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Showing results for tags 'VCS'.
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From the album: RetroElectroDad Console Collection
Atari VCS with Starpath Supercharger.© Trevor Briscoe
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Got a 1984 Vader 2600 set with a Sword Quest poster. This might be my fave model vcs. Rockin some Phoenix on the Panasonic beast.
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I like this. Someone remade the Atari 2600 version of Berzerk for Android, with full controller (nvidia shield, for instance!) support. I thought the addition of internet memes was stupid but then I remembered the source game is 32 years old, so what's the harm in having a time capsule inside of a time capsule? https://play.google.com/store/apps/details?id=thewholecake.manik It's free with no ads, tricks, or extra things to buy.
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I have a bunch of Atari 2600 game carts but they are missing their respective game case and manual, so I am looking to buy a few game boxes for them.
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- Game boxes
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From the album: Dan's Images
Tracking every single bit of RAM while playing Defender for Atari VCS/2600© No
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From the album: Dan's Images
Tracking every single bit of RAM while playing Empire Strikes Back for ATari VCS/2600© No
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Hello, y’all A2600 fans! Would y’all like a nice challenging HORSE RACING game for your A2600 VCS?!?! Are you somewhat bored with Sears’ Tele-Games Steeplechase? I came up with an idea: Make a new ported version of Intellivision’s successful Horse Racing game for the A2600 for y’all Atari fans! The working title name is Plympton Downs Thoroughbred Horse Racing (sounds like an M NETWORK game title). What controller(s) would you propose to use?! Either the joystick or the paddle ones would do for the racing portion, but how about for the betting side?! Would the keypad controller that comes with Star Raiders do (it has a bunch of keys that could be programmed to function like on INTV or ColecoVision). The colors would look quite differently than on INTV and CV (the TIA palette issue), while the lettering would be more blocky than on INTV. It would also need a nice title screen.
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- Atari 2600
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Hi everyone, as of this week, Assembloids 2600 is available in the AtariAge store. https://atariage.com/store/index.php?l=product_detail&p=1094 Thanks Albert! And also thanks for Thomas Jentzsch who published his savekey code which enabled us to support it for this game and all of its skill levels. I set up a simple score chart here: http://assembloids.de/scores.html and I will update it with incoming scores pasted to this thread (or other sources). Would be great to see what people reach. So far the highest scores I saw were from Sven the graphics artist who made the game with me and my wife (myself as well . During the German Gamescom last year we witnessed several people returning to our stand to improve their play. The attached file is an animated GIF from some shots during that event. I believe the highest skill levels pose a serious challenge to anyone (and quite possibly to your heart). Best wishes and thanks to all of you who helped getting this game done and out! Cheers, Martin
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Full disclosure: my Colecovision (along with my VCS expansion) is busted right now so I can't test these. These are all my duplicates from various lots I bought on eBay. I know most of them work, but an asterisk (*) means I couldn't get them to work last time I tried them. About half have rough labels. Since I can't guarantee their condition, I'm selling each lot for $15 with free shipping in the US. Both lots for $25 (still free shipping). ATARI 2600: Pac Man Enduro* Enduro* Warlords Combat Video Pinball Berserk Maze Craze Yar's Revenge* Star Raiders Freeway Space Invaders Kangaroo Battlezone* COLECOVISION: Donkey Kong Mouse Trap Mr. Do Mr. Do Turbo* (I think it boots up as Cosmic Avenger) Zaxxon Cosmic Avenger* Q Bert Smurf
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Hello, everyone. I am currently working on getting to a playable state as fast as possible, a game of Dodge ball for the VCS. It has been on my life list for a long time to do, and now I am finally tackling it. It is a 2K cart, done in homage to the original launch titles, in that the graphics are simple, there will be multiple variations around the core game, and the focus is on solid two player gameplay. It will require the joystick controllers. Latest Release: Latest build can be found here: https://github.com/tschak909/dodgeball/releases/tag/playtest1a Basic rules: * Two players, in a playfield, with or without obstacles. * Players can move freely around field and obstacles * There is a computer controlled ball (using BL object) which will bounce around the playfield freely using PONG physics. * Each player also has at their disposal, a ball which can be thrown by pressing trigger (using M0 and M1). * Ball will automatically retract to player after user settable decay time (short, medium, long) * if Computer ball hits a player, point is subtracted (unless 0). * if P0's ball hits P1, P0 gets +1 points, P1 gets -1 (unless 0), and vice-versa. * if P1 presses trigger at just the right moment when the ball is colliding with player, the above point rule flips, vice versa with other player. * in both cases, ball is returned to the player, to be used immediately. * Game ends after timer lapse (the classic 2 minutes 16 timer lapse) * Game score blinks when timer is about to expire * Game will indicate ball capture with color cycling display and sound effects * Each ball bounce will be an appropriate ping. The idea is to have game variations, which will vary the following: * Playfield shape/obstacles * Player ball retract time * differences in player movement physics (dodgeball on ice?) * difficulty switches will set _something_ ... either player size, or the addition of holes on the horizontal ends of field so that ball can wrap around? I am working on the code publically in github: http://www.github.com/tschak909/dodgeball Once I have the first playable ROM, I will post it in this thread. Right now, the kernel is stable, and the motion code is roughly 30% done. Once the motion code is roughly 90% done, I'll put in the collision detection, and that should be enough to get feedback. -Thom p.s. a picture of the kernel with a playfield that I am borrowing from Combat:
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The Atari 2600 Video Computer System according to Famicom Dojo
JFD62780 posted a topic in Atari 2600
For the 40th Anniversary of the console's original release (9-11-1977, forgive the lateness), Famicom Dojo, featuring late AtariAge member, Vinnk, released an ~8-minute retrospective of the Atari VCS-2600 Video Computer System! Enjoy. And if you read this, Vinnk, thanks 2600 times for the vid! -
Need a replacement lower outer shell for yours? Working on an Atari project and could use this piece from Sunnyvale? Look no further! The shell has been lightly cleaned and looks quite good for its age. There may be some scratches, scuffs, dust or dirt present. The Sunnyvale sticker is unmistakable and in good condition, with just a few stray markings. Includes all eight original screws, too. Please see pictures for exact condition. Shoot me a PM with your offers!
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Back when I was developing and testing the HDMI interface for my FPGA based Atari 2600, I noticed some minor, and some major differences in sound between the HDMI digital audio and the analog audio. After giving it some thought, I realized what was causing these differences, and I was able to rework my HDMI interface so that the digital audio sounds exactly like the analog audio. For some reason I felt compelled to document my findings, so I sat down and wrote about it. I was going to put it all down in a post here, but I got carried away, and my paper ended up being eleven pages long. So, instead of creating a monster post, I'll just attach a PDF of my write up. I am also including one of the test programs I wrote while investigating the issue. After reading my article, it will make more sense. This program sets up the audio registers to output a 748 Hz pure tone on one channel, and a 10.6 Hz tone on the other. Hold down the GAME SELECT switch to play the 748 Hz tone, and the GAME RESET switch to play the 10.6 Hz tone. Run this program on Stella, and then on a real 2600, and note the difference. TIA Sounding Off in the Digital Domain.pdf tremolo.bin
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hello i've been searching around on the web but havent found a definitive answer, i know that it's possible to get a 1 - 2 Mhz "clock" by toggling an arduino pin, but would it be possible to genrate the 3.579545 Mhz since you can actually display a composite output using the arduino tv out library? the project is pretty much a general sound and video synth, just to see how much more one could get out of a TIA chip by removing it from the limiting memory map/configuration of the 2600, aswell as having the more oomph power of the arduino at 16mhz, could one generate the clock and still have enough cpu(arduino) cycles to actually do useful stuff. P.s is it possible to use 2 74hc595 one for the addressing and the other for the data bus on the tia, or are the signal timings that precise?
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I just found some pretty cool stuff in my parents basement. It's the last of my collection that I didn't have any idea that existed. I don't know what to say about it. The last time I used any of it was many many years ago. I'm taking offers. There can't be worth that much. So if you're interested shoot me a PM and we can work something out. I have the following: NES fourscore Playstation Dual Shock 2600 driving controller 2600 paddle controller x2 RF switch Suncom Tac-3 Goldstar 3D0 controller Sold R-Type for the Sega Master system Gone. Like I said earlier I haven't used these in many years. The last time I used these, they worked fine. I don't have a way of testing any of them. So I'm selling them as they are. Edit-I'm also up if someone has a copy of Nights for the Saturn if anyone has one available.
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This guy (with a rating of 100%) from the UK wants over 100$ for what he claims to be a heavy sixer, but after 10 seconds of looking at the thing you can obviously see it's an ordinairy one. 1. the power brick is for a later VCS 2. the joysticks have TOP written on them 3. the edge on the sides of the atari is thin Now it also happens to miss the bottom label and a picture of the front of the machine was never taken. http://www.ebay.com/itm/Atari-2600-Woody-Heavy-Sixer-Console-Un-tested-Rare-Retro-Vintage-/282436802067?hash=item41c28b9613:g:Y8YAAOSwE0JY9SSM Am i overanalysing this or does anyone else think that this is, well... odd? This seller must clearly know that there's a difference between the two since it's been listed as a heavy sixer specifically But it's probably just poor research or something.
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- VCS
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Atari 2600 $99 12 games, two joysticks, high quality s-video and RCA cables. games. $99 Games that are included with the system are Donkey Kong Jr Midnight Magic Mouse Trap Solaris Moon Patrol Ms. Pacman Centipede Galaxian Frogger Q*bert The Empire Strikes Back Popeye Games ($8 min) Games arranged by rarity (feel free to make any offers )
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The animation at the very beginning isn't so great (fun story though), but after that, it's pretty fun and informative.
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Hi everyone, Just wondering if September 11th, 1977 is generally accepted as the "Official" VCS release date?
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Shipping is not included in prices. Post sold for the items you want then PM me for shipping quote. Thanks! Pending - 4 Switch Woody with original atari power supply - tested and working $29 Also available are 2 CX-40 joysticks $8 each and 1 set of paddles (no jitter) for $5. Each Buyer of the two consoles has first option to purchase the controllers (2 joys & one paddle set). If you aren't buying a console you can claim the controllers pending sale of the consoles and confirmation that they don't want to buy the controllers. Boxed Atari 2600 games: Midnight Magic $10 Amidar $7 Moon Patrol $10 Atari 2600 Games with manual: SOLD - Centipede $3 Chopper Command $3 Donkey Kong $4 SOLD - Pac-Man $2 Super Challenge Baseball $3 SOLD - Video Pinball $3 Atari 2600 Loose Games: Amidar $3 Battlezone $4 Blackjack (text label) $2 Bowling (picture label) 42 Centipede $2 Championship Soccer (text label) $2 Combat (picture label) $2 SOLD - Decathlon $4 Football (picture label) $2 SOLD - Kangaroo $3 Keystone Kapers $3 SOLD - Ms. Pac-Man $2 Ms. Pac-Man $2 Pac-Man $1 Pitfall $6 Q-bert $3 Reactor $3 Space Invaders (picture label) $1 Starmaster $2 Summer Games $3 Super Challenge Football $2 Taz $5 Tennis $2 Warlords $1 SOLD ITEMS: SOLD - Sears Tele-Games Heavy Sixer and original gray power adapter - tested and working with 2 CX-40 Joysticks, 1 set of Paddles, Centipede, Pac-Man, Video Pinball, Ms. Pac-Man
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One of a number of links to a series of edits from the 20th Anniversary of the Atari 2600 at Nolan Bushnell's:
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Hey everyone. I'm trying to get a general idea as to what joystick is great for the 2600. Any ideas? Thoughts?