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Found 203 results

  1. So I'll be buying an upright, full-size Super Pac-Man machine locally (within minutes of where I live, thank goodness), and need some tips on transporting it. I plan on using a minivan (specifically a late-model Kia Sedona with stow-and-go seats), but am incredibly skeptical about the machine's safety, particularly with the load / unload process. I've seen posts of folks saying it's okay to transport the machine on its back, but no posts explaining a how-to porcess to get the machine in and out of the van without dropping one end. So I have a small list of questions I've compiled: *Should I wrap it up before transporting it? And if so, with what? The van's floor is carpeted. *Will it be easy to get in and out of the van? It's a standard minivan, but my concern is loading it in at an angle, since the top end will have to go in first, so I wonder how easy it will be to put it in and out of the trunk. I'm assuming the heaviest part is the monitor. *Will a standard dolly work, or do I have to get something specific? I live on the ground floor, so I'll just roll it through my sliding glass door. *The carpet of my apartment is pretty plush. Out it be worth getting plastic sliders to stick on the bottom of the cabinet, in case I want to swap out boards and need to move it away fro the wall? Will this depreciate its value? Any and all suggestions I'd love to hear. Thank you!
  2. MAME 0.215 A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can read about everything that’s been updated in the whatsnew.txt file, or get the source and Windows binary packages from the download page.
  3. Devbinks

    I love you, Joe

    Just recently, I found a store called Joe's Video Games, just a few minutes away from me that specializes in Arcade Machines and vintage gaming consoles. They have a site HERE -Pay no attention to their pricing though. Their pricing is heavily dependent on a few things, especially the condition of the game. So, you could find a game for $8 and then find the same game, in not as good condition, for $5 or less- Anyway, it the only store I have found like this anywhere in my area (SC/NC) so I have been going there almost religiously during this past week. In fact, I'm going there again today! I just wish I had the money to buy the MKII arcade machine *drool* I'll be updating this later, depending on how my NES/SNES game search goes Oh, and if anyone knows of good online vintage/retro game stores, let me know! I haven't been able to find a whole lot online aside from eStarland -UPDATE- 9:38pm Ended up NOT going to Joe's today after all. My fiancee (Anna) and I were going to wait for a friend (Amanda) to arrive and then we were all going to head out together but that just didn't work out. Instead, Anna and I shall be going tomorrow. Hopefully I'll have a worth-while update then lol
  4. From the album: Donkey Kong Arcade Sales Flyers

    These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)
  5. From the album: Donkey Kong Arcade Sales Flyers

    These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)
  6. From the album: Donkey Kong Arcade Sales Flyers

    These are the original sales flyers used to promote the original DK & DK JR arcade games in the 1980s. As a huge ColecoVision fan I wanted to share these. And while they may not be specifically for the ColecoVision, Donkey Kong was a huge part of the legacy of that system. I'm also a huge Nintendo fanboy, so I bought them to frame behind my Donkey Kong arcade cabinet! Enjoy! =)
  7. From the album: Custom Arcade

    This is the Japanese version of Spellcaster for the Master System!

    © Jay "Papa" Caraway 2015

  8. From the album: Custom Arcade

    This is the Super Nintendo version of Atari Arcade classic Centipede!

    © Jay "Papa" Caraway 2015

  9. From the album: Custom Arcade

    The Games Family 60-in-1 has two entries for many games so you can have different dip switch setting and not have to reset and change them. Our first entry of Ms. Pacman has "Hearts" mode enabled, where the pellets are turned into little hearts!!

    © Jay "Papa" Caraway 2015

  10. Papa

    Jaguar cabinet

    From the album: Custom Arcade

    This was the most recent cabinet we built. It has an Atari Jaguar and a 7800! A special custom made switch box selects the controls.

    © Jay "Papa" Caraway 2015

  11. Help! I need advice on how to use CLRMAMEPRO to format games which have CHD's. I wish to format "Firefox", "M.A.C.H. 3", "Red Earth", and "Road Riot 4x4" to run on MAME 0.34 Any advice would be appreciated.
  12. i watched an LGR video on this. but i can only afford a PCB. is there a way to play an arcade PCB like Pac-Man straight from the board without a SuperGun?
  13. I gotta say, Space Invaders SNES looks just like the arcade version graphically, but it's a little off in the sound department. Anyone else got any good ports of arcade games?
  14. If you've got any interest in visiting the world's largest arcade packed with classic games, you won't want to miss this event on May 17-19, 2019 at Funspot in Laconia, NH. Funspot was famously featured in King of Kong, and it looks like the tradition of a gathering on (or around) Memorial Day weekend will continue! I understand that there will be a low key 2-day tourney, hanging out with other gamers, and also beer and hot dogs in a beautiful lake town setting, which has a beach if weather cooperates. You will not be disappointed if the only thing you do is buy $20 in tokens and just play arcade games that you probably haven't seen in a long time. Here's the list: http://www.classicarcademuseum.org/gamelist.php More details from the host/organizers can be found here https://forums.arcade-museum.com/showthread.php?p=3956181. If you can, I really suggest that you be there!
  15. I need to know arcade game title where you shoot aliens or bugs that their eyes are vulnerable. In early stage, aliens or bugs' eye is very large. In later stages, aliens or bugs' eye is much smaller and harder to be destroyed. I believe year for manufacturing this game is in 1982 to 1986.
  16. The dates were just released in the last hour for the 14th annual 2015 Houston ArcadeExpo! The dates are 1 week later than usual .....November 13th & 14th, 2015 at the Houston Crowne Plaza Northwest-Brookhollow Hotel (12801 Northwest Freeway). http://www.arcadecenter.com/ https://www.facebook.com/pages/Houston-Arcade-Pinball-Expo/223834217626840?fref=ts https://www.facebook.com/events/777659739021878/ Hotel room rate of $79/night just went live too!
  17. I was looking at the sales brochure for this game on KLOV and after looking at the dimensions I am wondering if this early racing game really weighed in at 400 pounds? It's actually smaller than Sprint 2 overall and that game is just a little over 300 pounds. If Gran Track really is that heavy, where does all that weight come from?
  18. Now that Penguin Adventure is done, we have decided to take the last month of the year to port Gradius for the ColecoVision Super Game Module. That way we could concentrate on the two arcade ports next year. The SGM version of Gradius is based on the MSX version, which is quite good. However the SGM version will receive a complete makeover to make it look more like the arcade original. So for example, check the screenshots to see a before/after comparison of stage 2. About 50% of the code has been ported, and the visual makeover will start after we get the game fully ported and running. More info as development progress....
  19. Hey folks, Thought this might be a good audience for an article I recently had published where I try and investigate the supposed coin "shortage" caused by the release of Space Invaders in 1978. If there's any folks heading to Ottawa Comiccon 2014, I'll actually be presenting a panel on it. Hoping to run into some fellow classic gamers! Enjoy, and let me know what you think. Thanks, https://www.academia.edu/3672374/Insert_Coin_to_Play_Space_Invaders_and_the_100_Yen_Myth
  20. I thought I would start a thread featuring games that are actual classics of the arcade, but are actually pains in the butt to keep working. The one that currently comes to mind for me is Pole Position. An excellent race game and one we have all played sometime over the years. It's a true arcade classic, but I have heard so many horror stories about trying to keep them alive and working. Burnt connectors, bad boards, heat fried chips, the list goes on. So, what is the classic arcade game or games that you can think of that are pains or nightmares to keep working?
  21. (Not sure if this belongs more in Prototypes or here; a mod can feel free to move if they like) Eat your heart out DDR and Dance Evolution. This was one of Atari's laserdisc projects, although I hadn't seen it on any games list before this. Unearthed by the Strong National Museum of Play: https://arcadeheroes.com/2019/02/27/arcade-history-the-atari-dance-machine/
  22. If you were making an Atari 2600 Arcade what joysticks would you use? What style of arcade quality sticks would you use to be the most playable for the games and the most authentic to early Atari / US based arcade games? I was thinking the IL Eurostick or the Happ Competition pro do any of you have any other suggestions?
  23. I'm in the planning stages of building my own MAME cabinet. I have some parts picked out (controls, speakers, motherboard, etc.) and can manage putting together a lower to mid-range PC capable of emulating the games. But before I start buying stuff a few questions popped into my head: 1) What is the best OS and MAME frontend to use? I'd like the machine to turn on and not show the Windows startup screen or boot screens or anything like that. I'd like it to boot as seamlessly as possible into the frontend. I'm not sure what the best frontend is either. I know there is GameEX, Hyperspin, Maximus Arcade all of which are Windows only frontends. 2) What is the best monitor to use? With CRTs pretty difficult to come by, especially larger monitors, it seems an LCD or LED monitor is what I will end up with. Is there one that people favor over others or is there something specific to look for with an LCD/LED monitor? 3) Monitor orientation: portrait or landscape? Since the monitor will most likely be an LCD or LED monitor it will be 16:9 aspect ratio. How should the monitor be oriented? Are there more games that benefit from a portrait or landscape orientation? This also got me thinking about Punch Out for the arcade. It had 2 screens. How will that be handled with a single screen? Any help answering these questions would be appreciated. And if this is not an appropriate place for these questions please let me know where the best place would be. Thank you.
  24. SuperCharger SpaceInvaders New SuperCharger game! I'm writing a port of Space Invaders with enhanced SuperCharger graphics that will run on the Atari Flashback Portable There have been many awesome ports of SpaceInvaders with a lot of interesting variations in the genre. This version will utilize Display Lists like the A8, and a soft blitter rendering colorful semigraphics for arcade action and speed! Here's the concept and design on paper: Questions and feedback welcome! Anyone have ideas for a score that is different? Some examples: PIXELS has a score that is 40 feet high and an interactive part of the game - you can even traverse it at different times to get to another section of the board. WARPDRIVE has a rating system that displays full screen text messages from Starfleet. KC Munchkin Monster Maze has an educational score built from maze blocks to teach players to read binary. STARBLITZ and DEFENDER III have interactive score power-ups you must catch to extend the life of the City that can also damage the City if you miss during waves, and a levels completed score that is an interactive element on the end game screens.
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