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Found 707 results

  1. Announcing the Australian Lynx Club Shirts! The artwork has been totally recreated by Grazi, she did an amazing job again. This is just a pre-order, so please repond with how many shirts you want and what size (small, medium, large, XL, or XXL). I will ask for money after I have shirts in hand and ready to ship. Shirts will be $17 each and shipping is gonna be $9 priority(USA). Australian Lynx Club Shirt Orders so far: Small: Medium: Large: TrekMD x2, nyandeyanen XL: Machine, sramirez2008, retrogmr x2, Rick Dangerous, joeatari1 XXL: darriba, thefred Also: In case you missed the other lynx shirt we did, I have a few left.
  2. Cyberball 2072 by Atari from 1989 on the Midway Arcade Classics 2 collection for PS2. I like how there are so many plays but just 1 action button, that's classic Atari but this was a later arcade game. Great music and gameplay in this one.
  3. LIVE every Tuesday & Friday Streaming the very best of Atari 2600 HOMEBREW games, LIVE on Twitch! SUBSCRIBE & WATCH: Twitch Livestream | YouTube Archive WATCH THE NEWEST STREAM (Click on Date to Watch): 20201016 Let's Play: Pitkat (Exclusive Final Release), Shadow Reflex (WIP), Chalk & Duster, Astronomer (Homebrew PATCH EARNED! 22/20) UPCOMING LIVESTREAMS on TWITCH (Click Time Listing for Your Local Time): 20201020 Let's Play: Unholy (Exclusive Final Release), A Roach in Space II: Cosmic Bugaloo (WIP | 7800), Don't Go! (Exclusive WIP), Shattered Earth (WIP Update) (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201023 Let's Play: TBD, Rally Racer (Patch Attempt #1: ?/210 | ?/240) (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201027 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201030 Let's Play: Halloween Homebrew Special: Pumpkin Muncher (Exclusive Final Release | Fast Food Hack), Ghost Manor, Spiderz (Crackpots Hack) Bone Bros (Mario Bros. Hack), Helloween (Pitfall Hack), Nitemare Pinball (Pinball Hack), Zombie Invaders (Space Invaders Hack), Pumpkinhead (Frankenstein's Monster Hack), Nitemare (Megamania Hack) (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201103 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201106 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201110 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201113 Let's Play: TBD (LIVE @ 12PM PT | 3PM ET | 7PM GMT) 20201117 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201120 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201124 Let's Play: TBD (LIVE @ 6PM PT | 9PM ET | 1AM GMT) 20201127 Interview: Developer Spotlight: John Champeau (Champ Games) (Live Video Interview) + Gorf Arcade (Exclusive WIP Premiere) (LIVE @ 12PM PT | 3PM ET | 7PM GMT) ... 202012xx Let's Play: Holiday Homebrew Special: Mean Santa, VCS Dreidel, Byte Before Christmas, Cold War, TBD ... 2020xxxx Event: Special Unannounced Event 2020xxxx Let's Play: Dan Kitchen's Gold Rush (Exclusive WIP Premiere) 202101xx Let's Play: 3rd Annual Atari Homebrew Awards Nominee REVEAL and Playthrough Part 1: 2600 WIP 202101xx Let's Play: 3rd Annual Atari Homebrew Awards Nominee Playthrough Part 2: Atari 2600 ≤ 4K 202101xx Let's Play: 3rd Annual Atari Homebrew Awards Nominee Playthrough Part 3: Atari 2600 Completed 202101xx Let's Play: 3rd Annual Atari Homebrew Awards Nominee Playthrough Part 4: Atari 8-Bit/5200 & 7800 202102xx Event: 3rd Annual Atari Homebrew Awards Presentation ARCHIVED STREAMS (YouTube): 20200911 Let's Play: Railslider (Exclusive WIP Update), R.C. Sumo Bots (WIP), Ms Galactopus (High Score Club), City Defence (High Score Club), Doggone It! (High Score Club) 20200908 Let's Play: PlusCart(+) Wifi Multicart Special, Internet Combat (Exclusive WIP Premiere) 20200904 Let's Play: Stratovox 2600 (Exclusive WIP Premiere), Demo Platformer (WIP), Zombie Crisis (WIP), Headkicker 2.0, H.E.R.O. (Patch Attempt #2: 57755/75000) 20200901 Let's Play: BBlocks (WIP Update), Knight Guy in Low Res World: Castle Days (WIP Update | 7800), Beamrider (PATCH EARNED! 46582/40000) 20200828 Let's Play: Popeye 7800 (WIP | 7800), Robotron: 2084 (Exclusive WIP Update), Spire of the Ancients (WIP Update | 7800) 20200825 Let's Play: Omegamatrix Menus for Classic 2600 Games (Asteroids, Championship Soccer, Combat, Hangman, Indy 500, Space Invaders, Super Breakout, Video Olympics, Warlords, Outlaw (Exclusive WIP Premiere) 20200821 Let's Play: Deep Space (Exclusive WIP Premiere), Cave Run, Bert (WIP), Barnstorming (PATCH EARNED! 33.02/33.3s on Game 1) 20200818 Let's Play: Zeviouz (Exclusive WIP Premiere), Frantic (Exclusive WIP Update), Oink! (PATCH EARNED! 32,168/25,000) 20200814 Interview: Developer Spotlight: Darrell Spice Jr. (Spiceware) (Live Video Interview!) MORE ARCHIVED STREAMS (2018-2020) 2020 List of Completed & WIP Games: Atari 2600, Atari 8-Bit/5200, Atari 7800 Future Episodes & Games: HOMEBREW, IMAGIC & ACTIVISION PATCH CHALLENGES
  4. I've recently discovered these posters were a thing when I bought six of them on eBay and did research to discover there are a total of 10 of them, meaning I now really want the last four. I'm looking to buy the ones for Warlords, Centipede, Missile Command, and Star Raiders. I'd like them to to be in like new condition, preferred if tags still attached. Heres photos of the ones I have already and how I'm framing them-
  5. As reported by Polygon, Tastemakers is releasing a new Arcade1Up series of 4 foot tall home arcade machines for just $399 each. Set to come out this fall, the only catch is that these 3/4 scale arcade machines have to be self assembled, although Tastemakers is promising that the process is a simple one. The Centipede headline cabinet also comes with Breakout, Millipede, and Missile Command, and features a trackball, which is good for everything but Breakout, which really needs a spinner. The Asteroids Deluxe headline cabinet also comes with Asteroids, Major Havoc, and Tempest, and features the classic Asteroids-style button configuration, as well as a spinner, which is needed for both Tempest and Major Havoc. The Capcom machine appears to just have Street Fighter 2. All of these cabinets feature a 17" LCD screen. While that rules out a true vector display for the Asteroids Deluxe machine, I have to say that that one is the most appealing to me because of the more authentic controls. Of course, the Centipede machine does have a certain appeal, even if I can't see myself enjoying Breakout with a trackball. Hopefully the Tastemakers custom emulator is up to snuff and the build quality is reasonable considering the amazingly low price.
  6. OK, I tested Google Group Meeting with some folks and I'm looking to use it for our local Maker's and Electronics meetings here in Central Tx (if you are in the area DM me for details to join). the nice thing about Google Meeting is it's FREE for extended hours for lots of people. Zoom maxs out at 40 mins. on it's free (yes, I'm cheap). ANYWAY, how would an Atariage MONTHLY Atari Google meeting be with everyone? Say it starts about 11am on a Saturday so Europeans and Americans can both attend (sorry to any Australians). What Saturday would be good to not conflict with all the other meetings that you all might be attending? Also, does everyone want to limit it to just the Atari 8-bit or open it up to all Atari? Plus, any other thoughts about such a meeting you might have. Comment below. thx, HLO
  7. Though I've posted about my channel and videos before, I figured keeping a central place in one thread would make more since. While I have done more videos than I will likely ever post in here, I thought it would be good to start off with my 40th official video for my channel and to start off April right. I present my unboxing and game play review for the Neo Games home-brew release of the limited boxed edition of Spies in the Night for the Atari 2600! Enjoy and thank you for watching!
  8. Hello, I have a used PAT 9000 that I am ready to sell. I figured I would put it here first before ebay or Craigslist. It was tested and working back in the late 1990s (by Dunis in Portland, OR), but has sat unused for years. It powers up, but I have no way to test it. The XY monitor was tested back then and was not working - diagnosed as a flyback issue. It comes with a mess of plugs, the PAT 9000 manual, some assorted game manuals, and at least 2 Ampliphone deflection boards - untested, condition unknown. Everything is being sold AS-IS. DM me with your best offer. Sorry, I can't ship this - way too heavy! I live in the San Jose, CA area. Own a unique piece of Atari history!! https://drive.google.com/drive/u/1/folders/1-tqG-7dPjIVDedUjWnIIDimyQfmEnBJM
  9. Hello everyone! First of all let me introduce a new, small company, called "Retro Venture". Our main goals are new accessories & new games for the whole range of Atari computers and consoles - made with love by the community for the community! Here is our first video spot: We bring back the good memories of the 80s & 90s! We are pleased to present you our first official product! This is the anti-dust cover designed for the Atari Jaguar console. Not only is it very aesthetic (looks like glass) it is also resistant to cracks, fractures and UV radiation. The Jaguar has never looked so beautiful! The biggest problem associated with the external port for the cartridge goes down in history. The cover also has port cutouts for JoyPads, as well as I/O on the back of the console. Thanks to this, there is no need for disconnecting the console, and the Jaguar itself looks EXTREMELY attractive! In addition, we took care with the design of the box that protects the lid from eventual damage, it is simply impossible. For this reason, the box can also serve as an additional Jaguar packaging (the console fits easily together with the cover - of course without the power supply). There's also a small surprise inside the box with every order! LONG LIVE THE JAGUAR! Price: 35 euro We would like to inform everyone interested that shipping abroad is 14 euros. Please add this amount to the price of the product you want. Make a transfer to the following PayPal account: [email protected] If possible please use the friends and family payment method (it'll save paying commission, that's friendly request, not mandatory). Please send your home address information and the item(s) you are purchasing as a message in the same PayPal transaction. Thanks for your interest. Discounts are available on bulk or multiple orders, email for a price. OFFICIAL RETRO VENTURE PROFILE - CLICK ME !
  10. hi guys I make Atari 2600 vcs reproduction console boxes plus repro game boxes. All retyped with all original fonts, retouched and professionally assembled from scratch with no scans or jpegs used. They're all on my etsy shop. Take a look and spread the word if you can. Thanks! https://www.etsy.com/uk/shop/boxingatari
  11. An essay on how the colonial influences on David Crane’s “Pitfall!” affected it and the platformers that followed. https://rjb.report/pitfalls-of-colonization image is licensed under CC 2.0
  12. Why do 16-bit light guns look so ridiculous? SNES Super Scope: Sega Menacer: Compared to these 8-bit offerings: Famicom Revolver: NES Gray Zapper: NES Orange Zapper: SMS Light Phaser: Atari XG-1: I mean, I can understand that in the 90s, video game and toy makers were pressured to make guns look unrealistic as possible, but come on, the Super Scope and Menacer just look absolutely ridiculous. Even later gen systems like the PS1 Namco Guncon look normal in comparison. What's worse, with all the modular detachable pieces that can get lost over the years, it's nearly impossible to find one complete.
  13. The Atari Lynx 1-UP from: starforcepi.wordpress.com What’s the greatest handheld of the 1980s and 1990s? Why, the 16-bit arcade juggernaut named Atari Lynx, of course! I was a kid when the original Lynx 1 came out for us here in the old country in 1990, and was blown away. The Game Boy was a monochrome moron in comparison, and the Game Gear was all about converting Mega Drive and Master System games to pocket version – the Lynx, with its hardware-driven zooming and distortion of sprites, was going for Arcade experiences. BOOYA! Sadly, as with everthing Atari, this too turned to dust. BUT, fast-forward to 2018 and look at the love for this loveable giant! So much so, that McWill, a name you must’ve heard of by now, released one of the most impressive upgrades for a system I’ve ever seen – LCD replacement for the waning washed-out Lynx screen, with VGA output. The VGA output was a great addition, but the way I’ve seen people utilize it online seemed rather silly to me; you would have to use the Lynx as the controller when playing on the VGA. No sir, I don’t like it. So I decided to use the spacious room behind the screen to build an interface to: 1) securely place the Lynx on a stand; 2) output VGA; 3) connect a standard DB9 compatible controller (Mega Drive, Master System, Atari). It’s a tight squeeze, but the VGA, Controller port and Stand all fit neatly in the small 3x4cm interface window. This was an absolute pleasure to build, everything went smooth and simple, all the measurements were direct hits, hell even the stand only took me 10 minutes to design (8 hours to print, but hey). So let’s see it in full VGA action: It’s perhaps the best handheld to consolize: the GameGear has most games on Master System or Mega Drive, the GameBoy looks rather silly and clunky on a monitor, and TurboExpress is pointless, because it’s a 1-to-1 conversion of the actual console. I am glad I did it, I hope you will too, and stop placing those ugly connectors on the top of your handheld. Building the Lynx 1-UPI bought a pristine looking junked Lynx 1 for 20 euros – seemed a good place to start, let’s see if we can bring it alive! I replaced all the capacitors, power input socket, MOSFET, but finally it was the two 3906 transistors that were the issue. In order to do these replacements, you need a fine-point soldering iron and some tweezers, but everything on the board is quite spacious, so there’s no mistaking what’s what. This part is cheap: 7 dollars on console5.com. They have links and tutorials on that site, very complete. I also bought the McWill for 120 dollars, I was gonna do this mod regardless if this particular system was junked. So far everything together cost me ~150 dollars. After bringing the console back to live, it was time for McWillification! I followed the 1 page diagram that came with it, but it’s a little information dense, so I followed the following video instead: This worked better than I could have ever imagined, I know everyone says they’re gobsmacked when they see the difference, but it really is very true – I get why it’s such an expensive mod now. I was gonna leave it with that, honestly that’s just everything one could ever want from an upgrade… but, of course, me being the way I am, things escalated. You see, the mod came with the VGA socket, and I saw how people were placing these at the top of their handhelds, and you know what – it looked ugly. I want the facade of the handheld to be untouched. While I was adding the McWill mod I noticed the enormous space left behind the screen, which is when I had the idea: make the Lynx into a hybrid, with the connector ports at the back with a stand for console gaming via VGA, and all the ports hidden behing a minimal cover during handheld gaming. I first ordered DB9 sockets for a controller, and placed this together with the VGA socket on the inside of the battery cover. I made a little window in the battery cover, 3D printed a frame and cover for the ports, and there we have our interface. For the controller ports I had to solder 6 wires on the button pads of the Lynx PCB. Luckily most of these have soldered extension traces, so you can avoid blocking the normal button-to-pad press, but for two I had to solder directly onto the pad: be mindfull to be as flat as possible. Then we wire up the VGA socket to the pads on the McWill screen, this is shown in the accompanied diagram of the screen. We then place the DB9 and VGA socket in the space between the batteries, where the little light tube of the old screen sat (ignore the loose wires, they’re from the battery input, I cut them for ease of access). In the left picture, top connector is the VGA socket you can see running to the McWill screen. The lower connector go to the front of the PCB to the button pads. When assembled the VGA socket is lower, and DB9 is upper. Next to these I added screw connectors, so that I may fix the system to a stand, as shown in the next pictures: Unlike the Nintendo Snack Pack, this was a joy to make. I did it to unwind and relax, I didn’t want to build something from the ground up, but this just gave enough inspiration to just slightly 1-up it. The Lynx Stand and little VGA cover in particular really clean the mod up nicely, and makes this thing into a fully consolized system. I must admit though, I’ve been mostly playing it with the stand and controller via the McWill screen, not via VGA, but hey, it’s there. Finally, it all cost me a substantial 150 euro, but it was worth it. The Atari Lynx is a very strange and powerful handheld, spanning 7 years with 72 games, it’s still enjoying new homebrew releases every year, with a small but dedicated following. I’m very happy to be one of them. Upgrades: Full capacitor replacement MOSFET replacement 3906 Transistor replacement Power input socket replacement McWill Screen upgrade VGA output port DB9 input port Custom interface window & stand
  14. I have this very rare, complete OSCAR device for sale. The box is open however the device itself and some of the contents are still in their factory shrink wrap. Please see the pictures I attached 8/6/2020 in the thread below. This is an interesting device that was designed to work with a special magazine and could optically scan the programs/software in the magazine printed in barcode form. The company failed and there were only a few (or one) issue of the magazine. Take a look at the pictures I posted on the linked topic (scroll to the bottom of page1, see my Aug 6, 2020 post). Also the topic tells a lot more about the device. Message me if you would be interested in purchasing this unique bit of 8bit history. Thanks!!
  15. Honestly it doesn't HAVE to be working, as long as it's in fair cosmetic condition. Looking for the XMM801 locally as there is no way I'll ever be paying shipping, especially with how little money I have being a jobless college student at the moment. I'm in no rush either, just thought I'd put this post out there incase anyone happened to be nearby with one!
  16. Hey guys I’m looking for the following titles for the Atari 2600: -Out of Control -River Patrol -Mangia (ntsc) -X-man (ntsc) -Off Your Rocker (with label intact) -Any Xante cartridge -Coke wins/Pepsi invaders -Atari 2600 Prototypes (Lab Loaners) -Activision demo/sample carts Im looking for cart only for each title (if you have the manual with the cart, I’d be interested in that too), so please message me if you have any of them and would be willing to sell. Thank you!
  17. I am seeking a few of the earliest Atari 8bit ANALOG magazines to finish my collection. If You have any extras of issues 3 and 7 let me know. Thanks!!
  18. ***UPDATE: Download the ENTIRE NTSC & PAL Atari 7800 set HERE. Original Post follows... This is relatively important, especially for our game developers I'm hoping this helps and makes color conversion from one format to another a bit easier. Download both raw color palettes here: There is no bias and both palettes share the following same attributes per standard Atari 7800 configuration without any display device influence (And no 'warm-up' factor). This is system cold/factory default settings as follows: Contrast = 0.05 Brightness = 0.00 Color = 0.22 Phase = 25.7 Colorburst = 180 degrees This NTSC palette and the ones to follow are brand new and never released before due to error on my part, but this PAL palette has been released before under a different name, again due to errors on my part. Again, they are both the 'raw' ones for their respective regions. Your input (especially PAL users as I am in NTSC land) is greatly appreciated for this thread. Thank You, Robert
  19. Hi all, As I am lacking some inspiration (and time) to write for Atariteca these days, I was wondering if there are still some other blogs exclusively on Atari computers or consoles running out there. The only one that comes to my mind is Bill Lange's excellent Atari 8-bits Ads: https://atari8bitads.blogspot.com/ - Y -
  20. I've put up for sale a full set of official Atari Lynx pins belonging to the French 'Defi Lynx' promotion from 1991. All 35 pins in one single eBay listing, shipping worlwide from Spain: https://www.ebay.com/itm/254718049316
  21. New high score by Indcsion! Good going. http://atariage.com/forums/uploads/monthly_06_2019/post-67112-0-55770300-1560357998.jpg
  22. Hello everyone I'm in the process of building a VCS based hardware clone from scratch and have a few queries; I am going to replace the 6507 with 6502 (to get full 64k addressing + hardware interrupts + phi 1 and phi2 clocks ) and adding 32k of extra ram like the super Atari project (site is down but thanks for the wayback machine http://bit.ly/2FHlAH7) But these "NEW" eBay 6502 cpus (http://ebay.to/2DzjYJC) should work, or are these new chips like 65c02 in that the silicon has been altered due to "modern manufacture reasons"? And what's the highest clock speed available on a 6502? Also can you place some asynchronous buffer sram [cy7c408 = 128byte sram fifo memory] (http://bit.ly/2HGAAlm) between the data lines on the tia and 6502/7, so that the when the TIA Is drawing the data is already in the buffer, and all the cpu needs to do is correctly send the corrects address locations relevant to data stored in the buffer? (i.e instead of cpu calculating the display every scan-line you simply write a few scan-lines of image data into the buffer before The TIA begins to draw, then just correctly address in the order of whats stored in the buffer and do program logic) Since the [cy7c408a] is dual ported with asynchronous R/W, means you can just clock the output data [DO0-DO7] bus with the 1.19MHz clock from the TIA, iirc the TIA doesn't tend to like bus speeds higher than 1.19MHz? Then this should allow one to overclock the 6502 with for simplicity of counting cycles a multiple of the [ntsc] color-burst [TIA] clock ( i.e being able to have 684 cpu cycles per scan-line {using a 6502 clocked @ 10.75MHz = ~3x the TIA clock } instead of just 76 cycles) in such cases also sacrificing [native 2600] compatibility for increased cpu speed and more time for crunching instructions. I would also assume having the TIA reading the buffer @ 1.19Mhz would present in situations a bottleneck as well (when "drawing" to the TIA)? Since you can write data faster to the buffer than its being read (if the CPU is overclocked)? Since it seems the cy7c408 operates similar to a giant shift register, once its written you have to wait until data to reach to the TIA before it you write new data?? Can you just fill the buffer with 128 bytes of scan-line/sound data for the TIA, then handle the TIA addressing, and just fill the buffer as its being emptied, and essentially have 128 bytes of "VRam" (well more like Video buffer)? Also Can NMI be used instead of RDY, so that when the tia begins a new frame, wsync simply have the TIA tell the 6502 to "Stop, Pause , Go and do Display routine and then come back here", instead of just halting the cpu? Aswell i have a few microchip and avr (atmega8515) mcu's laying around wanting to be used for something and with a both MCU's, it's instructions are pipelined so that it takes effectively 1 cycle to load and execute data or decode and execute an instruction, except iirc when changing the program counter which iirc takes 2 - 3 cycles, So you don't have wait states [i.e iirc if using a z80, thats takes 3+ cycles for most of its instructions which is why they have such high clocks]. Is it possible to use the atmega or 18f4550 as sort of display controller for the TIA having the MCU handle reads from the buffer instead, and handle writing the data to the TIA, and use the atmega8515 to emulate the RIOT? Is it possible to emulate the Riot but with 256 bytes of ram? iirc RIOT ram is in page 0 so is faster to access than the 32k of extra ram? Plus is it possible, using A12 and A15 with a 74hc138 and a logic gate or two as a way to partially decode address to swap between cartridge space and 32k ram, so one can simply keep some compatibility, simply if A12 is high and A15 low then cartridge ROM is accessed, and if A15 is high in any case 32k Ram is Accessed? just building it to just play 2600 games isn't really hard (it was done from 1977 to 1992 literally millions of times), and seems a little redundant to me, I just figured since you can build your own 2600 compatible hardware clone for less than $50 in parts shipped, why not beef it up for some shits and giggles like a dev kit, have 256k of rom space and 32k ram, 6502, if possible using an MCU or 2 as an "In Hardware display Kernel", as well as emulate the riot, And CO10444D. why you ask? Because i i'll have the only atari "super" VCS with full USB 2.0 support (upto 12Mbit/s if I do use the 18f4550 lol) and plus i can really push the hardware to the limit see what it can do with some actual "power" behind it
  23. New stuff up for sale! Seller mayhem_uk
  24. Hello guys and girls After the bad news that the Fujiama 2020 can and will not take place this year, we just now got some very good news. Mr. V. has announced today that he's striving to make next years meeting, the Fujiama 2021, last a whole week again. A date hasn't been set yet. Location will probably be the same as ever, the Schützenhaus in 08485 Lengenfeld. Hope to see you all there next year. Mathy
  25. I’ve got a junior that turns on fine. You see the game, but it’s as if the signal is not fully lined up with the channel selected. I’ve tried different channels, gave it a cleaning, twisted the red thingie to see if that would help, asked politely but nothing’s made a difference. I also tried to find what’s always referred to as the chiclet looking film capacitor on earlier models but not having luck. Any experts know if there’s a specific that seems like an obvious fix?
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