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Hello, everyone! After months in development, I am ready to start a label contest for my Atari 2600 homebrew game, Drive! In this game, you are an explorer with a fancy car who steals a booby-trapped golden idol from a temple, which causes the structure to collapse. You drive down a bridge as it collapses behind you, avoiding obstacles in your path, collecting treasures, and doing everything you can to survive. Download the ROM and try the game for yourself: http://atariage.com/forums/topic/250070-drive/ Screenshots: The setting of the game is something like if Indiana Jones meets flashy red sports cars, and ideally the art would reflect this, but generally you have full creative control! The winner will get: A free copy of the game Your artwork featured on the cartridge label and the front cover of the manual Your name written in the Credits section of the manual For now, I'll set the deadline to June 20th. If necessary, I will extend it. Have fun, and good luck!
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Hey all, I've posted about this before and got positive reception, so I'm trying to bring more attention to it. Any feedback is appreciated, although there's not much space left in the ROM for new features. This is an Atari 2600 homebrew game that's been in development for a while, and I believe it's finished now. It's a 4K, single player paddle game with SaveKey/AtariVox support. Plot: In this game, you must use the paddle controllers to steer your car left and right, avoiding obstacles in your path while collecting treasures. When you touch a treasure, you will get 1500 points and it will be added to your collection (the yellow dots on the left side of the status bar). You can have up to 5 treasures in your collection at a time. At any point, you can press the paddle controller's trigger to "burn" a treasure, giving you the energy to jump a short distance over any obstacles in your path. Any treasures you have left when your game ends will grant you an extra 1500 points. The game is won upon reaching 99,999 points. There are different kinds of treasures. Some of them will grant you unique powers: Gold coin: Does not grant any powers, is only worth points. Necklace: Gives you an extra life (the red dots on the right side of the status bar). You can have up to four lives at a time. Jar: Lets you pass through all barriers for a few seconds. Statuette: Lets you jump as much as you want with no penalties for a few seconds. The game will speed up when you get enough points. There will be a transition period where the game stops generating obstacles briefly, and the speed-up will occur while there are no obstacles on the screen. The difficulty switches toggle certain features. I highly recommend setting both to A for the full experience (Note: Stella sets both to B by default): - The left difficulty switch will make obstacles farther apart (B) or closer together (A). - The right difficulty switch turns moving obstacles off (B) or on (A). If the game feels too easy for you, enable Speed Freak mode! Simply press the game select switch at any point. When the title screen's background is red, this mode is enabled. Finally, the most important feature: if you press the paddle trigger while you have no treasures in your collection, you can honk the horn! Wow! As previously mentioned, the SaveKey and AtariVox are fully compatible for saving high scores (although there are no AtariVox speech functions). It saves unique high scores for Normal and Speed Freak modes. If you want to clear your high scores, press the game select and game reset switches at the same time. Drive! v1.4 NTSC.bin Drive! v1.4 PAL.bin Additionaly, here's a possible label I have for now:
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Back when I was developing and testing the HDMI interface for my FPGA based Atari 2600, I noticed some minor, and some major differences in sound between the HDMI digital audio and the analog audio. After giving it some thought, I realized what was causing these differences, and I was able to rework my HDMI interface so that the digital audio sounds exactly like the analog audio. For some reason I felt compelled to document my findings, so I sat down and wrote about it. I was going to put it all down in a post here, but I got carried away, and my paper ended up being eleven pages long. So, instead of creating a monster post, I'll just attach a PDF of my write up. I am also including one of the test programs I wrote while investigating the issue. After reading my article, it will make more sense. This program sets up the audio registers to output a 748 Hz pure tone on one channel, and a 10.6 Hz tone on the other. Hold down the GAME SELECT switch to play the 748 Hz tone, and the GAME RESET switch to play the 10.6 Hz tone. Run this program on Stella, and then on a real 2600, and note the difference. TIA Sounding Off in the Digital Domain.pdf tremolo.bin
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Been looking at ANTIC; how flexible is it - can you race the beam and run code in the vertical blanks? looks like with NTSC the entire screen is refreshed 60 times per second like a 240p signal. Looking at how feasible it would be to port the Virtual World BASIC runtime; I could write something specific to the 8-bit (maybe next) but it would be really cool to be able to cross-compile BASIC games for both systems, and cross-assemble assembly games that use the runtime. EDIT: Is it possible to load a 200 WSYNC loop into a single DLI routine and just draw the screen? Been doing some reading ... http://www.atariarchives.org/dere/chapt05.php Where can I get the source to BasketBall for the 400/800? Preferrably if someone has commented it so I can follow it; this program uses a kernel like the VCS, I will use it as a template.
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I just found this youtube series of videos and I think they're quite interesting. It's from an old VHS, so the quality isn't very good, and I noticed a couple of inaccuracies about how the 6532 is wired to the joystick ports, but it's still very useful for someone learning how the VCS works and how to fix the most common problems. https://www.youtube.com/watch?v=wc6CYLFjKoo https://www.youtube.com/watch?v=5eGJdNxFuXw https://www.youtube.com/watch?v=0rxuD4mxBZU https://www.youtube.com/watch?v=jb6FZ8rB5gU https://www.youtube.com/watch?v=xBHKWYJAPyQ https://www.youtube.com/watch?v=uBVjD84nwNU https://www.youtube.com/watch?v=zLYGMrUJado https://www.youtube.com/watch?v=OvjdP79m4go https://www.youtube.com/watch?v=XD1Ci9L1AuM https://www.youtube.com/watch?v=tdh4vt8UEtI
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I've been working on this project off and on (mostly off) since 2010. It's still a work in progress, but it's far enough along now that I feel comfortable in sharing it. The original goal of the project was to recreate an Atari 2600 in an FPGA, but as things progressed the project goals became more ambitious. What I ended up with is an FPGA based Atari 2600 that uses HDMI instead of RF for its television interface, and USB for a slew of implemented and planned features, all wrapped up in an enclosure that is styled to resemble a Walkman. For those who are interested, I wrote the RIOT and TIA cores in Verilog from scratch, and used the FPGA Arcade branch of Daniel Wallner's "T65" 6502 CPU core. Special thanks to Mike Johnson and Wolfgang Scherr over at FPGA Arcade (www.fpgaarcade.com) for updating the T65 core, and for sharing their work. Features Atari 2600 hardware faithfully recreated in an FPGA. HDMI video/audio output for connecting to modern TVs. Analog audio line output for use when connecting to a DVI monitor that doesn't have sound. Full support for most Atari 2600 peripherals. Enclosure styled to resemble a Walkman for total immersion in nostalgia. Pause button that will freeze the game for those times when you need to take a break. USB connector for upgrading the firmware, and also for a multi-protocol communications bus. Test pattern generator that can be used to aid in adjusting your TV settings. Planned Features Capture screen shots to FLASH, and then transfer to a PC via USB. Capture live game video and audio to a PC via USB. Save and recall machine states. PAL timing and palette. Wish List Complete debugging/monitor environment on PC via USB with flexible user specified triggering for trapping any hardware condition. Other things I have yet to think of. Specifications HDMI Video Formats 640 x 480 @ 59.94 Hz 800 x 600 @ 59.94 Hz 1024 x 768 @ 59.94 Hz 1280 x 720p @ 59.94 Hz 1600 x 1200 @ 59.94 Hz 1920 x 1080p @ 59.94 Hz 1920 x 1200 @ 59.94 Hz Audio Formats48 KHz linear PCM, 2 channels Analog Audio 940 mV P-P into 47K ohms 360 mV P-P into 600 ohms Test Patterns H Ramp V Ramp H grayscale bars V grayscale bars 100% color bars 75% pseudo SMPTE color bars 16 x 16 cross hatch H burst Photos View of the rear side: HDMI and joystick connectors. Another view of the rear side. View of the left side: buttons, USB connector, B&W/Color switch, left and right difficulty switches. Another view of the left side. Top down view of the main PCB. All ready to go. Just press PLAY.
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From the album: My Books
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The NES version of Pac-Man is good (as I remember it), and this is a neat lil hack to make it stylictically similar to the VCS original. Well isit's like an NES/VCS mashup! http://www.mediafire.com/download/usq9nu6bp4aayjd/
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I was drawing graphics for the 5200/A8 Popeye Arcade, and I decided to go all out and update the NES and 2600 VCS port with a few tweaks. Here is a little twist on the 2600 Popeye. I don't want to call it "Arcade", because I am sure a better version could be created from scratch. But not a bad version for the time. POPEYE(UpdateBU).BIN
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Once upon a time there was a Mac OS X Xcode template for VCS development. Unfortunately time seems to have passed the VCS templates by. I couldn't even check them out. They are behind broken links and reportedly don't work with modern Xcode releases anyway. So I made a new template. The goal is to streamline my experimentation with 2600 programming, but it could be useful for others so I thought I'd share it here. I make no guarantees about how well it will work on your particular setup or any promises that I will update it in the future. Contents The template generates a simple project containing : main.s The main assembly file. Any additional files should be incorporated into main.s through include statements. This is the only file that is passed to dasm. The main.s default code is based on Andrew Davie's "Our First Kernel" though somewhat cleaned up with loops instead of repeated statements. It should give a solid blue screen when run. dasm, vcs.h and macro.h These files are embedded in the template and will be copied into any projects generated with this template. Any globally installed dasm or include files will be ignored in favor of these project specific ones. I like this approach because all the files necessary to generate the binary are embedded in the project. If I want to move this to another machine or build it years from now I do not have to recreate the build environment to make it work. Other's may want to use their globally installed dasm and in that case it shouldn't be too hard to hack the makefile. Makefile A dead simple makefile to kick off dasm. It will use your standard Xcode settings for project name and build location. The Xcode build destination is by default deep inside ~/Library/Developer/Xcode/DerivedData/ Considering that directory is hidden by default it seems like a weird place to put builds. I usually change my build destination to something more accessible and the makefile will honor those settings. Usage Unzip the archive and put the whole Atari folder into ~/Library/Developer/Xcode/Templates/ If you are using the GUI hold down the option key when opening the Go menu and a "Library" option will appear allowing you to access the Library folder. Now you can chose the Atari VCS template when you create a new project in Xcode. There doesn't seem to be a way to configure schemes through project templates so one more step is necessary if you want to auto launch your ROM in Stella. Choose menu : Product -> Scheme -> Edit Scheme... Select Run item from list on the left In the Info tab's Executable popup menu choose Other... Navigate to the Stella app and choose it In the Arguments tab add an argument with the value including the quotes of "$(BUILT_PRODUCTS_DIR)/$(PRODUCT_NAME).bin" Once you have setup Stella as the executable you can build and run from within the Xcode GUI and Stella will be launched with your changes. I have used this template a bunch on Xcode 6. In brief testing it does appear to be compatible with Xcode 7 as well. Even if this template doesn't create projects exactly how you wish, hopefully it will still be valuable as a starting point to configure Xcode as desired for VCS development. Atari.zip
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Is the woodpaneled 4 switch VCS and the Vader compatible?
MemberAtarian posted a topic in Atari 2600
I'm gonna buy a not working wood paneled one for a small amount of money, because it's very rare in my country (Hungary), but you can find a lot of Vaders and Jr.-s. I'm asking you if the case of the Vader and the wood model is the same and could I just put the Vader motherboard into the wood one? -
I recently bought a Hyperkin Retron System to play my Nes collection on, so I didn't have to put more wear and tear on my Nintendo (replacement cart connectors get expensive after awhile! ). I really liked it, its so easy to set up and small enough to take anywhere with a tv, plus it plays my games pretty easily. Well, it got me to thinking, maybe there is a similar system to play Atari 2600 games on? Well, I had no luck finding one , so, I contacted Hyperkin to see if they would consider making one for the Atari Games. They said they would forward my email to their R&D department and look into possibly making one. Long story short, there may be a new system to play your old Atari games on to where you dont have to hack up your old machine to play it on a newer tv. And yes, the original system is still best, (im not selling my sixers, either one) , but if they put out a Retron System to play Atari games on,( for about $20-25 USD) would you buy one?
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Looking for a complete copy (box, manual, instructions) of Stellar Track for the Atari 2600. If you have a copy, please PM me and figure cost plus shipping to 05052-0058. No paypal please. Thank you!
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Hello friends, I am happy to announce that the 11th OFAM - Atari Meeting will take place from 25th September to 27th September 2015 in Germany, 95213 Münchberg, Kirchplatz 7, approximately 35 km away from the Czech border. Would be great to see many of you! http://ofam.de.vu Best regards, Chris
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My first 2600 homebrew, project "F40", is still unfinished: https://atariage.com/forums/topic/179464-my-2600-racing-game-f40-aka-ferreira-40-kb/ My second 2600 homebrew is just started now: project "LEM". ** About the Project "LEM": ** Changelog/evolution of the project (pre-v0.0.0a): ** Changelog/evolution of v0.0.1a: ** Changelog/evolution of v0.0.2a: ** Changelog/evolution of v0.0.3a: ** Changelog/evolution of v0.0.4a: ** Changelog/evolution of v0.0.5a: Thanks. PS: it's better "in motion" than "in screenshots". It's a nice screensaver too. LEMv005a.bin LEMv005a_src.zip
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Hey guys, I am hoping someone can help me out with determining the value of my 2600. I bought an original 1977 Heavy Sixer at an antique mall/flea market type establishment, complete in box with the manual, warranty card, both original joysticks and paddle controllers, and all the cables, except for the switch box to hook it up to a TV. I purchased one of the coaxial adaptors so I could play it. In addition to Combat, it also had Riddle of the Sphinx, Starship and Air-Sea Battle in the box when I got it. I'm considering selling it, and I have no idea what it is actually worth. I would feel like a douche if I overcharged for it (I don't trust ebay prices as a guideline for anything) but I also don't want to give it away for too cheap either. I'm looking to either get a few more NES or Master System games instead, as I don't really care about having Atari hardware. I have an Atari flashback, and I love all the games on it. Any input would be most appreciated. Like I said, I have no idea what a fair asking price would be. Hope you experts can help me out! Thanks guys!!!!
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Combat was the pack-in for the Atari VCS. Did the game come as cart only or was it complete in its own box as if it were a retail release?
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Well good news I found a heavy sixer for $20 at goodwill today. I was pumped till I got it home and started it up. Nothing but a black screen! Well I tried all the obvious stuff. Still nothing so I opened her up... No obvious problems. After a few hour of tinkering and checking voltages I decided to pull out my light sixer open it up and 1 by 1 I swapped out the socket'd chips. Bingo the little one in the middle fixed it. I didn't want to swap out the guts completely cuz I figured then its just a light sixer in heavy sixer clothes. But my light sixer is mint and the heavy sixer looks good but the wood grain has got some marks and the orange trim has definitely taken some wear. Now im considering swapping the tops. I know I cant fool the experts but I think it would make me happy to make my heavy sixer look perfect... But then again it wouldn't be perfect because I'd be cheating. What would you do?
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Hey all, This is my first post here on the forums, so hi everybody! I adore classic gaming and I absolutely love my woodgrained six-switcher Atari VCS / 2600 System I bought a while ago. I love it so much in fact that I want to record the game footage off of the console. So I've searched the net and in many video's and topics I came across the word 'VCR' and 'DVD Recorder' so I went watching for one of those things. The thing is though that most of the topics are from overseas (I live in Europe myself, The Netherlands) so some inputs on the backs of the recorders are different. For instance, I don't have to connect a 'F-connector' to connect the output plug of the Atari into the VCR or DVD Recorder. So, in short; I did not find that much info about it in my own region. This is the method I think will work (I'm not into video electronics or anything, so please correct me if I'm wrong - just my intuition speaking here.) DVD/VCR Combo Player (HR-XV28S, Pictures & English Manual attached below). 1. My Atari VCS output plug will be connected to the AERIAL on the DVD/VCR Combo Player. 2. I will then use the RF.OUT to connect it to my ANTENNA IN on my television to see and hear what I'm actually playing. 3. I will then use the DVD/VCR OUT composite signal to connect it to my capture device and hit record on that. So, here are my questions: -Does a VCR/DVD player duplicate the antenna signal to a composite signal? (So that it comes out of RF.OUT and DVD/VCR OUT like I described above, I'm not certain about this.) -if it does, can I use it as a passtrough device (meaning, without recording anything on VHS or DVD-R) and send it directly into my capture device? Or does it need to record on physical media? -If not; does the signal only come out of one of the two outputs? (composite for example; I'm able to split this signal with some cheap AV 1-to-2 Splitters) Is this the correct setup (and way of thinking) for recording an Atari or any other coaxial retro gaming device? I really want to know! I hope you guys can help me with this, I've been struggeling with it for a while now. Thanks! HR-XV28S Manual.pdf
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Share some colour art! Guide a non destructive cursor around an area ten times the size of the screen and hold the button down to draw or erase the colourful pixels in this scrolling editor for the VCS! BinEdit.bin What colours do you see? This program cycles through different artifact coloursets; because these are artifact coloursets they will not show up on an LCD, PAL or composite mod (you'll get monotone instead). A classic CRT with factory settings with a 4-switch VCS works best to see them but plasma will also show some interesting effects; the mazes and pictures you draw may have two or three colours per set and the patterns may change (more artifacting)! Marquee mode: This mode pans the camera all around to showcase your creation! Hold reset to enter Marquee mode and press it again to return to the editor. Do not press select or you will likely crash your Atari, that feature runs the code! I will start another thread on the programming forum about it
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I like this. Someone remade the Atari 2600 version of Berzerk for Android, with full controller (nvidia shield, for instance!) support. I thought the addition of internet memes was stupid but then I remembered the source game is 32 years old, so what's the harm in having a time capsule inside of a time capsule? https://play.google.com/store/apps/details?id=thewholecake.manik It's free with no ads, tricks, or extra things to buy.
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Hi guys, New to the site but, a longtime vcs fanatic. I also play OSU! on my spare time as i love elite beat agents. I was wondering how difficult it would be to create a simple port of Osu!. Here is a small video of it in action. I have been reading andrews assembly language tutorials and know some assembly language. I also own a an Atari 2600 and Harmonary cart. From read the technical specs, it looks like i will have to simplify it quite a bit. Can someone please tell me the feasibility of this? Any assistance in this matter would be greatly appreciated. Sincerely, Vcsu!
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Welcome to my Summer Sale! I will be thinning out a few things in my overall collections. *NOTHING RIGHT NOW - SORRY! CHECK BACK FOR UPDATES* (last updated 2-15-2019) I have plenty of positive feedback on eBay and here. Will ship within 48 hours of received/cleared payment. All games, manuals and boxes are clean tested and packaged with care. Any other questions, just ask. PayPal or Cash (if local) only, please. Thanks!
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