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Found 710 results

  1. I have a Joystick controller that came from an Atari Flashback console (Flashback 2 I believe) that has worked fine until recently. All of a sudden the right direction stopped working. I took it apart and re-soldered the wire for the right direction, but nothing changed. At first it went up when I pressed it to the right, but that was only due to a sloppy soldering job (the solder was connecting the right and up directions). After fixing this, the problem was not fixed. Would it be a problem with the controller's connection to the console? If anyone has any advice I appreciate it.
  2. I had this sitting on my computer for about a year, so I finally uploaded to YouTube. What do you think? Questions, Comments, etc?
  3. Hello fellow Atari enthusiasts! I just started my retro gaming journey with a console I have loved since I was a kid. I decided that I would share my retro gaming experience with the world through my new YouTube channel. My first video is up and it is an unboxing of the 2600 Vader console and some games I have picked up so far. If you’re interested, please check it out. And constructive criticism is very welcomed. Thanks! Unboxing Atari 2600 Vader Console
  4. Hi everyone! I just had the good fortune to pick up my first Atari computer, a 1040stf. I fixed several problems like the mouse not working (really nasty rollers) and the stuck knobs on the monitor. However, the floppy drive seems to be totally dead. It never spins up, the head never moves, and I get no drive lights. I opened it up to confirm it is plugged in correctly. This is a "big eject button" ST as I've heard them called, with a Chinon drive. I have access to soldering equipment, a multimeter, occiloscope, etc, just not until a few days from now (I'm away from home ATM). What can I do to get this working? Are there easy replacements? (I don't really want to hack up the case for a PC drive or gotek). I've attached photos of what it does at the moment.
  5. This is probably the best documentary on the Amiga that I've ever seen (and I've seen quite a few). I only know a tiny bit of German, but even if you don't understand it, you can get the gist of things pretty easily. Plus, I think most of us know the main plot points in this story: https://www.youtube.com/watch?v=HuAsF245G4Y&t=1s
  6. DoctorSpuds

    Wabbit (Apollo)

    From the album: My Collection

  7. DoctorSpuds

    Jungle Hunt (Atari)

    From the album: My Collection

  8. After finishing some upgrades to my ST2: 4MB, TOS 1.04 and Int/Ext drive swapping I was eager to try a SatanDisk and finally enjoy a fine looking machine. No way, I have two Satan and none of them work, I mean, they work but they ended corrupting the SD, always, no SD survived the experience. I've need to rewrite the SD countless times, rendering the device as totally unusable, half an hour and it doesn't boots anymore and all partitions are lost. I know about the "bad DMA" fact; but I'm not sure if it's an absolutely true story or maybe there's a little myth around it; so, there's a way to make the SatanDisk work with these machines or I need to start thinking in dumping the Satan and use a Gotek drive instead (that's why I modded the drive swapping)?
  9. Hey Guys! It has been quite a while for me to be out and about, but I am starting to get my Retro juice flowing again. Recently I acquired the Percom RFD44-S2 that was listed on Ebay. It is a strange beast, but since I had one of these boards back in the day, I have been waiting to get my hands on one. I knew full well it was going to arrive in non-working condition. I was correct, save for the after market fan that someone mounted to the back of the case due to the heat issues these had, and hell with 2 full height drives (Which brand I have never heard of) it probably was able to fry an egg. But that isn’t what I am concerned about at the moment. As with all Percoms, I replaced all 3 Voltage regulators (even though the top two were fine.) The RFD is the model that has those sockets for the regulators what was always an issue. (Had an issue with mine back in the 80s as well). I cleaned the contacts on the Sockets reinstalled the board and I got some life out of the old drives. They just spin and keep spinning for maybe 3-4 minutes and stop. I knew from the AT-88 that I fixed up that this was not proper behavior but I gave it a shot and plugged it into my 130 XE. Nothing. Not really a surprise here. So, i checked the caps, they were all showing “something” on my multimeter. I don’t have an ESR meter so I couldn’t properly test them. So I had some 33uF 16V caps from the AT-88 project so I swapped out all the 33uF caps. Four in all. Plugged it back in and the same result. Check the caps, the top two over by the regulators show ok, the third one down shows OL. However, if I pull it from Circuit it shows fine. The one on the opposite side of the SIO ports shows high capacitance in circuit but fine when pulled out (not too much of a Surprise). So I am stumped. I checked my Diodes, most of the time they show fine, sometimes when I check them they give me a strange reading but for the most part I think they are ok. I didn’t pull the two big Caps (I think they are filters) but in circuit after discharge they seem to show proper capacitance. I did check the transformer it seems to be pushing the right voltage (from what I can tell) and the correct voltage appears to be running thru the caps. (5 and 12 volts). So Now I turn to you, does anyone have any clue as to where my fault is. I am not electronically trained but I can fumble my way around. I have included a bunch of pictures and a video showing the diodes. Thanks in advanced! Craig Percom_RFD_Photos.zip
  10. Still running down my laundry list of more minor tweaks. The past few things I've done are: - WSYNC screen color changes tweaking. I can't believe it, but on several screens I had the WSYNC on the DLI *after* the actual color register change, not *before*. Thus in the 5200 version there are a few screens where you can see a color change mid-scanline. I tested 5200 AdvII on a 27" CRT so it probably didn't concern me , or I didn't notice it back in 2007. So, I fixed a handful of those screens for the XEGS version, and those screens are more rock-solid looking now. See the before and after screen shots - look carefully along the logs and you'll see blue water color on the before pic . - Minotaur Freeze State. I never got to put this into the 5200 version but always wanted to have some way you could take out the Minotaur, even if just for a short while. In the XE version, the Blue Key will freeze the Minotaur in his tracks until you remove the key from that screen. - I also finally located a bit of code that needed some gentle massaging (either that or more Hard Work* ) to stop the Troll from BAMF-ing ** around at times. Fixed! * obscure AA reference ** BAMF is the comic book sound effect in X-men comics when Nightcrawler would teleport. BAMF! Al is going to have a recent version at the PRGE show , running on an XEGS machine. See prior blogs for other recent tweaks to Adventure II XE.
  11. Yes, yet another Activision versus Atari blog entry! I read DoctorSpud's recently on Robot Tank and it reminded me of how this was Activision's version of Battlezone. DoctorSpud also made a comparison of how Enduro was their take on Pole Position. So I started thinking of how many times that happened. Most of us know of the lawsuit that Atari initiated against Activision and we also know that Imagic was sued over Demon Attack being close to Phoenix. I get it, they paid top dollar for a license of an arcade game and someone does a knock-off on their platform. We also have to consider where the limits are. Is every maze game a rip-off of Pac-Man? Video Checkers (Atari, 1980) vs Checkers (Activision, 1980) These games were even lame when they first released. Who went to the department store or TV place to buy a game and came out with Checkers? I doubt either decided to rip the other off. Checkers falls in between tic-tac-toe and the much more complex chess. It seems like someone's initiation on basic graphics, stored data in arrays, and some basic AI. Video Checkers was done by Carol Shaw who as everyone knows did the amazing River Raid and spanned the vertical scroller genre. Verdict: Doubtful. A common game and not really a best seller for either company. Tennis (Activision, 1981) vs Realsports Tennis (Atari, 1983) Activision's Tennis is one of the most fun sports games on the 2600. Simple control and a good AI. Atari decided to re-do all their sports games properly with the Realsports series. Tennis was bound to be picked since it would be easier to implement a two character game and keep it pretty authentic. Verdict: Doubtful. Atari certainly decided to do a better tennis game but the enhancements are big enough to dispute. As far as, game mechanics goes, the principles are the same but the game is not original and can only be done in a certain way. Pole Position (Atari, 1983) vs Enduro (Activision, 1983) Two great games. The Namco arcade game was massive and the Atari licensed version was pretty good all things considered. A good seller and very common, capturing the essence and play mechanics very well. Enduro is also an amazing game and brings up some original items. The typical scoring system implemented in most games especially Atari arcade ones, is implemented in Enduro instead as trying to last as long in the 5 day race. Verdict: Inspired. Enduro borrowed enough from Pole Position (and possibly other games) to generate its own version but game play and objectives is different enough. Star Raiders (Atari, 1982) vs Starmaster (Activision, 1982) In the beginning of the video and arcade game industry, there were only so many ideas around. At the end of the day, you can only show a starship's view with a cross hair and stars in the background. These two came out in the same year, but it's certain that the 8-bit computer version Star Raiders had been seen by Alan Miller (especially since he was a former Atari employee himself). Verdict: Inspired. Many, many similarities but it's unlikely that Starmaster was created based on Atari's 2600 version, most likely that was the Atari 400/800 version. Space Invaders (Atari, 1978) vs Megamania (Activision, 1982) Space Invaders was really the most important shoot-em up at the time and what made a lot of people buy the 2600 to begin with, probably their best value from the license obtained from Taito. Megamania was one of the few shoot-em ups from Activision and really the only one that matches that genre the best. Verdict: Inspired. Megamania added a new elements such as varied enemy movement, enemy types and the energy bar to be different enough. The 3-4 years was a long enough to allow Atari to profit significantly. Decathlon (Activision, 1983) vs Track & Field (Atari, 1983) Two games released in time to cash into the Los Angeles 1984 Olympics. Lots of events to add some variety and the skill level centred around your ability to wiggle (or bash buttons) quickly. I mentioned it many times, I love T&F and which is why I love Decathlon. Verdict: Coincidence. Decathlon was released in March 1983 which means it would have started development in early or mid 1982. T&F made it to stores for Xmas 1983 and the arcade version was available earlier in the same year only. Chances are both games were developed in parallel. Defender (Atari, 1981) vs Chopper Command (Activision, 1982) I think we can all agree that CC is the vastly superior game of these two. Atari could not have been too pleased when this came out after licensing Defender from Williams. This one of the games when I realized as a kid that these companies were copying each other. Verdict: Ripped off. And we're much better for it since CC plays much better and is visually stunning. Gameplay is just too similar for it to be a coincidence. Battlezone (Atari, 1983) vs Robot Tank (Activision, 1983) Two tank games released at the same time. Battlezone had been doing its rounds in the arcade and was quite popular there. Such a unique scenario and such a similar execution. One could argue that a 1st-person Combat game could only be done in one way really. Verdict: Ripped off. RT actually exceeds Battlezone in terms of gameplay, and it seems obvious that both came from the arcade version. I can't fault Activision for trying to do a type of game better if they had the ideas and more importantly the ability to execute. I'm very happy that all these titles exist and that both companies defined how games should be done and laid the foundation of everything else that came after. If you come up with an original idea like Warlords, River Raid, Adventure, Pitfall, Yar's Revenge, or Keystone Kapers once in your life, then you have accomplished something very special.
  12. Greetings fellow forum members. I need your help and expertise in solving a problem. Recently i bought a 2600 vader console. Its in great shape and works perfectly. It came bundled with a pair of wireless cx-42 controllers, also in great shape, but they dont seem to work at all. The console powers with the receiver unit plugged, but theres no input from the controllers. I tested them with yars revenge and the yar just keeps going up and down while the unit is plugged. If i disconnect the controller cable the yar stops moving. Also tried with missile command and pole position and nothing happens. Turning the controllers on and off or pressing anything ,doesnt seem to affect the on screen action. I opened the receiver and the controllers and they seem to be fine. Nothing broken, burned or blown. Is there any other way to test if the receiver and the controllers are working? I could get a refund for the controllers, but i really want to keep them, they look so cool and i really love to see them working. Thanks in advance for reading!
  13. Auction up on eBay https://www.ebay.com/itm/Atari-Lynx-System-Bundle/202783520419?hash=item2f36d6f6a3:g:cfkAAOSwOahdhTP4
  14. DoctorSpuds

    Dig Dug (Atari)

    From the album: My Collection

  15. DoctorSpuds

    Defender (Atari)

    From the album: My Collection

  16. DoctorSpuds

    Berzerk (Atari)

    From the album: My Collection

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