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Showing results for tags 'RPG'.
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hello, there are sample RPG codes for the atari 2600, such as the now-abandoned, homestar runner rpg, peanult or this demo thanks to ramdom terain to grom the platformer code
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Nobody expected this, and I thought to myself, "Might as well show this."
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I was just wondering if Dark mage is worth getting for someone who likes text adventures and atari 2600
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I am pleased to announce start of development for a new action RPG: Game name: Shadow Kingdom Credits: Game design: @phoboz Graphics: KarlisZabers Music & SFX: @Eternal-Krauser Story: @Arcadia
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THE DEAD OF THE NIGHT CASTLE The good TMOP, translated, updated and compiled this Italian 1985 game (the original title was 'Il Castello Notte Scura'), creating an English version, fixing a pair of bugs that was present in the original TI-BASIC code and adding the joystick use. This is a strategic adventure where will be need to find 5 hidden keys somewhere and remaining alive. The compiled version by @tmop69 is much faster and playable compared to the TI-BASIC one and the translation in English can help to understand the game better. (also he is added a nice intro title picture ) He also created a Manual (in English) and a cart Label to complete the game with complete instructions! here you can find the official page of the game where you can find the downloads and also the play-on-line button: https://www.ti99iuc.it/web/index.php?pageid=database_cerca&archivioid=975 the downloads are at the bottom of the linked page but these are the direct links: - ORIGINAL 1985 ITALIAN TI BASIC VERSION (DSK,FIAD,TXT,WAV); - TMOP COMPILED 2022 VERSION (BIN,RPK); - THE MANUAL AND CART LABEL PAGE; Hope you like! Happy Holidays.
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I am trying to create a better story for my next game Wizzy by using some structured methods. Well, actually I bought a copy of Fabula that is basically just a blank board where you can put post-it stickers describing your ideas. As we all live apart I have replaced the post-it stickers with blog entries. So if you feel interested I can add you to the Wizzy club. There is no money involved. But you will get a copy of the finished boxed game and your name in the credits. (In case you contribute to the story.) Any takers? The engine will be similar to On Duty (top down action with text flowing on the bottom line and a status bar at the top). The game may be multi-player for two lynxes (a wizard and a witch). But it can also be played on one Lynx taking turns. (Perhaps) At this first stage I am still working on the assets in the game. Later, when the big idea is starting to materialize there will be a second part for the storytelling.
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TL;DR — A turn-based RPG that requires SaveKey or AtariVox. This is version 1.2. For the latest ROMs and information, check the web site https://Grizzards.com/ . UPDATED 2024: here are the v1.2 binaries as well. (2022-10-28) Check the web site (or this thread) for complete details. Each ZIP includes a PDF manual (including map), and NTSC, PAL, or SECAM binaries (a26). There are also pro files for Stella. Caution: put the pro file in the same folder as the a26 to configure Stella properly. Correct configuration is: left port, joystick (or Genesis or Joy2b+); right port, AtariVox. You want the Grizzards.NoSave.v1.2.zip for a light demo that works without a SaveKey/AtariVox/MemCard; Grizzards.NoSave.v1.2.zip or Grizzards.Demo.v1.2.zip if you can only load 32kiB binaries (e.g. original not-Encore Harmony cartridge) but do have the AtariVox/&c., Grizzards.Demo.v1.2.zip or Grizzards.v1.2.zip if you can load a 64kiB binary (eg. Harmony Encore, PlusCart, UnoCart) and have an AtariVox/&c. Grizzards.v1.2.zip SyrexMap.pdf Key differences from the retail version are the lack of save-to-cart circuitry (thus, requiring a SaveKey) and lack of high score records. The game play is nearly identical. The demo and NoSave versions show about the first ¼ or so of the game. * You see, what had happened was … Back in June I started a little project somewhat loosely inspired by Pokémon for the 2600. This requires a SaveKey (MemCard) or AtariVox, and it works in Stella. Aside from requiring a SaveKey, this is a straightforward F4 32kiB cartridge. At this point I have reached a sort of alpha quality and put together a little demo build that shows off some of the main mechanisms of the game. There's not much to look at, but you can get the gist of how it'll play. You are a Grizzard Handler, and you can take your Grizzard companion out with you to fight monsters. The goals are to find all 30 Grizzard companions (only one is in this demo) and destroy all the monsters in the game world (except random encounters). Hopefully it seems entertaining enough, and I'll put out a beta version at some time in future (as time permits). The original first post is here in the Spoiler tag (although it contains no actual spoilers) EndLabel.pdf FrontLabel.pdf
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Any fans of Final Fantasy 5 here? I have it on my PS1 Final Fantasy Anthology collection (FF6 is my personal favorite followed by FF9...but that's a whole other thread). It is an honest shame we didn't originally get it in North America as the whole job system was thought to be confusing to American & Canadian players. I'll be honest - the job system is the best part of the game as besides customizing characters, it adds significant strategy. You have to have a balance of characters with proper abilities and you need to master a number of classes by game's end to make a really potent party. The way I went was usually Bartz as my heavy hitter (Knight, Samurai, Berserker, Sorceror), Lena as support magic (White Mage, Time Mage, etc), Faris as attack magic (Black Mage, Summoner, etc) and Galuf/Lena as support and backup (Blue Mage, Ninja, Thief, Bard, etc). After two failed attempts to beat the game, due to poor planning, I finally beat it last year. I had two characters as the bare class (with several mastered classes and available abilities) backed up by two Mime classes who mimicked the really powerful attacks. Anyone else play this title? What do you think?
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As we did get a new 64k eeprom almost working ( @Nop90 and @42bs ). I decided to start on a new interactive game for the lynx that is slightly different. It will only run on the real cart with 64k of eeprom as it will heavily rely on non volative memory. Christmas holidays in 2020 tend to be a bit of isolated. I feel like an astronaut trapped in a spacecraft. Some spare time ahead. Fortunately we have a holodeck for getting out every now and then... Follow this thread. A very limited cart release may pop up after the game is complete. This screenshot is from Titan. But it may give away what style Holodeck will have.  The cart with the 64k prototype is a bit bigger than the normal carts. But it fits in all Lynx models. 
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The 6502 Workshop team is thrilled to announce that 8-bit RPG Nox Archaist has been released! Journey with us back in time to the 1980s an experience an adventure inspired by classics like Ultima and Bard's Tale. Lord British himself has traveled to Vali, the world of Nox Archaist, to help thee on thy quest! Game Trailer https://youtu.be/zeMIDv7xYr0 We would love to put a collector's edition box in your hands, featuring cover art by Denis Loubet, or set you up with the Digital Edition. Collector's edition includes: *Game box with full color art *Printed manual (cover painting by Denis Loubet) *Cloth map *Coin of the Realm *More! Available to order now!
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Unfortunately there were not many RPGs for the Atari Jaguar (I am only aware about one e.g. Towers II) This is hopefully about to change in the future with the addition of this tile (current working tile: Kings of Edom) I am glad to announce a rouge-like RPG that I have been working sporadically between my other game releases. This will probably take a little bit more time to complete, as it turned out to be more complex to develop compared to my previous titles (available at: http://tjocktv.se/shop/) The levels are randomly generated every time you play a new game, so this will guarantee a good replay value for this game. You can always go back to a previous level (as long as you are still alive), all monsters defeated will stay defeated, and all items picked up will be gone. Note that currently there is no sound in the game, but you can see in the battle animations if an attack hits the opponent (e.g. if the hit animation is played). Far from all attacks are successful, this will be even more noticeable with the correct sound effects to be added. Also you can see at the bottom of the screen a message for each event that occurs in the game e.g. if an attack is successful, how much damage it did, what items you picked up etc.
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Interesting game in development (early stages). Topic on AtariOnline.pl (Google Translated): AtariOnline: Archon Adventures Official Website: Official Website: Archon Adventures
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Hi guys! How are you all doing? I hope you all are OK in these hard times. I wanted to let you know that we (Kai Magazine as developer and Elektronite as publisher) are working on the remake of the Intellivision's original TNT Cowboy, with the same essence that you enjoyed so much (as many people told us) but better graphics, musics and longer game-play. The game has the same depth and fun as the original: A "Final Fantasy" kind of game (where you can level up your character, accept quests, earn money, build your reputation, buy abilities and better equipment, etc) but instead of boring turn based combats, you get to blow up all those mutant beasts and undead creatures with TNT charges in real time! Regardless of this last statement, it is family friendly, it is aimed for all ages. The game will also have new features such as multiplayer! We thought it would be fun for those who played the original game, to be able to compare certain key elements and areas of the original game versus the remake's same elements and areas, so here you can see a bunch of pics, showing the original Intellivision’s graphics, and the remade graphics of those areas. I hope they are shown in the same order I uploaded them, so they are easier to compare ^_^! Many graphics and elements still need to be improved, such as the main character itself and some background details, so the final game will probably look much better than this. We are developing the game in Unity, so it can be easily ported to any modern console or device. We are aiming the game performance to work (with different quality settings) to the following systems: -Amico -Atari VCS -Nintendo Switch -PC (Steam) Other systems might be considered in the future. We will publish a promo video shortly, so stay tuned if you are interested in this game. Please let us know what you think about it, and for which systems would you like to see this game published in. Stay safe!
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Hi All, It's been over a year since my last post about the development of this game, and just thought I'd update you, development is still going strong. Over Christmas I took the decision to completely overhaul the engine after running out of Sprite ROM, which put the whole project at risk! Luckily, rewriting the engine after proving the concept of an actual, working, turn-based JRPG on the 2600 has freed up enough space to bring it to completion. I'm hoping this will be the first of a trilogy about the land of Gaia, dpending on how successful the first one is. We are being published by AtariAge, who demoed the proof-of-concept build at PRGE, and the new engine should hopefully be unveiled in alpha demo form on ZeroPage this week (or next). The game should be a decent number of hours long. You will have multiple dungeons, over-world, shops, itinerary, inns, turn-based battles with a large selection of baddies, a story, text, cut-scenes, environmental music, player leveling, Armour and Weapon leveling, elemental spells, animations and save feature. All these features have been built and work! The engine works, it's smooth, it's easy to use.... its just a case of filling up with content now. Finally, genuine JRPG is 100% coming to Atari 2600 on a physical release, very soon!! Please get involved on our Facebook Page, http://facebook.com/generation2games or http://www.generation2games.com This will be released AFTER Panic! Rooms (April), I am aiming for PRGE for this one, but we shall see, it's a rather large game! Could take some time.
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I am pleased to announce that the Kickstarter campaign for the boxed edition of Nox Archaist is now live! Click here to pledge! What's better than a brand new, hand-coded 8-bit classic 80s era tile based RPG? Answer: One that comes in an awesome collector's edition box with lots of cool physical goodies! What's even better than that? When the game will also feature an NPC appearance by Lord British, the alter ego of Richard Garriott, the creator of the Ultima series of games! Pledges include the following awesome stuff: *Full color collector’s game box *Cloth map *Printed manual *Game artifacts such as coins of the realm and various other cool trinkets All Nox Archaist boxed editions will include 5.25" floppy disks for real Apple II hardware and a flash drive for Mac and Windows PC emulators. The game will also run on real and emulated hard drives with ProDOS installed. We can't wait to get Nox Archaist into a collector's edition box and put it in your hands. Click here to pledge!
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Hello everyone, I am Oscar Kenneth, from Kai Magazine (Developer of Ninja Odyssey). Here we are again to let you know that we FINISHED the second game for Intellivision (now it is in beta-testing process) and that it will be published by Elektronite on April if the betatesting process checks out. The game’s name is: TNT Cowboy An explosive Western Action RPG. Imagine playing a game such as Zelda or Final Fantasy, in which you defeat your enemies by blowing them up with TNT charges. Yes, this game is a full blown action RPG with experience points, level ups, money, quests, etc, but also, the combats have Bomberman elements. Just watch the video and you will understand (NTSC colors): https://youtu.be/Ws0aIlTEql0 It can’t be appreciated on the video but the game works completely smooth at 60 fps (50fps on Pal/Secam) but the video conversion and emulator and vsync problems make it impossible for me to record a 1:1 video. This game also features a real time shadow system which modifies the shadow casted by the solid elements in the game as they change (due to the explosions) and the main character gets affected by the shadows as well. This game took us thousands of man hours to complete and it is really big. There is a full screen intro with several images, an ending with the same, several complex BGM, many many areas to play etc. The game is more than 200Kb big, which if I am not mistaken, it is the biggest finished game for Intellivision ever created (not demo, there are bigger demos). I usually make Kai Magazine covers myself (such as Ninja Odyssey and many of our other previous games) but for this game I hired a professional cover artist who did a really nice job. I also hired a music composer and I wrote and adapted the music on Intellivision format. We all went the extra mile for this game to make it as big as we could. I really hope you like it and that you will support it so we can continue making games for Intellivision. On that regard, I can tell you that we started the development on the third game already. “Antropomorphic Force” will be a fast-paced frenetic Sci-Fi Arcade Space Shooter with humanoid shaped robots, weird aliens, multiple scroll layers, multi-colored sprites (player and enemies) and lots and lots of stuff moving on the screen at the same time. We will show you something as the game advances further, but I can tell you that it already looks better than Ninja Odyssey and TNT Cowboy. As we learn more about the Intellivision hardware we can do better stuff. Thank you everyone for your support! Special thanks to Elektronite, Artrag, Nanochess,Victor Sanchez, Miguel Angel Jimenez and Xavi Sorinas for making this possible!
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Howdy. Welcome to 2019, everybody. So to kick off the new year, I'm happy to announce that we @ Super Fighter Team have partnered with extreme Co., Ltd. and an independent development team to bring an English language version of Vixen 357 to market: on a new cartridge, with color cardstock box & instructions, much like we've done with our previous 5 games for the Sega Genesis / Mega Drive. It's available for pre-order now. Check it out @ www.vixen357.com Game will ship later this year, we'll keep everyone informed via our mailinglist@superfighter.com account. Important updates will also be shared here, in this thread. As I may not be able to swing by the forum very often, please feel welcome to contact me directly with any questions: contact@superfighter.com Thanks for your attention. Have a nice day.
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I'm replaying the original Wizardry games - this time via the Llylgamyn saga version released for the Super Famicom. Having a surprising amount of fun, I never really had the patience as a kid to play the games "properly." It has the nice graphics and music of the NES versions (upgraded to kind of 16-bit) and the Dumapic spell works as an automap rather than just giving coordinates (once I refill my mechanical pencil, I hope to not rely on it as much.) It includes the original trilogy of games although I'm not sure how transferring characters works (the NES version of Wizardry Knight of Diamonds was rebalanced towards starting at level 1 rather than requiring an imported party from Proving Grounds of the Mad Overlord - don't know if that still is true here, but it has some kind of data transfer functionality in it.) When people say it's the best way to replay the original trilogy (if you don't demand the authenticity of the Apple II version, that is) they're not kidding. For those who remember tips for the game, one of my fighters just reached the attributes necessary to switch to samurai. Is this something I want to do immediately or let them grind out fighter levels for a while still? I know my spellcasters I want to let build up a healthy reservoir of spells known before switching, but my melee types?
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What Advance Dungeons and Dragons style Fantasy Role Playing Games had been done on the 8-bit? I had been going around and doing research on MS-DOS based Role Playing Games. Seen a few also been ported to the Commodore 64, Apple II, Atari ST, Amiga, but is another thing that had been skipped over with the Atari 8-bit. There is something called the Gold Series by SSI for PC DOS and "Dark Heart of Uukrul" by Brøderbund. These got my attention, but I am sure there are many others. I have been researching some of this stuff for improvements for Secretum Labyrinth. Video 61 suggested an ideal of the combat screen when you come upon enemies. However Secretum Labyrinth was never intended to be turned based what so-ever. It is more Zelda and 2600 Adventure inspired. I want to keep the top down view action adventure type game. Save turned based ideal for a different turn based RPG game. There are many types, action or turned based. 3D first person, top down, isometric, point of view. Ones I am speak of here are usually turned based, when doing combat, you are usually prompt where to move, attack, use spell or item, flee. Shows hitpoints of the characters in your party, hitpoints of the enemy(s). If you kill whatever, you get rewarded some experience points, if you get enough experience points, you can go up in skill level. I know a few the played non computer Advance Dungeon and Dragons game with cards, character sheets, fancy dice, and books, know all about this stuff. Books have tables and rules, and something that computers are great at handling. Books with Data Tables = great Database application. They really like seeing these games done on the computer. I know there also been stuff done in Basic, here, and on other platforms. Some RPGs done on other 6502 based machines, so these is a chance a few can be ported to our Atari 8-bit world. I can assist IF anybody else is up to the task, I have no intentions of doing more games all myself. I have no-intention to re-sale anything done by someone else unless I get permission or work with them. That is something someone needs to discuss to me through PM and Email. Some games have copy protection in the form pictures in books or with those decoder disk shape things. Might be collectors items. Some DOS games where hacked and pirated back in the day to get around this.
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For those who do not check out the Programming subforum, Atarius Maxiums has recently released a WIP of his latest creation, an expansive RPG entitled, Legend of Silverpeak.
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I ducked when I should have dodged, or vice versa!
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Undertale Collector's Edition unboxing (part one)
MegaManFan posted a blog entry in MegaManFan's Blog
It has a locket music box that plays the Undertale theme!!!! -
I'm doing a whole week of Undertale content on YouTube. Feel free to tune in every morning at 11 AM ET, 10 AM CT!