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Found 203 results

  1. http://www.retrocollect.com/News/property-purchase-in-japan-uncovers-disused-classic-arcade.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RetroCollect+%28RetroCollect+-+Retro+Gaming+%26+Game+Collectors+Community%29
  2. The Southern-Fried Gaming Expo (SFGE) is a 3-day fan convention focused exclusively on gaming. The expo is held June 8-10 at the Renaissance Waverly Hotel in Atlanta, GA, and boasts over 250 full-sized arcade games, pinball machines and console systems, along with tabletop gaming, vendors, special guest speakers, a film fest, live music, wrestling, tournaments and more! SFGE is a family-friendly event that will be fun for all ages. Special Guests: STEVE RITCHIE As a pinball designer, Mr. Ritchie has created some of the most popular and best-selling games of all time including Firepower, Star Trek: The Next Generation, Terminator 2: Judgement Day, ACDC, and the recently released Star Wars. Steve joined Atari as one of their earliest employees in 1974 and over the course of his career has worked for Williams, Bally/Midway, and currently designs games for Stern Pinball. Mr. Ritchie’s talents are not limited to pinball, however. Many gamers will recognize his voice as that of Shao Kahn (“FINISH HIM!”) in the groundbreaking Mortal Kombat video games. JOHN JACOBSEN For the past twelve years, and over 500 episodes, John Jacobsen has been a co-host on one of the longest running independent video game shows, and Xbox Live Community Podcast Of The Year, The Video Game Outsiders on the comedy network, Riotcast. In 2007, John was sucked into the classic arcade collecting world. His first machine was a Donkey Kong, his second a Ms. Pac-Man, within a year he turned his basement into his own personal arcade. Soon after John got his first arcade game, he started a website and weekly YouTube series called “John’s Arcade” and he immediately had a passionate following. Each week John takes his viewers on his arcade adventures in the form of road trips across the country visiting notable private and public arcades as well as gameplay and tech videos. John also shows his viewers how to restore and fix classic arcade games in a “you can do this!” type presentation. John’s Arcade currently has approx. 32,000 subscribers and over 6 million Youtube views. John’s Arcade can also be seen on over a dozen public access channels across the USA. In late 2016, John and his long time friend Jay, took their hobby the next level. Partnering with the Hangar Pub and Grill and Amherst Brewing in Amherst, MA, they put over 30 arcade machines on location in a busy college town. RICH SOMMER Tabletop fanatic and host of the popular Cardboard! podcast, Rich Sommer will be making his first trip to the Southern-Fried Gaming Expo this year. Although his love for gaming is well-documented, you may better recognize Rich from his role as Harry Crane on 92 episodes of the popular AMC drama Mad Men or recurring appearances on Netflix’s Glow, The Regular Show, or Wet Hot American Summer: Ten Years Later. Rich will be speaking at two panels that will be immediately followed by meet and greet sessions.' ORIN DAY Some of your favorite pinball games wouldn’t be the same were it not for the skills of our newest guest, Orin Day. Mr. Day was part of the development team of Data East Pinball and remained on board when that company became SEGA pinball, and finally stayed through the transformation into the Stern Pinball we all continue to enjoy to this day. Mr. Day has programmed and developed software for over 20 of the best games in pinball including Baywatch, Independence Day, South Park, and more. We’re glad to have Mr. Day as a special guest at SFGE 2018! Additional guests listed on website and more to be announced. Photos from our 2017 event. Checkout our 2018 promo video https://www.youtube.com/watch?v=vKsk55EfD48 SFGE memberships are available online and you can save $5 with coupon code JOYSTICK. www.GameATL.com
  3. Megaoids - Blasteroids type game now available on cartridge for $39.95 just in time for CyberMonday. The game was influenced by the arcade Blasteroids game. Instead of lives, you have shield energy that go down everytime you collide with an asteroids or exotic matter. The shield energy gets recharge when making contact with those glowing spinning orbs that pop up after destroying the asteroids. This also has fast moving laserbolts, can shoot multiple bolts at once. The game is full of sound effects, power ups, and exotic matter that redirect, grow, or clone the asteroids. I made a game many years ago in Turbobasic XL, many years ago around 1990. I decided to rewrite it totally in assembly language. I took the original font from its Turbobasic counterpart and updated it for this machine language version. As many of us know a 100% machine language port can run and play much smoother. There are more things can be done at the assembly language level that is hard to do in Complied Turbobasic. The Turbobasic version ran into limitations and I always wanted to do better. The orbs are now animated and move, no longer have slow downs, have stars in the background, and many more things move at the same time. The game is available here. http://members.tcq.net/video61/main.html We have also release Laser Blast X on the same day. Megaoids was originally intended to be release in early October but was delayed due to personal issues with a member of our team.
  4. Hey Everyone, I wanted one of these for Christmas back in 80's but never got one until i was 30... Here is a fun "How Its Made" Parody. I hope you all get something Coleco for Christmas! I got an Atarimax ultimate SD Cart This year... :thumbsup: :thumbsup: http://www.youtube.com/watch?v=B-nUQvfHXgk
  5. CCAG 2014 News Just 4 Months Away - We have a few tables left for vendors, Looking for sponsors, FREE Vendor Space for Arcade & Pinball Games! New Location with Much More Space!!! Like us on facebook: https://www.facebook.com/pages/CCAG-Clevelands-Classic-Console-Arcade-Gaming-Show/134808389913179 CCAGShow 2014 www.CCAGShow.com Saturday July 26, 2014 North Olmsted Soccer Sportsplex 31515 Lorain Rd. North Olmsted, Ohio 44070 Noon to 8 PM Admission only $7 or 3 for $20 Kids age 12 and under - Free All Vendors and Attendees will receive: 1 Chinese Auction Coupon. Tournament Games: TBA - What would you like to see Chinese Auction Items so far: Now accepting donations to become a sponsor on the ccagshow.com webite and just to be an all around cool person! Video Game Connection donated $200.00 "CONNECT - O - CASH" Shopping Spree! Osmodiar Games donated CCAG Mystery cart #? The Space Invaders donated two 3-disc Blu-ray/DVD Special Collector's Edition sets of "THE SPACE INVADERS: IN SEARCH OF LOST TIME"! and some other cool schwag! 2nd Chance Games donated a Black "FC TWIN System"! Arcade TBA - Tons of free space for pinball & arcade game vendors, yes free space! Don Johnson will be bringing pinballs! Much More to come! Mike : ) https://www.facebook.com/pages/CCAG-Clevelands-Classic-Console-Arcade-Gaming-Show/134808389913179
  6. For the past year, I've been working on my little homage to early 80s arcade games. Development is nearing it's last leg, however there is still room for me to add things and/or make changes. I wanted to make a post here to see what your thoughts are and if any of you have any suggestions regarding features, etc. I'll also be looking for 2nd phase beta testers soon so if anyone's interested, let me know. I'll be selecting a handful. In this game, you play as the Hive Bomber, the destroyer of hives. The story is bizarre and almost non-existant like many early arcade games. It's not finalized yet but the basic gist is that Mother Nature summoned the Hive Bomber as a method of population control against the ever expanding horde of Cyber Bees. I'm thinking about keeping it as weird and vague as possible. During the early design phase, I decided to treat it as if it was an HD remake of an old arcade game. I'd describe the graphic style as faux-vector/raster hybrid, if that makes any sense. The game itself is basically a mix of Breakout, Gyruss, Centipede/Millipede, and Geometry Wars. You control the Hive Bomber which flies around the hive on a circular path (like Gyruss). With shooting controls similar to Geometry Wars, you fire bouncing cannonball-like projectiles at the hive hexes. Your goal for each level is to find 4 randomly placed honeycombs which are hidden in the hexes. On odd levels, once all 4 honeycombs are found, the hive self destructs (did I mention this game is pretty abstract?). On even levels, you need to also kill the queen which is hidden somewhere in the middle of the hive. If you release the queen before all of the honeycombs are found, she will have an impenetrable bubble shield that won't be deactivated until all honeycombs are retrieved, so it's best to avoid releasing the queen too early if you can. The Hive Bomber has many forms. Forms are essentially powerups that are hidden in the hives - 1 form powerup per hive. Each form has specific cannon attributes (light repeating, heavy, Y-shot, etc.) as well as a special ability (bubble shield, flat shield, wind push, gravity well, etc). You can "carry" up to 2 forms at a time - switching between the two by the press of a button. All forms have the ability to teleport as long as you have at least one teleport unit. Other powerups include speed increase, cannonball bounce increase, and satellites. I plan on releasing it on PC first and maybe port it to mobile platforms later. That's the basic rundown. I'm trying to keep this from being a huge wall of text at the moment. I'll elaborate more if there are any questions. Any thoughts? Does this look/sound like something anyone here would be interested in? THE MAIN ENEMIES THE BEES Worker Bee: Repairs the hive as it gets damaged. Avenger Bee: Equipped with a light plasma cannon. Pursues the Hive Bomber and fires in slow 3-shot bursts. Defender Bee: Defends the hive and protects other bees and allies. This bee is equipped with a heavy plasma cannon and a rechargable bubble shield. Queen Bee: There are a few different variants which have different attacks. All queens have a bubble shield that can only be deactivated after finding all honeycombs. BEE ALLIES Mosquito: Weak enemy that flies across the screen in an erratic manner. Stag Beetle: Heavily armored enemy. Can only be killed by hitting one of his weak points. Fires a cluster plasma bomb. Jumping Spider: Hops around on the hive. Fires webshots that can entangle the Hive Bomber. Also equipped with a light plasma cannon. OTHER Bee Killer: Kills bees. The more they kill, the more powerful they become. After killing a set amount of bees, they will then set their sights on the Hive Bomber.
  7. I am ready to take sales for the 7800 Prosystem Joystick. I have parts on hand to assemble 11. Orders after the initial 11 will be pre-orders for the next batch and will take 3-4 weeks to be ready. Hopefully sooner. A lot of the people that expressed interested did so before I had the final design and price so I am not sticking to that list. Plus another competitor showed up. I am asking that you send me a PM to order. Hopefully this works out ok and doesn't upset anybody. I shouldn't have a problem filling all orders in a reasonable amount of time. I also answer emails and don't plan to disappear. The joystick is wired like the 7800 Proline joystick. So it has the same system compatibility. Atari 2600, XE, etc. Features: Aluminum Case Leaf-switch buttons Modified Sanwa JLF 8-way joystick with circle restrictor, silent switches, heavy spring Aluminum ball top Polycarbonate laminated overlay 9 foot replaceable cord I have spent the weekend playing a variety of games with this joystick and I love it. To me this joystick is the right size, weight, and has the correct feel for these games. Pac Man will never be as good as playing it with the original midway joystick but this is pretty good. I didn't feel cheated while playing it. I was skeptical of the Sanwa verses a real leaf switch joystick, but with the mods to it this joystick is fantastic. Overlay: The overlay turned out really good. I ended up making the silver band darker than the original 7800. CMYK printing just doesn't do silver very good. The first proof was lighter but wasn't sharp. Making it a little darker turned out a lot better. How to Order: Send me a PM and let me know which side you want the joystick on. Also give me your email and shipping address. Price is $200 plus shipping. Priority Mail $17.00. International shipping is fine just ask for a price. Feel free to ask questions. Thanks!
  8. A week ago the office trailer looked like this inside: Now it's getting filled up! Three of the games need shopped, but at least they are all in a more easily accessed space. Still a work in progress, but it might turn out nice for a tight budget.
  9. Hey all, We are NewWaveToys (the creators of Replicade) and we are back with our second and final Kickstarter! https://www.kickstarter.com/projects/529306246/replicade-mini-tempest-arcade-machine-replica-12-t Just like last time, we are going for a truly authentic feel with our Tempest machine, just in 1/6th scale. It is completely licensed through Atari, which allows us to use all the original art as well as the original ROM. If you are interested, please come check us out as there are only 8 days left on the Kickstarter!
  10. So this will be coming out but the timeline is still fluid. Couple details to give so far - - political choices will be more serious (adult oriented) and have real world applications - 6-10 minigames whose difficulty is based on the party you choose... - Difficulty setting will be selected based on the election year you want to run (so for instance, a republican candidate in an 84 scenario would be very easy, in 2000, moderate, 2008, difficult) - SGM required There's so much that's planned for this game but I don't want to put the cart before the horse just yet and promise anything that cant be delivered - I just want to get some interest going... Thoughts are welcome.
  11. Hey all, I recently got a Wico Trackball for the my TI and I was wondering what games are good for it. After doing a quick google search it doesn't seem like many people use it or at least write posts about it. I've only got to games at my house (I'm on vacation right now): TI Invaders and Parsec. I thought TI Invaders would be awful with the ball, but it actually makes the game shockingly more accurate (at least compared to the default controllers) I figured that Parsec would be amazing with the trackball given the full 2 dimensional movement (x direction and y direction) but it really isn't good. I can't move up and down fast enough in that game to dodge enemy fire. Any suggestions? I know centipede would be really fun, but apparently its pretty rare.
  12. So im bored, wanting to make an arcade style controller for my TI. I have an old (broken) NES advantage arcade controller hanging around. It went through a flood and never worked after that. Why not rewire it to work for my TI? I should be able to locate what pins do what on a TI controller, then use those to hook up to the Advantage. I dont THINK it should be too tough What do you all think?
  13. Its certainly not possible at all. Maybe there could be 2 arcade flashbacks: one for arcade games from The formative years of Atari up until the end of the Atari Inc. era in mid 1984, while the 2nd system would contain games made by Atari Games Corp.(AKA Atari's arcade branch after the home computer and console divisions of the company were sold to Mr. Tramiel.) What do you folks think??
  14. The modern arcade market these days is all about licenses but in case you've been worried about too much redemption, there are still companies creating plain 'ol video arcade games. Raw Thrills has a new Cruis'n in the works but they also have The Walking Dead: http://arcadeheroes.com/2016/08/01/walking-dead-coming-arcades-2017/
  15. Have any of you manage to play the Punisher on the original arcade cab? I have never come across the arcade cab for Punisher. I have only played the Punisher through emulation. https://www.youtube.com/watch?v=MQDmo5QXHfo
  16. Hey!! I decided to share a piece of my childhood with all of you. As any of you know or may not know. I'm from Seattle, WA. In Tacoma. Just 25-30 miles south of Seattle there was an awesome retro arcade that opened at the B&I ammusements back in 1978. Called Mikey's Funland. It was a huge retro arcade joint a lower level and an upper level. About 125 total arcade games, skeeball, billiards, foosball, a giant carousel, and mini golf. I first went there on my 6th birthday back in 1987. It was heaven. Went there nonstop draining my allowance money til we left in 1994. Sadly the arcade closed down in July 2013. Had such amazing memories there and wanted to post a few videos of what it looked like.
  17. I thought that maybe some of you would like to see the GCE Arcade-Time Watch from 1982 in action:
  18. I love full-sized upright arcade games because of the art and their presence and have always found the Cocktail and Caberet styles to be a bit bland in looks. Though I admit, I like the smaller size of the Caberet. What would be considered the best looking Cocktail or Caberet style cabinets?
  19. Sorry if you've heard about this already but I've not noticed any posts about it, but there will be a new film out this year based around early 80's arcade characters. The name of the film is "Pixels" and a wikipedia entry is here: http://en.wikipedia.org/wiki/Pixels_%282015_film%29 The trailer is here: And is loosely based on this short animated film from 2010 which was pretty great at the time (and still is)...
  20. In case you missed MAMEdev's presentation at FOSDEM ’21 (FOSDEM - Free and Open source Software Developers' European Meeting) on Saturday, February 6, 2021, last week MAMEdev uploaded the presentation that MAME's development and release manager Vas Crabb ("cuavas") contributed to MAMEdev's very own YouTube channel! (Don't worry, it’s not all that technical - Vas created the presentation to be approachable no matter the skill level or whether the viewer is new to MAME or not.) Thanks go to FOSDEM's organizers for a great weekend's worth of presentations embracing and supporting the open source community. Due to technical issues early on Saturday, the live Q&A was not recorded. Slides are available on FOSDEM's website. We've now also added a playlist where you can view most past presentations (CAX 2008, Summer Assembly 2009, Revision 2012, BalCCon2k15, CppCon 2016, Ekoparty 13 (2017), Ekoparty 14 (2018), FOSDEM '21) to our YouTube channel: https://www.youtube.com/playlist?list=PLMof4txXwGz3g_WJOtsX3FlGq_KT7WCeg
  21. I watched Man Vs. Snake last night on Amazon Prime. Go to their www it has a listing on all services it's available on. It was a good flick, but after digesting it all I couldn't help but think that this was just a repackaged King of Kong. I don't want to say why cuz I'll then spoil it for people who haven't watched it. Some have said on social media that this flick is better than King of Kong. I don't know about that. I don't think it's better or worse. It's entertaining though so give it a watch. Trailer Videos from Mistah MegaManFan
  22. I've been absent from the forums for a while now, but I've still been working on projects. I thought of a crazy idea when I bought a new flat screen 25 inch tri-mode CRT monitor and I knew a welder that was out of work. Build an aluminum arcade game cabinet of course! Unlike traditional arcade cabinets that use heavy particle board as both structural components and covers, the aluminum arcade cabinet has an aluminum endoskeleton frame that provides all structural support with covers being just covers. This allows the side covers to be made of almost anything. This arcade cabinet weighs about half what a traditional particle board arcade game cabinet weighs. Plus it's on wheels. I still have much to do: all wiring add shelf for mounting arcade PCBs and electronics add hinged door for access to electronics and PCBs cut and mount remaining aluminum diamond plate side covers mount stereo 2 way 4 x 6 speakers somewhere buy, cut, and mount lexan sheet for the upper side / rear / top side covers. Cut and mount a bezel surrounding the screen add lighted box for adding marquee (optional) add coin door (optional) I'll keep updating the progress.
  23. http://www.ebay.com/itm/Sega-Saturn-Virtua-Stick-Pro-HSS-0130-Wired-Fighting-Stick-/111389766311?pt=US_Video_Game_Controllers&hash=item19ef58f2a7 I'm selling this on eBay from Salem, Oregon USA it's a fantastic and authentic stick, and also could be easily modded to work with other systems or to be used as a supergun for arcade boards. It has a Sega Astro City faceplate, it has Seimitsu control sticks, and it was made in Japan.
  24. Hey All, I've been involved with a podcast call "We Talk Games" for over five years. It started as a monthly video-game review show with special guest interviews with industry icons (i.e. Nolan Bushnell, Ralph Baer, Trip Hawkins, Jason Rohrer, Etc.) The shows were marathons in length, sometimes over three hours. In January 2014, we restructure the show to be a weekly focuses discussion on one arcade title running no more than a half hour. I will warning that the current iteration is NSFW, but only because it makes it easier to edit. We don't go out of our way to cuss it up for shock value. We just wrapped up on SHMUPtember, where we discussed only arcade games in the SHMUP genre for the entire month of September. I just want to invite everyone to give it a listen and see if it's their cup of tea. Choice Selections From Previous Run: (Tommy Talarico, Video Game Music Discussion) http://feedproxy.google.com/~r/wetalkga ... S02E04.mp3 (King of Kong Players, Video Special) http://feedproxy.google.com/~r/wetalkga ... adcast.mp4 (Trip Hawkins, Round Robin Video Game Discussion) http://wetalkgames.com/WTG12APerfectTimeforFirsts_2.mp3 Choice Selections From Our Current Run: (Mikie, 1984 Konami) http://feedproxy.google.com/~r/wetalkga ... _mikie.mp3 (Donkey Kong, 1983 Nintendo) http://feedproxy.google.com/~r/wetalkga ... ykong3.mp3 (Boogie Wings, 1992 Data East) http://feedproxy.google.com/~r/wetalkga ... ewings.mp3 Facebook Page: https://www.facebook.com/wtgpodcast Subscribe in iTunes: https://itunes.apple.com/us/podcast/we- ... 12608?mt=2 Twitter: https://twitter.com/wetalkgames We Talk Games Website: http://www.wetalkgames.com/ I hope you like us!
  25. Greetings Atari Agers - I figured this would be the best place to start with my conundrum. Tempest, in the classic arcade format, always was my all-time favorite video game. Recently, I was showing videos of it to my kids and explaining how awesome it was to play, and the battles my friend and I had on the local 7-Eleven's machine. Many years ago another friend of mine actually assembled a controller for me...spinner and all...and downloaded the emulator so that I could play Tempest on a laptop. The gameplay was absolutely just like the original, and it was the equivalent of owning a machine. I doubt, though, that it was legal. So I'm posing the question to all of you, because I'm guessing you would know. I would like to be able to play the classic Tempest in my home, and I would like to know how I can get a proper control with the spinner. As Tempest fans know, you HAVE to have a good spinner to play it. I also don't want to do anything questionable from a legal standpoint, like downloading the game from an illegal site. I don't mind paying for anything I need for this, within reason. I've seen the version that is (finally) available for the 5200, and I do own a 5200 so that might be okay, but if I can't use a spinner control I'll pass on that. Not a fan of trackballs. So...can anyone point me in the right direction? Forgive me if it's been answered elsewhere. Thanks!! Best, Kurt
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