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  1. I have the following items for sale. Please see pictures for condition. I will be adding more items in the near future, so check back! Shipping: Currently I can only ship to USA. You are responsibly for Shipping fees, and Insurance if you choose to have the package insured. If you don't get insurance, I take no responsibility. Some items are marked as untested, I have not tested these items. Either because I don’t have the equipment, time or expertise. I believe my prices are within a reasonable range. I’m always open to offer, especially if you have proof of lower prices. Payment - PayPal Please PM to purchase. thanks for looking. Click on pictures to see bigger images. APF MP1000 Brickdown/Shooting Gallery - $30.00 $20.00 Hangman/Tic Tac Toe/ Doodle - $20.00 $12.00 Atari 2600 SwordQuest EarthWorld - sealed $25.00 $18.00 Atari 5200 Buck Rogers: Planet of Zoom box, inst(wrinkled), cart - $15.00 $10.00 Popeye box, cart, missing inst - $10.00 $7.00 QIX box, inst, cart missing ovrls - $9.00 $6.00 Radio Shack Color Computer Appliance and Light Control $15.00 $10.00 Backgammon $6.00 $4.00 Checkers torn label $6.00 $4.00 Color Baseball $6.00 $4.00 Color Cubes $8.00 $5.00 Football - torn label 5.00 $3.00 Gomoku/Renju - torn label 6.00 $4.00 Microchess 2.0 no label 18.00 $13.00 Micro Painter - no label 10.00 $7.00 Pinball 11.00 $8.00 Pinball - no label 7.00 $4.00 Quasar Commander - missing label 9.00 $6.00 Spectaculator 4.00 $3.00 Spidercide 20.00 $15.00 TypeMate $8.00 $6.00 Wildcatting $12.00 $9.00 Amiga - UNTESTED GVP DSS 8 Digital Sound Studio - $40.00 (ebay sold prices are $52) $30.00 $15.00 Apple – UNTESTED Apple IIE 80Col/64K memory expansion 1986 – $15.00 $10.00 $7.00 Disk II Interface Card 650-x104 1978 – $20.00 $15.00 $10.00 Microsoft Softcard 1981 - $60.00 $40.00 $30.00 Software Dimensions Inc Firmware ID Card SerNO SD-12595 - $15.00 $10.00 $5.00 MacRecorder Farallon Computing - $10.00 $7.00 Atari ST Navarone battery backed clock Untested - $60.00 $50.00 $30.00 Video Digitizer untested - $50.00 $30.00 Game.com Game.com Internet - $50.00 $30.00 Scrabble Complete - $5.00 $4.00 Tiger Web Link NIP - $80.00 $60.00 Vectrex Tour De France CGE - $25.00 $20.0 V-Frogger CIB - $50.00 $40.00 SNES PIKO Super 4 in 1 multi-cart CIB - $30.00 $22.00 Astrocade WAR from the 1st run of 20 - $85.00 $73.00 Intellivision ABPA Backgammon gatefold box, cart, overlays (1 ABPA) – $9.00 $7.00 Atlantis box, cart, inst, overlays – $4.00 $3.00 Beauty & the Beast CIB – $10.00 $8.00 Boxing gatefold box, cart, inst, overlays – $5.00 $4.00 Bowling 4 x overlays CIB – $15.00 $10.00 Checkers gatefold box, cart, inst, overlays – $4.00 $3.00 Chip shot box, cart, inst – $13.00 $9.00 Chip shot “NEW” label box, cart inst – $15.00 $10.00 Donkey Kong Jr box, cart, inst – $18.00 $13.00 Donkey Kong box, cart, inst – $6.00 $4.00 Lock ‘N’ Chase box, cart, inst, overlays - $4.00 $3.00 Mission X box, cart, inst, overlays, warranty card – $7.00 $5.00 Royal Dealer box discoloration box, cart, inst, overlays – $3.00 $2.00 Skiing gatefold box, cart, inst, inst update, overlays – $3.00 $2.00 Space Battle gatefold box, cart, inst, overlays – $4.00 $3.00 Super Pro Tennis box, cart, inst, overlays, unused labels – $200.00 $165.00 Tennis CIB box rough - $18.00 $14.00 The Dreadnaught Factor box, cart, inst, overlays – $18.00 $14.00 Triple Action gatefold box, cart, inst, overlays – $5.00 $4.00 U.S.C.F. Chess gatefold box, cart, inst, recommendation sheet, overlays – $13.00 $9.00 World Championship Baseball CIB - $18.00 $13.00 $9.00
  2. The people at triple jump tried to rate every console made everywhere in the world, of all time I know I like 92 rankings. the title for the worst console went to the dedicated system which only played one game which describes everything except the Odyssey 1 at the time of the Odyssey 1. I personally think I have good judgment on video games because no video game in that list was current generation when I first got it until we got to number 38 I believe, the Sega 32x. Before we got to number 38, there were four consoles did I happen to pick up at thrift stores before Macklemore hit the charts (my candidate for the BC and AD of video game thrift shopping eras). These four systems ranked below the 32x and Triple Jump admits that they used mostly system sales figures, game library quantity, game sales, metacritic charts (which was weird because they didn't have metacritic until like either of Dreamcast or PlayStation 2 so how would older games qualify for a metacritic high score?), and historic milestones. Those 4 systems were, in alphabetical order, by the name of the company, Atari Jaguar, Bally Astrocade, Emerson Arcadia 2001, and the Xavix. Let's just say, the Bally got the worst of the 4. 4. But that pull didn't factor in something that many Bally players known. (Has this guy never seen a Bally Fitness commercial? I'd say yes, because he wants to pronounce it "Bolly", like the Indian movie making capital.). There was fans and enthusiasts and programmers who were (and even still now) writing and buying new programs with Bally Basic, (and even better versions of Bally programming software) by selling them as almost a cottage industry of new games, passing tapes to each other. Plus I think this is the lowest ranked system that has a fan URL dedicated to system, as the name BallyAlley.com was bought by this group. If you did not voluntarily purchased any of these previous games that were listed before Bally back when they were considered new, then you have good taste in video games. I dare you to find a system with a worse ranking on that triple jump list than astrocade that has a fan URL. even some of the ones that are better ranking don't have a specific fan URL. they did not figure in the afterlife of these systems and probably Baliy has one of the best afterlives of a system. Obviously if they did factor in cottage industry games then the Bally would have ranked higher. It takes a special kind of person to be a Bally owner at the time when I was out. I think it got released before I was born and I got a ColecoVision when I was 7, pretty close when it first came out, so I admit I was not a Bally person back in the day. But I was aware that Cap'n Video was renting Astrocade as well as 2600 intellivision, and Odyssey 2 games as well as VHS, Beta, LaserDisc and Selectavision movies. We went there for Beta movies. But I didn't rent anything there gamewise because I was a Coleco guy. That was when Atari was starting to sue people for renting games. By the way, BallyAlley.com referred to this atariage sub-form as one of two official Bally Alley continuations of their old forum. The other one seems to be on groups.io email list. I currently receive the emails but can't find how to post.
  3. Got an Astrocade without having any guarantees about it working and … wouldn't you know … no worky. It teases. It taunts. Sometimes on boot I get garbled but mostly visible screen, other times a screen like figure 3 here, which then does various strange things. I've attached image and video here. Is it a doorstop? Or is there hope? I haven't gone through the service docs yet or opened it up - it's totally new to me. It came with two extra controllers as well as a nice selection of games, the box, and several game manuals. Thanks for any tips / advice! Atrocade-NoWorky.mov
  4. Hi! Long time member, but first post here. You might recognize the Verdana font often used on Yahoo! Group Bally Alley, where I'm known as "[email protected]" - real name at the bottom. Saw in Marketplace where someone is selling new copies of Kenn Lill's Ulti-Multi Astrocade Multicart - with My "LIFE" & 8 Beatles songs (note: all Arranged by George Moses) on it. Also included was my Prototype "PSEUDOKU 2008" featuring screen-shots attached in-line - Where the Red cursor is can ONLY go a '3' so ... Solved! Notice the fixed numbers are wider, placed numbers narrower. Missing is the Instruction Sheet, as seen here : ; pSeUDOKU for the BALLY/Astrocade (C) 2008 by Richard C Degler ; ; To use: Use clue squares to determine which number to place. ; Position red CURSOR on un-numbered square, pull trigger, then ; turn knob (1) to desired number or blank, and release trigger. ; Also enter the number directly from the keypad (1-9) and/or ; over-ride clue squares with the numeric keypad as follows: ; ; '1' '2' '3' 'x' <-- toggle clues using BPA keypad ; '4' '5' '6' 'x' ; '7' '8' '9' 'x' <-- 'x' is dead key for now [or test] ; ; '1' '2' '3' 'x' <-- set numbers using BPA keypad ; '4' '5' '6' 'x' ; '7' '8' '9' '0' <-- "=" (EQUALS) key clears cell ; ; Incorrect guesses WILL be allowed, but they will prevent you ; from solving the SuDoKu. Note that any changes you made to ; the clues will be obliterated if you change a placed number. ; ; Click on "NEW" for a new (well, a different) puzzle, and on ; "UNDO" if BLACK to restore to the original un-populated state ; or when RED to position cursor on the first incorrect entry. ; To get a "HINT" turn the Knob to select the number to isolate ; and hold the trigger in to show where missing digits might go. ; Nothing there about strategy - play it just like any other Sudoku puzzle. There were to be more than 2 to solve and each can be permutated so even repeats would not be recognized - but having the clues there took away the challenge … you might as well write a spreadsheet to solve it for you. PS Hi, Mario - who turned me on to this site almost 12 years ago!! Richard Degler
  5. Notes from a 2019 Interview with Jamie Fenton By Adam Trionfo May 3, 2019 I've been listening on and off to "They Create Worlds," a podcast devoted to the history of videogames, for a couple of years now. On April 23, 2019, Kevin Bunch sent me a private message via Atari Age. He said that Alex Smith, one of the two hosts of the podcast, did an interview with Jamie Fenton. Jamie was heavily involved with the creation of the Bally Arcade and programmed Bally BASIC, "Astro BASIC," and the extended BASICs, as well as various other software for the system. Kevin sent me an excerpt of the interview. I asked Alex if I could share this information and on May 2 he gave me the okay. I want to make it clear that Alex Smith and Jamie Fenton are the original source of this information. I am passing along the information as it was given to me via Kevin Bunch. You can listen to the "They Create Worlds" podcast here: http://podcast.theycreateworlds.com/ Alex is writing a book on the history of videogames. I mentioned to him that I didn't expect much coverage of the astrocade. His response surprised me. He said, "While you are correct that the Astrocade will not get a great deal of coverage in my book (though more than you might think as I have 600 pages to tell the story of 1971-81 and try to give everything of note at least some attention), preserving and spreading the history of all facets of the industry is a personal passion of mine." He also said, "I certainly admire your work, which has been invaluable to my own research." It's great that perhaps a little bit of the work that has gone into the archiving of the astrocade by me and others is being disseminated to a wider audience. Kevin told me that Alex spoke to Jamie Fenton specifically about Astrocade software, BASIC, and possibly ZGRASS. I guess he spoke with her a couple of weeks ago, possibly in early April, about the hardware side of things. Kevin went on to say: "Oh, Alex tells me this is actually for the book they're working on, not the podcast (though that could happen at some point). Said in total they have 2 hours of conversations about the Astrocade for this. If there's anything you'd want to share, I suggest reaching out to him at some point - I'm sure he could accommodate to some degree without undermining their manuscript I imagine (or at least give you an idea when the book might come along)! This is just scratching the surface of what they talked about. "That said, he passed along the following items to me, which you might find interesting: "The BASIC cartridge actually was originally created due to laziness. Management wanted a demo program for the system, Fenton didn't want to write one, so she decided to write a BASIC version instead. That was finished so fast that she ended up having to write the demo program anyway. Additionally, the Bally BASIC version that was sold was actually version 2.0 - the first version didn't have any command shortcuts. The usage of video memory and the ability to send calls to the hardware for specific graphical uses are why she considered it to be a fairly successful project. "As for the add-under, Fenton told Smith that she was interested in ZGRASS because it reminded her of BASIC - simple to use but with better graphical abilities. But towards the end of the process she soured on the language, feeling it was too slow. The final version of the add-under actually used Forth, not ZGRASS, which was later adapted to Terse for writing arcade games. Which makes me wonder if the unit that the NVM [National Videogame Museum] may have bought actually has ZGRASS, or if it has Forth." My response to this information from Kevin was that "I am glad that Alex is able to do an interview, or a couple of them, with Jamie. When I spoke to her in 2001, she would not allow me to record conversation. "I can't think of anything in particular that I can add to Alex's book for the astrocade. I presume, since he will be covering so much in the book, that the astrocade will be all but a footnote. I do hope, at least, that he brings up that the astrocade was the least expensive computer upon its release to be able to run BASIC. I guess that is debatable, depending on what you consider a 'computer.' [...] "I have heard that the BASIC cartridge was created as a stop-gap measure while Z-GRASS was in development hell. It was a quickie conversion from Tiny BASIC. Although the language has Tiny BASIC at its roots, at the time, Jay added many of the graphical features which allow programmers to create games in less than 2K of RAM. "I'm not sure what you mean by Bally BASIC was the second version of language. What are the 'command shortcuts' that you mention? Do you mean the graphic commands like LINE? Certainly, the CALL command is what eventually allowed programmers to access the onboard ROM subroutines. That was a hidden command that was only let out of the bag by Jay himself via the Hacker's Manual that was available to/through the newsletters. "I consider Jay's hack of allowing screen RAM to store a program to be extremely clever. Many people seem to misunderstand how this 'trick' works. "I can understand why J soured on Z-GRASS, but I would consider it a success, as many of the students at the University of Chicago seem to have loved the language. In the examples of its usage on YouTube, the language does seem slow. However, in comparison to BASIC, it seems about the same speed. Plus, it has access to much more memory and many more commands. "I do seem to have a faint memory that the add-under was going to use Forth in some way. The add-under, as designed by Bally, seems to have been pretty much scrapped in favor of the version that Alternative Engineering was creating and was sold to the National Videogame Museum a few years back. That version of the Z-GRASS add-under certainly was supposed to have Z-GRASS in the ROM. Now, whether or not the NVM has even tried to boot the system is something I do not know right now. Have you ever been able to get in touch with them about this hardware?" Kevin responded: "I'm actually not familiar enough with using the BASIC cart to know what Fenton means by command shortcuts; my initial thought is the keypad shortcuts. I did note the uploads you made to archive.org when you made them, so he should be aware of them (I also sent him my raw notes of the Defanti interview I did). "You know it's funny, I spoke with John Hardie at the NVM the other day about a couple other research questions I had and completely forgot to ask about the ZGRASS add-under! Supposedly he wants to try and make VCF East in a couple weeks - if he does, I'll check in with him there. Otherwise I'll just call back about it. I maintain that if the add-under works and does have ZGRASS in its rom, it would absolutely be worth dumping and trying to build an emulator for." These few tidbits of information are enough to whet my appetite for more and I hope that at some point the interview with Jamie that was conducted by Alex is made public. Perhaps after Alex Smith's book is published that will be a possibility. I'm glad that Kevin told me about this interview with Jamie Fenton that was conducted by Alex Smith. Special thanks to the three of them for their work with the astrocade and videogames in general. Fenton's work, in particular, is still used by me on a weekly basis whenever I use my astrocade. Long live the astrocade; long live Bally BASIC! Adam Trionfo
  6. I just tried the newest official release of the 64-bit version of MAME (0.208) for Windows 7. Tape support for "AstroBASIC" is now part of the official distribution! This is a major step in using the emulator. I think tape support for 300-baud and 2000-baud under expansion basics (i.e. Blue Ram BASIC) is supposed to work too, but I have not tried it yet. You can download MAME, as always, here: https://www.mamedev.org/release.html A general video for setting up astrocade emulation with MAME is here: The above video doesn't talk about how to load/save using the "tape interface" in MAME. I guess I'll make a video like that in the next couple of weeks. One last thing, as always, the colors under astrocade emulation are off. When you press the red color key, the screen appears gold. When you press the blue key, the screen appears light purple. This can be a little confusing, especially since red acts as the red key should, but the screen is the completely wrong color. Anyone care to give it a try? I'd love to hear from MAME users who use Linux or Mac computers. Adam
  7. While going through the Astrocade patents I stumbled upon a lawsuit that is Magnavox vs. Bally from 1975. It deals with the Odyssey patent. Or, at least, I think that it deals with that "console" from 1972. Does anyone know the details about this lawsuit? Here are some possibly helpful links: Magnavox Vs. Activision (1983): https://www.ipmall.info/sites/default/files/hosted_resources/Activision_Litigation_Documents/12-29-82_to_02-04-83/Civil_Action_C82_5270_Teh_10Am_10Jan83.pdf Copy Game for High Score: The First Video Game Lawsuit, by William K. Ford (2012): https://digitalcommons.law.uga.edu/cgi/viewcontent.cgi?referer=https://www.google.com/&httpsredir=1&article=1035&context=jipl Can anyone find the original lawsuit? Did Bally get a license from Magnavox/Sanders to make the Bally Arcade home system? Adam (The was originally posted Nov 6, 2018 as BallyAlley Yahoo Group message #16138.)
  8. The only working one that I know of as of now is MESS. List others for any Platform/OS, be it Android, Mac, PSP, Or Linux.
  9. Hi, everyone - new-ish member of the site, grew up with an Atari/Pong, but just got back into gaming (and retro gaming) after many years lapse. And what better way than to do so than pick up a Bally's Astrocade! I don't think I ever knew of this when I was a kid, we had a 2600. Anyways, I took a gamble and bought an untested system. It had no RF adapter, so I ordered one and now I have an agonizingly long wait until I get that before I try out my Astrocade. My question to you guys - anything I can/should do. Like should I spray some canned air into it to de-dust it? Looks like that cartridge port exposes the inside all the time. Keep in mind that I am a total newbie when it comes to "working" with these things - I've played many retro consoles, but not experienced like actually fixing or cleaning insides or anything. Would love to hear your input!
  10. I recently purchased a working Astrocade, but it only came with a single controller, the #2 one. I'm interested in getting another one for the system - ideally a #1, but any is fine as long as it's fully functioning. Feel free to reply here or PM me if you have one for sale.
  11. So I brought back my Astrocade, and decided to fix the PSU issue. The main problem is that I'm in Europe, and so, the Astrocade PSU might not like being fed 50htz instead of 60htz. I know that late Astrocade received a 12V PSU instead of the double voltage originally shipped with. Does anyone have a dead one or a spare one he could open so I know which wires I need to link together, and if there is any capacitor or resistor inside?
  12. I've been running my Astrocade with the top half of the case removed and with a fan pointed at the mainboard. It's worked well, but it's kind of a pain to set up. And it's ugly. Anyway, I was looking for a non-intrusive, non-destructive way to ventilate the interior. I'd already removed the RF shield. I took apart an old laptop cooler and tried to fit the 80mm fan inside the Astrocade, below the keypad. It does fit, but it's too heavy and bulky. I picked up a cheap 40mm case fan and attached it to the underside of the keyboard assembly with a 3M Contact strip (very sturdy, actually). The fan connects to the electronics of the laptop cooler. Very quiet, and it does an pretty good job. Pretty easy to do if you're looking to cool off those custom ICs and the RAM.
  13. I've just started playing this game on my Astrocade and was wondering if any others like it as much as I do. I was going to make a video of it, but it turns out there's a good review of it on Youtube already: http://youtu.be/SVBSv0FO6zc The reviewer gets it right when he says that it is a combo of Asteroids, Yar's Revenge, Geometry Wars (haven't played that one), with a little Robotron mixed in. This game looks and feels like a Williams game from BITD. There's another Youtube video that shows it on an emulator, but the game doesn't look as impressive. It plays great with the short-throw Bally joystick. Anyway, it is a scarce title but well worth acquiring.
  14. The homebrew community enjoys robust support, with new PCBs being produced for new games and repros. But eventually, the hardware will fail and disappear. Is there a cost-effective way to produce new, but technologically authentic pre-crash consoles?
  15. Ok, I've been trying to get rid of this for awhile now but I guess selling this large of a collection in one shot just isnt going to happen so I have decided to break it up. Here is the list again. If you are interested in anything just shoot me an email with a list and offer. The bulk of these cartridges were acquired by me NEW...although they have all been opened. They have not been used and are therefor in new condition. I have multiple variations of many games including cartridge and manual variations. After each game you will see a note on each. The manuals will simply be denoted as the large book size or the small cassette size. The carts will be marked with the following guidelines: B1 Bally Original Copyright. B2 Bally Updated Copyright. B3 Bally Numbers and updated Copyright A1 Astrovision A2 Astrocade If the game was made by a third party it will be marked as cart or cart and manual. Some of the harder to find and more valuable games are bold and highlighted in red 280 ZZZap/Dodgem (2001) B1 small&large $15 Amazing Maze (5001) B2 small (2 variations) SOLD Artillery Duel (5005) A2 large $25 Astro Battle (2009) B3 small&large SOLD Astrocade Pinball (3005) A2 $70 Bally Basic (6002) B1 large $8 Bally Basic (6004) sealed in package $15 Bally Basic W/Interface B1 large $50 Bally Pin (3005) B2 B3 small&large $15 each BioRhythm (4004) A1 large $10 Black Jack/Poker/Acey (5002) B1 small SOLD Black Jack/Poker/Acey (5002) manual large SOLD Blast Droids (Spectrecade) cart and manual SOLD Clowns/Brickyard (2004) B2 B3 small&large $13 each Cosmic Raiders (2019) A2 $50 Dealer Demo B1 $50 Dogpatch (2010) B2 B3 small&large $15 each Elementary Math Bingo Math (4001) B1 small $15 Football (3002) B2 small SOLD Football (3002) B3 large $20 Galactic Invasion (2011) A1 large $13 Grand Prix (2014) A1 large $13 Incredible Wizard (2017) A2 largeX2 $15 Letter Match (4002) B1 small&large SOLD Ms. Candyman (L&M) cart $150 Muncher *marked Muncher SOLD Muncher *marked Test Programme $70 Muncher *marked with graphic of game (says Pac Man on start up screen) (only about a dozen of these exist) SOLD Panzer Attack (2003) B1 A2 small&large $15 each Pirates Chase (2015) A2 large $20 Sea Devil (L&M) cart and manual $200 Sea Wolf/Bombardier (2002) B3 $50 Sea Wolf/Missile (2002) B1 large $10 Sneaky Snake (New Image) cart and manual SOLD. Solar Conqueror (2018) A2 large $35 Space Fortress (2012) A1 large $15 Space Invaders (2009) B2 $40 Star Battle (2005) B2 B3 small&large $10 Tornado Baseball (3001) B2 B3 small&large $20 each Treasure Cove (Spectrecade) cart and manual $95 Ward Shrake Multicart #57 with manual $275 SOLD The system was acquired new by me and has less then 10 hours of use. It is being sold without controllers. $120 S-video adapter kit which was never used. $80 SOLD If you have any questions please feel free to contact me. Thanks for looking!
  16. Is there a more fickle classic system? I owned three non-functional or flaky units before getting two in a row that actually worked. Then one of the two dies after sitting dormant for a few months. The other one dies after a few hours of play. Both of them come back to life after two more dormant months. I fully expect them to die again before too long. What causes this kind of weird, Lazurus-like behavior? Even after having removed the RF shields, I don't know if I've ever been as nervous playing a videogame as I am playing the Astrocade. I do admit it's worth it, however. There's nothing like The Incredible Wizard on any any other platform. And I just got my UltiMulti, so I'd better stock up on Astrocades if I want to use it for a while.
  17. It was surprisingly simple to do. The Astrocade Service Manual has good step by step instructions. (The only thing that's a little unclear is that in Step 8, you need to slide the keyboard toward the base of the keypad/cassette assembly.) This Astrocade was working beautifully (I have two), but I hadn't played with it for a few months. It developed graphical glitches on the menu screen and during gameplay. I figured that even if the problems had to do with fried components, I ought to remove the RF shield anyway. The unit worked great after the procedure but then reverted to its glitchy ways the next time around. I discovered that if I could get the menu screen to display without glitches, I could play for as long as I wanted to without any problems. I ran the Checkmate test for about 45 minutes, then played Galactic Invasion and Incredible Wizard for about 20 minutes, no problems. But the next time I turned on the Astrocade, I might get the glitchy menu or just a black screen. I have to try several times before I can get a "good," stable menu. So now I'm wondering if there is a problem with the power switch. Anyway, I noticed that one of the the socketed ICs has a weird protruding pin. However, the pin isn't loose; it seems to be connected to the socket with a wire. The Astrocade FAQ mentions this (section 12e), which makes me wonder if this is the original IC or a copy. This is the "Custom Address" IC. Just for fun, the third photo shows the "Custom Data" IC. That white stuff is thermal paste that had separated a long time ago from the heat sink on the RF shield. If anyone has any thoughts about that ICs or the display glitchiness, I'd appreciate it. For everyone else with an Astrocade--this procedure is easier than you think it is.
  18. Hello, Ladies and Gents if you have any working bally astrocade controllers you would be willing to part with please let me know whats fair and ill buy em I need 2, please and thank you
  19. I picked up a Bally Astrocade is very nice shape to add to the collection. Controller are in great shape. Box is even in decent shape. When I turn the unit on I only can get full color screens. I can hear sounds but I get either a all red screen or a if I put in the Basic cart I get an all white screen. I took the cover off and tried another shielded RCA cable but same problem. Any help or directions to who can help would be appreciated
  20. The fourth time may be the charm for me when it comes to Astrocades. After returning three different units, the fourth is behaving the way it is supposed to. However, I have a question about the cover that originally came with it, as I'm not sure whether the one I have is original. Mine looks like this: The sticker on the underside of the unit looks like this: Does anyone with a sticker that looks like mine (note that the sticker is silver, says "Bally Arcade" at the top, has the Bally address at the bottom, and has a model number of ABA-1000-2)? It doesn't match any of the labels on this site: http://www.glankonia...m%20Labels.html If you do have a match, does the cover look like the one above, or this one? Again, I'm trying to find out if there was only one cover that came with this model (with the exact sticker) or whether there were different covers. Thanks to AA user TMOSteel for all of his invaluable help so far with Astrocade info!
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