read about all the development activity this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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I've been writing a 2600 emulator from scratch and using Stella's debugger mode to help track down some timing issues, and I noticed something odd with how Stella handles the RIOT timer after it is initialized. In the game Dolphin, TIM64T is initialized to $30, and after the next instruction (LDY SWCHA, 4 cycles), the timer immediately decrements to $2f instead of holding the value $30 for 64 cycles. After that the timer is decremented every 64 cycles as expected. This I identified as the reason my emulator started drawing the first non-garbage frame of Dolphin one scan line later than Stella. I tend to trust that Stella is doing everything correctly, but is this actually the right behavior? To add more background, here is the relevant segment of code from Dolphin: f647 LDA #$30 ;2 cycles f649 STA WSYNC ;3 cycles f64b STA TIM64T ;4 cycles f64e LDY SWCHA ;4 cycles Immediately after STA TIM64T (scan cycle = 4), Stella sets TIM64T and INTIM to $30 and resets TIMINT and Total Clks to 0. INTIM Clks is unchanged from its previous value of 1. Immediately after LDY SWCHA (scan cycle = 8), Stella decrements INTIM to $2f. TIMINT remains at 0. Total Clks is now 4, and INTIM Clks in $3d. I checked another game (Adventure) and observed the same behavior. So who's right, me or Stella? (Okay obviously Stella's right, but why?)
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Version 4.00 of my emulator Altirra is out at the usual place: https://www.virtualdub.org/altirra.html As usual, thanks to everyone who tried the releases or just chimed in on just about anything during the 4.00-test series. Never thought I'd been working on it this long, but here's the highlights (it's been about a year since 3.90): Tape: New turbo support, tape editor, and support for loading raw tapes directly from .flac files. Disk: Atari 815 emulation, 8" disk geometry support, Disk Explorer can now access files in Indus CP/M images, many full disk drive emulation fixes. Display: Palette solver, monochrome mode, HDR display support, ANTIC fixes. Sound: Improved audio filtering, automatic output switching when using WASAPI output, POKEY fixes. Input: Preset template generator for making input maps, low-latency paddle option, retuned trackball speeds, 5200 fixes. Devices: Percom AT88-SPD, SIDE 3, 1090 80-column board, Bit 3, virtual FAT16/FAT32/SDFS hard disk; modem, XEP80 and Rapidus fixes. UI: Improved dark mode theme support. Debugger: Memory window upgraded with variable width, type, and graphics decoding support; improved speed, more banked cartridge debugging support, improved 65C816 native mode support, more timestamped logging options, and more verifier options. As usual, 4.00 final is essentially the same as 4.00-test43, except for version number changes and using the release check-update channel. (Previous thread for 3.90/4.00-test) Note that starting with 4.00, Altirra requires at least Windows 7. For Windows XP and Vista users, there is also a 3.91 maintenance release at the above link, which contains backported changes from 4.00 of critical bug fixes and the latest version of AltirraOS. And, per tradition, starting off the 4.10-test series: https://www.virtualdub.org/beta/Altirra-4.10-test1.zip https://www.virtualdub.org/beta/Altirra-4.10-test1-src.7z The device tree now better preserves selection when adding or removing devices. AltirraOS updated to 3.32 with fixes for a couple of compatibility issues with the math pack, so B-Graph and House of Usher now work. Fixes to the docking UI to reduce glitching when switching layouts or toggling full screen mode, due to panes becoming visible too soon and drawing in weird places before being moved to their final location. Fixed a few timing bugs in the standard disk emulator. 810s now produce the head bump sound, the timeout was too short for Record Not Found (RNF) errors, and with long retries the idle timeout was sometimes kicking in too soon. Happy 810 and 1050 now have retuned receive rates. The standard disk emulator now attempts to emulate track buffering for the Happy 810, 1050, and Speedy 1050 profiles, where the drive will burst transmit sectors from memory after reading in new tracks. This makes timing closer to the default modes for those drives. The Happy 1050 commands for toggling track buffering are now also support.
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MAME 0.237 For everyone who’s waited patiently all month, MAME 0.237 is out today! As well as the updates to the UI and debugger that we’ve already announced, there are several updates to the included plugins: A brand-new input macro plugin. The data plugin can now show text from the Japanese command.dat file (or a Chinese command.txt file if you rename it to command.dat). The location the hiscore support plugin uses to store its data and configuration has changed. You won’t lose your high scores, but you need to move the .hi files from the hi folder to the hiscore folder in your plugin data (homepath) folder. The configuration format for the autofire plugin has changed. Unfortunately, you will need to add your autofire button settings again. Interesting machines added this month include a Mexican TRS-80 Color Computer clone, Tronica Thunder Ball (a re-skin of Space Rescue with a nautical theme), the original version of Pengo that the widespread bootlegs seem to be based on, the original hardware revision of the Laser 128 (Apple II clone), and a slightly older version of Street Fighter Zero 2 Alpha for Asia. Master of multi-memory controllers kmg is still on a roll broadening NES/Famicom and clone cartridge compatibility. Highlights of the month include: Railway management simulator A Ressha de Ikou. Recent NES/Famicom games released by Ancient to promote Gotta Protectors (Minna de Mamotte Knight). NES development is still alive over two decades after the last licensed title was released in 1995. The two Korean Brilliant Com (영재컴) edutainment games. Some multi-game cartridges featuring the ambitious Titenic game, inspired by a highly successful James Cameron film. Kart Fighter – using the engine from an unlicensed NES port of Street Fighter II, and unlicensed depictions of the character roster from Super Mario Kart, this is almost a premonition of Super Smash Bros. It even features Yoshi’s tail smash, and depicts Kinopio (Toad) as a bare-knuckle brawler long before the Mii costume was available for purchase. Well-known low-effort Mario-themed hack 7 Grand Dad. PUSH ↑ START BUTTON. GET ADDITION GAME. AND NOURISH THE BLOOD Amiga software compatibility has been improved this month, the NEC PC-6001 family has gained a cartridge software list, and another batch of Commodore 64 cassettes has been added. An issue was identified with “fake E7” Apple II cracks that could prevent them from working if they were written out to disks to use on original hardware. Although this didn’t prevent them from being used in MAME, disk images with the issue fixed have been added to the software list. Over a hundred Apple IIgs cracks have been added, too. You can read about all the exciting developments this month in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. Read the rest of this entry »
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Hi, It's very easy for access to DosBox. I can mount create folder but after i'm blocked for access to other folders or USB storage. I can share here how do ?
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This post will be updated, with new releases. Games Now Released! (List updated.) Week 1... October 2021. 2021-10-15 -- Desert Falcon - $2.99 2021-10-15 -- Basketbrawl - $2.99 2021-10-22 -- Ninja Golf - $2.99 2021-10-22 -- Scrapyard Dog - $2.99 2021-10-29 -- Dark Chambers - $2.99 2021-11-05 - Motor Psycho - $2.99 2021-11-12 - Planet Smashers - $2.99 2021-11-17 - Food Fight - $2.99 2021-12-03 - Super Huey - $2.99 2021-12-10 - Alien Brigade - $2.99 2021-12-17 - Asteroids - $2.99 ...and in 2022... 2022-01-07 - Fatal Run - $2.99 2022-01-14 - Centipede - $2.99 The first release, week 1, was Desert Falcon, as below.
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Just released to store. Details follow. I am very excited about this, as the 7800 is my favourite 8-bit console for sure. The first of the Atari consoles to come to the VCS, as they have long intended. Games Now Released! 2020-10-15 -- Desert Falcon - $2.99 2020-10-15 -- Basketbrawl - $2.99 The emulator has already been updated today, from the first release below. The emulator now shows proper details, and the image has changed as below. There's a dedicated thread to discuss so-far RELEASED 7800 games here.
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ti994a TI99 MyArcXBII & P-Card in MESS/MAME emulation package-update
hloberg posted a blog entry in HLO projects
Update: moved packages to emulation section from software. I have put a together MAME/MESS emulation package that emulates the MyArc Extended BASIC II & TI P-Card for the Ti99. MyarcXBII: MyArc was a company that made peripherals for the TI-99 line. There most famous peripheral (if you want to call it that) was the Geneve. The Geneve was a complete TMS 9995 computer that fit in the TI-99 PEB as a card. Another peripheral that was lesser known, but just as revolutionary, was the MyArc Extended BASIC II. The MyXBII consisted of the 128k or 512k Memory card, a set of disk and a cartridge. When running the MYXBII had 3 times the memory of TIXB, was up to twice as fast as TIXB and was able to access all the graphic capability of the TI graphics card including the hi-rez. If a MyArc HD disk card was added the software could even boot from the MyArc hard drive. It turned the TI99 into a real power house. Unfortunately because of it's expense and the fact that you needed a PEB to run it, the MyArcXBII never really caught on. Now, though, with emulation it cost nothing so through the power of MAME/MESS the power is being released. Start the MyArcXBII at the TI99 main menu by choosing 3-128k BASIC and this will boot the MyArcXBII from the hard drive. P-Card: The P-Card was a card for the PEB that was, more or less, a complete operating system apart from the TI99. It's a virtual machine processor on a card that ran P-Code. It was written totally in software and was based on Pascal and was able to run on other computers that also conformed to the P-Code specifications. It is nothing like a standard TI-99 and when booted takes over the TI-99 and even has a specially formatted disk it uses. There is a complete suite of software and if you can figure it out, kinda nice. To run the P-Card in MAME/MESS click under OPTIONS-DIP SWITCHES then turn on the P-CARD. Hard reboot the machine and the TI-99 will start in the P-Card mode (after a few seconds of beeping and blank pages). To go back to MyArcXBII just turn the P-CARd switch OFF then hard reset the machine. The MAME/MESS package works with any versions of MAME/MESS past version 222. Just merge your version of MAME/MESS into the MESSxxx directory and point the already created batch file in the root to that directory. Package includes manuals, software, batch files and everything you need except MAME/MESS itself. Enjoy. Download from my https://ti99resources.wordpress.com/emulation/ At the bottom of the page is MAME packages, click on MyArc Extended BASIC II to show download files. I have both a package with and without the P-Card. (a truly nice tripped out Ti-99 from mainbyte.com) -
I mostly play my Atari games on Stella with by Hyperkin Trooper, or on Harmony Cartridge on the 1981 console I've had for 40 years, but I have a modest physical collection that makes me happy to have. And this is how I organize my digital collection...
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Check out my realistic arcade bezels for Retroarch using the current MAME core. Realistic North American Arcade Bezels with Artwork https://www.youtube.com/watch?v=K1j_G-Uixx4&list=PL3KJBrqmANQ58S3Xb5r9D3M_mLzpnF6nK&ab_channel=OrionsAngelOrionsAngel Realistic Arcade Candy Cab Bezels https://www.youtube.com/watch?v=4YTftV_UQ2k&list=PL3KJBrqmANQ4_xoiFGPOsoorSDU90n-x9 Coming soon Realistic Arcade bezels with frame reflections https://www.youtube.com/watch?v=-phssSmi4K8&list=PL3KJBrqmANQ5g42y6KOvrt6ipPU1Qtevx&ab_channel=OrionsAngelOrionsAngel Check out more bezels at my Youtube channel https://www.youtube.com/orionsangel
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Glad to show an emulated MAC/65 environment with DDT, that can be use from a web page when you want to do some assembly in your free time : https://eahumada.github.io/AtariOnline/mac65/mac65-mame.html Example: ENTER #D:SPRITE1.LST ASM DDT G 500B (You can use the numeric keypad as joystick and some times when you have a game-pad and MAME recognize that is connected you can move the sprite) Sadly, JavaScript MAME is not an accurate emulator, but I have the hope than in the future some other JavaScript/WebAssembly emulator emerge (jsAtari800 maybe? jsAltirra?) to allow to publish Atari interactive 8-bit content Here is the page for the work in progress Project, please feel free to fork and use to create your own content: https://eahumada.github.io/AtariOnline/ Credits to '@8-bit and more' for the inspiration, when I see his videos I don't have and Atari with Mac65/DDT cartridge at hand, then I get this idea and also thinking how the authors of 8-bit content can share their creations live online, for teach and learn 6502 Atari programming.
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Yes, is possible to run JAVA bytecode on 8-bit home computers and develop some atari examples using standard class libraries. Here a demo running on Atari800 (The .XEX was tested on a real machine). This is a port to Atari from the B2FJ java virtual machine that allows to run bytecode on C64 (https://mzattera.github.io/b2fJ/) Demo Sources: https://github.com/eahumada/b2fJ/blob/master/dev/test/b2fJ/test/atari/ColorMusicPlayerTest.java Project on GitHub: https://github.com/eahumada/b2fJ/ Video: https://youtu.be/Zym4K55Vecc b2fjplay.xex